This commit is contained in:
dannye 2023-04-19 21:08:01 -05:00
commit 8021cbdf04
530 changed files with 153841 additions and 14088 deletions

687
audio.asm
View file

@ -1,3 +1,8 @@
INCLUDE "crysaudio/macros.asm"
INCLUDE "crysaudio/audio_constants.asm"
INCLUDE "crysaudio/cry_constants.asm"
SECTION "Sound Effect Headers 1", ROMX
INCLUDE "audio/headers/sfxheaders1.asm"
@ -8,41 +13,8 @@ SECTION "Sound Effect Headers 3", ROMX
INCLUDE "audio/headers/sfxheaders3.asm"
SECTION "Music Headers 1", ROMX
INCLUDE "audio/headers/musicheaders1.asm"
SECTION "Music Headers 2", ROMX
INCLUDE "audio/headers/musicheaders2.asm"
SECTION "Music Headers 3", ROMX
INCLUDE "audio/headers/musicheaders3.asm"
SECTION "Sound Effects 1", ROMX
INCLUDE "audio/sfx/noise_instrument01_1.asm"
INCLUDE "audio/sfx/noise_instrument02_1.asm"
INCLUDE "audio/sfx/noise_instrument03_1.asm"
INCLUDE "audio/sfx/noise_instrument04_1.asm"
INCLUDE "audio/sfx/noise_instrument05_1.asm"
INCLUDE "audio/sfx/noise_instrument06_1.asm"
INCLUDE "audio/sfx/noise_instrument07_1.asm"
INCLUDE "audio/sfx/noise_instrument08_1.asm"
INCLUDE "audio/sfx/noise_instrument09_1.asm"
INCLUDE "audio/sfx/noise_instrument10_1.asm"
INCLUDE "audio/sfx/noise_instrument11_1.asm"
INCLUDE "audio/sfx/noise_instrument12_1.asm"
INCLUDE "audio/sfx/noise_instrument13_1.asm"
INCLUDE "audio/sfx/noise_instrument14_1.asm"
INCLUDE "audio/sfx/noise_instrument15_1.asm"
INCLUDE "audio/sfx/noise_instrument16_1.asm"
INCLUDE "audio/sfx/noise_instrument17_1.asm"
INCLUDE "audio/sfx/noise_instrument18_1.asm"
INCLUDE "audio/sfx/noise_instrument19_1.asm"
Audio1_WavePointers:
INCLUDE "audio/wave_samples.asm"
INCLUDE "audio/sfx/start_menu_1.asm"
INCLUDE "audio/sfx/pokeflute.asm"
INCLUDE "audio/sfx/cut_1.asm"
@ -77,84 +49,21 @@ INCLUDE "audio/sfx/push_boulder_1.asm"
INCLUDE "audio/sfx/ss_anne_horn_1.asm"
INCLUDE "audio/sfx/withdraw_deposit_1.asm"
INCLUDE "audio/sfx/safari_zone_pa.asm"
INCLUDE "audio/sfx/unused_cry_1.asm"
INCLUDE "audio/sfx/cry09_1.asm"
INCLUDE "audio/sfx/cry23_1.asm"
INCLUDE "audio/sfx/cry24_1.asm"
INCLUDE "audio/sfx/cry11_1.asm"
INCLUDE "audio/sfx/cry25_1.asm"
INCLUDE "audio/sfx/cry03_1.asm"
INCLUDE "audio/sfx/cry0f_1.asm"
INCLUDE "audio/sfx/cry10_1.asm"
INCLUDE "audio/sfx/cry00_1.asm"
INCLUDE "audio/sfx/cry0e_1.asm"
INCLUDE "audio/sfx/cry06_1.asm"
INCLUDE "audio/sfx/cry07_1.asm"
INCLUDE "audio/sfx/cry05_1.asm"
INCLUDE "audio/sfx/cry0b_1.asm"
INCLUDE "audio/sfx/cry0c_1.asm"
INCLUDE "audio/sfx/cry02_1.asm"
INCLUDE "audio/sfx/cry0d_1.asm"
INCLUDE "audio/sfx/cry01_1.asm"
INCLUDE "audio/sfx/cry0a_1.asm"
INCLUDE "audio/sfx/cry08_1.asm"
INCLUDE "audio/sfx/cry04_1.asm"
INCLUDE "audio/sfx/cry19_1.asm"
INCLUDE "audio/sfx/cry16_1.asm"
INCLUDE "audio/sfx/cry1b_1.asm"
INCLUDE "audio/sfx/cry12_1.asm"
INCLUDE "audio/sfx/cry13_1.asm"
INCLUDE "audio/sfx/cry14_1.asm"
INCLUDE "audio/sfx/cry1e_1.asm"
INCLUDE "audio/sfx/cry15_1.asm"
INCLUDE "audio/sfx/cry17_1.asm"
INCLUDE "audio/sfx/cry1c_1.asm"
INCLUDE "audio/sfx/cry1a_1.asm"
INCLUDE "audio/sfx/cry1d_1.asm"
INCLUDE "audio/sfx/cry18_1.asm"
INCLUDE "audio/sfx/cry1f_1.asm"
INCLUDE "audio/sfx/cry20_1.asm"
INCLUDE "audio/sfx/cry21_1.asm"
INCLUDE "audio/sfx/cry22_1.asm"
INCLUDE "audio/sfx/get_item1_1.asm"
INCLUDE "audio/sfx/pokedex_rating_1.asm"
INCLUDE "audio/sfx/get_item2_1.asm"
INCLUDE "audio/sfx/get_key_item_1.asm"
SECTION "Sound Effects 2", ROMX
INCLUDE "audio/sfx/noise_instrument01_2.asm"
INCLUDE "audio/sfx/noise_instrument02_2.asm"
INCLUDE "audio/sfx/noise_instrument03_2.asm"
INCLUDE "audio/sfx/noise_instrument04_2.asm"
INCLUDE "audio/sfx/noise_instrument05_2.asm"
INCLUDE "audio/sfx/noise_instrument06_2.asm"
INCLUDE "audio/sfx/noise_instrument07_2.asm"
INCLUDE "audio/sfx/noise_instrument08_2.asm"
INCLUDE "audio/sfx/noise_instrument09_2.asm"
INCLUDE "audio/sfx/noise_instrument10_2.asm"
INCLUDE "audio/sfx/noise_instrument11_2.asm"
INCLUDE "audio/sfx/noise_instrument12_2.asm"
INCLUDE "audio/sfx/noise_instrument13_2.asm"
INCLUDE "audio/sfx/noise_instrument14_2.asm"
INCLUDE "audio/sfx/noise_instrument15_2.asm"
INCLUDE "audio/sfx/noise_instrument16_2.asm"
INCLUDE "audio/sfx/noise_instrument17_2.asm"
INCLUDE "audio/sfx/noise_instrument18_2.asm"
INCLUDE "audio/sfx/noise_instrument19_2.asm"
Audio2_WavePointers:
INCLUDE "audio/wave_samples.asm"
INCLUDE "audio/sfx/press_ab_2.asm"
INCLUDE "audio/sfx/start_menu_2.asm"
INCLUDE "audio/sfx/tink_2.asm"
INCLUDE "audio/sfx/heal_hp_2.asm"
INCLUDE "audio/sfx/heal_ailment_2.asm"
INCLUDE "audio/sfx/silph_scope.asm"
INCLUDE "audio/sfx/ball_toss.asm"
INCLUDE "audio/sfx/ball_poof.asm"
INCLUDE "audio/sfx/faint_thud.asm"
INCLUDE "audio/sfx/run.asm"
INCLUDE "audio/sfx/dex_page_added.asm"
INCLUDE "audio/sfx/pokeflute_ch7.asm"
INCLUDE "audio/sfx/peck.asm"
INCLUDE "audio/sfx/faint_fall.asm"
INCLUDE "audio/sfx/battle_09.asm"
@ -203,104 +112,16 @@ INCLUDE "audio/sfx/battle_33.asm"
INCLUDE "audio/sfx/battle_34.asm"
INCLUDE "audio/sfx/battle_35.asm"
INCLUDE "audio/sfx/battle_36.asm"
INCLUDE "audio/sfx/unused_cry_2.asm"
INCLUDE "audio/sfx/cry09_2.asm"
INCLUDE "audio/sfx/cry23_2.asm"
INCLUDE "audio/sfx/cry24_2.asm"
INCLUDE "audio/sfx/cry11_2.asm"
INCLUDE "audio/sfx/cry25_2.asm"
INCLUDE "audio/sfx/cry03_2.asm"
INCLUDE "audio/sfx/cry0f_2.asm"
INCLUDE "audio/sfx/cry10_2.asm"
INCLUDE "audio/sfx/cry00_2.asm"
INCLUDE "audio/sfx/cry0e_2.asm"
INCLUDE "audio/sfx/cry06_2.asm"
INCLUDE "audio/sfx/cry07_2.asm"
INCLUDE "audio/sfx/cry05_2.asm"
INCLUDE "audio/sfx/cry0b_2.asm"
INCLUDE "audio/sfx/cry0c_2.asm"
INCLUDE "audio/sfx/cry02_2.asm"
INCLUDE "audio/sfx/cry0d_2.asm"
INCLUDE "audio/sfx/cry01_2.asm"
INCLUDE "audio/sfx/cry0a_2.asm"
INCLUDE "audio/sfx/cry08_2.asm"
INCLUDE "audio/sfx/cry04_2.asm"
INCLUDE "audio/sfx/cry19_2.asm"
INCLUDE "audio/sfx/cry16_2.asm"
INCLUDE "audio/sfx/cry1b_2.asm"
INCLUDE "audio/sfx/cry12_2.asm"
INCLUDE "audio/sfx/cry13_2.asm"
INCLUDE "audio/sfx/cry14_2.asm"
INCLUDE "audio/sfx/cry1e_2.asm"
INCLUDE "audio/sfx/cry15_2.asm"
INCLUDE "audio/sfx/cry17_2.asm"
INCLUDE "audio/sfx/cry1c_2.asm"
INCLUDE "audio/sfx/cry1a_2.asm"
INCLUDE "audio/sfx/cry1d_2.asm"
INCLUDE "audio/sfx/cry18_2.asm"
INCLUDE "audio/sfx/cry1f_2.asm"
INCLUDE "audio/sfx/cry20_2.asm"
INCLUDE "audio/sfx/cry21_2.asm"
INCLUDE "audio/sfx/cry22_2.asm"
INCLUDE "audio/sfx/level_up.asm"
INCLUDE "audio/sfx/caught_mon.asm"
INCLUDE "audio/sfx/pokeflute_ch5_ch6.asm"
INCLUDE "audio/sfx/pokeflute_ch7.asm"
SECTION "Sound Effects 3", ROMX
INCLUDE "audio/sfx/noise_instrument01_3.asm"
INCLUDE "audio/sfx/noise_instrument02_3.asm"
INCLUDE "audio/sfx/noise_instrument03_3.asm"
INCLUDE "audio/sfx/noise_instrument04_3.asm"
INCLUDE "audio/sfx/noise_instrument05_3.asm"
INCLUDE "audio/sfx/noise_instrument06_3.asm"
INCLUDE "audio/sfx/noise_instrument07_3.asm"
INCLUDE "audio/sfx/noise_instrument08_3.asm"
INCLUDE "audio/sfx/noise_instrument09_3.asm"
INCLUDE "audio/sfx/noise_instrument10_3.asm"
INCLUDE "audio/sfx/noise_instrument11_3.asm"
INCLUDE "audio/sfx/noise_instrument12_3.asm"
INCLUDE "audio/sfx/noise_instrument13_3.asm"
INCLUDE "audio/sfx/noise_instrument14_3.asm"
INCLUDE "audio/sfx/noise_instrument15_3.asm"
INCLUDE "audio/sfx/noise_instrument16_3.asm"
INCLUDE "audio/sfx/noise_instrument17_3.asm"
INCLUDE "audio/sfx/noise_instrument18_3.asm"
INCLUDE "audio/sfx/noise_instrument19_3.asm"
Audio3_WavePointers:
INCLUDE "audio/wave_samples.asm"
INCLUDE "audio/sfx/start_menu_3.asm"
INCLUDE "audio/sfx/cut_3.asm"
INCLUDE "audio/sfx/go_inside_3.asm"
INCLUDE "audio/sfx/swap_3.asm"
INCLUDE "audio/sfx/tink_3.asm"
INCLUDE "audio/sfx/59_3.asm"
INCLUDE "audio/sfx/purchase_3.asm"
INCLUDE "audio/sfx/collision_3.asm"
INCLUDE "audio/sfx/go_outside_3.asm"
INCLUDE "audio/sfx/press_ab_3.asm"
INCLUDE "audio/sfx/save_3.asm"
INCLUDE "audio/sfx/heal_hp_3.asm"
INCLUDE "audio/sfx/poisoned_3.asm"
INCLUDE "audio/sfx/heal_ailment_3.asm"
INCLUDE "audio/sfx/trade_machine_3.asm"
INCLUDE "audio/sfx/turn_on_pc_3.asm"
INCLUDE "audio/sfx/turn_off_pc_3.asm"
INCLUDE "audio/sfx/enter_pc_3.asm"
INCLUDE "audio/sfx/shrink_3.asm"
INCLUDE "audio/sfx/switch_3.asm"
INCLUDE "audio/sfx/healing_machine_3.asm"
INCLUDE "audio/sfx/teleport_exit1_3.asm"
INCLUDE "audio/sfx/teleport_enter1_3.asm"
INCLUDE "audio/sfx/teleport_exit2_3.asm"
INCLUDE "audio/sfx/ledge_3.asm"
INCLUDE "audio/sfx/teleport_enter2_3.asm"
INCLUDE "audio/sfx/fly_3.asm"
INCLUDE "audio/sfx/denied_3.asm"
INCLUDE "audio/sfx/arrow_tiles_3.asm"
INCLUDE "audio/sfx/push_boulder_3.asm"
INCLUDE "audio/sfx/ss_anne_horn_3.asm"
INCLUDE "audio/sfx/withdraw_deposit_3.asm"
INCLUDE "audio/sfx/intro_lunge.asm"
INCLUDE "audio/sfx/intro_hip.asm"
INCLUDE "audio/sfx/intro_hop.asm"
@ -311,137 +132,379 @@ INCLUDE "audio/sfx/slots_stop_wheel.asm"
INCLUDE "audio/sfx/slots_reward.asm"
INCLUDE "audio/sfx/slots_new_spin.asm"
INCLUDE "audio/sfx/shooting_star.asm"
INCLUDE "audio/sfx/unused_cry_3.asm"
INCLUDE "audio/sfx/cry09_3.asm"
INCLUDE "audio/sfx/cry23_3.asm"
INCLUDE "audio/sfx/cry24_3.asm"
INCLUDE "audio/sfx/cry11_3.asm"
INCLUDE "audio/sfx/cry25_3.asm"
INCLUDE "audio/sfx/cry03_3.asm"
INCLUDE "audio/sfx/cry0f_3.asm"
INCLUDE "audio/sfx/cry10_3.asm"
INCLUDE "audio/sfx/cry00_3.asm"
INCLUDE "audio/sfx/cry0e_3.asm"
INCLUDE "audio/sfx/cry06_3.asm"
INCLUDE "audio/sfx/cry07_3.asm"
INCLUDE "audio/sfx/cry05_3.asm"
INCLUDE "audio/sfx/cry0b_3.asm"
INCLUDE "audio/sfx/cry0c_3.asm"
INCLUDE "audio/sfx/cry02_3.asm"
INCLUDE "audio/sfx/cry0d_3.asm"
INCLUDE "audio/sfx/cry01_3.asm"
INCLUDE "audio/sfx/cry0a_3.asm"
INCLUDE "audio/sfx/cry08_3.asm"
INCLUDE "audio/sfx/cry04_3.asm"
INCLUDE "audio/sfx/cry19_3.asm"
INCLUDE "audio/sfx/cry16_3.asm"
INCLUDE "audio/sfx/cry1b_3.asm"
INCLUDE "audio/sfx/cry12_3.asm"
INCLUDE "audio/sfx/cry13_3.asm"
INCLUDE "audio/sfx/cry14_3.asm"
INCLUDE "audio/sfx/cry1e_3.asm"
INCLUDE "audio/sfx/cry15_3.asm"
INCLUDE "audio/sfx/cry17_3.asm"
INCLUDE "audio/sfx/cry1c_3.asm"
INCLUDE "audio/sfx/cry1a_3.asm"
INCLUDE "audio/sfx/cry1d_3.asm"
INCLUDE "audio/sfx/cry18_3.asm"
INCLUDE "audio/sfx/cry1f_3.asm"
INCLUDE "audio/sfx/cry20_3.asm"
INCLUDE "audio/sfx/cry21_3.asm"
INCLUDE "audio/sfx/cry22_3.asm"
SECTION "Audio Engine 1", ROMX
SECTION "Music Routines", ROMX
INCLUDE "audio/play_battle_music.asm"
SECTION "Alt Music Routines", ROMX
INCLUDE "audio/engine_1.asm"
INCLUDE "audio/alternate_tempo.asm"
SECTION "Low Health Alarm (Audio Engine 2)", ROMX
INCLUDE "audio/low_health_alarm.asm"
INCLUDE "audio/play_battle_music.asm" ; This is usually in engine 1, but with the changes to the elite four and oak, it overflows. Testing showed swapping was fine. ~ PvK
SECTION "Audio Engine 2", ROMX
INCLUDE "audio/engine_2.asm"
INCLUDE "audio/poke_flute.asm"
SECTION "Audio Engine 3", ROMX
SECTION "Pokedex Rating SFX Routines", ROMX
INCLUDE "audio/pokedex_rating_sfx.asm"
INCLUDE "audio/engine_3.asm"
; crystal:
SECTION "Audio Engine 1", ROMX
INCLUDE "crysaudio/engine.asm"
INCLUDE "crysaudio/music_pointers_red.asm"
;INCLUDE "crysaudio/music_pointers.asm"
INCLUDE "crysaudio/music/nothing.asm"
INCLUDE "crysaudio/cry_pointers.asm"
INCLUDE "crysaudio/sfx_pointers_red.asm"
;INCLUDE "crysaudio/sfx_pointers.asm"
SECTION "Music 1", ROMX
SECTION "Songs 1", ROMX
INCLUDE "audio/music/pkmnhealed.asm"
INCLUDE "audio/music/routes1.asm"
INCLUDE "audio/music/routes2.asm"
INCLUDE "audio/music/routes3.asm"
INCLUDE "audio/music/routes4.asm"
INCLUDE "audio/music/indigoplateau.asm"
INCLUDE "audio/music/pallettown.asm"
INCLUDE "audio/music/unusedsong.asm"
INCLUDE "audio/music/cities1.asm"
INCLUDE "audio/sfx/get_item1_1.asm"
INCLUDE "audio/music/museumguy.asm"
INCLUDE "audio/music/meetprofoak.asm"
INCLUDE "audio/music/meetrival.asm"
INCLUDE "audio/sfx/pokedex_rating_1.asm"
INCLUDE "audio/sfx/get_item2_1.asm"
INCLUDE "audio/sfx/get_key_item_1.asm"
INCLUDE "audio/music/ssanne.asm"
INCLUDE "audio/music/cities2.asm"
INCLUDE "audio/music/celadon.asm"
INCLUDE "audio/music/cinnabar.asm"
INCLUDE "audio/music/vermilion.asm"
INCLUDE "audio/music/lavender.asm"
INCLUDE "audio/music/safarizone.asm"
INCLUDE "audio/music/gym.asm"
INCLUDE "audio/music/pokecenter.asm"
INCLUDE "crysaudio/music/route36.asm"
INCLUDE "crysaudio/music/rivalbattle.asm"
INCLUDE "crysaudio/music/rocketbattle.asm"
INCLUDE "crysaudio/music/elmslab.asm"
INCLUDE "crysaudio/music/darkcave.asm"
INCLUDE "crysaudio/music/johtogymbattle.asm"
INCLUDE "crysaudio/music/championbattle.asm"
INCLUDE "crysaudio/music/ssaqua.asm"
INCLUDE "crysaudio/music/newbarktown.asm"
INCLUDE "crysaudio/music/goldenrodcity.asm"
INCLUDE "crysaudio/music/vermilioncity.asm"
INCLUDE "crysaudio/music/titlescreen.asm"
INCLUDE "crysaudio/music/ruinsofalphinterior.asm"
INCLUDE "crysaudio/music/lookpokemaniac.asm"
INCLUDE "crysaudio/music/trainervictory.asm"
SECTION "Music 2", ROMX
SECTION "Songs 2", ROMX
INCLUDE "audio/sfx/pokeflute_ch5_ch6.asm"
INCLUDE "audio/sfx/unused_fanfare.asm"
INCLUDE "audio/music/gymleaderbattle.asm"
INCLUDE "audio/music/trainerbattle.asm"
INCLUDE "audio/music/wildbattle.asm"
INCLUDE "audio/music/finalbattle.asm"
INCLUDE "audio/sfx/level_up.asm"
INCLUDE "audio/sfx/get_item2_2.asm"
INCLUDE "audio/sfx/caught_mon.asm"
INCLUDE "audio/music/defeatedtrainer.asm"
INCLUDE "audio/music/defeatedwildmon.asm"
INCLUDE "audio/music/defeatedgymleader.asm"
INCLUDE "crysaudio/music/route1.asm"
INCLUDE "crysaudio/music/route3.asm"
INCLUDE "crysaudio/music/route12.asm"
INCLUDE "crysaudio/music/kantogymbattle.asm"
INCLUDE "crysaudio/music/kantotrainerbattle.asm"
INCLUDE "crysaudio/music/kantowildbattle.asm"
INCLUDE "crysaudio/music/pokemoncenter.asm"
INCLUDE "crysaudio/music/looklass.asm"
INCLUDE "crysaudio/music/lookofficer.asm"
INCLUDE "crysaudio/music/route2.asm"
INCLUDE "crysaudio/music/mtmoon.asm"
INCLUDE "crysaudio/music/showmearound.asm"
INCLUDE "crysaudio/music/gamecorner.asm"
INCLUDE "crysaudio/music/bicycle.asm"
INCLUDE "crysaudio/music/looksage.asm"
INCLUDE "crysaudio/music/pokemonchannel.asm"
INCLUDE "crysaudio/music/lighthouse.asm"
INCLUDE "crysaudio/music/lakeofrage.asm"
INCLUDE "crysaudio/music/indigoplateau.asm"
INCLUDE "crysaudio/music/route37.asm"
INCLUDE "crysaudio/music/rockethideout.asm"
INCLUDE "crysaudio/music/dragonsden.asm"
INCLUDE "crysaudio/music/ruinsofalphradio.asm"
INCLUDE "crysaudio/music/lookbeauty.asm"
INCLUDE "crysaudio/music/route26.asm"
INCLUDE "crysaudio/music/ecruteakcity.asm"
INCLUDE "crysaudio/music/lakeofragerocketradio.asm"
INCLUDE "crysaudio/music/magnettrain.asm"
INCLUDE "crysaudio/music/lavendertown.asm"
INCLUDE "crysaudio/music/dancinghall.asm"
INCLUDE "crysaudio/music/contestresults.asm"
INCLUDE "crysaudio/music/route30.asm"
SECTION "Music 3", ROMX
SECTION "Songs 3", ROMX
INCLUDE "audio/music/bikeriding.asm"
INCLUDE "audio/music/dungeon1.asm"
INCLUDE "audio/music/gamecorner.asm"
INCLUDE "audio/music/titlescreen.asm"
INCLUDE "audio/sfx/get_item1_3.asm"
INCLUDE "audio/music/dungeon2.asm"
INCLUDE "audio/music/dungeon3.asm"
INCLUDE "audio/music/cinnabarmansion.asm"
INCLUDE "audio/sfx/pokedex_rating_3.asm"
INCLUDE "audio/sfx/get_item2_3.asm"
INCLUDE "audio/sfx/get_key_item_3.asm"
INCLUDE "audio/music/oakslab.asm"
INCLUDE "audio/music/pokemontower.asm"
INCLUDE "audio/music/silphco.asm"
INCLUDE "audio/music/meeteviltrainer.asm"
INCLUDE "audio/music/meetfemaletrainer.asm"
INCLUDE "audio/music/meetmaletrainer.asm"
INCLUDE "audio/music/introbattle.asm"
INCLUDE "audio/music/surfing.asm"
INCLUDE "audio/music/jigglypuffsong.asm"
INCLUDE "audio/music/halloffame.asm"
INCLUDE "audio/music/credits.asm"
INCLUDE "crysaudio/music/violetcity.asm"
INCLUDE "crysaudio/music/route29.asm"
INCLUDE "crysaudio/music/halloffame.asm"
INCLUDE "crysaudio/music/healpokemon.asm"
INCLUDE "crysaudio/music/evolution.asm"
INCLUDE "crysaudio/music/printer.asm"
SECTION "Songs 4", ROMX
INCLUDE "crysaudio/music/viridiancity.asm"
INCLUDE "crysaudio/music/celadoncity.asm"
INCLUDE "crysaudio/music/wildpokemonvictory.asm"
INCLUDE "crysaudio/music/successfulcapture.asm"
assert BANK(Music_WildPokemonVictory) == BANK(Music_SuccessfulCapture)
INCLUDE "crysaudio/music/gymleadervictory.asm"
INCLUDE "crysaudio/music/mtmoonsquare.asm"
INCLUDE "crysaudio/music/gym.asm"
INCLUDE "crysaudio/music/pallettown.asm"
INCLUDE "crysaudio/music/profoakspokemontalk.asm"
INCLUDE "crysaudio/music/profoak.asm"
INCLUDE "crysaudio/music/lookrival.asm"
INCLUDE "crysaudio/music/aftertherivalfight.asm"
assert BANK(Music_LookRival) == BANK(Music_AfterTheRivalFight)
INCLUDE "crysaudio/music/surf.asm"
INCLUDE "crysaudio/music/nationalpark.asm"
INCLUDE "crysaudio/music/azaleatown.asm"
INCLUDE "crysaudio/music/cherrygrovecity.asm"
INCLUDE "crysaudio/music/unioncave.asm"
INCLUDE "crysaudio/music/johtowildbattle.asm"
INCLUDE "crysaudio/music/johtowildbattlenight.asm"
assert BANK(Music_JohtoWildBattle) == BANK(Music_JohtoWildBattleNight)
INCLUDE "crysaudio/music/johtotrainerbattle.asm"
INCLUDE "crysaudio/music/lookyoungster.asm"
INCLUDE "crysaudio/music/tintower.asm"
INCLUDE "crysaudio/music/sprouttower.asm"
INCLUDE "crysaudio/music/burnedtower.asm"
INCLUDE "crysaudio/music/mom.asm"
INCLUDE "crysaudio/music/victoryroad.asm"
INCLUDE "crysaudio/music/pokemonlullaby.asm"
INCLUDE "crysaudio/music/pokemonmarch.asm"
INCLUDE "crysaudio/music/goldsilveropening.asm"
INCLUDE "crysaudio/music/goldsilveropening2.asm"
INCLUDE "crysaudio/music/lookhiker.asm"
INCLUDE "crysaudio/music/lookrocket.asm"
INCLUDE "crysaudio/music/rockettheme.asm"
assert BANK(Music_LookRocket) == BANK(Music_RocketTheme)
INCLUDE "crysaudio/music/mainmenu.asm"
INCLUDE "crysaudio/music/lookkimonogirl.asm"
INCLUDE "crysaudio/music/pokeflutechannel.asm"
INCLUDE "crysaudio/music/bugcatchingcontest.asm"
SECTION "Songs 5", ROMX
INCLUDE "crysaudio/music/mobileadaptermenu.asm"
INCLUDE "crysaudio/music/buenaspassword.asm"
INCLUDE "crysaudio/music/lookmysticalman.asm"
INCLUDE "crysaudio/music/crystalopening.asm"
INCLUDE "crysaudio/music/battletowertheme.asm"
INCLUDE "crysaudio/music/suicunebattle.asm"
INCLUDE "crysaudio/music/battletowerlobby.asm"
INCLUDE "crysaudio/music/mobilecenter.asm"
SECTION "Extra Songs 1", ROMX
INCLUDE "crysaudio/music/credits.asm"
INCLUDE "crysaudio/music/clair.asm"
INCLUDE "crysaudio/music/mobileadapter.asm"
SECTION "Extra Songs 2", ROMX
INCLUDE "crysaudio/music/postcredits.asm"
SECTION "RBY Songs 1", ROMX
INCLUDE "crysaudio/music/RBY/pkmnhealed.asm"
INCLUDE "crysaudio/music/RBY/routes1.asm"
INCLUDE "crysaudio/music/RBY/routes2.asm"
INCLUDE "crysaudio/music/RBY/routes3.asm"
INCLUDE "crysaudio/music/RBY/routes4.asm"
INCLUDE "crysaudio/music/RBY/indigoplateau.asm"
INCLUDE "crysaudio/music/RBY/pallettown.asm"
INCLUDE "crysaudio/music/RBY/unusedsong.asm"
INCLUDE "crysaudio/music/RBY/cities1.asm"
INCLUDE "crysaudio/music/RBY/museumguy.asm"
INCLUDE "crysaudio/music/RBY/meetprofoak.asm"
INCLUDE "crysaudio/music/RBY/meetrival.asm"
INCLUDE "crysaudio/music/RBY/ssanne.asm"
INCLUDE "crysaudio/music/RBY/cities2.asm"
INCLUDE "crysaudio/music/RBY/celadon.asm"
INCLUDE "crysaudio/music/RBY/cinnabar.asm"
INCLUDE "crysaudio/music/RBY/vermilion.asm"
INCLUDE "crysaudio/music/RBY/lavender.asm"
INCLUDE "crysaudio/music/RBY/safarizone.asm"
INCLUDE "crysaudio/music/RBY/gym.asm"
INCLUDE "crysaudio/music/RBY/pokecenter.asm"
SECTION "RBY Songs 2", ROMX
INCLUDE "crysaudio/music/RBY/gymleaderbattle.asm"
INCLUDE "crysaudio/music/RBY/trainerbattle.asm"
INCLUDE "crysaudio/music/RBY/wildbattle.asm"
INCLUDE "crysaudio/music/RBY/finalbattle.asm"
INCLUDE "crysaudio/music/RBY/defeatedtrainer.asm"
INCLUDE "crysaudio/music/RBY/defeatedwildmon.asm"
INCLUDE "crysaudio/music/RBY/defeatedgymleader.asm"
SECTION "RBY Songs 3", ROMX
INCLUDE "crysaudio/music/RBY/bikeriding.asm"
INCLUDE "crysaudio/music/RBY/dungeon1.asm"
INCLUDE "crysaudio/music/RBY/gamecorner.asm"
INCLUDE "crysaudio/music/RBY/titlescreen.asm"
INCLUDE "crysaudio/music/RBY/dungeon2.asm"
INCLUDE "crysaudio/music/RBY/dungeon3.asm"
INCLUDE "crysaudio/music/RBY/cinnabarmansion.asm"
INCLUDE "crysaudio/music/RBY/oakslab.asm"
INCLUDE "crysaudio/music/RBY/pokemontower.asm"
INCLUDE "crysaudio/music/RBY/silphco.asm"
INCLUDE "crysaudio/music/RBY/meeteviltrainer.asm"
INCLUDE "crysaudio/music/RBY/meetfemaletrainer.asm"
INCLUDE "crysaudio/music/RBY/meetmaletrainer.asm"
INCLUDE "crysaudio/music/RBY/introbattle.asm"
INCLUDE "crysaudio/music/RBY/surfing.asm"
INCLUDE "crysaudio/music/RBY/jigglypuffsong.asm"
INCLUDE "crysaudio/music/RBY/halloffame.asm"
INCLUDE "crysaudio/music/RBY/credits.asm"
SECTION "RBY Songs 4", ROMX
INCLUDE "crysaudio/music/RBY/yellowintro.asm"
INCLUDE "crysaudio/music/RBY/surfingpikachu.asm"
INCLUDE "crysaudio/music/RBY/yellowunusedsong.asm"
INCLUDE "crysaudio/music/RBY/meetjessiejames.asm"
SECTION "TCG Songs 1", ROMX
INCLUDE "crysaudio/music/TCG/titlescreen.asm"
INCLUDE "crysaudio/music/TCG/dueltheme1.asm"
INCLUDE "crysaudio/music/TCG/dueltheme2.asm"
INCLUDE "crysaudio/music/TCG/dueltheme3.asm"
INCLUDE "crysaudio/music/TCG/pausemenu.asm"
INCLUDE "crysaudio/music/TCG/pcmainmenu.asm"
INCLUDE "crysaudio/music/TCG/deckmachine.asm"
INCLUDE "crysaudio/music/TCG/cardpop.asm"
INCLUDE "crysaudio/music/TCG/overworld.asm"
INCLUDE "crysaudio/music/TCG/pokemondome.asm"
INCLUDE "crysaudio/music/TCG/challengehall.asm"
INCLUDE "crysaudio/music/TCG/club1.asm"
INCLUDE "crysaudio/music/TCG/club2.asm"
INCLUDE "crysaudio/music/TCG/club3.asm"
SECTION "TCG Songs 2", ROMX
INCLUDE "crysaudio/music/TCG/ronald.asm"
INCLUDE "crysaudio/music/TCG/imakuni.asm"
INCLUDE "crysaudio/music/TCG/hallofhonor.asm"
INCLUDE "crysaudio/music/TCG/credits.asm"
INCLUDE "crysaudio/music/TCG/matchstart1.asm"
INCLUDE "crysaudio/music/TCG/matchstart2.asm"
INCLUDE "crysaudio/music/TCG/matchstart3.asm"
INCLUDE "crysaudio/music/TCG/matchvictory.asm"
INCLUDE "crysaudio/music/TCG/matchloss.asm"
INCLUDE "crysaudio/music/TCG/matchdraw.asm"
INCLUDE "crysaudio/music/TCG/boosterpack.asm"
INCLUDE "crysaudio/music/TCG/medal.asm"
SECTION "TCG2 Songs 1", ROMX
INCLUDE "crysaudio/music/TCG2/titlescreen.asm"
INCLUDE "crysaudio/music/TCG2/herecomesgr.asm"
INCLUDE "crysaudio/music/TCG2/groverworld.asm"
INCLUDE "crysaudio/music/TCG2/fort1.asm"
INCLUDE "crysaudio/music/TCG2/fort2.asm"
INCLUDE "crysaudio/music/TCG2/fort3.asm"
INCLUDE "crysaudio/music/TCG2/fort4.asm"
SECTION "TCG2 Songs 1b", ROMX
INCLUDE "crysaudio/music/TCG2/grcastle.asm"
INCLUDE "crysaudio/music/TCG2/grchallengecup.asm"
SECTION "TCG2 Songs 2", ROMX
INCLUDE "crysaudio/music/TCG2/gamecorner.asm"
INCLUDE "crysaudio/music/TCG2/grblimp.asm"
INCLUDE "crysaudio/music/TCG2/grdueltheme1.asm"
INCLUDE "crysaudio/music/TCG2/grdueltheme2.asm"
INCLUDE "crysaudio/music/TCG2/grdueltheme3.asm"
SECTION "TCG2 Songs 2b", ROMX
INCLUDE "crysaudio/music/TCG2/ishihara.asm"
SECTION "TCG2 Songs 3", ROMX
INCLUDE "crysaudio/music/TCG2/imakuni2.asm"
INCLUDE "crysaudio/music/TCG2/credits.asm"
INCLUDE "crysaudio/music/TCG2/ditty1.asm"
INCLUDE "crysaudio/music/TCG2/ditty2.asm"
INCLUDE "crysaudio/music/TCG2/ditty3.asm"
INCLUDE "crysaudio/music/TCG2/ditty4.asm"
INCLUDE "crysaudio/music/TCG2/ditty5.asm"
INCLUDE "crysaudio/music/TCG2/ditty6.asm"
SECTION "Pinball Songs 1", ROMX
INCLUDE "crysaudio/music/pinball/redfield.asm"
INCLUDE "crysaudio/music/pinball/catchemred.asm"
INCLUDE "crysaudio/music/pinball/hurryupred.asm"
INCLUDE "crysaudio/music/pinball/pokedex.asm"
INCLUDE "crysaudio/music/pinball/gastlyinthegraveyard.asm"
INCLUDE "crysaudio/music/pinball/haunterinthegraveyard.asm"
assert BANK(Music_GastlyInTheGraveyard) == BANK(Music_HaunterInTheGraveyard)
INCLUDE "crysaudio/music/pinball/gengarinthegraveyard.asm"
SECTION "Pinball Songs 2", ROMX
INCLUDE "crysaudio/music/pinball/bluefield.asm"
INCLUDE "crysaudio/music/pinball/catchemblue.asm"
INCLUDE "crysaudio/music/pinball/hurryupblue.asm"
INCLUDE "crysaudio/music/pinball/hiscore.asm"
INCLUDE "crysaudio/music/pinball/gameover.asm"
SECTION "Pinball Songs 3", ROMX
INCLUDE "crysaudio/music/pinball/whackthediglett.asm"
INCLUDE "crysaudio/music/pinball/whackthedugtrio.asm"
INCLUDE "crysaudio/music/pinball/seelstage.asm"
INCLUDE "crysaudio/music/pinball/title.asm"
SECTION "Pinball Songs 4", ROMX
INCLUDE "crysaudio/music/pinball/mewtwostage.asm"
INCLUDE "crysaudio/music/pinball/options.asm"
INCLUDE "crysaudio/music/pinball/fieldselect.asm"
INCLUDE "crysaudio/music/pinball/meowthstage.asm"
SECTION "Pinball Songs 5", ROMX
INCLUDE "crysaudio/music/pinball/endcredits.asm"
INCLUDE "crysaudio/music/pinball/nameentry.asm"
SECTION "Sound Effects", ROMX
INCLUDE "crysaudio/sfx.asm"
SECTION "Crystal Sound Effects", ROMX
INCLUDE "crysaudio/sfx_crystal.asm"
SECTION "Cries", ROMX
INCLUDE "crysaudio/cry_headers.asm"
INCLUDE "crysaudio/cries.asm"

