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more naming variables
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12db77201f
commit
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57 changed files with 374 additions and 294 deletions
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@ -2,7 +2,7 @@
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; unused slots are filled with 0, all used slots may be chosen with equal probability
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AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
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ld a, $a
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ld hl, wHPBarMaxHP ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end
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ld hl, wBuffer ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end
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ld [hli], a ; move 1
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ld [hli], a ; move 2
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ld [hli], a ; move 3
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@ -11,14 +11,14 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
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swap a
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and $f
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jr z, .noMoveDisabled
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ld hl, wHPBarMaxHP
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ld hl, wBuffer
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dec a
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ld c, a
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ld b, $0
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add hl, bc ; advance pointer to forbidden move
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ld [hl], $50 ; forbid (highly discourage) disabled move
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.noMoveDisabled
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ld hl, TrainerClassMoveChoiceModifications ; 589B
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ld hl, TrainerClassMoveChoiceModifications
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ld a, [W_TRAINERCLASS]
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ld b, a
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.loopTrainerClasses
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@ -44,7 +44,7 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
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dec a
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add a
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ld c, a
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ld b, $0
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ld b, 0
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add hl, bc ; skip to pointer
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ld a, [hli] ; read pointer into hl
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ld h, [hl]
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@ -53,9 +53,9 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
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push de
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jp [hl] ; execute modification function
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.loopFindMinimumEntries ; all entries will be decremented sequentially until one of them is zero
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ld hl, wHPBarMaxHP ; temp move selection array
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ld hl, wBuffer ; temp move selection array
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ld de, wEnemyMonMoves ; enemy moves
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ld c, $4
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ld c, NUM_MOVES
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.loopDecrementEntries
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ld a, [de]
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inc de
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@ -73,11 +73,11 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
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inc [hl]
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dec hl
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inc a
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cp $5
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cp NUM_MOVES + 1
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jr nz, .loopUndoPartialIteration
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ld hl, wHPBarMaxHP ; temp move selection array
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ld hl, wBuffer ; temp move selection array
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ld de, wEnemyMonMoves ; enemy moves
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ld c, $4
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ld c, NUM_MOVES
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.filterMinimalEntries ; all minimal entries now have value 1. All other slots will be disabled (move set to 0)
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ld a, [de]
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and a
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@ -97,7 +97,7 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
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inc de
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dec c
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jr nz, .filterMinimalEntries
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ld hl, wHPBarMaxHP ; use created temporary array as move set
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ld hl, wBuffer ; use created temporary array as move set
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ret
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.useOriginalMoveSet
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ld hl, wEnemyMonMoves ; use original move set
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@ -694,11 +694,13 @@ SwitchEnemyMon: ; 3a74b (e:674b)
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ld hl, AIBattleWithdrawText
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call PrintText
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; This wFirstMonsNotOutYet variable is abused to prevent the player from
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; switching in a new mon in response to this switch.
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ld a,1
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ld [wd11d],a
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ld [wFirstMonsNotOutYet],a
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callab EnemySendOut
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xor a
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ld [wd11d],a
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ld [wFirstMonsNotOutYet],a
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ld a,[wLinkState]
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cp LINK_STATE_BATTLING
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