more naming variables

This commit is contained in:
YamaArashi 2015-07-24 20:27:59 -07:00
parent 12db77201f
commit 7f6d0d49b6
57 changed files with 374 additions and 294 deletions

View file

@ -225,7 +225,7 @@ StartBattle: ; 3c11e (f:411e)
ld [wPartyFoughtCurrentEnemyFlags], a
ld [wActionResultOrTookBattleTurn], a
inc a
ld [wd11d], a
ld [wFirstMonsNotOutYet], a
ld hl, wEnemyMon1HP
ld bc, wEnemyMon2 - wEnemyMon1 - 1
ld d, $3
@ -379,7 +379,7 @@ MainInBattleLoop: ; 3c233 (f:4233)
jp z, HandleEnemyMonFainted ; if enemy mon HP is 0, jump
call SaveScreenTilesToBuffer1
xor a
ld [wd11d], a
ld [wFirstMonsNotOutYet], a
ld a, [W_PLAYERBATTSTATUS2]
and (1 << NeedsToRecharge) | (1 << UsingRage) ; check if the player is using Rage or needs to recharge
jr nz, .selectEnemyMove
@ -1434,7 +1434,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a)
ld [wLastSwitchInEnemyMonHP + 1],a
ld a,1
ld [wCurrentMenuItem],a
ld a,[wd11d]
ld a,[wFirstMonsNotOutYet]
dec a
jr z,.next4
ld a,[wPartyCount]
@ -1549,7 +1549,7 @@ HasMonFainted: ; 3ca97 (f:4a97)
ld a, [hli]
or [hl]
ret nz
ld a, [wd11d]
ld a, [wFirstMonsNotOutYet]
and a
jr nz, .done
ld hl, NoWillText
@ -1647,8 +1647,8 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9)
ld hl, NoRunningText
.printCantEscapeOrNoRunningText
call PrintText
ld a, $1
ld [wd11f], a
ld a, 1
ld [wForcePlayerToChooseMon], a
call SaveScreenTilesToBuffer1
and a ; reset carry
ret
@ -2334,7 +2334,7 @@ UseBagItem:
res UsingTrappingMove, [hl] ; not using multi-turn move any more
.checkIfMonCaptured
ld a, [wd11c]
ld a, [wCapturedMonSpecies]
and a ; was the enemy mon captured with a ball?
jr nz, .returnAfterCapturingMon
@ -2354,7 +2354,7 @@ UseBagItem:
.returnAfterCapturingMon
call GBPalNormal
xor a
ld [wd11c], a
ld [wCapturedMonSpecies], a
ld a, $2
ld [wBattleResult], a
scf ; set carry
@ -2516,8 +2516,8 @@ BattleMenu_RunWasSelected: ; 3d1fa (f:51fa)
ld hl, wBattleMonSpeed
ld de, wEnemyMonSpeed
call TryRunningFromBattle
ld a, $0
ld [wd11f], a
ld a, 0
ld [wForcePlayerToChooseMon], a
ret c
ld a, [wActionResultOrTookBattleTurn]
and a
@ -3035,18 +3035,18 @@ SelectEnemyMove: ; 3d564 (f:5564)
push hl
call BattleRandom
ld b, $1
cp $3f ; select move 1 in [0,3e] (63/256 chance)
cp $3f ; select move 1, [0,3e] (63/256 chance)
jr c, .moveChosen
inc hl
inc b
cp $7f ; select move 1 in [3f,7e] (64/256 chance)
cp $7f ; select move 2, [3f,7e] (64/256 chance)
jr c, .moveChosen
inc hl
inc b
cp $be ; select move 1 in [7f,bd] (63/256 chance)
cp $be ; select move 3, [7f,bd] (63/256 chance)
jr c, .moveChosen
inc hl
inc b ; select move 4 in [be,ff] (66/256 chance)
inc b ; select move 4, [be,ff] (66/256 chance)
.moveChosen
ld a, b
dec a

View file

@ -51,7 +51,7 @@ EndOfBattle: ; 137aa (4:77aa)
ld [W_BATTLETYPE], a
ld [W_MOVEMISSED], a
ld [W_CUROPPONENT], a
ld [wd11f], a
ld [wForcePlayerToChooseMon], a
ld [wNumRunAttempts], a
ld [wEscapedFromBattle], a
ld hl, wPartyAndBillsPCSavedMenuItem

View file

@ -154,7 +154,7 @@ ReadTrainer: ; 39c53 (e:5c53)
ld b,a
.LastLoop
; update wAmountMoneyWon addresses (money to win) based on enemy's level
ld hl,wd047
ld hl,wTrainerBaseMoney + 1
ld c,2 ; wAmountMoneyWon is a 3-byte number
push bc
predef AddBCDPredef

View file

@ -2,7 +2,7 @@
; unused slots are filled with 0, all used slots may be chosen with equal probability
AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
ld a, $a
ld hl, wHPBarMaxHP ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end
ld hl, wBuffer ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end
ld [hli], a ; move 1
ld [hli], a ; move 2
ld [hli], a ; move 3
@ -11,14 +11,14 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
swap a
and $f
jr z, .noMoveDisabled
ld hl, wHPBarMaxHP
ld hl, wBuffer
dec a
ld c, a
ld b, $0
add hl, bc ; advance pointer to forbidden move
ld [hl], $50 ; forbid (highly discourage) disabled move
.noMoveDisabled
ld hl, TrainerClassMoveChoiceModifications ; 589B
ld hl, TrainerClassMoveChoiceModifications
ld a, [W_TRAINERCLASS]
ld b, a
.loopTrainerClasses
@ -44,7 +44,7 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
dec a
add a
ld c, a
ld b, $0
ld b, 0
add hl, bc ; skip to pointer
ld a, [hli] ; read pointer into hl
ld h, [hl]
@ -53,9 +53,9 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
push de
jp [hl] ; execute modification function
.loopFindMinimumEntries ; all entries will be decremented sequentially until one of them is zero
ld hl, wHPBarMaxHP ; temp move selection array
ld hl, wBuffer ; temp move selection array
ld de, wEnemyMonMoves ; enemy moves
ld c, $4
ld c, NUM_MOVES
.loopDecrementEntries
ld a, [de]
inc de
@ -73,11 +73,11 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
inc [hl]
dec hl
inc a
cp $5
cp NUM_MOVES + 1
jr nz, .loopUndoPartialIteration
ld hl, wHPBarMaxHP ; temp move selection array
ld hl, wBuffer ; temp move selection array
ld de, wEnemyMonMoves ; enemy moves
ld c, $4
ld c, NUM_MOVES
.filterMinimalEntries ; all minimal entries now have value 1. All other slots will be disabled (move set to 0)
ld a, [de]
and a
@ -97,7 +97,7 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
inc de
dec c
jr nz, .filterMinimalEntries
ld hl, wHPBarMaxHP ; use created temporary array as move set
ld hl, wBuffer ; use created temporary array as move set
ret
.useOriginalMoveSet
ld hl, wEnemyMonMoves ; use original move set
@ -694,11 +694,13 @@ SwitchEnemyMon: ; 3a74b (e:674b)
ld hl, AIBattleWithdrawText
call PrintText
; This wFirstMonsNotOutYet variable is abused to prevent the player from
; switching in a new mon in response to this switch.
ld a,1
ld [wd11d],a
ld [wFirstMonsNotOutYet],a
callab EnemySendOut
xor a
ld [wd11d],a
ld [wFirstMonsNotOutYet],a
ld a,[wLinkState]
cp LINK_STATE_BATTLING