View file

@ -1,13 +1,15 @@
; an alternate start for MeetRival which has a different first measure
Music_RivalAlternateStart::
ld c, BANK(Music_MeetRival)
ld c, 0 ; BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld hl, wChannelCommandPointers
ld hl, wChannel1MusicAddress
ld de, Music_MeetRival_Ch1_AlternateStart
call Audio1_OverwriteChannelPointer
ld hl, wChannel2MusicAddress
ld de, Music_MeetRival_Ch2_AlternateStart
call Audio1_OverwriteChannelPointer
ld hl, wChannel3MusicAddress
ld de, Music_MeetRival_Ch3_AlternateStart
Audio1_OverwriteChannelPointer:
@ -19,32 +21,31 @@ Audio1_OverwriteChannelPointer:
; an alternate tempo for MeetRival which is slightly slower
Music_RivalAlternateTempo::
ld c, BANK(Music_MeetRival)
ld c, 0 ; BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld hl, wChannelCommandPointers
ld hl, wChannel1MusicAddress
ld de, Music_MeetRival_Ch1_AlternateTempo
jp Audio1_OverwriteChannelPointer
; applies both the alternate start and alternate tempo
Music_RivalAlternateStartAndTempo::
call Music_RivalAlternateStart
ld hl, wChannelCommandPointers
ld hl, wChannel1MusicAddress
ld de, Music_MeetRival_Ch1_AlternateStartAndTempo
jp Audio1_OverwriteChannelPointer
; an alternate tempo for Cities1 which is used for the Hall of Fame room
Music_Cities1AlternateTempo::
ld a, 10
ld [wAudioFadeOutCounterReloadValue], a
ld [wAudioFadeOutCounter], a
ld a, $ff ; stop playing music after the fade-out is finished
ld [wAudioFadeOutControl], a
ld [wMusicFade], a
xor a
ld [wMusicFadeID], a
ld c, 100
call DelayFrames ; wait for the fade-out to finish
ld c, BANK(Music_Cities1)
ld c, 0 ; BANK(Music_Cities1)
ld a, MUSIC_CITIES1
call PlayMusic
ld hl, wChannelCommandPointers
ld hl, wChannel1MusicAddress
ld de, Music_Cities1_Ch1_AlternateTempo
jp Audio1_OverwriteChannelPointer

