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Lots of small tweaks
- Gave nicknames to the Galar Evolution trades, they're a bit different to regional variants n such - The Throw Rock command now only increases flee chance by 50%. It seems like it may be a little TOO strong though, bit curious. - Changed a bit of text here and there - Made CHIKUCHIKU trade accessible, still need MICHELLE
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8 changed files with 27 additions and 13 deletions
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@ -195,8 +195,13 @@ StartBattle:
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and a ; is escape factor 0?
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jr z, .compareWithRandomValue
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; escape factor is not 0
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; multiply b by 2 (making the mon more likely to run)
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sla b
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; OG: multiply b by 2 (making the mon more likely to run)
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;sla b
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; KEP: multiply b by 1.5x and add to a, making it more likely to run, but not as much as vanilla.
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ld b, a ; load b into a - need this so add will work, add is for a only.
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srl b ; divide b by 2
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add a, b ; add b to a
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ld a, b ; load a into b again to go to compareWithRandomValue
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jr nc, .compareWithRandomValue
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; cap b at 255
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ld b, $ff
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