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remove address comments
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764 changed files with 8371 additions and 8371 deletions
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@ -8,7 +8,7 @@
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; fields, respectively, within loops. The X is the loop index.
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; If there is an inner loop, Y is the inner loop index, i.e. $C1Y* and $C2Y*
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; denote fields of the sprite slots interated over in the inner loop.
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InitMapSprites: ; 1785b (5:785b)
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InitMapSprites:
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call InitOutsideMapSprites
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ret c ; return if the map is an outside map (already handled by above call)
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; if the map is an inside map (i.e. mapID >= $25)
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@ -29,7 +29,7 @@ InitMapSprites: ; 1785b (5:785b)
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; This is used for both inside and outside maps, since it is called by
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; InitOutsideMapSprites.
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; Loads tile pattern data for sprites into VRAM.
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LoadMapSpriteTilePatterns: ; 17871 (5:7871)
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LoadMapSpriteTilePatterns:
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ld a,[wNumSprites]
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and a ; are there any sprites?
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jr nz,.spritesExist
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@ -236,7 +236,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871)
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; de = pointer to sprite sheet
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; bc = length in bytes
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; a = ROM bank
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ReadSpriteSheetData: ; 17971 (5:7971)
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ReadSpriteSheetData:
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ld a,[hli]
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ld e,a
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ld a,[hli]
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@ -250,7 +250,7 @@ ReadSpriteSheetData: ; 17971 (5:7971)
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; Loads sprite set for outside maps (cities and routes) and sets VRAM slots.
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; sets carry if the map is a city or route, unsets carry if not
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InitOutsideMapSprites: ; 1797b (5:797b)
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InitOutsideMapSprites:
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ld a,[wCurMap]
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cp a,REDS_HOUSE_1F ; is the map a city or a route (map ID less than $25)?
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ret nc ; if not, return
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@ -380,7 +380,7 @@ InitOutsideMapSprites: ; 1797b (5:797b)
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; Chooses the correct sprite set ID depending on the player's position within
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; the map for maps with two sprite sets.
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GetSplitMapSpriteSetID: ; 17a1a (5:7a1a)
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GetSplitMapSpriteSetID:
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cp a,$f8
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jr z,.route20
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ld hl,SplitMapSpriteSets
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