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -1,135 +0,0 @@
Music_PalletTown::
channel_count 3
channel 1, Music_PalletTown_Ch1
channel 2, Music_PalletTown_Ch2
channel 3, Music_PalletTown_Ch3
Music_Pokecenter::
channel_count 3
channel 1, Music_Pokecenter_Ch1
channel 2, Music_Pokecenter_Ch2
channel 3, Music_Pokecenter_Ch3
Music_Gym::
channel_count 3
channel 1, Music_Gym_Ch1
channel 2, Music_Gym_Ch2
channel 3, Music_Gym_Ch3
; Viridian City, Pewter City, Saffron City
Music_Cities1::
channel_count 4
channel 1, Music_Cities1_Ch1
channel 2, Music_Cities1_Ch2
channel 3, Music_Cities1_Ch3
channel 4, Music_Cities1_Ch4
; Cerulean City, Fuchsia City
Music_Cities2::
channel_count 3
channel 1, Music_Cities2_Ch1
channel 2, Music_Cities2_Ch2
channel 3, Music_Cities2_Ch3
Music_Celadon::
channel_count 3
channel 1, Music_Celadon_Ch1
channel 2, Music_Celadon_Ch2
channel 3, Music_Celadon_Ch3
Music_Cinnabar::
channel_count 3
channel 1, Music_Cinnabar_Ch1
channel 2, Music_Cinnabar_Ch2
channel 3, Music_Cinnabar_Ch3
Music_Vermilion::
channel_count 4
channel 1, Music_Vermilion_Ch1
channel 2, Music_Vermilion_Ch2
channel 3, Music_Vermilion_Ch3
channel 4, Music_Vermilion_Ch4
Music_Lavender::
channel_count 4
channel 1, Music_Lavender_Ch1
channel 2, Music_Lavender_Ch2
channel 3, Music_Lavender_Ch3
channel 4, Music_Lavender_Ch4
Music_SSAnne::
channel_count 3
channel 1, Music_SSAnne_Ch1
channel 2, Music_SSAnne_Ch2
channel 3, Music_SSAnne_Ch3
Music_MeetProfOak::
channel_count 3
channel 1, Music_MeetProfOak_Ch1
channel 2, Music_MeetProfOak_Ch2
channel 3, Music_MeetProfOak_Ch3
Music_MeetRival::
channel_count 3
channel 1, Music_MeetRival_Ch1
channel 2, Music_MeetRival_Ch2
channel 3, Music_MeetRival_Ch3
Music_MuseumGuy::
channel_count 4
channel 1, Music_MuseumGuy_Ch1
channel 2, Music_MuseumGuy_Ch2
channel 3, Music_MuseumGuy_Ch3
channel 4, Music_MuseumGuy_Ch4
Music_SafariZone::
channel_count 3
channel 1, Music_SafariZone_Ch1
channel 2, Music_SafariZone_Ch2
channel 3, Music_SafariZone_Ch3
Music_PkmnHealed::
channel_count 3
channel 1, Music_PkmnHealed_Ch1
channel 2, Music_PkmnHealed_Ch2
channel 3, Music_PkmnHealed_Ch3
; Routes 1 and 2
Music_Routes1::
channel_count 4
channel 1, Music_Routes1_Ch1
channel 2, Music_Routes1_Ch2
channel 3, Music_Routes1_Ch3
channel 4, Music_Routes1_Ch4
; Routes 24 and 25
Music_Routes2::
channel_count 4
channel 1, Music_Routes2_Ch1
channel 2, Music_Routes2_Ch2
channel 3, Music_Routes2_Ch3
channel 4, Music_Routes2_Ch4
; Routes 3, 4, 5, 6, 7, 8, 9, 10, 16, 17, 18, 19, 20, 21, 22
Music_Routes3::
channel_count 4
channel 1, Music_Routes3_Ch1
channel 2, Music_Routes3_Ch2
channel 3, Music_Routes3_Ch3
channel 4, Music_Routes3_Ch4
; Routes 11, 12, 13, 14, 15
Music_Routes4::
channel_count 4
channel 1, Music_Routes4_Ch1
channel 2, Music_Routes4_Ch2
channel 3, Music_Routes4_Ch3
channel 4, Music_Routes4_Ch4
; Route 23, Indigo Plateau
Music_IndigoPlateau::
channel_count 4
channel 1, Music_IndigoPlateau_Ch1
channel 2, Music_IndigoPlateau_Ch2
channel 3, Music_IndigoPlateau_Ch3
channel 4, Music_IndigoPlateau_Ch4

View file

@ -1,41 +0,0 @@
Music_GymLeaderBattle::
channel_count 3
channel 1, Music_GymLeaderBattle_Ch1
channel 2, Music_GymLeaderBattle_Ch2
channel 3, Music_GymLeaderBattle_Ch3
Music_TrainerBattle::
channel_count 3
channel 1, Music_TrainerBattle_Ch1
channel 2, Music_TrainerBattle_Ch2
channel 3, Music_TrainerBattle_Ch3
Music_WildBattle::
channel_count 3
channel 1, Music_WildBattle_Ch1
channel 2, Music_WildBattle_Ch2
channel 3, Music_WildBattle_Ch3
Music_FinalBattle::
channel_count 3
channel 1, Music_FinalBattle_Ch1
channel 2, Music_FinalBattle_Ch2
channel 3, Music_FinalBattle_Ch3
Music_DefeatedTrainer::
channel_count 3
channel 1, Music_DefeatedTrainer_Ch1
channel 2, Music_DefeatedTrainer_Ch2
channel 3, Music_DefeatedTrainer_Ch3
Music_DefeatedWildMon::
channel_count 3
channel 1, Music_DefeatedWildMon_Ch1
channel 2, Music_DefeatedWildMon_Ch2
channel 3, Music_DefeatedWildMon_Ch3
Music_DefeatedGymLeader::
channel_count 3
channel 1, Music_DefeatedGymLeader_Ch1
channel 2, Music_DefeatedGymLeader_Ch2
channel 3, Music_DefeatedGymLeader_Ch3

View file

@ -1,116 +0,0 @@
Music_TitleScreen::
channel_count 4
channel 1, Music_TitleScreen_Ch1
channel 2, Music_TitleScreen_Ch2
channel 3, Music_TitleScreen_Ch3
channel 4, Music_TitleScreen_Ch4
Music_Credits::
channel_count 3
channel 1, Music_Credits_Ch1
channel 2, Music_Credits_Ch2
channel 3, Music_Credits_Ch3
Music_HallOfFame::
channel_count 3
channel 1, Music_HallOfFame_Ch1
channel 2, Music_HallOfFame_Ch2
channel 3, Music_HallOfFame_Ch3
Music_OaksLab::
channel_count 3
channel 1, Music_OaksLab_Ch1
channel 2, Music_OaksLab_Ch2
channel 3, Music_OaksLab_Ch3
Music_JigglypuffSong::
channel_count 2
channel 1, Music_JigglypuffSong_Ch1
channel 2, Music_JigglypuffSong_Ch2
Music_BikeRiding::
channel_count 4
channel 1, Music_BikeRiding_Ch1
channel 2, Music_BikeRiding_Ch2
channel 3, Music_BikeRiding_Ch3
channel 4, Music_BikeRiding_Ch4
Music_Surfing::
channel_count 3
channel 1, Music_Surfing_Ch1
channel 2, Music_Surfing_Ch2
channel 3, Music_Surfing_Ch3
Music_GameCorner::
channel_count 3
channel 1, Music_GameCorner_Ch1
channel 2, Music_GameCorner_Ch2
channel 3, Music_GameCorner_Ch3
Music_IntroBattle::
channel_count 4
channel 1, Music_IntroBattle_Ch1
channel 2, Music_IntroBattle_Ch2
channel 3, Music_IntroBattle_Ch3
channel 4, Music_IntroBattle_Ch4
; Power Plant, Cerulean Cave, Rocket HQ
Music_Dungeon1::
channel_count 4
channel 1, Music_Dungeon1_Ch1
channel 2, Music_Dungeon1_Ch2
channel 3, Music_Dungeon1_Ch3
channel 4, Music_Dungeon1_Ch4
; Viridian Forest, Seafoam Islands
Music_Dungeon2::
channel_count 4
channel 1, Music_Dungeon2_Ch1
channel 2, Music_Dungeon2_Ch2
channel 3, Music_Dungeon2_Ch3
channel 4, Music_Dungeon2_Ch4
; Mt. Moon, Rock Tunnel, Victory Road
Music_Dungeon3::
channel_count 4
channel 1, Music_Dungeon3_Ch1
channel 2, Music_Dungeon3_Ch2
channel 3, Music_Dungeon3_Ch3
channel 4, Music_Dungeon3_Ch4
Music_CinnabarMansion::
channel_count 4
channel 1, Music_CinnabarMansion_Ch1
channel 2, Music_CinnabarMansion_Ch2
channel 3, Music_CinnabarMansion_Ch3
channel 4, Music_CinnabarMansion_Ch4
Music_PokemonTower::
channel_count 3
channel 1, Music_PokemonTower_Ch1
channel 2, Music_PokemonTower_Ch2
channel 3, Music_PokemonTower_Ch3
Music_SilphCo::
channel_count 3
channel 1, Music_SilphCo_Ch1
channel 2, Music_SilphCo_Ch2
channel 3, Music_SilphCo_Ch3
Music_MeetEvilTrainer::
channel_count 3
channel 1, Music_MeetEvilTrainer_Ch1
channel 2, Music_MeetEvilTrainer_Ch2
channel 3, Music_MeetEvilTrainer_Ch3
Music_MeetFemaleTrainer::
channel_count 3
channel 1, Music_MeetFemaleTrainer_Ch1
channel 2, Music_MeetFemaleTrainer_Ch2
channel 3, Music_MeetFemaleTrainer_Ch3
Music_MeetMaleTrainer::
channel_count 3
channel 1, Music_MeetMaleTrainer_Ch1
channel 2, Music_MeetMaleTrainer_Ch2
channel 3, Music_MeetMaleTrainer_Ch3

View file

@ -1,310 +1,3 @@
SFX_Headers_1::
db $ff, $ff, $ff ; padding
SFX_Noise_Instrument01_1::
channel_count 1
channel 8, SFX_Noise_Instrument01_1_Ch8
SFX_Noise_Instrument02_1::
channel_count 1
channel 8, SFX_Noise_Instrument02_1_Ch8
SFX_Noise_Instrument03_1::
channel_count 1
channel 8, SFX_Noise_Instrument03_1_Ch8
SFX_Noise_Instrument04_1::
channel_count 1
channel 8, SFX_Noise_Instrument04_1_Ch8
SFX_Noise_Instrument05_1::
channel_count 1
channel 8, SFX_Noise_Instrument05_1_Ch8
SFX_Noise_Instrument06_1::
channel_count 1
channel 8, SFX_Noise_Instrument06_1_Ch8
SFX_Noise_Instrument07_1::
channel_count 1
channel 8, SFX_Noise_Instrument07_1_Ch8
SFX_Noise_Instrument08_1::
channel_count 1
channel 8, SFX_Noise_Instrument08_1_Ch8
SFX_Noise_Instrument09_1::
channel_count 1
channel 8, SFX_Noise_Instrument09_1_Ch8
SFX_Noise_Instrument10_1::
channel_count 1
channel 8, SFX_Noise_Instrument10_1_Ch8
SFX_Noise_Instrument11_1::
channel_count 1
channel 8, SFX_Noise_Instrument11_1_Ch8
SFX_Noise_Instrument12_1::
channel_count 1
channel 8, SFX_Noise_Instrument12_1_Ch8
SFX_Noise_Instrument13_1::
channel_count 1
channel 8, SFX_Noise_Instrument13_1_Ch8
SFX_Noise_Instrument14_1::
channel_count 1
channel 8, SFX_Noise_Instrument14_1_Ch8
SFX_Noise_Instrument15_1::
channel_count 1
channel 8, SFX_Noise_Instrument15_1_Ch8
SFX_Noise_Instrument16_1::
channel_count 1
channel 8, SFX_Noise_Instrument16_1_Ch8
SFX_Noise_Instrument17_1::
channel_count 1
channel 8, SFX_Noise_Instrument17_1_Ch8
SFX_Noise_Instrument18_1::
channel_count 1
channel 8, SFX_Noise_Instrument18_1_Ch8
SFX_Noise_Instrument19_1::
channel_count 1
channel 8, SFX_Noise_Instrument19_1_Ch8
SFX_Cry00_1::
channel_count 3
channel 5, SFX_Cry00_1_Ch5
channel 6, SFX_Cry00_1_Ch6
channel 8, SFX_Cry00_1_Ch8
SFX_Cry01_1::
channel_count 3
channel 5, SFX_Cry01_1_Ch5
channel 6, SFX_Cry01_1_Ch6
channel 8, SFX_Cry01_1_Ch8
SFX_Cry02_1::
channel_count 3
channel 5, SFX_Cry02_1_Ch5
channel 6, SFX_Cry02_1_Ch6
channel 8, SFX_Cry02_1_Ch8
SFX_Cry03_1::
channel_count 3
channel 5, SFX_Cry03_1_Ch5
channel 6, SFX_Cry03_1_Ch6
channel 8, SFX_Cry03_1_Ch8
SFX_Cry04_1::
channel_count 3
channel 5, SFX_Cry04_1_Ch5
channel 6, SFX_Cry04_1_Ch6
channel 8, SFX_Cry04_1_Ch8
SFX_Cry05_1::
channel_count 3
channel 5, SFX_Cry05_1_Ch5
channel 6, SFX_Cry05_1_Ch6
channel 8, SFX_Cry05_1_Ch8
SFX_Cry06_1::
channel_count 3
channel 5, SFX_Cry06_1_Ch5
channel 6, SFX_Cry06_1_Ch6
channel 8, SFX_Cry06_1_Ch8
SFX_Cry07_1::
channel_count 3
channel 5, SFX_Cry07_1_Ch5
channel 6, SFX_Cry07_1_Ch6
channel 8, SFX_Cry07_1_Ch8
SFX_Cry08_1::
channel_count 3
channel 5, SFX_Cry08_1_Ch5
channel 6, SFX_Cry08_1_Ch6
channel 8, SFX_Cry08_1_Ch8
SFX_Cry09_1::
channel_count 3
channel 5, SFX_Cry09_1_Ch5
channel 6, SFX_Cry09_1_Ch6
channel 8, SFX_Cry09_1_Ch8
SFX_Cry0A_1::
channel_count 3
channel 5, SFX_Cry0A_1_Ch5
channel 6, SFX_Cry0A_1_Ch6
channel 8, SFX_Cry0A_1_Ch8
SFX_Cry0B_1::
channel_count 3
channel 5, SFX_Cry0B_1_Ch5
channel 6, SFX_Cry0B_1_Ch6
channel 8, SFX_Cry0B_1_Ch8
SFX_Cry0C_1::
channel_count 3
channel 5, SFX_Cry0C_1_Ch5
channel 6, SFX_Cry0C_1_Ch6
channel 8, SFX_Cry0C_1_Ch8
SFX_Cry0D_1::
channel_count 3
channel 5, SFX_Cry0D_1_Ch5
channel 6, SFX_Cry0D_1_Ch6
channel 8, SFX_Cry0D_1_Ch8
SFX_Cry0E_1::
channel_count 3
channel 5, SFX_Cry0E_1_Ch5
channel 6, SFX_Cry0E_1_Ch6
channel 8, SFX_Cry0E_1_Ch8
SFX_Cry0F_1::
channel_count 3
channel 5, SFX_Cry0F_1_Ch5
channel 6, SFX_Cry0F_1_Ch6
channel 8, SFX_Cry0F_1_Ch8
SFX_Cry10_1::
channel_count 3
channel 5, SFX_Cry10_1_Ch5
channel 6, SFX_Cry10_1_Ch6
channel 8, SFX_Cry10_1_Ch8
SFX_Cry11_1::
channel_count 3
channel 5, SFX_Cry11_1_Ch5
channel 6, SFX_Cry11_1_Ch6
channel 8, SFX_Cry11_1_Ch8
SFX_Cry12_1::
channel_count 3
channel 5, SFX_Cry12_1_Ch5
channel 6, SFX_Cry12_1_Ch6
channel 8, SFX_Cry12_1_Ch8
SFX_Cry13_1::
channel_count 3
channel 5, SFX_Cry13_1_Ch5
channel 6, SFX_Cry13_1_Ch6
channel 8, SFX_Cry13_1_Ch8
SFX_Cry14_1::
channel_count 3
channel 5, SFX_Cry14_1_Ch5
channel 6, SFX_Cry14_1_Ch6
channel 8, SFX_Cry14_1_Ch8
SFX_Cry15_1::
channel_count 3
channel 5, SFX_Cry15_1_Ch5
channel 6, SFX_Cry15_1_Ch6
channel 8, SFX_Cry15_1_Ch8
SFX_Cry16_1::
channel_count 3
channel 5, SFX_Cry16_1_Ch5
channel 6, SFX_Cry16_1_Ch6
channel 8, SFX_Cry16_1_Ch8
SFX_Cry17_1::
channel_count 3
channel 5, SFX_Cry17_1_Ch5
channel 6, SFX_Cry17_1_Ch6
channel 8, SFX_Cry17_1_Ch8
SFX_Cry18_1::
channel_count 3
channel 5, SFX_Cry18_1_Ch5
channel 6, SFX_Cry18_1_Ch6
channel 8, SFX_Cry18_1_Ch8
SFX_Cry19_1::
channel_count 3
channel 5, SFX_Cry19_1_Ch5
channel 6, SFX_Cry19_1_Ch6
channel 8, SFX_Cry19_1_Ch8
SFX_Cry1A_1::
channel_count 3
channel 5, SFX_Cry1A_1_Ch5
channel 6, SFX_Cry1A_1_Ch6
channel 8, SFX_Cry1A_1_Ch8
SFX_Cry1B_1::
channel_count 3
channel 5, SFX_Cry1B_1_Ch5
channel 6, SFX_Cry1B_1_Ch6
channel 8, SFX_Cry1B_1_Ch8
SFX_Cry1C_1::
channel_count 3
channel 5, SFX_Cry1C_1_Ch5
channel 6, SFX_Cry1C_1_Ch6
channel 8, SFX_Cry1C_1_Ch8
SFX_Cry1D_1::
channel_count 3
channel 5, SFX_Cry1D_1_Ch5
channel 6, SFX_Cry1D_1_Ch6
channel 8, SFX_Cry1D_1_Ch8
SFX_Cry1E_1::
channel_count 3
channel 5, SFX_Cry1E_1_Ch5
channel 6, SFX_Cry1E_1_Ch6
channel 8, SFX_Cry1E_1_Ch8
SFX_Cry1F_1::
channel_count 3
channel 5, SFX_Cry1F_1_Ch5
channel 6, SFX_Cry1F_1_Ch6
channel 8, SFX_Cry1F_1_Ch8
SFX_Cry20_1::
channel_count 3
channel 5, SFX_Cry20_1_Ch5
channel 6, SFX_Cry20_1_Ch6
channel 8, SFX_Cry20_1_Ch8
SFX_Cry21_1::
channel_count 3
channel 5, SFX_Cry21_1_Ch5
channel 6, SFX_Cry21_1_Ch6
channel 8, SFX_Cry21_1_Ch8
SFX_Cry22_1::
channel_count 3
channel 5, SFX_Cry22_1_Ch5
channel 6, SFX_Cry22_1_Ch6
channel 8, SFX_Cry22_1_Ch8
SFX_Cry23_1::
channel_count 3
channel 5, SFX_Cry23_1_Ch5
channel 6, SFX_Cry23_1_Ch6
channel 8, SFX_Cry23_1_Ch8
SFX_Cry24_1::
channel_count 3
channel 5, SFX_Cry24_1_Ch5
channel 6, SFX_Cry24_1_Ch6
channel 8, SFX_Cry24_1_Ch8
SFX_Cry25_1::
channel_count 3
channel 5, SFX_Cry25_1_Ch5
channel 6, SFX_Cry25_1_Ch6
channel 8, SFX_Cry25_1_Ch8
SFX_Get_Item1_1::
channel_count 3
channel 5, SFX_Get_Item1_1_Ch5
@ -463,10 +156,10 @@ SFX_Save_1::
channel 5, SFX_Save_1_Ch5
channel 6, SFX_Save_1_Ch6
; the Pokeflute sound effect directly hijacks channel 3
; the Pokeflute sound effect directly hijacks channel 3 (not anymore)
SFX_Pokeflute::
channel_count 1
channel 3, SFX_Pokeflute_Ch3
channel 7, SFX_Pokeflute_Ch7
SFX_Safari_Zone_PA::
channel_count 1

