Lots of small tweaks

- Gave nicknames to the Galar Evolution trades, they're a bit different to regional variants n such
- The Throw Rock command now only increases flee chance by 50%. It seems like it may be a little TOO strong though, bit curious.
- Changed a bit of text here and there
- Made CHIKUCHIKU trade accessible, still need MICHELLE
This commit is contained in:
Llinos Evans 2023-05-19 03:21:00 +01:00
parent 253f8f4a22
commit 7fec4d9357
8 changed files with 27 additions and 13 deletions

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@ -119,6 +119,7 @@ QoL Enhancements
- Traded Pokemon ("Outsiders") can now be nicknamed at the Name Rater's House.
- HP bar has been doubled in speed, having a 1 frame delay per pixel rather than 2.
- The blinking animation when hit by moves like Tackle now repeats 4 instead of 6 times, speeding up battles by a bit while not sacrificing impact.
- The Rock in the Safari Zone now only raises the flee chance by 1.5x, rather than 2x, opening up new strategies.
- PP symbol is displayed in the battle menu. PP displayed before, it just looks nicer now. Done by changing a straggler Japanese character.
- Lorelei, Bruno, and Agatha now play the Gym Leader Battle theme.
- Trainer DVs are perfect-15s.
@ -267,7 +268,8 @@ The Evolution Stone Glitch is being made a feature by moving the Pokemon's const
The following will apply:
- Clefable for Moon Stone
- Arcanine for Fire Stone
- Electivire for Thunder Stone
- Magmortar for Fire Stone
- Poliwrath for Water Stone
- Politoed for Heart Stone
- Victreebel for Leaf Stone

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@ -30,7 +30,7 @@ TradeMons:
db SLOWBRO, SLOWBRO_G, TRADE_DIALOGSET_REGION, "SLOWBRO@@@@"
db SLOWKING, SLOWKING_G, TRADE_DIALOGSET_REGION, "SLOWKING@@@"
db WEEZING, WEEZING_G, TRADE_DIALOGSET_REGION, "WEEZING@@@@"
db MR_MIME, MR_RIME, TRADE_DIALOGSET_CASUAL, "MR.RIME@@@@"
db PERSIAN, PERRSERKER, TRADE_DIALOGSET_HAPPY, "PERRSERKER@"
db MADAAMU, SIRFETCHD, TRADE_DIALOGSET_HAPPY, "SIRFETCH'D@"
db MR_MIME, MR_RIME, TRADE_DIALOGSET_CASUAL, "CHURCHILL@@" ; Winston Churchill, notable "city gent"
db PERSIAN, PERRSERKER, TRADE_DIALOGSET_HAPPY, "ERIK@@@@@@@" ; One of the most famous vikings
db MADAAMU, SIRFETCHD, TRADE_DIALOGSET_HAPPY, "LANCELOT@@@" ; Influential knight of the round table
assert_table_length NUM_NPC_TRADES

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@ -1036,7 +1036,7 @@ BlottleEvosMoves:
FarfetchdEvosMoves:
; Evolutions
db EV_LEVEL, 24, MADAAMU
db EV_ITEM, HEART_STONE, 1, SIRFETCHD
;db EV_ITEM, HEART_STONE, 1, SIRFETCHD
db 0
; Learnset
db 7, LEER
@ -2231,7 +2231,7 @@ RaticateEvosMoves:
NidorinoEvosMoves:
; Evolutions
db EV_ITEM, MOON_STONE, 1, NIDOREIGN
;db EV_ITEM, POISON_STONE, 1, NIDOKING
db EV_ITEM, POISON_STONE, 1, NIDOKING
db EV_LEVEL, 36, NIDOKING
db 0
; Learnset
@ -2246,7 +2246,7 @@ NidorinoEvosMoves:
NidorinaEvosMoves:
; Evolutions
db EV_ITEM, MOON_STONE, 1, NIDOREIGN
;db EV_ITEM, POISON_STONE, 1, NIDOQUEEN
db EV_ITEM, POISON_STONE, 1, NIDOQUEEN
db EV_LEVEL, 36, NIDOQUEEN
db 0
; Learnset

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@ -195,8 +195,13 @@ StartBattle:
and a ; is escape factor 0?
jr z, .compareWithRandomValue
; escape factor is not 0
; multiply b by 2 (making the mon more likely to run)
sla b
; OG: multiply b by 2 (making the mon more likely to run)
;sla b
; KEP: multiply b by 1.5x and add to a, making it more likely to run, but not as much as vanilla.
ld b, a ; load b into a - need this so add will work, add is for a only.
srl b ; divide b by 2
add a, b ; add b to a
ld a, b ; load a into b again to go to compareWithRandomValue
jr nc, .compareWithRandomValue
; cap b at 255
ld b, $ff

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@ -9,7 +9,7 @@ Route11Gate2F_TextPointers:
Route11GateUpstairsText1:
text_asm
xor a ; TRADE_FOR_TERRY
ld a, TRADE_FOR_CHIKUCHIKU
ld [wWhichTrade], a
predef DoInGameTradeDialogue
Route11GateUpstairsScriptEnd:

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@ -20,7 +20,7 @@ _Lab1Text3::
_Lab1Text4::
text "#MON LAB"
line "R-and-D Room"
line "R&D Room"
done
_Lab1Text5::
@ -28,7 +28,7 @@ _Lab1Text5::
line "Testing Room"
done
_Lab1Text6::
_Lab1Text6:: ; Rowan
text "I came here from"
line "afar to research"
cont "the myths of"

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@ -33,6 +33,13 @@ _Lab3Text2::
text "EEVEE can evolve"
line "into 1 of 8 kinds"
cont "of #MON."
para "I have seen it" ; Reference to the Evolution Stone Glitch, which we've made a feature.
line "evolve through"
cont "battling certain"
cont "#MON, but"
cont "nobody believes"
cont "me!"
done
_Lab3Text3::

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@ -3,7 +3,7 @@ _PewterHouse1Text1::
text_end
_PewterHouse1Text2::
text "NIDORAN sit!"
text "NIDORAN, sit!"
done
_PewterHouse1Text3::