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Lots of small tweaks
- Gave nicknames to the Galar Evolution trades, they're a bit different to regional variants n such - The Throw Rock command now only increases flee chance by 50%. It seems like it may be a little TOO strong though, bit curious. - Changed a bit of text here and there - Made CHIKUCHIKU trade accessible, still need MICHELLE
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@ -119,6 +119,7 @@ QoL Enhancements
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- Traded Pokemon ("Outsiders") can now be nicknamed at the Name Rater's House.
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- HP bar has been doubled in speed, having a 1 frame delay per pixel rather than 2.
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- The blinking animation when hit by moves like Tackle now repeats 4 instead of 6 times, speeding up battles by a bit while not sacrificing impact.
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- The Rock in the Safari Zone now only raises the flee chance by 1.5x, rather than 2x, opening up new strategies.
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- PP symbol is displayed in the battle menu. PP displayed before, it just looks nicer now. Done by changing a straggler Japanese character.
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- Lorelei, Bruno, and Agatha now play the Gym Leader Battle theme.
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- Trainer DVs are perfect-15s.
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@ -267,7 +268,8 @@ The Evolution Stone Glitch is being made a feature by moving the Pokemon's const
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The following will apply:
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- Clefable for Moon Stone
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- Arcanine for Fire Stone
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- Electivire for Thunder Stone
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- Magmortar for Fire Stone
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- Poliwrath for Water Stone
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- Politoed for Heart Stone
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- Victreebel for Leaf Stone
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@ -30,7 +30,7 @@ TradeMons:
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db SLOWBRO, SLOWBRO_G, TRADE_DIALOGSET_REGION, "SLOWBRO@@@@"
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db SLOWKING, SLOWKING_G, TRADE_DIALOGSET_REGION, "SLOWKING@@@"
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db WEEZING, WEEZING_G, TRADE_DIALOGSET_REGION, "WEEZING@@@@"
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db MR_MIME, MR_RIME, TRADE_DIALOGSET_CASUAL, "MR.RIME@@@@"
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db PERSIAN, PERRSERKER, TRADE_DIALOGSET_HAPPY, "PERRSERKER@"
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db MADAAMU, SIRFETCHD, TRADE_DIALOGSET_HAPPY, "SIRFETCH'D@"
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db MR_MIME, MR_RIME, TRADE_DIALOGSET_CASUAL, "CHURCHILL@@" ; Winston Churchill, notable "city gent"
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db PERSIAN, PERRSERKER, TRADE_DIALOGSET_HAPPY, "ERIK@@@@@@@" ; One of the most famous vikings
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db MADAAMU, SIRFETCHD, TRADE_DIALOGSET_HAPPY, "LANCELOT@@@" ; Influential knight of the round table
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assert_table_length NUM_NPC_TRADES
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@ -1036,7 +1036,7 @@ BlottleEvosMoves:
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FarfetchdEvosMoves:
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; Evolutions
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db EV_LEVEL, 24, MADAAMU
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db EV_ITEM, HEART_STONE, 1, SIRFETCHD
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;db EV_ITEM, HEART_STONE, 1, SIRFETCHD
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db 0
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; Learnset
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db 7, LEER
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@ -2231,7 +2231,7 @@ RaticateEvosMoves:
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NidorinoEvosMoves:
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; Evolutions
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db EV_ITEM, MOON_STONE, 1, NIDOREIGN
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;db EV_ITEM, POISON_STONE, 1, NIDOKING
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db EV_ITEM, POISON_STONE, 1, NIDOKING
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db EV_LEVEL, 36, NIDOKING
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db 0
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; Learnset
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@ -2246,7 +2246,7 @@ NidorinoEvosMoves:
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NidorinaEvosMoves:
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; Evolutions
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db EV_ITEM, MOON_STONE, 1, NIDOREIGN
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;db EV_ITEM, POISON_STONE, 1, NIDOQUEEN
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db EV_ITEM, POISON_STONE, 1, NIDOQUEEN
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db EV_LEVEL, 36, NIDOQUEEN
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db 0
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; Learnset
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@ -195,8 +195,13 @@ StartBattle:
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and a ; is escape factor 0?
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jr z, .compareWithRandomValue
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; escape factor is not 0
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; multiply b by 2 (making the mon more likely to run)
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sla b
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; OG: multiply b by 2 (making the mon more likely to run)
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;sla b
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; KEP: multiply b by 1.5x and add to a, making it more likely to run, but not as much as vanilla.
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ld b, a ; load b into a - need this so add will work, add is for a only.
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srl b ; divide b by 2
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add a, b ; add b to a
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ld a, b ; load a into b again to go to compareWithRandomValue
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jr nc, .compareWithRandomValue
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; cap b at 255
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ld b, $ff
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@ -9,7 +9,7 @@ Route11Gate2F_TextPointers:
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Route11GateUpstairsText1:
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text_asm
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xor a ; TRADE_FOR_TERRY
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ld a, TRADE_FOR_CHIKUCHIKU
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ld [wWhichTrade], a
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predef DoInGameTradeDialogue
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Route11GateUpstairsScriptEnd:
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@ -20,7 +20,7 @@ _Lab1Text3::
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_Lab1Text4::
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text "#MON LAB"
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line "R-and-D Room"
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line "R&D Room"
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done
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_Lab1Text5::
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@ -28,7 +28,7 @@ _Lab1Text5::
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line "Testing Room"
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done
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_Lab1Text6::
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_Lab1Text6:: ; Rowan
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text "I came here from"
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line "afar to research"
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cont "the myths of"
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@ -33,6 +33,13 @@ _Lab3Text2::
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text "EEVEE can evolve"
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line "into 1 of 8 kinds"
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cont "of #MON."
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para "I have seen it" ; Reference to the Evolution Stone Glitch, which we've made a feature.
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line "evolve through"
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cont "battling certain"
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cont "#MON, but"
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cont "nobody believes"
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cont "me!"
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done
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_Lab3Text3::
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@ -3,7 +3,7 @@ _PewterHouse1Text1::
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text_end
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_PewterHouse1Text2::
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text "NIDORAN sit!"
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text "NIDORAN, sit!"
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done
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_PewterHouse1Text3::
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