View file

@ -1,342 +1,9 @@
SFX_Headers_2::
db $ff, $ff, $ff ; padding
SFX_Noise_Instrument01_2::
channel_count 1
channel 8, SFX_Noise_Instrument01_2_Ch8
SFX_Noise_Instrument02_2::
channel_count 1
channel 8, SFX_Noise_Instrument02_2_Ch8
SFX_Noise_Instrument03_2::
channel_count 1
channel 8, SFX_Noise_Instrument03_2_Ch8
SFX_Noise_Instrument04_2::
channel_count 1
channel 8, SFX_Noise_Instrument04_2_Ch8
SFX_Noise_Instrument05_2::
channel_count 1
channel 8, SFX_Noise_Instrument05_2_Ch8
SFX_Noise_Instrument06_2::
channel_count 1
channel 8, SFX_Noise_Instrument06_2_Ch8
SFX_Noise_Instrument07_2::
channel_count 1
channel 8, SFX_Noise_Instrument07_2_Ch8
SFX_Noise_Instrument08_2::
channel_count 1
channel 8, SFX_Noise_Instrument08_2_Ch8
SFX_Noise_Instrument09_2::
channel_count 1
channel 8, SFX_Noise_Instrument09_2_Ch8
SFX_Noise_Instrument10_2::
channel_count 1
channel 8, SFX_Noise_Instrument10_2_Ch8
SFX_Noise_Instrument11_2::
channel_count 1
channel 8, SFX_Noise_Instrument11_2_Ch8
SFX_Noise_Instrument12_2::
channel_count 1
channel 8, SFX_Noise_Instrument12_2_Ch8
SFX_Noise_Instrument13_2::
channel_count 1
channel 8, SFX_Noise_Instrument13_2_Ch8
SFX_Noise_Instrument14_2::
channel_count 1
channel 8, SFX_Noise_Instrument14_2_Ch8
SFX_Noise_Instrument15_2::
channel_count 1
channel 8, SFX_Noise_Instrument15_2_Ch8
SFX_Noise_Instrument16_2::
channel_count 1
channel 8, SFX_Noise_Instrument16_2_Ch8
SFX_Noise_Instrument17_2::
channel_count 1
channel 8, SFX_Noise_Instrument17_2_Ch8
SFX_Noise_Instrument18_2::
channel_count 1
channel 8, SFX_Noise_Instrument18_2_Ch8
SFX_Noise_Instrument19_2::
channel_count 1
channel 8, SFX_Noise_Instrument19_2_Ch8
SFX_Cry00_2::
channel_count 3
channel 5, SFX_Cry00_2_Ch5
channel 6, SFX_Cry00_2_Ch6
channel 8, SFX_Cry00_2_Ch8
SFX_Cry01_2::
channel_count 3
channel 5, SFX_Cry01_2_Ch5
channel 6, SFX_Cry01_2_Ch6
channel 8, SFX_Cry01_2_Ch8
SFX_Cry02_2::
channel_count 3
channel 5, SFX_Cry02_2_Ch5
channel 6, SFX_Cry02_2_Ch6
channel 8, SFX_Cry02_2_Ch8
SFX_Cry03_2::
channel_count 3
channel 5, SFX_Cry03_2_Ch5
channel 6, SFX_Cry03_2_Ch6
channel 8, SFX_Cry03_2_Ch8
SFX_Cry04_2::
channel_count 3
channel 5, SFX_Cry04_2_Ch5
channel 6, SFX_Cry04_2_Ch6
channel 8, SFX_Cry04_2_Ch8
SFX_Cry05_2::
channel_count 3
channel 5, SFX_Cry05_2_Ch5
channel 6, SFX_Cry05_2_Ch6
channel 8, SFX_Cry05_2_Ch8
SFX_Cry06_2::
channel_count 3
channel 5, SFX_Cry06_2_Ch5
channel 6, SFX_Cry06_2_Ch6
channel 8, SFX_Cry06_2_Ch8
SFX_Cry07_2::
channel_count 3
channel 5, SFX_Cry07_2_Ch5
channel 6, SFX_Cry07_2_Ch6
channel 8, SFX_Cry07_2_Ch8
SFX_Cry08_2::
channel_count 3
channel 5, SFX_Cry08_2_Ch5
channel 6, SFX_Cry08_2_Ch6
channel 8, SFX_Cry08_2_Ch8
SFX_Cry09_2::
channel_count 3
channel 5, SFX_Cry09_2_Ch5
channel 6, SFX_Cry09_2_Ch6
channel 8, SFX_Cry09_2_Ch8
SFX_Cry0A_2::
channel_count 3
channel 5, SFX_Cry0A_2_Ch5
channel 6, SFX_Cry0A_2_Ch6
channel 8, SFX_Cry0A_2_Ch8
SFX_Cry0B_2::
channel_count 3
channel 5, SFX_Cry0B_2_Ch5
channel 6, SFX_Cry0B_2_Ch6
channel 8, SFX_Cry0B_2_Ch8
SFX_Cry0C_2::
channel_count 3
channel 5, SFX_Cry0C_2_Ch5
channel 6, SFX_Cry0C_2_Ch6
channel 8, SFX_Cry0C_2_Ch8
SFX_Cry0D_2::
channel_count 3
channel 5, SFX_Cry0D_2_Ch5
channel 6, SFX_Cry0D_2_Ch6
channel 8, SFX_Cry0D_2_Ch8
SFX_Cry0E_2::
channel_count 3
channel 5, SFX_Cry0E_2_Ch5
channel 6, SFX_Cry0E_2_Ch6
channel 8, SFX_Cry0E_2_Ch8
SFX_Cry0F_2::
channel_count 3
channel 5, SFX_Cry0F_2_Ch5
channel 6, SFX_Cry0F_2_Ch6
channel 8, SFX_Cry0F_2_Ch8
SFX_Cry10_2::
channel_count 3
channel 5, SFX_Cry10_2_Ch5
channel 6, SFX_Cry10_2_Ch6
channel 8, SFX_Cry10_2_Ch8
SFX_Cry11_2::
channel_count 3
channel 5, SFX_Cry11_2_Ch5
channel 6, SFX_Cry11_2_Ch6
channel 8, SFX_Cry11_2_Ch8
SFX_Cry12_2::
channel_count 3
channel 5, SFX_Cry12_2_Ch5
channel 6, SFX_Cry12_2_Ch6
channel 8, SFX_Cry12_2_Ch8
SFX_Cry13_2::
channel_count 3
channel 5, SFX_Cry13_2_Ch5
channel 6, SFX_Cry13_2_Ch6
channel 8, SFX_Cry13_2_Ch8
SFX_Cry14_2::
channel_count 3
channel 5, SFX_Cry14_2_Ch5
channel 6, SFX_Cry14_2_Ch6
channel 8, SFX_Cry14_2_Ch8
SFX_Cry15_2::
channel_count 3
channel 5, SFX_Cry15_2_Ch5
channel 6, SFX_Cry15_2_Ch6
channel 8, SFX_Cry15_2_Ch8
SFX_Cry16_2::
channel_count 3
channel 5, SFX_Cry16_2_Ch5
channel 6, SFX_Cry16_2_Ch6
channel 8, SFX_Cry16_2_Ch8
SFX_Cry17_2::
channel_count 3
channel 5, SFX_Cry17_2_Ch5
channel 6, SFX_Cry17_2_Ch6
channel 8, SFX_Cry17_2_Ch8
SFX_Cry18_2::
channel_count 3
channel 5, SFX_Cry18_2_Ch5
channel 6, SFX_Cry18_2_Ch6
channel 8, SFX_Cry18_2_Ch8
SFX_Cry19_2::
channel_count 3
channel 5, SFX_Cry19_2_Ch5
channel 6, SFX_Cry19_2_Ch6
channel 8, SFX_Cry19_2_Ch8
SFX_Cry1A_2::
channel_count 3
channel 5, SFX_Cry1A_2_Ch5
channel 6, SFX_Cry1A_2_Ch6
channel 8, SFX_Cry1A_2_Ch8
SFX_Cry1B_2::
channel_count 3
channel 5, SFX_Cry1B_2_Ch5
channel 6, SFX_Cry1B_2_Ch6
channel 8, SFX_Cry1B_2_Ch8
SFX_Cry1C_2::
channel_count 3
channel 5, SFX_Cry1C_2_Ch5
channel 6, SFX_Cry1C_2_Ch6
channel 8, SFX_Cry1C_2_Ch8
SFX_Cry1D_2::
channel_count 3
channel 5, SFX_Cry1D_2_Ch5
channel 6, SFX_Cry1D_2_Ch6
channel 8, SFX_Cry1D_2_Ch8
SFX_Cry1E_2::
channel_count 3
channel 5, SFX_Cry1E_2_Ch5
channel 6, SFX_Cry1E_2_Ch6
channel 8, SFX_Cry1E_2_Ch8
SFX_Cry1F_2::
channel_count 3
channel 5, SFX_Cry1F_2_Ch5
channel 6, SFX_Cry1F_2_Ch6
channel 8, SFX_Cry1F_2_Ch8
SFX_Cry20_2::
channel_count 3
channel 5, SFX_Cry20_2_Ch5
channel 6, SFX_Cry20_2_Ch6
channel 8, SFX_Cry20_2_Ch8
SFX_Cry21_2::
channel_count 3
channel 5, SFX_Cry21_2_Ch5
channel 6, SFX_Cry21_2_Ch6
channel 8, SFX_Cry21_2_Ch8
SFX_Cry22_2::
channel_count 3
channel 5, SFX_Cry22_2_Ch5
channel 6, SFX_Cry22_2_Ch6
channel 8, SFX_Cry22_2_Ch8
SFX_Cry23_2::
channel_count 3
channel 5, SFX_Cry23_2_Ch5
channel 6, SFX_Cry23_2_Ch6
channel 8, SFX_Cry23_2_Ch8
SFX_Cry24_2::
channel_count 3
channel 5, SFX_Cry24_2_Ch5
channel 6, SFX_Cry24_2_Ch6
channel 8, SFX_Cry24_2_Ch8
SFX_Cry25_2::
channel_count 3
channel 5, SFX_Cry25_2_Ch5
channel 6, SFX_Cry25_2_Ch6
channel 8, SFX_Cry25_2_Ch8
SFX_Level_Up::
channel_count 3
channel 5, SFX_Level_Up_Ch5
channel 6, SFX_Level_Up_Ch6
channel 7, SFX_Level_Up_Ch7
SFX_Get_Item2_2::
channel_count 3
channel 5, SFX_Get_Item2_2_Ch5
channel 6, SFX_Get_Item2_2_Ch6
channel 7, SFX_Get_Item2_2_Ch7
SFX_Tink_2::
channel_count 1
channel 5, SFX_Tink_2_Ch5
SFX_Heal_HP_2::
channel_count 1
channel 5, SFX_Heal_HP_2_Ch5
SFX_Heal_Ailment_2::
channel_count 1
channel 5, SFX_Heal_Ailment_2_Ch5
SFX_Start_Menu_2::
channel_count 1
channel 8, SFX_Start_Menu_2_Ch8
SFX_Press_AB_2::
channel_count 1
channel 5, SFX_Press_AB_2_Ch5
SFX_Ball_Toss::
channel_count 2
channel 5, SFX_Ball_Toss_Ch5
@ -590,3 +257,9 @@ SFX_Battle_36::
SFX_Silph_Scope::
channel_count 1
channel 5, SFX_Silph_Scope_Ch5
SFX_PokefluteInBattle::
channel_count 3
channel 5, SFX_PokefluteInBattle_Ch5
channel 6, SFX_PokefluteInBattle_Ch6
channel 7, SFX_PokefluteInBattle_Ch7

View file

@ -1,468 +1,3 @@
SFX_Headers_3::
db $ff, $ff, $ff ; padding
SFX_Noise_Instrument01_3::
channel_count 1
channel 8, SFX_Noise_Instrument01_3_Ch8
SFX_Noise_Instrument02_3::
channel_count 1
channel 8, SFX_Noise_Instrument02_3_Ch8
SFX_Noise_Instrument03_3::
channel_count 1
channel 8, SFX_Noise_Instrument03_3_Ch8
SFX_Noise_Instrument04_3::
channel_count 1
channel 8, SFX_Noise_Instrument04_3_Ch8
SFX_Noise_Instrument05_3::
channel_count 1
channel 8, SFX_Noise_Instrument05_3_Ch8
SFX_Noise_Instrument06_3::
channel_count 1
channel 8, SFX_Noise_Instrument06_3_Ch8
SFX_Noise_Instrument07_3::
channel_count 1
channel 8, SFX_Noise_Instrument07_3_Ch8
SFX_Noise_Instrument08_3::
channel_count 1
channel 8, SFX_Noise_Instrument08_3_Ch8
SFX_Noise_Instrument09_3::
channel_count 1
channel 8, SFX_Noise_Instrument09_3_Ch8
SFX_Noise_Instrument10_3::
channel_count 1
channel 8, SFX_Noise_Instrument10_3_Ch8
SFX_Noise_Instrument11_3::
channel_count 1
channel 8, SFX_Noise_Instrument11_3_Ch8
SFX_Noise_Instrument12_3::
channel_count 1
channel 8, SFX_Noise_Instrument12_3_Ch8
SFX_Noise_Instrument13_3::
channel_count 1
channel 8, SFX_Noise_Instrument13_3_Ch8
SFX_Noise_Instrument14_3::
channel_count 1
channel 8, SFX_Noise_Instrument14_3_Ch8
SFX_Noise_Instrument15_3::
channel_count 1
channel 8, SFX_Noise_Instrument15_3_Ch8
SFX_Noise_Instrument16_3::
channel_count 1
channel 8, SFX_Noise_Instrument16_3_Ch8
SFX_Noise_Instrument17_3::
channel_count 1
channel 8, SFX_Noise_Instrument17_3_Ch8
SFX_Noise_Instrument18_3::
channel_count 1
channel 8, SFX_Noise_Instrument18_3_Ch8
SFX_Noise_Instrument19_3::
channel_count 1
channel 8, SFX_Noise_Instrument19_3_Ch8
SFX_Cry00_3::
channel_count 3
channel 5, SFX_Cry00_3_Ch5
channel 6, SFX_Cry00_3_Ch6
channel 8, SFX_Cry00_3_Ch8
SFX_Cry01_3::
channel_count 3
channel 5, SFX_Cry01_3_Ch5
channel 6, SFX_Cry01_3_Ch6
channel 8, SFX_Cry01_3_Ch8
SFX_Cry02_3::
channel_count 3
channel 5, SFX_Cry02_3_Ch5
channel 6, SFX_Cry02_3_Ch6
channel 8, SFX_Cry02_3_Ch8
SFX_Cry03_3::
channel_count 3
channel 5, SFX_Cry03_3_Ch5
channel 6, SFX_Cry03_3_Ch6
channel 8, SFX_Cry03_3_Ch8
SFX_Cry04_3::
channel_count 3
channel 5, SFX_Cry04_3_Ch5
channel 6, SFX_Cry04_3_Ch6
channel 8, SFX_Cry04_3_Ch8
SFX_Cry05_3::
channel_count 3
channel 5, SFX_Cry05_3_Ch5
channel 6, SFX_Cry05_3_Ch6
channel 8, SFX_Cry05_3_Ch8
SFX_Cry06_3::
channel_count 3
channel 5, SFX_Cry06_3_Ch5
channel 6, SFX_Cry06_3_Ch6
channel 8, SFX_Cry06_3_Ch8
SFX_Cry07_3::
channel_count 3
channel 5, SFX_Cry07_3_Ch5
channel 6, SFX_Cry07_3_Ch6
channel 8, SFX_Cry07_3_Ch8
SFX_Cry08_3::
channel_count 3
channel 5, SFX_Cry08_3_Ch5
channel 6, SFX_Cry08_3_Ch6
channel 8, SFX_Cry08_3_Ch8
SFX_Cry09_3::
channel_count 3
channel 5, SFX_Cry09_3_Ch5
channel 6, SFX_Cry09_3_Ch6
channel 8, SFX_Cry09_3_Ch8
SFX_Cry0A_3::
channel_count 3
channel 5, SFX_Cry0A_3_Ch5
channel 6, SFX_Cry0A_3_Ch6
channel 8, SFX_Cry0A_3_Ch8
SFX_Cry0B_3::
channel_count 3
channel 5, SFX_Cry0B_3_Ch5
channel 6, SFX_Cry0B_3_Ch6
channel 8, SFX_Cry0B_3_Ch8
SFX_Cry0C_3::
channel_count 3
channel 5, SFX_Cry0C_3_Ch5
channel 6, SFX_Cry0C_3_Ch6
channel 8, SFX_Cry0C_3_Ch8
SFX_Cry0D_3::
channel_count 3
channel 5, SFX_Cry0D_3_Ch5
channel 6, SFX_Cry0D_3_Ch6
channel 8, SFX_Cry0D_3_Ch8
SFX_Cry0E_3::
channel_count 3
channel 5, SFX_Cry0E_3_Ch5
channel 6, SFX_Cry0E_3_Ch6
channel 8, SFX_Cry0E_3_Ch8
SFX_Cry0F_3::
channel_count 3
channel 5, SFX_Cry0F_3_Ch5
channel 6, SFX_Cry0F_3_Ch6
channel 8, SFX_Cry0F_3_Ch8
SFX_Cry10_3::
channel_count 3
channel 5, SFX_Cry10_3_Ch5
channel 6, SFX_Cry10_3_Ch6
channel 8, SFX_Cry10_3_Ch8
SFX_Cry11_3::
channel_count 3
channel 5, SFX_Cry11_3_Ch5
channel 6, SFX_Cry11_3_Ch6
channel 8, SFX_Cry11_3_Ch8
SFX_Cry12_3::
channel_count 3
channel 5, SFX_Cry12_3_Ch5
channel 6, SFX_Cry12_3_Ch6
channel 8, SFX_Cry12_3_Ch8
SFX_Cry13_3::
channel_count 3
channel 5, SFX_Cry13_3_Ch5
channel 6, SFX_Cry13_3_Ch6
channel 8, SFX_Cry13_3_Ch8
SFX_Cry14_3::
channel_count 3
channel 5, SFX_Cry14_3_Ch5
channel 6, SFX_Cry14_3_Ch6
channel 8, SFX_Cry14_3_Ch8
SFX_Cry15_3::
channel_count 3
channel 5, SFX_Cry15_3_Ch5
channel 6, SFX_Cry15_3_Ch6
channel 8, SFX_Cry15_3_Ch8
SFX_Cry16_3::
channel_count 3
channel 5, SFX_Cry16_3_Ch5
channel 6, SFX_Cry16_3_Ch6
channel 8, SFX_Cry16_3_Ch8
SFX_Cry17_3::
channel_count 3
channel 5, SFX_Cry17_3_Ch5
channel 6, SFX_Cry17_3_Ch6
channel 8, SFX_Cry17_3_Ch8
SFX_Cry18_3::
channel_count 3
channel 5, SFX_Cry18_3_Ch5
channel 6, SFX_Cry18_3_Ch6
channel 8, SFX_Cry18_3_Ch8
SFX_Cry19_3::
channel_count 3
channel 5, SFX_Cry19_3_Ch5
channel 6, SFX_Cry19_3_Ch6
channel 8, SFX_Cry19_3_Ch8
SFX_Cry1A_3::
channel_count 3
channel 5, SFX_Cry1A_3_Ch5
channel 6, SFX_Cry1A_3_Ch6
channel 8, SFX_Cry1A_3_Ch8
SFX_Cry1B_3::
channel_count 3
channel 5, SFX_Cry1B_3_Ch5
channel 6, SFX_Cry1B_3_Ch6
channel 8, SFX_Cry1B_3_Ch8
SFX_Cry1C_3::
channel_count 3
channel 5, SFX_Cry1C_3_Ch5
channel 6, SFX_Cry1C_3_Ch6
channel 8, SFX_Cry1C_3_Ch8
SFX_Cry1D_3::
channel_count 3
channel 5, SFX_Cry1D_3_Ch5
channel 6, SFX_Cry1D_3_Ch6
channel 8, SFX_Cry1D_3_Ch8
SFX_Cry1E_3::
channel_count 3
channel 5, SFX_Cry1E_3_Ch5
channel 6, SFX_Cry1E_3_Ch6
channel 8, SFX_Cry1E_3_Ch8
SFX_Cry1F_3::
channel_count 3
channel 5, SFX_Cry1F_3_Ch5
channel 6, SFX_Cry1F_3_Ch6
channel 8, SFX_Cry1F_3_Ch8
SFX_Cry20_3::
channel_count 3
channel 5, SFX_Cry20_3_Ch5
channel 6, SFX_Cry20_3_Ch6
channel 8, SFX_Cry20_3_Ch8
SFX_Cry21_3::
channel_count 3
channel 5, SFX_Cry21_3_Ch5
channel 6, SFX_Cry21_3_Ch6
channel 8, SFX_Cry21_3_Ch8
SFX_Cry22_3::
channel_count 3
channel 5, SFX_Cry22_3_Ch5
channel 6, SFX_Cry22_3_Ch6
channel 8, SFX_Cry22_3_Ch8
SFX_Cry23_3::
channel_count 3
channel 5, SFX_Cry23_3_Ch5
channel 6, SFX_Cry23_3_Ch6
channel 8, SFX_Cry23_3_Ch8
SFX_Cry24_3::
channel_count 3
channel 5, SFX_Cry24_3_Ch5
channel 6, SFX_Cry24_3_Ch6
channel 8, SFX_Cry24_3_Ch8
SFX_Cry25_3::
channel_count 3
channel 5, SFX_Cry25_3_Ch5
channel 6, SFX_Cry25_3_Ch6
channel 8, SFX_Cry25_3_Ch8
SFX_Get_Item1_3::
channel_count 3
channel 5, SFX_Get_Item1_3_Ch5
channel 6, SFX_Get_Item1_3_Ch6
channel 7, SFX_Get_Item1_3_Ch7
SFX_Get_Item2_3::
channel_count 3
channel 5, SFX_Get_Item2_3_Ch5
channel 6, SFX_Get_Item2_3_Ch6
channel 7, SFX_Get_Item2_3_Ch7
SFX_Tink_3::
channel_count 1
channel 5, SFX_Tink_3_Ch5
SFX_Heal_HP_3::
channel_count 1
channel 5, SFX_Heal_HP_3_Ch5
SFX_Heal_Ailment_3::
channel_count 1
channel 5, SFX_Heal_Ailment_3_Ch5
SFX_Start_Menu_3::
channel_count 1
channel 8, SFX_Start_Menu_3_Ch8
SFX_Press_AB_3::
channel_count 1
channel 5, SFX_Press_AB_3_Ch5
SFX_Pokedex_Rating_3::
channel_count 3
channel 5, SFX_Pokedex_Rating_3_Ch5
channel 6, SFX_Pokedex_Rating_3_Ch6
channel 7, SFX_Pokedex_Rating_3_Ch7
SFX_Get_Key_Item_3::
channel_count 3
channel 5, SFX_Get_Key_Item_3_Ch5
channel 6, SFX_Get_Key_Item_3_Ch6
channel 7, SFX_Get_Key_Item_3_Ch7
SFX_Poisoned_3::
channel_count 1
channel 5, SFX_Poisoned_3_Ch5
SFX_Trade_Machine_3::
channel_count 1
channel 5, SFX_Trade_Machine_3_Ch5
SFX_Turn_On_PC_3::
channel_count 1
channel 5, SFX_Turn_On_PC_3_Ch5
SFX_Turn_Off_PC_3::
channel_count 1
channel 5, SFX_Turn_Off_PC_3_Ch5
SFX_Enter_PC_3::
channel_count 1
channel 5, SFX_Enter_PC_3_Ch5
SFX_Shrink_3::
channel_count 1
channel 5, SFX_Shrink_3_Ch5
SFX_Switch_3::
channel_count 1
channel 5, SFX_Switch_3_Ch5
SFX_Healing_Machine_3::
channel_count 1
channel 5, SFX_Healing_Machine_3_Ch5
SFX_Teleport_Exit1_3::
channel_count 1
channel 5, SFX_Teleport_Exit1_3_Ch5
SFX_Teleport_Enter1_3::
channel_count 1
channel 5, SFX_Teleport_Enter1_3_Ch5
SFX_Teleport_Exit2_3::
channel_count 1
channel 5, SFX_Teleport_Exit2_3_Ch5
SFX_Ledge_3::
channel_count 1
channel 5, SFX_Ledge_3_Ch5
SFX_Teleport_Enter2_3::
channel_count 1
channel 8, SFX_Teleport_Enter2_3_Ch8
SFX_Fly_3::
channel_count 1
channel 8, SFX_Fly_3_Ch8
SFX_Denied_3::
channel_count 2
channel 5, SFX_Denied_3_Ch5
channel 6, SFX_Denied_3_Ch6
SFX_Arrow_Tiles_3::
channel_count 1
channel 5, SFX_Arrow_Tiles_3_Ch5
SFX_Push_Boulder_3::
channel_count 1
channel 8, SFX_Push_Boulder_3_Ch8
SFX_SS_Anne_Horn_3::
channel_count 2
channel 5, SFX_SS_Anne_Horn_3_Ch5
channel 6, SFX_SS_Anne_Horn_3_Ch6
SFX_Withdraw_Deposit_3::
channel_count 1
channel 5, SFX_Withdraw_Deposit_3_Ch5
SFX_Cut_3::
channel_count 1
channel 8, SFX_Cut_3_Ch8
SFX_Go_Inside_3::
channel_count 1
channel 8, SFX_Go_Inside_3_Ch8
SFX_Swap_3::
channel_count 2
channel 5, SFX_Swap_3_Ch5
channel 6, SFX_Swap_3_Ch6
SFX_59_3::
channel_count 2
channel 5, SFX_59_3_Ch5
channel 6, SFX_59_3_Ch6
SFX_Purchase_3::
channel_count 2
channel 5, SFX_Purchase_3_Ch5
channel 6, SFX_Purchase_3_Ch6
SFX_Collision_3::
channel_count 1
channel 5, SFX_Collision_3_Ch5
SFX_Go_Outside_3::
channel_count 1
channel 8, SFX_Go_Outside_3_Ch8
SFX_Save_3::
channel_count 2
channel 5, SFX_Save_3_Ch5
channel 6, SFX_Save_3_Ch6
SFX_Intro_Lunge::
channel_count 1
channel 8, SFX_Intro_Lunge_Ch8

View file

@ -1,80 +0,0 @@
Music_DoLowHealthAlarm::
ld a, [wLowHealthAlarm]
cp $ff
jr z, .disableAlarm
bit 7, a ;alarm enabled?
ret z ;nope
and $7f ;low 7 bits are the timer.
jr nz, .notToneHi ;if timer > 0, play low tone.
call .playToneHi
ld a, 30 ;keep this tone for 30 frames.
jr .resetTimer
.notToneHi
cp 20
jr nz, .noTone ;if timer == 20,
call .playToneLo ;actually set the sound registers.
.noTone
ld a, $86
ld [wChannelSoundIDs + CHAN5], a ;disable sound channel?
ld a, [wLowHealthAlarm]
and $7f ;decrement alarm timer.
dec a
.resetTimer
; reset the timer and enable flag.
set 7, a
ld [wLowHealthAlarm], a
ret
.disableAlarm
xor a
ld [wLowHealthAlarm], a ;disable alarm
ld [wChannelSoundIDs + CHAN5], a ;re-enable sound channel?
ld de, .toneDataSilence
jr .playTone
;update the sound registers to change the frequency.
;the tone set here stays until we change it.
.playToneHi
ld de, .toneDataHi
jr .playTone
.playToneLo
ld de, .toneDataLo
;update sound channel 1 to play the alarm, overriding all other sounds.
.playTone
ld hl, rNR10 ;channel 1 sound register
ld c, $5
xor a
.copyLoop
ld [hli], a
ld a, [de]
inc de
dec c
jr nz, .copyLoop
ret
MACRO alarm_tone
db \1 ; length
db \2 ; envelope
dw \3 ; frequency
ENDM
;bytes to write to sound channel 1 registers for health alarm.
;starting at FF11 (FF10 is always zeroed).
.toneDataHi
alarm_tone $A0, $E2, $8750
.toneDataLo
alarm_tone $B0, $E2, $86EE
;written to stop the alarm
.toneDataSilence
alarm_tone $00, $00, $8000

View file

@ -1,314 +0,0 @@
Music_IndigoPlateau_Ch1::
tempo 132
volume 7, 7
duty_cycle 3
vibrato 6, 3, 4
toggle_perfect_pitch
note_type 12, 11, 2
octave 2
note A_, 8
note A_, 8
note A_, 8
note A_, 4
note_type 12, 10, 4
note A#, 4
.mainloop:
sound_call .sub1
note_type 12, 11, 4
octave 3
note D_, 4
sound_call .sub1
note_type 12, 11, 4
octave 3
note D#, 4
sound_call .sub1
note_type 12, 11, 4
octave 3
note D_, 4
sound_call .sub1
note_type 12, 10, 0
octave 2
note A#, 4
sound_call .sub1
note_type 12, 11, 4
octave 3
note D_, 4
note_type 12, 13, 4
octave 3
note A_, 4
note A_, 4
note A_, 4
note A_, 4
note A_, 4
note A_, 4
note A_, 4
note_type 12, 11, 4
octave 3
note D#, 4
note_type 12, 13, 4
octave 3
note A#, 4
note A#, 4
note A#, 4
note A#, 4
note A#, 4
note A#, 4
note A#, 4
note_type 12, 11, 4
octave 3
note F_, 2
note_type 12, 11, 4
octave 3
note G_, 2
note_type 12, 11, 0
note A_, 8
octave 2
note A_, 8
note_type 12, 11, 7
octave 3
note F_, 8
note_type 12, 4, -6
octave 2
note A#, 8
sound_loop 0, .mainloop
.sub1:
note_type 12, 11, 2
octave 2
note A_, 4
note A_, 4
note A_, 4
note A_, 4
note A_, 4
note A_, 4
note A_, 4
sound_ret
Music_IndigoPlateau_Ch2::
duty_cycle 3
vibrato 8, 2, 5
note_type 12, 12, 2
octave 3
note D_, 8
note D_, 8
note D_, 8
note D_, 4
note_type 12, 5, -2
note D#, 4
.mainloop:
sound_call .sub1
note_type 12, 12, 5
note A_, 4
sound_call .sub1
note_type 12, 12, 5
note A#, 4
sound_call .sub1
note_type 12, 12, 5
note A_, 4
sound_call .sub1
note_type 12, 12, 7
note C#, 4
sound_call .sub1
note_type 12, 12, 5
note A_, 4
sound_call .sub1
note_type 12, 12, 5
note A#, 4
sound_call .sub1
note_type 12, 12, 5
octave 4
note C_, 2
note_type 12, 12, 7
octave 4
note C#, 2
note D_, 8
octave 3
note D_, 8
octave 4
note C_, 8
note_type 12, 4, -5
octave 4
note D#, 8
sound_loop 0, .mainloop
.sub1:
note_type 12, 12, 2
octave 3
note D_, 4
note D_, 4
note D_, 4
note D_, 4
note D_, 4
note D_, 4
note D_, 4
sound_ret
Music_IndigoPlateau_Ch3::
note_type 12, 1, 0
octave 4
note D_, 2
rest 6
note D_, 2
rest 6
note D_, 2
rest 6
note D_, 2
rest 2
note D#, 4
.mainloop:
sound_call .sub1
sound_call .sub1
sound_call .sub1
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note F#, 4
sound_call .sub1
sound_call .sub1
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note A#, 1
rest 1
note A#, 1
rest 1
note A_, 8
note D_, 8
note A#, 8
note D#, 8
sound_loop 0, .mainloop
.sub1:
octave 4
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note D_, 2
rest 2
note A_, 4
sound_ret
Music_IndigoPlateau_Ch4::
drum_speed 6
drum_note 17, 16
drum_note 17, 16
drum_note 17, 16
drum_note 17, 8
drum_note 19, 1
drum_note 19, 1
drum_note 19, 1
drum_note 19, 1
drum_note 18, 1
drum_note 18, 1
drum_note 18, 1
drum_note 18, 1
.mainloop:
sound_call .sub2
sound_call .sub1
sound_call .sub2
sound_call .sub3
sound_call .sub2
sound_call .sub1
sound_call .sub2
sound_call .sub3
sound_call .sub2
sound_call .sub1
sound_call .sub2
sound_call .sub3
sound_call .sub1
sound_call .sub3
drum_note 17, 16
drum_note 17, 8
drum_note 18, 8
drum_note 17, 16
drum_note 19, 1
drum_note 19, 1
drum_note 19, 1
drum_note 19, 1
drum_note 18, 1
drum_note 19, 1
drum_note 18, 1
drum_note 19, 1
drum_note 18, 1
drum_note 18, 1
drum_note 18, 1
drum_note 18, 1
drum_note 17, 1
drum_note 17, 1
drum_note 17, 1
drum_note 17, 1
sound_loop 0, .mainloop
.sub1:
drum_note 17, 4
drum_note 18, 4
drum_note 19, 4
drum_note 18, 4
drum_note 17, 4
drum_note 18, 4
drum_note 19, 4
drum_note 19, 2
drum_note 18, 2
sound_ret
.sub2:
drum_note 17, 4
drum_note 18, 4
drum_note 19, 4
drum_note 18, 4
drum_note 17, 4
drum_note 18, 4
drum_note 19, 4
drum_note 19, 1
drum_note 19, 1
drum_note 18, 1
drum_note 18, 1
sound_ret
.sub3:
drum_note 17, 4
drum_note 18, 4
drum_note 17, 4
drum_note 18, 4
drum_note 17, 4
drum_note 17, 4
drum_note 19, 1
drum_note 19, 1
drum_note 19, 1
drum_note 19, 1
drum_note 18, 1
drum_note 18, 1
drum_note 18, 1
drum_note 18, 1
sound_ret

View file

@ -1,16 +0,0 @@
; This file is INCLUDEd three times, once in each audio engine.
table_width 2
dw $F82C ; C_
dw $F89D ; C#
dw $F907 ; D_
dw $F96B ; D#
dw $F9CA ; E_
dw $FA23 ; F_
dw $FA77 ; F#
dw $FAC7 ; G_
dw $FB12 ; G#
dw $FB58 ; A_
dw $FB9B ; A#
dw $FBDA ; B_
assert_table_length NUM_NOTES

View file

@ -1,12 +1,12 @@
PlayBattleMusic::
xor a
ld [wAudioFadeOutControl], a
ld [wMusicFade], a
ld [wLowHealthAlarm], a
dec a ; SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
; ld [wNewSoundID], a
call PlaySound
call DelayFrame
ld c, BANK(Music_GymLeaderBattle)
ld c, 0 ; BANK(Music_GymLeaderBattle)
ld a, [wGymLeaderNo]
and a
jr z, .notGymLeaderBattle

View file

@ -1,18 +0,0 @@
Music_PokeFluteInBattle::
; begin playing the "caught mon" sound effect
ld a, SFX_CAUGHT_MON
call PlaySoundWaitForCurrent
; then immediately overwrite the channel pointers
ld hl, wChannelCommandPointers + CHAN5 * 2
ld de, SFX_Pokeflute_Ch5
call Audio2_OverwriteChannelPointer
ld de, SFX_Pokeflute_Ch6
call Audio2_OverwriteChannelPointer
ld de, SFX_Pokeflute_Ch7
Audio2_OverwriteChannelPointer:
ld a, e
ld [hli], a
ld a, d
ld [hli], a
ret

View file

@ -11,7 +11,7 @@ PlayPokedexRatingSfx::
.gotSfxPointer
push bc
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
; ld [wNewSoundID], a
call PlaySoundWaitForCurrent
pop bc
ld b, $0
@ -20,17 +20,17 @@ PlayPokedexRatingSfx::
add hl, bc
ld a, [hli]
ld c, [hl]
call PlayMusic
call PlaySound
jp PlayDefaultMusic
PokedexRatingSfxPointers:
db SFX_DENIED, BANK(SFX_Denied_3)
db SFX_POKEDEX_RATING, BANK(SFX_Pokedex_Rating_1)
db SFX_GET_ITEM_1, BANK(SFX_Get_Item1_1)
db SFX_CAUGHT_MON, BANK(SFX_Caught_Mon)
db SFX_LEVEL_UP, BANK(SFX_Level_Up)
db SFX_GET_KEY_ITEM, BANK(SFX_Get_Key_Item_1)
db SFX_GET_ITEM_2, BANK(SFX_Get_Item2_1)
db SFX_DENIED, 0 ; BANK(SFX_Denied_1)
db SFX_POKEDEX_RATING, 0 ; BANK(SFX_Pokedex_Rating_1)
db SFX_GET_ITEM_1, 0 ; BANK(SFX_Get_Item1_1)
db SFX_CAUGHT_MON, 0 ; BANK(SFX_Caught_Mon)
db SFX_LEVEL_UP, 0 ; BANK(SFX_Level_Up)
db SFX_GET_KEY_ITEM, 0 ; BANK(SFX_Get_Key_Item_1)
db SFX_GET_ITEM_2, 0 ; BANK(SFX_Get_Item2_1)
OwnedMonValues:
db 10, 40, 60, 90, 120, 150, $ff

View file

@ -1,10 +0,0 @@
SFX_59_3_Ch5:
duty_cycle 2
square_note 4, 15, 1, 1920
sound_ret
SFX_59_3_Ch6:
duty_cycle 2
square_note 1, 0, 8, 0
square_note 4, 10, 1, 1889
sound_ret

View file

@ -1,6 +0,0 @@
SFX_Arrow_Tiles_3_Ch5:
duty_cycle 0
pitch_sweep 1, 7
square_note 15, 13, 2, 1792
pitch_sweep 0, 8
sound_ret

View file

@ -1,6 +0,0 @@
SFX_Collision_3_Ch5:
duty_cycle 2
pitch_sweep 5, -2
square_note 15, 15, 1, 768
pitch_sweep 0, 8
sound_ret

View file

@ -1,19 +0,0 @@
SFX_Cry00_1_Ch5:
duty_cycle_pattern 3, 3, 1, 1
square_note 4, 15, 3, 1816
square_note 15, 14, 5, 1944
square_note 8, 9, 1, 1880
sound_ret
SFX_Cry00_1_Ch6:
duty_cycle_pattern 2, 2, 0, 0
square_note 5, 11, 3, 1800
square_note 15, 12, 5, 1928
square_note 8, 7, 1, 1864
sound_ret
SFX_Cry00_1_Ch8:
noise_note 3, 10, 1, 28
noise_note 14, 9, 4, 44
noise_note 8, 8, 1, 28
sound_ret

View file

@ -1,19 +0,0 @@
SFX_Cry00_2_Ch5:
duty_cycle_pattern 3, 3, 1, 1
square_note 4, 15, 3, 1816
square_note 15, 14, 5, 1944
square_note 8, 9, 1, 1880
sound_ret
SFX_Cry00_2_Ch6:
duty_cycle_pattern 2, 2, 0, 0
square_note 5, 11, 3, 1800
square_note 15, 12, 5, 1928
square_note 8, 7, 1, 1864
sound_ret
SFX_Cry00_2_Ch8:
noise_note 3, 10, 1, 28
noise_note 14, 9, 4, 44
noise_note 8, 8, 1, 28
sound_ret

View file

@ -1,19 +0,0 @@
SFX_Cry00_3_Ch5:
duty_cycle_pattern 3, 3, 1, 1
square_note 4, 15, 3, 1816
square_note 15, 14, 5, 1944
square_note 8, 9, 1, 1880
sound_ret
SFX_Cry00_3_Ch6:
duty_cycle_pattern 2, 2, 0, 0
square_note 5, 11, 3, 1800
square_note 15, 12, 5, 1928
square_note 8, 7, 1, 1864
sound_ret
SFX_Cry00_3_Ch8:
noise_note 3, 10, 1, 28
noise_note 14, 9, 4, 44
noise_note 8, 8, 1, 28
sound_ret

View file

@ -1,22 +0,0 @@
SFX_Cry01_1_Ch5:
duty_cycle_pattern 2, 2, 0, 0
square_note 4, 15, 3, 1536
square_note 8, 13, 5, 1888
square_note 3, 14, 2, 1824
square_note 8, 13, 1, 1808
sound_ret
SFX_Cry01_1_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 5, 11, 3, 1777
square_note 7, 12, 5, 1874
square_note 3, 10, 2, 1809
square_note 8, 11, 1, 1537
sound_ret
SFX_Cry01_1_Ch8:
noise_note 3, 10, 2, 60
noise_note 12, 9, 4, 44
noise_note 3, 8, 2, 28
noise_note 8, 7, 1, 44
sound_ret

View file

@ -1,22 +0,0 @@
SFX_Cry01_2_Ch5:
duty_cycle_pattern 2, 2, 0, 0
square_note 4, 15, 3, 1536
square_note 8, 13, 5, 1888
square_note 3, 14, 2, 1824
square_note 8, 13, 1, 1808
sound_ret
SFX_Cry01_2_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 5, 11, 3, 1777
square_note 7, 12, 5, 1874
square_note 3, 10, 2, 1809
square_note 8, 11, 1, 1537
sound_ret
SFX_Cry01_2_Ch8:
noise_note 3, 10, 2, 60
noise_note 12, 9, 4, 44
noise_note 3, 8, 2, 28
noise_note 8, 7, 1, 44
sound_ret

View file

@ -1,22 +0,0 @@
SFX_Cry01_3_Ch5:
duty_cycle_pattern 2, 2, 0, 0
square_note 4, 15, 3, 1536
square_note 8, 13, 5, 1888
square_note 3, 14, 2, 1824
square_note 8, 13, 1, 1808
sound_ret
SFX_Cry01_3_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 5, 11, 3, 1777
square_note 7, 12, 5, 1874
square_note 3, 10, 2, 1809
square_note 8, 11, 1, 1537
sound_ret
SFX_Cry01_3_Ch8:
noise_note 3, 10, 2, 60
noise_note 12, 9, 4, 44
noise_note 3, 8, 2, 28
noise_note 8, 7, 1, 44
sound_ret

View file

@ -1,15 +0,0 @@
SFX_Cry02_1_Ch5:
duty_cycle 0
square_note 8, 15, 5, 1152
square_note 2, 14, 1, 1504
square_note 8, 13, 1, 1500
sound_ret
SFX_Cry02_1_Ch6:
duty_cycle_pattern 2, 2, 1, 1
square_note 7, 9, 5, 1089
square_note 2, 8, 1, 1313
square_note 8, 6, 1, 1306
SFX_Cry02_1_Ch8:
sound_ret

View file

@ -1,15 +0,0 @@
SFX_Cry02_2_Ch5:
duty_cycle 0
square_note 8, 15, 5, 1152
square_note 2, 14, 1, 1504
square_note 8, 13, 1, 1500
sound_ret
SFX_Cry02_2_Ch6:
duty_cycle_pattern 2, 2, 1, 1
square_note 7, 9, 5, 1089
square_note 2, 8, 1, 1313
square_note 8, 6, 1, 1306
SFX_Cry02_2_Ch8:
sound_ret

View file

@ -1,15 +0,0 @@
SFX_Cry02_3_Ch5:
duty_cycle 0
square_note 8, 15, 5, 1152
square_note 2, 14, 1, 1504
square_note 8, 13, 1, 1500
sound_ret
SFX_Cry02_3_Ch6:
duty_cycle_pattern 2, 2, 1, 1
square_note 7, 9, 5, 1089
square_note 2, 8, 1, 1313
square_note 8, 6, 1, 1306
SFX_Cry02_3_Ch8:
sound_ret

View file

@ -1,28 +0,0 @@
SFX_Cry03_1_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 4, 15, 7, 1544
square_note 6, 14, 6, 1536
square_note 6, 13, 7, 1520
square_note 6, 12, 4, 1504
square_note 5, 13, 3, 1472
square_note 4, 13, 3, 1440
square_note 8, 14, 1, 1408
sound_ret
SFX_Cry03_1_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 4, 12, 7, 1284
square_note 6, 10, 6, 1282
square_note 6, 9, 7, 1265
square_note 4, 11, 4, 1249
square_note 5, 10, 3, 1218
square_note 4, 11, 3, 1187
square_note 8, 12, 1, 1154
sound_ret
SFX_Cry03_1_Ch8:
noise_note 12, 14, 4, 76
noise_note 10, 12, 7, 92
noise_note 12, 11, 6, 76
noise_note 15, 10, 2, 92
sound_ret

View file

@ -1,28 +0,0 @@
SFX_Cry03_2_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 4, 15, 7, 1544
square_note 6, 14, 6, 1536
square_note 6, 13, 7, 1520
square_note 6, 12, 4, 1504
square_note 5, 13, 3, 1472
square_note 4, 13, 3, 1440
square_note 8, 14, 1, 1408
sound_ret
SFX_Cry03_2_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 4, 12, 7, 1284
square_note 6, 10, 6, 1282
square_note 6, 9, 7, 1265
square_note 4, 11, 4, 1249
square_note 5, 10, 3, 1218
square_note 4, 11, 3, 1187
square_note 8, 12, 1, 1154
sound_ret
SFX_Cry03_2_Ch8:
noise_note 12, 14, 4, 76
noise_note 10, 12, 7, 92
noise_note 12, 11, 6, 76
noise_note 15, 10, 2, 92
sound_ret

View file

@ -1,28 +0,0 @@
SFX_Cry03_3_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 4, 15, 7, 1544
square_note 6, 14, 6, 1536
square_note 6, 13, 7, 1520
square_note 6, 12, 4, 1504
square_note 5, 13, 3, 1472
square_note 4, 13, 3, 1440
square_note 8, 14, 1, 1408
sound_ret
SFX_Cry03_3_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 4, 12, 7, 1284
square_note 6, 10, 6, 1282
square_note 6, 9, 7, 1265
square_note 4, 11, 4, 1249
square_note 5, 10, 3, 1218
square_note 4, 11, 3, 1187
square_note 8, 12, 1, 1154
sound_ret
SFX_Cry03_3_Ch8:
noise_note 12, 14, 4, 76
noise_note 10, 12, 7, 92
noise_note 12, 11, 6, 76
noise_note 15, 10, 2, 92
sound_ret

View file

@ -1,30 +0,0 @@
SFX_Cry04_1_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 4, 15, 7, 1696
square_note 8, 14, 6, 1700
square_note 4, 13, 6, 1696
square_note 12, 13, 3, 1568
square_note 8, 12, 3, 1572
square_note 4, 12, 2, 1568
square_note 8, 11, 1, 1552
sound_ret
SFX_Cry04_1_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 4, 14, 7, 1537
square_note 8, 13, 6, 1539
square_note 4, 12, 6, 1537
square_note 12, 12, 3, 1409
square_note 8, 11, 3, 1411
square_note 4, 11, 2, 1410
square_note 8, 10, 1, 1393
sound_ret
SFX_Cry04_1_Ch8:
noise_note 7, 13, 6, 92
noise_note 8, 14, 6, 76
noise_note 4, 13, 4, 92
noise_note 4, 13, 4, 76
noise_note 7, 12, 3, 76
noise_note 8, 10, 1, 92
sound_ret

View file

@ -1,30 +0,0 @@
SFX_Cry04_2_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 4, 15, 7, 1696
square_note 8, 14, 6, 1700
square_note 4, 13, 6, 1696
square_note 12, 13, 3, 1568
square_note 8, 12, 3, 1572
square_note 4, 12, 2, 1568
square_note 8, 11, 1, 1552
sound_ret
SFX_Cry04_2_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 4, 14, 7, 1537
square_note 8, 13, 6, 1539
square_note 4, 12, 6, 1537
square_note 12, 12, 3, 1409
square_note 8, 11, 3, 1411
square_note 4, 11, 2, 1410
square_note 8, 10, 1, 1393
sound_ret
SFX_Cry04_2_Ch8:
noise_note 7, 13, 6, 92
noise_note 8, 14, 6, 76
noise_note 4, 13, 4, 92
noise_note 4, 13, 4, 76
noise_note 7, 12, 3, 76
noise_note 8, 10, 1, 92
sound_ret

View file

@ -1,30 +0,0 @@
SFX_Cry04_3_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 4, 15, 7, 1696
square_note 8, 14, 6, 1700
square_note 4, 13, 6, 1696
square_note 12, 13, 3, 1568
square_note 8, 12, 3, 1572
square_note 4, 12, 2, 1568
square_note 8, 11, 1, 1552
sound_ret
SFX_Cry04_3_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 4, 14, 7, 1537
square_note 8, 13, 6, 1539
square_note 4, 12, 6, 1537
square_note 12, 12, 3, 1409
square_note 8, 11, 3, 1411
square_note 4, 11, 2, 1410
square_note 8, 10, 1, 1393
sound_ret
SFX_Cry04_3_Ch8:
noise_note 7, 13, 6, 92
noise_note 8, 14, 6, 76
noise_note 4, 13, 4, 92
noise_note 4, 13, 4, 76
noise_note 7, 12, 3, 76
noise_note 8, 10, 1, 92
sound_ret

View file

@ -1,17 +0,0 @@
SFX_Cry05_1_Ch5:
duty_cycle_pattern 0, 0, 2, 2
square_note 6, 14, 2, 1280
square_note 6, 14, 3, 1408
square_note 6, 13, 3, 1392
square_note 8, 10, 1, 1376
sound_ret
SFX_Cry05_1_Ch6:
duty_cycle_pattern 3, 3, 1, 1
square_note 6, 14, 2, 1154
square_note 6, 13, 3, 1281
square_note 6, 11, 2, 1250
square_note 8, 8, 1, 1217
SFX_Cry05_1_Ch8:
sound_ret

View file

@ -1,17 +0,0 @@
SFX_Cry05_2_Ch5:
duty_cycle_pattern 0, 0, 2, 2
square_note 6, 14, 2, 1280
square_note 6, 14, 3, 1408
square_note 6, 13, 3, 1392
square_note 8, 10, 1, 1376
sound_ret
SFX_Cry05_2_Ch6:
duty_cycle_pattern 3, 3, 1, 1
square_note 6, 14, 2, 1154
square_note 6, 13, 3, 1281
square_note 6, 11, 2, 1250
square_note 8, 8, 1, 1217
SFX_Cry05_2_Ch8:
sound_ret

View file

@ -1,17 +0,0 @@
SFX_Cry05_3_Ch5:
duty_cycle_pattern 0, 0, 2, 2
square_note 6, 14, 2, 1280
square_note 6, 14, 3, 1408
square_note 6, 13, 3, 1392
square_note 8, 10, 1, 1376
sound_ret
SFX_Cry05_3_Ch6:
duty_cycle_pattern 3, 3, 1, 1
square_note 6, 14, 2, 1154
square_note 6, 13, 3, 1281
square_note 6, 11, 2, 1250
square_note 8, 8, 1, 1217
SFX_Cry05_3_Ch8:
sound_ret

View file

@ -1,20 +0,0 @@
SFX_Cry06_1_Ch5:
duty_cycle_pattern 3, 3, 2, 2
square_note 6, 8, 3, 583
square_note 15, 6, 2, 550
square_note 4, 5, 2, 581
square_note 9, 6, 3, 518
square_note 15, 8, 2, 549
square_note 15, 4, 2, 519
SFX_Cry06_1_Ch6:
sound_ret
SFX_Cry06_1_Ch8:
noise_note 8, 13, 4, 140
noise_note 4, 14, 2, 156
noise_note 15, 12, 6, 140
noise_note 8, 14, 4, 172
noise_note 15, 13, 7, 156
noise_note 15, 15, 2, 172
sound_ret

View file

@ -1,20 +0,0 @@
SFX_Cry06_2_Ch5:
duty_cycle_pattern 3, 3, 2, 2
square_note 6, 8, 3, 583
square_note 15, 6, 2, 550
square_note 4, 5, 2, 581
square_note 9, 6, 3, 518
square_note 15, 8, 2, 549
square_note 15, 4, 2, 519
SFX_Cry06_2_Ch6:
sound_ret
SFX_Cry06_2_Ch8:
noise_note 8, 13, 4, 140
noise_note 4, 14, 2, 156
noise_note 15, 12, 6, 140
noise_note 8, 14, 4, 172
noise_note 15, 13, 7, 156
noise_note 15, 15, 2, 172
sound_ret

View file

@ -1,20 +0,0 @@
SFX_Cry06_3_Ch5:
duty_cycle_pattern 3, 3, 2, 2
square_note 6, 8, 3, 583
square_note 15, 6, 2, 550
square_note 4, 5, 2, 581
square_note 9, 6, 3, 518
square_note 15, 8, 2, 549
square_note 15, 4, 2, 519
SFX_Cry06_3_Ch6:
sound_ret
SFX_Cry06_3_Ch8:
noise_note 8, 13, 4, 140
noise_note 4, 14, 2, 156
noise_note 15, 12, 6, 140
noise_note 8, 14, 4, 172
noise_note 15, 13, 7, 156
noise_note 15, 15, 2, 172
sound_ret

View file

@ -1,19 +0,0 @@
SFX_Cry07_1_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 4, 15, 3, 1760
square_note 15, 14, 4, 1600
square_note 8, 12, 1, 1568
sound_ret
SFX_Cry07_1_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 3, 12, 3, 1667
square_note 14, 11, 4, 1538
square_note 8, 10, 1, 1537
sound_ret
SFX_Cry07_1_Ch8:
noise_note 4, 13, 3, 92
noise_note 15, 14, 6, 76
noise_note 8, 11, 1, 92
sound_ret

View file

@ -1,19 +0,0 @@
SFX_Cry07_2_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 4, 15, 3, 1760
square_note 15, 14, 4, 1600
square_note 8, 12, 1, 1568
sound_ret
SFX_Cry07_2_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 3, 12, 3, 1667
square_note 14, 11, 4, 1538
square_note 8, 10, 1, 1537
sound_ret
SFX_Cry07_2_Ch8:
noise_note 4, 13, 3, 92
noise_note 15, 14, 6, 76
noise_note 8, 11, 1, 92
sound_ret

View file

@ -1,19 +0,0 @@
SFX_Cry07_3_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 4, 15, 3, 1760
square_note 15, 14, 4, 1600
square_note 8, 12, 1, 1568
sound_ret
SFX_Cry07_3_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 3, 12, 3, 1667
square_note 14, 11, 4, 1538
square_note 8, 10, 1, 1537
sound_ret
SFX_Cry07_3_Ch8:
noise_note 4, 13, 3, 92
noise_note 15, 14, 6, 76
noise_note 8, 11, 1, 92
sound_ret

View file

@ -1,21 +0,0 @@
SFX_Cry08_1_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 15, 15, 6, 1381
square_note 10, 14, 4, 1404
square_note 3, 12, 2, 1372
square_note 15, 11, 2, 1340
sound_ret
SFX_Cry08_1_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 14, 13, 6, 1283
square_note 9, 11, 4, 1307
square_note 4, 9, 2, 1274
square_note 15, 10, 2, 1243
sound_ret
SFX_Cry08_1_Ch8:
noise_note 12, 14, 6, 76
noise_note 11, 13, 7, 92
noise_note 15, 12, 2, 76
sound_ret

View file

@ -1,21 +0,0 @@
SFX_Cry08_2_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 15, 15, 6, 1381
square_note 10, 14, 4, 1404
square_note 3, 12, 2, 1372
square_note 15, 11, 2, 1340
sound_ret
SFX_Cry08_2_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 14, 13, 6, 1283
square_note 9, 11, 4, 1307
square_note 4, 9, 2, 1274
square_note 15, 10, 2, 1243
sound_ret
SFX_Cry08_2_Ch8:
noise_note 12, 14, 6, 76
noise_note 11, 13, 7, 92
noise_note 15, 12, 2, 76
sound_ret

View file

@ -1,21 +0,0 @@
SFX_Cry08_3_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 15, 15, 6, 1381
square_note 10, 14, 4, 1404
square_note 3, 12, 2, 1372
square_note 15, 11, 2, 1340
sound_ret
SFX_Cry08_3_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 14, 13, 6, 1283
square_note 9, 11, 4, 1307
square_note 4, 9, 2, 1274
square_note 15, 10, 2, 1243
sound_ret
SFX_Cry08_3_Ch8:
noise_note 12, 14, 6, 76
noise_note 11, 13, 7, 92
noise_note 15, 12, 2, 76
sound_ret

View file

@ -1,33 +0,0 @@
SFX_Cry09_1_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 15, 15, 7, 1952
square_note 6, 14, 6, 1955
square_note 10, 15, 4, 1952
duty_cycle_pattern 2, 2, 1, 1
square_note 10, 15, 6, 2008
square_note 4, 14, 3, 2007
square_note 15, 15, 2, 2008
sound_ret
SFX_Cry09_1_Ch6:
duty_cycle_pattern 0, 0, 1, 1
square_note 2, 0, 8, 0
square_note 15, 10, 7, 1697
square_note 6, 8, 6, 1698
square_note 10, 7, 4, 1697
duty_cycle_pattern 1, 1, 3, 3
square_note 10, 7, 6, 1750
square_note 4, 8, 3, 1753
square_note 15, 10, 2, 1751
sound_ret
SFX_Cry09_1_Ch8:
noise_note 2, 15, 2, 60
noise_note 8, 14, 4, 62
noise_note 15, 13, 7, 60
noise_note 6, 12, 5, 59
noise_note 6, 14, 4, 61
noise_note 8, 11, 6, 60
noise_note 6, 13, 4, 61
noise_note 8, 12, 1, 59
sound_ret

View file

@ -1,33 +0,0 @@
SFX_Cry09_2_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 15, 15, 7, 1952
square_note 6, 14, 6, 1955
square_note 10, 15, 4, 1952
duty_cycle_pattern 2, 2, 1, 1
square_note 10, 15, 6, 2008
square_note 4, 14, 3, 2007
square_note 15, 15, 2, 2008
sound_ret
SFX_Cry09_2_Ch6:
duty_cycle_pattern 0, 0, 1, 1
square_note 2, 0, 8, 0
square_note 15, 10, 7, 1697
square_note 6, 8, 6, 1698
square_note 10, 7, 4, 1697
duty_cycle_pattern 1, 1, 3, 3
square_note 10, 7, 6, 1750
square_note 4, 8, 3, 1753
square_note 15, 10, 2, 1751
sound_ret
SFX_Cry09_2_Ch8:
noise_note 2, 15, 2, 60
noise_note 8, 14, 4, 62
noise_note 15, 13, 7, 60
noise_note 6, 12, 5, 59
noise_note 6, 14, 4, 61
noise_note 8, 11, 6, 60
noise_note 6, 13, 4, 61
noise_note 8, 12, 1, 59
sound_ret

View file

@ -1,33 +0,0 @@
SFX_Cry09_3_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 15, 15, 7, 1952
square_note 6, 14, 6, 1955
square_note 10, 15, 4, 1952
duty_cycle_pattern 2, 2, 1, 1
square_note 10, 15, 6, 2008
square_note 4, 14, 3, 2007
square_note 15, 15, 2, 2008
sound_ret
SFX_Cry09_3_Ch6:
duty_cycle_pattern 0, 0, 1, 1
square_note 2, 0, 8, 0
square_note 15, 10, 7, 1697
square_note 6, 8, 6, 1698
square_note 10, 7, 4, 1697
duty_cycle_pattern 1, 1, 3, 3
square_note 10, 7, 6, 1750
square_note 4, 8, 3, 1753
square_note 15, 10, 2, 1751
sound_ret
SFX_Cry09_3_Ch8:
noise_note 2, 15, 2, 60
noise_note 8, 14, 4, 62
noise_note 15, 13, 7, 60
noise_note 6, 12, 5, 59
noise_note 6, 14, 4, 61
noise_note 8, 11, 6, 60
noise_note 6, 13, 4, 61
noise_note 8, 12, 1, 59
sound_ret

View file

@ -1,33 +0,0 @@
SFX_Cry0A_1_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 8, 15, 7, 1760
square_note 6, 14, 6, 1765
square_note 3, 15, 4, 1760
square_note 3, 15, 6, 1744
square_note 3, 14, 3, 1728
square_note 4, 15, 2, 1712
square_note 15, 10, 2, 1736
sound_ret
SFX_Cry0A_1_Ch6:
duty_cycle_pattern 0, 0, 1, 1
square_note 3, 0, 8, 0
square_note 8, 10, 7, 1697
square_note 6, 8, 6, 1699
square_note 3, 7, 4, 1697
square_note 3, 7, 6, 1681
square_note 3, 8, 3, 1666
square_note 4, 10, 2, 1649
square_note 15, 7, 2, 1673
sound_ret
SFX_Cry0A_1_Ch8:
noise_note 2, 15, 2, 60
noise_note 8, 14, 4, 62
noise_note 8, 13, 7, 60
noise_note 5, 12, 5, 59
noise_note 3, 13, 4, 44
noise_note 2, 11, 6, 60
noise_note 3, 10, 4, 44
noise_note 8, 9, 1, 60
sound_ret

View file

@ -1,33 +0,0 @@
SFX_Cry0A_2_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 8, 15, 7, 1760
square_note 6, 14, 6, 1765
square_note 3, 15, 4, 1760
square_note 3, 15, 6, 1744
square_note 3, 14, 3, 1728
square_note 4, 15, 2, 1712
square_note 15, 10, 2, 1736
sound_ret
SFX_Cry0A_2_Ch6:
duty_cycle_pattern 0, 0, 1, 1
square_note 3, 0, 8, 0
square_note 8, 10, 7, 1697
square_note 6, 8, 6, 1699
square_note 3, 7, 4, 1697
square_note 3, 7, 6, 1681
square_note 3, 8, 3, 1666
square_note 4, 10, 2, 1649
square_note 15, 7, 2, 1673
sound_ret
SFX_Cry0A_2_Ch8:
noise_note 2, 15, 2, 60
noise_note 8, 14, 4, 62
noise_note 8, 13, 7, 60
noise_note 5, 12, 5, 59
noise_note 3, 13, 4, 44
noise_note 2, 11, 6, 60
noise_note 3, 10, 4, 44
noise_note 8, 9, 1, 60
sound_ret

View file

@ -1,33 +0,0 @@
SFX_Cry0A_3_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 8, 15, 7, 1760
square_note 6, 14, 6, 1765
square_note 3, 15, 4, 1760
square_note 3, 15, 6, 1744
square_note 3, 14, 3, 1728
square_note 4, 15, 2, 1712
square_note 15, 10, 2, 1736
sound_ret
SFX_Cry0A_3_Ch6:
duty_cycle_pattern 0, 0, 1, 1
square_note 3, 0, 8, 0
square_note 8, 10, 7, 1697
square_note 6, 8, 6, 1699
square_note 3, 7, 4, 1697
square_note 3, 7, 6, 1681
square_note 3, 8, 3, 1666
square_note 4, 10, 2, 1649
square_note 15, 7, 2, 1673
sound_ret
SFX_Cry0A_3_Ch8:
noise_note 2, 15, 2, 60
noise_note 8, 14, 4, 62
noise_note 8, 13, 7, 60
noise_note 5, 12, 5, 59
noise_note 3, 13, 4, 44
noise_note 2, 11, 6, 60
noise_note 3, 10, 4, 44
noise_note 8, 9, 1, 60
sound_ret

View file

@ -1,35 +0,0 @@
SFX_Cry0B_1_Ch5:
duty_cycle_pattern 3, 0, 3, 0
square_note 4, 15, 1, 1792
square_note 4, 14, 1, 1920
square_note 4, 13, 1, 1856
square_note 4, 14, 1, 1856
square_note 4, 15, 1, 1920
square_note 4, 13, 1, 1792
square_note 4, 15, 1, 1793
square_note 4, 13, 1, 1922
square_note 4, 12, 1, 1858
square_note 8, 11, 1, 1857
sound_ret
SFX_Cry0B_1_Ch6:
duty_cycle_pattern 1, 0, 1, 0
square_note 12, 0, 8, 0
square_note 4, 15, 1, 1793
square_note 4, 14, 1, 1922
square_note 4, 13, 1, 1857
square_note 4, 14, 1, 1857
square_note 4, 15, 1, 1922
square_note 8, 13, 1, 1793
sound_ret
SFX_Cry0B_1_Ch8:
noise_note 15, 0, 8, 0
noise_note 4, 0, 8, 0
noise_note 4, 13, 1, 76
noise_note 4, 11, 1, 44
noise_note 4, 13, 1, 60
noise_note 4, 11, 1, 60
noise_note 4, 12, 1, 44
noise_note 8, 10, 1, 76
sound_ret

View file

@ -1,35 +0,0 @@
SFX_Cry0B_2_Ch5:
duty_cycle_pattern 3, 0, 3, 0
square_note 4, 15, 1, 1792
square_note 4, 14, 1, 1920
square_note 4, 13, 1, 1856
square_note 4, 14, 1, 1856
square_note 4, 15, 1, 1920
square_note 4, 13, 1, 1792
square_note 4, 15, 1, 1793
square_note 4, 13, 1, 1922
square_note 4, 12, 1, 1858
square_note 8, 11, 1, 1857
sound_ret
SFX_Cry0B_2_Ch6:
duty_cycle_pattern 1, 0, 1, 0
square_note 12, 0, 8, 0
square_note 4, 15, 1, 1793
square_note 4, 14, 1, 1922
square_note 4, 13, 1, 1857
square_note 4, 14, 1, 1857
square_note 4, 15, 1, 1922
square_note 8, 13, 1, 1793
sound_ret
SFX_Cry0B_2_Ch8:
noise_note 15, 0, 8, 0
noise_note 4, 0, 8, 0
noise_note 4, 13, 1, 76
noise_note 4, 11, 1, 44
noise_note 4, 13, 1, 60
noise_note 4, 11, 1, 60
noise_note 4, 12, 1, 44
noise_note 8, 10, 1, 76
sound_ret

View file

@ -1,35 +0,0 @@
SFX_Cry0B_3_Ch5:
duty_cycle_pattern 3, 0, 3, 0
square_note 4, 15, 1, 1792
square_note 4, 14, 1, 1920
square_note 4, 13, 1, 1856
square_note 4, 14, 1, 1856
square_note 4, 15, 1, 1920
square_note 4, 13, 1, 1792
square_note 4, 15, 1, 1793
square_note 4, 13, 1, 1922
square_note 4, 12, 1, 1858
square_note 8, 11, 1, 1857
sound_ret
SFX_Cry0B_3_Ch6:
duty_cycle_pattern 1, 0, 1, 0
square_note 12, 0, 8, 0
square_note 4, 15, 1, 1793
square_note 4, 14, 1, 1922
square_note 4, 13, 1, 1857
square_note 4, 14, 1, 1857
square_note 4, 15, 1, 1922
square_note 8, 13, 1, 1793
sound_ret
SFX_Cry0B_3_Ch8:
noise_note 15, 0, 8, 0
noise_note 4, 0, 8, 0
noise_note 4, 13, 1, 76
noise_note 4, 11, 1, 44
noise_note 4, 13, 1, 60
noise_note 4, 11, 1, 60
noise_note 4, 12, 1, 44
noise_note 8, 10, 1, 76
sound_ret

View file

@ -1,27 +0,0 @@
SFX_Cry0C_1_Ch5:
duty_cycle_pattern 3, 0, 3, 0
square_note 8, 15, 5, 1536
square_note 2, 13, 2, 1592
square_note 2, 12, 2, 1584
square_note 2, 12, 2, 1576
square_note 2, 11, 2, 1568
square_note 2, 11, 2, 1552
square_note 2, 10, 2, 1560
square_note 2, 11, 2, 1552
square_note 8, 12, 1, 1568
sound_ret
SFX_Cry0C_1_Ch6:
duty_cycle_pattern 1, 0, 1, 0
square_note 12, 12, 3, 1472
square_note 3, 11, 1, 1529
square_note 2, 10, 1, 1521
square_note 2, 10, 1, 1513
square_note 2, 9, 1, 1505
square_note 2, 9, 1, 1497
square_note 2, 8, 1, 1489
square_note 2, 9, 1, 1497
square_note 8, 9, 1, 1505
SFX_Cry0C_1_Ch8:
sound_ret

View file

@ -1,27 +0,0 @@
SFX_Cry0C_2_Ch5:
duty_cycle_pattern 3, 0, 3, 0
square_note 8, 15, 5, 1536
square_note 2, 13, 2, 1592
square_note 2, 12, 2, 1584
square_note 2, 12, 2, 1576
square_note 2, 11, 2, 1568
square_note 2, 11, 2, 1552
square_note 2, 10, 2, 1560
square_note 2, 11, 2, 1552
square_note 8, 12, 1, 1568
sound_ret
SFX_Cry0C_2_Ch6:
duty_cycle_pattern 1, 0, 1, 0
square_note 12, 12, 3, 1472
square_note 3, 11, 1, 1529
square_note 2, 10, 1, 1521
square_note 2, 10, 1, 1513
square_note 2, 9, 1, 1505
square_note 2, 9, 1, 1497
square_note 2, 8, 1, 1489
square_note 2, 9, 1, 1497
square_note 8, 9, 1, 1505
SFX_Cry0C_2_Ch8:
sound_ret

View file

@ -1,27 +0,0 @@
SFX_Cry0C_3_Ch5:
duty_cycle_pattern 3, 0, 3, 0
square_note 8, 15, 5, 1536
square_note 2, 13, 2, 1592
square_note 2, 12, 2, 1584
square_note 2, 12, 2, 1576
square_note 2, 11, 2, 1568
square_note 2, 11, 2, 1552
square_note 2, 10, 2, 1560
square_note 2, 11, 2, 1552
square_note 8, 12, 1, 1568
sound_ret
SFX_Cry0C_3_Ch6:
duty_cycle_pattern 1, 0, 1, 0
square_note 12, 12, 3, 1472
square_note 3, 11, 1, 1529
square_note 2, 10, 1, 1521
square_note 2, 10, 1, 1513
square_note 2, 9, 1, 1505
square_note 2, 9, 1, 1497
square_note 2, 8, 1, 1489
square_note 2, 9, 1, 1497
square_note 8, 9, 1, 1505
SFX_Cry0C_3_Ch8:
sound_ret

View file

@ -1,38 +0,0 @@
SFX_Cry0D_1_Ch5:
duty_cycle_pattern 2, 0, 2, 0
square_note 5, 15, 2, 1616
square_note 9, 13, 1, 1632
square_note 5, 14, 2, 1554
square_note 9, 12, 1, 1570
square_note 5, 15, 2, 1552
square_note 6, 13, 1, 1568
sound_loop 2, SFX_Cry0D_1_Ch5
sound_ret
SFX_Cry0D_1_Ch6:
duty_cycle_pattern 1, 0, 0, 0
square_note 4, 0, 8, 0
square_note 5, 15, 2, 1617
square_note 9, 13, 1, 1633
square_note 5, 14, 2, 1556
square_note 8, 12, 1, 1572
square_note 5, 15, 2, 1553
square_note 12, 13, 1, 1569
square_note 5, 14, 2, 1556
square_note 8, 12, 1, 1572
square_note 5, 15, 2, 1553
square_note 4, 13, 1, 1569
sound_ret
SFX_Cry0D_1_Ch8:
noise_note 6, 13, 2, 28
noise_note 9, 11, 1, 44
noise_note 8, 12, 2, 44
noise_note 9, 11, 1, 60
noise_note 6, 12, 2, 44
noise_note 9, 10, 2, 60
noise_note 7, 12, 2, 44
noise_note 5, 10, 1, 60
noise_note 9, 12, 2, 44
noise_note 4, 10, 1, 60
sound_ret

View file

@ -1,38 +0,0 @@
SFX_Cry0D_2_Ch5:
duty_cycle_pattern 2, 0, 2, 0
square_note 5, 15, 2, 1616
square_note 9, 13, 1, 1632
square_note 5, 14, 2, 1554
square_note 9, 12, 1, 1570
square_note 5, 15, 2, 1552
square_note 6, 13, 1, 1568
sound_loop 2, SFX_Cry0D_2_Ch5
sound_ret
SFX_Cry0D_2_Ch6:
duty_cycle_pattern 1, 0, 0, 0
square_note 4, 0, 8, 0
square_note 5, 15, 2, 1617
square_note 9, 13, 1, 1633
square_note 5, 14, 2, 1556
square_note 8, 12, 1, 1572
square_note 5, 15, 2, 1553
square_note 12, 13, 1, 1569
square_note 5, 14, 2, 1556
square_note 8, 12, 1, 1572
square_note 5, 15, 2, 1553
square_note 4, 13, 1, 1569
sound_ret
SFX_Cry0D_2_Ch8:
noise_note 6, 13, 2, 28
noise_note 9, 11, 1, 44
noise_note 8, 12, 2, 44
noise_note 9, 11, 1, 60
noise_note 6, 12, 2, 44
noise_note 9, 10, 2, 60
noise_note 7, 12, 2, 44
noise_note 5, 10, 1, 60
noise_note 9, 12, 2, 44
noise_note 4, 10, 1, 60
sound_ret

View file

@ -1,38 +0,0 @@
SFX_Cry0D_3_Ch5:
duty_cycle_pattern 2, 0, 2, 0
square_note 5, 15, 2, 1616
square_note 9, 13, 1, 1632
square_note 5, 14, 2, 1554
square_note 9, 12, 1, 1570
square_note 5, 15, 2, 1552
square_note 6, 13, 1, 1568
sound_loop 2, SFX_Cry0D_3_Ch5
sound_ret
SFX_Cry0D_3_Ch6:
duty_cycle_pattern 1, 0, 0, 0
square_note 4, 0, 8, 0
square_note 5, 15, 2, 1617
square_note 9, 13, 1, 1633
square_note 5, 14, 2, 1556
square_note 8, 12, 1, 1572
square_note 5, 15, 2, 1553
square_note 12, 13, 1, 1569
square_note 5, 14, 2, 1556
square_note 8, 12, 1, 1572
square_note 5, 15, 2, 1553
square_note 4, 13, 1, 1569
sound_ret
SFX_Cry0D_3_Ch8:
noise_note 6, 13, 2, 28
noise_note 9, 11, 1, 44
noise_note 8, 12, 2, 44
noise_note 9, 11, 1, 60
noise_note 6, 12, 2, 44
noise_note 9, 10, 2, 60
noise_note 7, 12, 2, 44
noise_note 5, 10, 1, 60
noise_note 9, 12, 2, 44
noise_note 4, 10, 1, 60
sound_ret

View file

@ -1,21 +0,0 @@
SFX_Cry0E_1_Ch5:
duty_cycle_pattern 2, 2, 1, 1
square_note 4, 14, 1, 1792
square_note 4, 15, 2, 1920
square_note 2, 9, 2, 1856
square_note 8, 14, 1, 1536
sound_ret
SFX_Cry0E_1_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 4, 11, 1, 1761
square_note 3, 12, 2, 1761
square_note 3, 6, 2, 1665
square_note 8, 11, 1, 1505
sound_ret
SFX_Cry0E_1_Ch8:
noise_note 2, 6, 1, 50
noise_note 2, 6, 1, 33
noise_note 8, 6, 1, 17
sound_ret

View file

@ -1,21 +0,0 @@
SFX_Cry0E_2_Ch5:
duty_cycle_pattern 2, 2, 1, 1
square_note 4, 14, 1, 1792
square_note 4, 15, 2, 1920
square_note 2, 9, 2, 1856
square_note 8, 14, 1, 1536
sound_ret
SFX_Cry0E_2_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 4, 11, 1, 1761
square_note 3, 12, 2, 1761
square_note 3, 6, 2, 1665
square_note 8, 11, 1, 1505
sound_ret
SFX_Cry0E_2_Ch8:
noise_note 2, 6, 1, 50
noise_note 2, 6, 1, 33
noise_note 8, 6, 1, 17
sound_ret

View file

@ -1,21 +0,0 @@
SFX_Cry0E_3_Ch5:
duty_cycle_pattern 2, 2, 1, 1
square_note 4, 14, 1, 1792
square_note 4, 15, 2, 1920
square_note 2, 9, 2, 1856
square_note 8, 14, 1, 1536
sound_ret
SFX_Cry0E_3_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 4, 11, 1, 1761
square_note 3, 12, 2, 1761
square_note 3, 6, 2, 1665
square_note 8, 11, 1, 1505
sound_ret
SFX_Cry0E_3_Ch8:
noise_note 2, 6, 1, 50
noise_note 2, 6, 1, 33
noise_note 8, 6, 1, 17
sound_ret

View file

@ -1,27 +0,0 @@
SFX_Cry0F_1_Ch5:
duty_cycle_pattern 3, 3, 0, 1
square_note 4, 15, 7, 1984
square_note 12, 14, 6, 1986
square_note 6, 11, 5, 1664
square_note 4, 12, 4, 1648
square_note 4, 11, 5, 1632
square_note 8, 12, 1, 1600
sound_ret
SFX_Cry0F_1_Ch6:
duty_cycle_pattern 3, 0, 3, 0
square_note 3, 12, 7, 1921
square_note 12, 11, 6, 1920
square_note 6, 10, 5, 1601
square_note 4, 12, 4, 1586
square_note 6, 11, 5, 1569
square_note 8, 10, 1, 1538
sound_ret
SFX_Cry0F_1_Ch8:
noise_note 3, 14, 4, 60
noise_note 12, 13, 6, 44
noise_note 4, 14, 4, 60
noise_note 8, 11, 7, 92
noise_note 15, 12, 2, 93
sound_ret

View file

@ -1,27 +0,0 @@
SFX_Cry0F_2_Ch5:
duty_cycle_pattern 3, 3, 0, 1
square_note 4, 15, 7, 1984
square_note 12, 14, 6, 1986
square_note 6, 11, 5, 1664
square_note 4, 12, 4, 1648
square_note 4, 11, 5, 1632
square_note 8, 12, 1, 1600
sound_ret
SFX_Cry0F_2_Ch6:
duty_cycle_pattern 3, 0, 3, 0
square_note 3, 12, 7, 1921
square_note 12, 11, 6, 1920
square_note 6, 10, 5, 1601
square_note 4, 12, 4, 1586
square_note 6, 11, 5, 1569
square_note 8, 10, 1, 1538
sound_ret
SFX_Cry0F_2_Ch8:
noise_note 3, 14, 4, 60
noise_note 12, 13, 6, 44
noise_note 4, 14, 4, 60
noise_note 8, 11, 7, 92
noise_note 15, 12, 2, 93
sound_ret

View file

@ -1,27 +0,0 @@
SFX_Cry0F_3_Ch5:
duty_cycle_pattern 3, 3, 0, 1
square_note 4, 15, 7, 1984
square_note 12, 14, 6, 1986
square_note 6, 11, 5, 1664
square_note 4, 12, 4, 1648
square_note 4, 11, 5, 1632
square_note 8, 12, 1, 1600
sound_ret
SFX_Cry0F_3_Ch6:
duty_cycle_pattern 3, 0, 3, 0
square_note 3, 12, 7, 1921
square_note 12, 11, 6, 1920
square_note 6, 10, 5, 1601
square_note 4, 12, 4, 1586
square_note 6, 11, 5, 1569
square_note 8, 10, 1, 1538
sound_ret
SFX_Cry0F_3_Ch8:
noise_note 3, 14, 4, 60
noise_note 12, 13, 6, 44
noise_note 4, 14, 4, 60
noise_note 8, 11, 7, 92
noise_note 15, 12, 2, 93
sound_ret

View file

@ -1,29 +0,0 @@
SFX_Cry10_1_Ch5:
duty_cycle_pattern 3, 0, 2, 1
square_note 8, 15, 7, 1664
square_note 2, 15, 7, 1632
square_note 1, 14, 7, 1600
square_note 1, 14, 7, 1568
square_note 15, 13, 1, 1536
square_note 4, 12, 7, 1856
square_note 4, 10, 7, 1840
square_note 15, 9, 1, 1824
sound_ret
SFX_Cry10_1_Ch6:
duty_cycle_pattern 1, 3, 2, 1
square_note 10, 14, 7, 1666
square_note 2, 14, 7, 1634
square_note 1, 13, 7, 1602
square_note 1, 13, 7, 1570
square_note 15, 12, 1, 1538
square_note 4, 11, 7, 1858
square_note 2, 9, 7, 1842
square_note 15, 8, 1, 1826
sound_ret
SFX_Cry10_1_Ch8:
noise_note 4, 7, 4, 33
noise_note 4, 7, 4, 16
noise_note 4, 7, 1, 32
sound_ret

View file

@ -1,29 +0,0 @@
SFX_Cry10_2_Ch5:
duty_cycle_pattern 3, 0, 2, 1
square_note 8, 15, 7, 1664
square_note 2, 15, 7, 1632
square_note 1, 14, 7, 1600
square_note 1, 14, 7, 1568
square_note 15, 13, 1, 1536
square_note 4, 12, 7, 1856
square_note 4, 10, 7, 1840
square_note 15, 9, 1, 1824
sound_ret
SFX_Cry10_2_Ch6:
duty_cycle_pattern 1, 3, 2, 1
square_note 10, 14, 7, 1666
square_note 2, 14, 7, 1634
square_note 1, 13, 7, 1602
square_note 1, 13, 7, 1570
square_note 15, 12, 1, 1538
square_note 4, 11, 7, 1858
square_note 2, 9, 7, 1842
square_note 15, 8, 1, 1826
sound_ret
SFX_Cry10_2_Ch8:
noise_note 4, 7, 4, 33
noise_note 4, 7, 4, 16
noise_note 4, 7, 1, 32
sound_ret

View file

@ -1,29 +0,0 @@
SFX_Cry10_3_Ch5:
duty_cycle_pattern 3, 0, 2, 1
square_note 8, 15, 7, 1664
square_note 2, 15, 7, 1632
square_note 1, 14, 7, 1600
square_note 1, 14, 7, 1568
square_note 15, 13, 1, 1536
square_note 4, 12, 7, 1856
square_note 4, 10, 7, 1840
square_note 15, 9, 1, 1824
sound_ret
SFX_Cry10_3_Ch6:
duty_cycle_pattern 1, 3, 2, 1
square_note 10, 14, 7, 1666
square_note 2, 14, 7, 1634
square_note 1, 13, 7, 1602
square_note 1, 13, 7, 1570
square_note 15, 12, 1, 1538
square_note 4, 11, 7, 1858
square_note 2, 9, 7, 1842
square_note 15, 8, 1, 1826
sound_ret
SFX_Cry10_3_Ch8:
noise_note 4, 7, 4, 33
noise_note 4, 7, 4, 16
noise_note 4, 7, 1, 32
sound_ret

View file

@ -1,32 +0,0 @@
SFX_Cry11_1_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 6, 15, 7, 1952
square_note 8, 14, 6, 1956
square_note 4, 13, 6, 1952
square_note 15, 13, 3, 1824
square_note 8, 12, 3, 1827
square_note 2, 12, 2, 1832
square_note 8, 11, 1, 1840
sound_ret
SFX_Cry11_1_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 4, 0, 8, 0
square_note 6, 10, 7, 1857
square_note 8, 8, 6, 1859
square_note 4, 7, 6, 1857
square_note 13, 8, 3, 1730
square_note 7, 7, 3, 1729
square_note 3, 8, 2, 1740
square_note 8, 7, 1, 1752
sound_ret
SFX_Cry11_1_Ch8:
noise_note 2, 15, 2, 76
noise_note 6, 14, 6, 58
noise_note 4, 13, 7, 58
noise_note 6, 13, 6, 44
noise_note 8, 14, 5, 60
noise_note 12, 13, 2, 61
noise_note 8, 13, 1, 44
sound_ret

View file

@ -1,32 +0,0 @@
SFX_Cry11_2_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 6, 15, 7, 1952
square_note 8, 14, 6, 1956
square_note 4, 13, 6, 1952
square_note 15, 13, 3, 1824
square_note 8, 12, 3, 1827
square_note 2, 12, 2, 1832
square_note 8, 11, 1, 1840
sound_ret
SFX_Cry11_2_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 4, 0, 8, 0
square_note 6, 10, 7, 1857
square_note 8, 8, 6, 1859
square_note 4, 7, 6, 1857
square_note 13, 8, 3, 1730
square_note 7, 7, 3, 1729
square_note 3, 8, 2, 1740
square_note 8, 7, 1, 1752
sound_ret
SFX_Cry11_2_Ch8:
noise_note 2, 15, 2, 76
noise_note 6, 14, 6, 58
noise_note 4, 13, 7, 58
noise_note 6, 13, 6, 44
noise_note 8, 14, 5, 60
noise_note 12, 13, 2, 61
noise_note 8, 13, 1, 44
sound_ret

View file

@ -1,32 +0,0 @@
SFX_Cry11_3_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 6, 15, 7, 1952
square_note 8, 14, 6, 1956
square_note 4, 13, 6, 1952
square_note 15, 13, 3, 1824
square_note 8, 12, 3, 1827
square_note 2, 12, 2, 1832
square_note 8, 11, 1, 1840
sound_ret
SFX_Cry11_3_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 4, 0, 8, 0
square_note 6, 10, 7, 1857
square_note 8, 8, 6, 1859
square_note 4, 7, 6, 1857
square_note 13, 8, 3, 1730
square_note 7, 7, 3, 1729
square_note 3, 8, 2, 1740
square_note 8, 7, 1, 1752
sound_ret
SFX_Cry11_3_Ch8:
noise_note 2, 15, 2, 76
noise_note 6, 14, 6, 58
noise_note 4, 13, 7, 58
noise_note 6, 13, 6, 44
noise_note 8, 14, 5, 60
noise_note 12, 13, 2, 61
noise_note 8, 13, 1, 44
sound_ret

View file

@ -1,22 +0,0 @@
SFX_Cry12_1_Ch5:
duty_cycle_pattern 2, 2, 1, 1
square_note 12, 15, 2, 1088
square_note 15, 14, 3, 1184
square_note 4, 13, 2, 1168
square_note 8, 13, 1, 1152
sound_ret
SFX_Cry12_1_Ch6:
duty_cycle_pattern 3, 2, 3, 2
square_note 11, 13, 2, 1080
square_note 14, 12, 6, 1176
square_note 3, 11, 2, 1160
square_note 8, 11, 1, 1144
sound_ret
SFX_Cry12_1_Ch8:
noise_note 10, 14, 6, 108
noise_note 15, 13, 2, 92
noise_note 3, 12, 2, 108
noise_note 8, 13, 1, 92
sound_ret

View file

@ -1,22 +0,0 @@
SFX_Cry12_2_Ch5:
duty_cycle_pattern 2, 2, 1, 1
square_note 12, 15, 2, 1088
square_note 15, 14, 3, 1184
square_note 4, 13, 2, 1168
square_note 8, 13, 1, 1152
sound_ret
SFX_Cry12_2_Ch6:
duty_cycle_pattern 3, 2, 3, 2
square_note 11, 13, 2, 1080
square_note 14, 12, 6, 1176
square_note 3, 11, 2, 1160
square_note 8, 11, 1, 1144
sound_ret
SFX_Cry12_2_Ch8:
noise_note 10, 14, 6, 108
noise_note 15, 13, 2, 92
noise_note 3, 12, 2, 108
noise_note 8, 13, 1, 92
sound_ret

View file

@ -1,22 +0,0 @@
SFX_Cry12_3_Ch5:
duty_cycle_pattern 2, 2, 1, 1
square_note 12, 15, 2, 1088
square_note 15, 14, 3, 1184
square_note 4, 13, 2, 1168
square_note 8, 13, 1, 1152
sound_ret
SFX_Cry12_3_Ch6:
duty_cycle_pattern 3, 2, 3, 2
square_note 11, 13, 2, 1080
square_note 14, 12, 6, 1176
square_note 3, 11, 2, 1160
square_note 8, 11, 1, 1144
sound_ret
SFX_Cry12_3_Ch8:
noise_note 10, 14, 6, 108
noise_note 15, 13, 2, 92
noise_note 3, 12, 2, 108
noise_note 8, 13, 1, 92
sound_ret

View file

@ -1,28 +0,0 @@
SFX_Cry13_1_Ch5:
duty_cycle_pattern 0, 3, 0, 3
square_note 15, 15, 6, 1472
square_note 8, 14, 3, 1468
square_note 6, 13, 2, 1488
square_note 6, 11, 2, 1504
square_note 6, 12, 2, 1520
square_note 8, 11, 1, 1536
sound_ret
SFX_Cry13_1_Ch6:
duty_cycle_pattern 2, 1, 2, 1
square_note 14, 12, 6, 1201
square_note 7, 12, 3, 1197
square_note 5, 11, 2, 1217
square_note 8, 9, 2, 1233
square_note 6, 10, 2, 1249
square_note 8, 9, 1, 1265
sound_ret
SFX_Cry13_1_Ch8:
noise_note 10, 14, 6, 92
noise_note 10, 13, 6, 108
noise_note 4, 12, 2, 76
noise_note 6, 13, 3, 92
noise_note 8, 11, 3, 76
noise_note 8, 10, 1, 92
sound_ret

View file

@ -1,28 +0,0 @@
SFX_Cry13_2_Ch5:
duty_cycle_pattern 0, 3, 0, 3
square_note 15, 15, 6, 1472
square_note 8, 14, 3, 1468
square_note 6, 13, 2, 1488
square_note 6, 11, 2, 1504
square_note 6, 12, 2, 1520
square_note 8, 11, 1, 1536
sound_ret
SFX_Cry13_2_Ch6:
duty_cycle_pattern 2, 1, 2, 1
square_note 14, 12, 6, 1201
square_note 7, 12, 3, 1197
square_note 5, 11, 2, 1217
square_note 8, 9, 2, 1233
square_note 6, 10, 2, 1249
square_note 8, 9, 1, 1265
sound_ret
SFX_Cry13_2_Ch8:
noise_note 10, 14, 6, 92
noise_note 10, 13, 6, 108
noise_note 4, 12, 2, 76
noise_note 6, 13, 3, 92
noise_note 8, 11, 3, 76
noise_note 8, 10, 1, 92
sound_ret

View file

@ -1,28 +0,0 @@
SFX_Cry13_3_Ch5:
duty_cycle_pattern 0, 3, 0, 3
square_note 15, 15, 6, 1472
square_note 8, 14, 3, 1468
square_note 6, 13, 2, 1488
square_note 6, 11, 2, 1504
square_note 6, 12, 2, 1520
square_note 8, 11, 1, 1536
sound_ret
SFX_Cry13_3_Ch6:
duty_cycle_pattern 2, 1, 2, 1
square_note 14, 12, 6, 1201
square_note 7, 12, 3, 1197
square_note 5, 11, 2, 1217
square_note 8, 9, 2, 1233
square_note 6, 10, 2, 1249
square_note 8, 9, 1, 1265
sound_ret
SFX_Cry13_3_Ch8:
noise_note 10, 14, 6, 92
noise_note 10, 13, 6, 108
noise_note 4, 12, 2, 76
noise_note 6, 13, 3, 92
noise_note 8, 11, 3, 76
noise_note 8, 10, 1, 92
sound_ret

View file

@ -1,19 +0,0 @@
SFX_Cry14_1_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 8, 14, 4, 1936
square_note 15, 15, 5, 1984
square_note 8, 13, 1, 2008
sound_ret
SFX_Cry14_1_Ch6:
duty_cycle_pattern 2, 2, 1, 1
square_note 10, 12, 4, 1905
square_note 15, 11, 6, 1954
square_note 8, 10, 1, 1975
sound_ret
SFX_Cry14_1_Ch8:
noise_note 8, 14, 4, 76
noise_note 14, 12, 4, 60
noise_note 8, 13, 1, 44
sound_ret

View file

@ -1,19 +0,0 @@
SFX_Cry14_2_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 8, 14, 4, 1936
square_note 15, 15, 5, 1984
square_note 8, 13, 1, 2008
sound_ret
SFX_Cry14_2_Ch6:
duty_cycle_pattern 2, 2, 1, 1
square_note 10, 12, 4, 1905
square_note 15, 11, 6, 1954
square_note 8, 10, 1, 1975
sound_ret
SFX_Cry14_2_Ch8:
noise_note 8, 14, 4, 76
noise_note 14, 12, 4, 60
noise_note 8, 13, 1, 44
sound_ret

View file

@ -1,19 +0,0 @@
SFX_Cry14_3_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 8, 14, 4, 1936
square_note 15, 15, 5, 1984
square_note 8, 13, 1, 2008
sound_ret
SFX_Cry14_3_Ch6:
duty_cycle_pattern 2, 2, 1, 1
square_note 10, 12, 4, 1905
square_note 15, 11, 6, 1954
square_note 8, 10, 1, 1975
sound_ret
SFX_Cry14_3_Ch8:
noise_note 8, 14, 4, 76
noise_note 14, 12, 4, 60
noise_note 8, 13, 1, 44
sound_ret

View file

@ -1,28 +0,0 @@
SFX_Cry15_1_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 4, 15, 3, 1920
square_note 15, 14, 7, 1792
square_note 8, 13, 3, 1808
square_note 4, 12, 2, 1792
square_note 4, 13, 2, 1776
square_note 8, 12, 1, 1760
sound_ret
SFX_Cry15_1_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 6, 12, 3, 1793
square_note 14, 11, 7, 1665
square_note 7, 11, 3, 1682
square_note 3, 10, 2, 1665
square_note 4, 11, 2, 1650
square_note 8, 10, 1, 1633
sound_ret
SFX_Cry15_1_Ch8:
noise_note 6, 14, 3, 92
noise_note 14, 13, 6, 76
noise_note 6, 12, 6, 60
noise_note 3, 11, 3, 76
noise_note 3, 10, 2, 92
noise_note 8, 11, 1, 108
sound_ret

View file

@ -1,28 +0,0 @@
SFX_Cry15_2_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 4, 15, 3, 1920
square_note 15, 14, 7, 1792
square_note 8, 13, 3, 1808
square_note 4, 12, 2, 1792
square_note 4, 13, 2, 1776
square_note 8, 12, 1, 1760
sound_ret
SFX_Cry15_2_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 6, 12, 3, 1793
square_note 14, 11, 7, 1665
square_note 7, 11, 3, 1682
square_note 3, 10, 2, 1665
square_note 4, 11, 2, 1650
square_note 8, 10, 1, 1633
sound_ret
SFX_Cry15_2_Ch8:
noise_note 6, 14, 3, 92
noise_note 14, 13, 6, 76
noise_note 6, 12, 6, 60
noise_note 3, 11, 3, 76
noise_note 3, 10, 2, 92
noise_note 8, 11, 1, 108
sound_ret

View file

@ -1,28 +0,0 @@
SFX_Cry15_3_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 4, 15, 3, 1920
square_note 15, 14, 7, 1792
square_note 8, 13, 3, 1808
square_note 4, 12, 2, 1792
square_note 4, 13, 2, 1776
square_note 8, 12, 1, 1760
sound_ret
SFX_Cry15_3_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 6, 12, 3, 1793
square_note 14, 11, 7, 1665
square_note 7, 11, 3, 1682
square_note 3, 10, 2, 1665
square_note 4, 11, 2, 1650
square_note 8, 10, 1, 1633
sound_ret
SFX_Cry15_3_Ch8:
noise_note 6, 14, 3, 92
noise_note 14, 13, 6, 76
noise_note 6, 12, 6, 60
noise_note 3, 11, 3, 76
noise_note 3, 10, 2, 92
noise_note 8, 11, 1, 108
sound_ret

View file

@ -1,19 +0,0 @@
SFX_Cry16_1_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 15, 13, 7, 1920
square_note 4, 14, 6, 1952
square_note 15, 13, 2, 1856
sound_ret
SFX_Cry16_1_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 15, 12, 7, 1875
square_note 5, 11, 6, 1906
square_note 15, 12, 2, 1809
sound_ret
SFX_Cry16_1_Ch8:
noise_note 13, 15, 6, 76
noise_note 4, 14, 6, 60
noise_note 15, 15, 2, 76
sound_ret

View file

@ -1,19 +0,0 @@
SFX_Cry16_2_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 15, 13, 7, 1920
square_note 4, 14, 6, 1952
square_note 15, 13, 2, 1856
sound_ret
SFX_Cry16_2_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 15, 12, 7, 1875
square_note 5, 11, 6, 1906
square_note 15, 12, 2, 1809
sound_ret
SFX_Cry16_2_Ch8:
noise_note 13, 15, 6, 76
noise_note 4, 14, 6, 60
noise_note 15, 15, 2, 76
sound_ret

View file

@ -1,19 +0,0 @@
SFX_Cry16_3_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 15, 13, 7, 1920
square_note 4, 14, 6, 1952
square_note 15, 13, 2, 1856
sound_ret
SFX_Cry16_3_Ch6:
duty_cycle_pattern 1, 1, 2, 2
square_note 15, 12, 7, 1875
square_note 5, 11, 6, 1906
square_note 15, 12, 2, 1809
sound_ret
SFX_Cry16_3_Ch8:
noise_note 13, 15, 6, 76
noise_note 4, 14, 6, 60
noise_note 15, 15, 2, 76
sound_ret

View file

@ -1,22 +0,0 @@
SFX_Cry17_1_Ch5:
duty_cycle_pattern 0, 0, 3, 3
square_note 15, 15, 7, 1280
square_note 15, 14, 7, 1288
square_note 8, 11, 4, 1152
square_note 15, 10, 2, 1120
sound_ret
SFX_Cry17_1_Ch6:
duty_cycle_pattern 1, 0, 1, 0
square_note 14, 13, 7, 1153
square_note 14, 12, 7, 1161
square_note 10, 11, 4, 1025
square_note 15, 12, 2, 993
sound_ret
SFX_Cry17_1_Ch8:
noise_note 14, 15, 7, 124
noise_note 12, 15, 6, 108
noise_note 9, 14, 4, 124
noise_note 15, 14, 2, 108
sound_ret

View file

@ -1,22 +0,0 @@
SFX_Cry17_2_Ch5:
duty_cycle_pattern 0, 0, 3, 3
square_note 15, 15, 7, 1280
square_note 15, 14, 7, 1288
square_note 8, 11, 4, 1152
square_note 15, 10, 2, 1120
sound_ret
SFX_Cry17_2_Ch6:
duty_cycle_pattern 1, 0, 1, 0
square_note 14, 13, 7, 1153
square_note 14, 12, 7, 1161
square_note 10, 11, 4, 1025
square_note 15, 12, 2, 993
sound_ret
SFX_Cry17_2_Ch8:
noise_note 14, 15, 7, 124
noise_note 12, 15, 6, 108
noise_note 9, 14, 4, 124
noise_note 15, 14, 2, 108
sound_ret

View file

@ -1,22 +0,0 @@
SFX_Cry17_3_Ch5:
duty_cycle_pattern 0, 0, 3, 3
square_note 15, 15, 7, 1280
square_note 15, 14, 7, 1288
square_note 8, 11, 4, 1152
square_note 15, 10, 2, 1120
sound_ret
SFX_Cry17_3_Ch6:
duty_cycle_pattern 1, 0, 1, 0
square_note 14, 13, 7, 1153
square_note 14, 12, 7, 1161
square_note 10, 11, 4, 1025
square_note 15, 12, 2, 993
sound_ret
SFX_Cry17_3_Ch8:
noise_note 14, 15, 7, 124
noise_note 12, 15, 6, 108
noise_note 9, 14, 4, 124
noise_note 15, 14, 2, 108
sound_ret

View file

@ -1,32 +0,0 @@
SFX_Cry18_1_Ch5:
duty_cycle_pattern 1, 1, 0, 0
square_note 10, 15, 5, 1664
square_note 3, 14, 2, 1696
square_note 3, 15, 2, 1728
square_note 3, 14, 2, 1760
square_note 3, 13, 2, 1792
square_note 3, 12, 2, 1760
square_note 3, 13, 2, 1728
square_note 8, 12, 1, 1696
sound_ret
SFX_Cry18_1_Ch6:
duty_cycle_pattern 0, 0, 3, 3
square_note 9, 13, 5, 1585
square_note 3, 13, 2, 1618
square_note 3, 14, 2, 1649
square_note 3, 11, 2, 1681
square_note 3, 12, 2, 1714
square_note 3, 11, 2, 1681
square_note 3, 12, 2, 1649
square_note 8, 11, 1, 1617
sound_ret
SFX_Cry18_1_Ch8:
noise_note 6, 14, 3, 76
noise_note 4, 12, 3, 60
noise_note 5, 13, 4, 60
noise_note 4, 12, 4, 44
noise_note 6, 11, 4, 60
noise_note 8, 12, 1, 44
sound_ret

View file

@ -1,32 +0,0 @@
SFX_Cry18_2_Ch5:
duty_cycle_pattern 1, 1, 0, 0
square_note 10, 15, 5, 1664
square_note 3, 14, 2, 1696
square_note 3, 15, 2, 1728
square_note 3, 14, 2, 1760
square_note 3, 13, 2, 1792
square_note 3, 12, 2, 1760
square_note 3, 13, 2, 1728
square_note 8, 12, 1, 1696
sound_ret
SFX_Cry18_2_Ch6:
duty_cycle_pattern 0, 0, 3, 3
square_note 9, 13, 5, 1585
square_note 3, 13, 2, 1618
square_note 3, 14, 2, 1649
square_note 3, 11, 2, 1681
square_note 3, 12, 2, 1714
square_note 3, 11, 2, 1681
square_note 3, 12, 2, 1649
square_note 8, 11, 1, 1617
sound_ret
SFX_Cry18_2_Ch8:
noise_note 6, 14, 3, 76
noise_note 4, 12, 3, 60
noise_note 5, 13, 4, 60
noise_note 4, 12, 4, 44
noise_note 6, 11, 4, 60
noise_note 8, 12, 1, 44
sound_ret

View file

@ -1,32 +0,0 @@
SFX_Cry18_3_Ch5:
duty_cycle_pattern 1, 1, 0, 0
square_note 10, 15, 5, 1664
square_note 3, 14, 2, 1696
square_note 3, 15, 2, 1728
square_note 3, 14, 2, 1760
square_note 3, 13, 2, 1792
square_note 3, 12, 2, 1760
square_note 3, 13, 2, 1728
square_note 8, 12, 1, 1696
sound_ret
SFX_Cry18_3_Ch6:
duty_cycle_pattern 0, 0, 3, 3
square_note 9, 13, 5, 1585
square_note 3, 13, 2, 1618
square_note 3, 14, 2, 1649
square_note 3, 11, 2, 1681
square_note 3, 12, 2, 1714
square_note 3, 11, 2, 1681
square_note 3, 12, 2, 1649
square_note 8, 11, 1, 1617
sound_ret
SFX_Cry18_3_Ch8:
noise_note 6, 14, 3, 76
noise_note 4, 12, 3, 60
noise_note 5, 13, 4, 60
noise_note 4, 12, 4, 44
noise_note 6, 11, 4, 60
noise_note 8, 12, 1, 44
sound_ret

View file

@ -1,16 +0,0 @@
SFX_Cry19_1_Ch5:
duty_cycle_pattern 0, 1, 2, 3
square_note 7, 13, 2, 1856
square_note 15, 14, 5, 1888
square_note 15, 12, 1, 1840
sound_ret
SFX_Cry19_1_Ch6:
duty_cycle_pattern 2, 0, 0, 1
square_note 2, 12, 2, 1793
square_note 4, 12, 2, 1800
square_note 15, 13, 7, 1857
square_note 15, 10, 2, 1793
SFX_Cry19_1_Ch8:
sound_ret

View file

@ -1,16 +0,0 @@
SFX_Cry19_2_Ch5:
duty_cycle_pattern 0, 1, 2, 3
square_note 7, 13, 2, 1856
square_note 15, 14, 5, 1888
square_note 15, 12, 1, 1840
sound_ret
SFX_Cry19_2_Ch6:
duty_cycle_pattern 2, 0, 0, 1
square_note 2, 12, 2, 1793
square_note 4, 12, 2, 1800
square_note 15, 13, 7, 1857
square_note 15, 10, 2, 1793
SFX_Cry19_2_Ch8:
sound_ret

View file

@ -1,16 +0,0 @@
SFX_Cry19_3_Ch5:
duty_cycle_pattern 0, 1, 2, 3
square_note 7, 13, 2, 1856
square_note 15, 14, 5, 1888
square_note 15, 12, 1, 1840
sound_ret
SFX_Cry19_3_Ch6:
duty_cycle_pattern 2, 0, 0, 1
square_note 2, 12, 2, 1793
square_note 4, 12, 2, 1800
square_note 15, 13, 7, 1857
square_note 15, 10, 2, 1793
SFX_Cry19_3_Ch8:
sound_ret

View file

@ -1,28 +0,0 @@
SFX_Cry1A_1_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 6, 15, 7, 1856
square_note 12, 14, 6, 1860
square_note 6, 13, 5, 1872
square_note 4, 12, 3, 1888
square_note 3, 12, 3, 1920
square_note 8, 13, 1, 1952
sound_ret
SFX_Cry1A_1_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 6, 12, 7, 1793
square_note 11, 11, 6, 1794
square_note 6, 10, 5, 1809
square_note 4, 9, 3, 1825
square_note 3, 10, 3, 1857
square_note 8, 9, 1, 1890
sound_ret
SFX_Cry1A_1_Ch8:
noise_note 3, 14, 2, 60
noise_note 8, 13, 6, 76
noise_note 5, 13, 4, 60
noise_note 12, 12, 7, 76
noise_note 2, 14, 2, 60
noise_note 8, 13, 1, 44
sound_ret

View file

@ -1,28 +0,0 @@
SFX_Cry1A_2_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 6, 15, 7, 1856
square_note 12, 14, 6, 1860
square_note 6, 13, 5, 1872
square_note 4, 12, 3, 1888
square_note 3, 12, 3, 1920
square_note 8, 13, 1, 1952
sound_ret
SFX_Cry1A_2_Ch6:
duty_cycle_pattern 0, 0, 2, 2
square_note 6, 12, 7, 1793
square_note 11, 11, 6, 1794
square_note 6, 10, 5, 1809
square_note 4, 9, 3, 1825
square_note 3, 10, 3, 1857
square_note 8, 9, 1, 1890
sound_ret
SFX_Cry1A_2_Ch8:
noise_note 3, 14, 2, 60
noise_note 8, 13, 6, 76
noise_note 5, 13, 4, 60
noise_note 12, 12, 7, 76
noise_note 2, 14, 2, 60
noise_note 8, 13, 1, 44
sound_ret

Some files were not shown because too many files have changed in this diff Show more