mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Merge branch 'master' of https://github.com/dannye/pokered-crysaudio
This commit is contained in:
commit
8021cbdf04
530 changed files with 153841 additions and 14088 deletions
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@ -1,68 +0,0 @@
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; pitch
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; Audio[1|2|3]_Pitches indexes (see audio/notes.asm)
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const_def
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const C_ ; 0
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const C# ; 1
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const D_ ; 2
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const D# ; 3
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const E_ ; 4
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const F_ ; 5
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const F# ; 6
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const G_ ; 7
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const G# ; 8
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const A_ ; 9
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const A# ; A
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const B_ ; B
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DEF NUM_NOTES EQU const_value
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; channel
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; Audio[1|2|3]_HWChannelBaseAddresses, Audio[1|2|3]_HWChannelDisableMasks,
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; and Audio[1|2|3]_HWChannelEnableMasks indexes (see audio/engine_[1|2|3].asm)
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const_def
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const CHAN1 ; 0
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const CHAN2 ; 1
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const CHAN3 ; 2
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const CHAN4 ; 3
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DEF NUM_MUSIC_CHANS EQU const_value
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const CHAN5 ; 4
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const CHAN6 ; 5
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const CHAN7 ; 6
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const CHAN8 ; 7
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DEF NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
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DEF NUM_CHANNELS EQU const_value
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; HW sound channel register base addresses
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DEF HW_CH1_BASE EQU LOW(rNR10)
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DEF HW_CH2_BASE EQU LOW(rNR21) - 1
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DEF HW_CH3_BASE EQU LOW(rNR30)
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DEF HW_CH4_BASE EQU LOW(rNR41) - 1
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; HW sound channel enable bit masks
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DEF HW_CH1_ENABLE_MASK EQU %00010001
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DEF HW_CH2_ENABLE_MASK EQU %00100010
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DEF HW_CH3_ENABLE_MASK EQU %01000100
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DEF HW_CH4_ENABLE_MASK EQU %10001000
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; HW sound channel disable bit masks
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DEF HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff)
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DEF HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff)
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DEF HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff)
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DEF HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
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const_def 1
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const REG_DUTY_SOUND_LEN ; 1
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const REG_VOLUME_ENVELOPE ; 2
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const REG_FREQUENCY_LO ; 3
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; wChannelFlags1 constants
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const_def
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const BIT_PERFECT_PITCH ; 0 ; controlled by toggle_perfect_pitch command
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const BIT_SOUND_CALL ; 1 ; if in sound call
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const BIT_NOISE_OR_SFX ; 2 ; if channel is the music noise channel or an SFX channel
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const BIT_VIBRATO_DIRECTION ; 3 ; if the pitch is above or below normal (cycles)
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const BIT_PITCH_SLIDE_ON ; 4 ; if pitch slide is active
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const BIT_PITCH_SLIDE_DECREASING ; 5 ; if the pitch slide frequency is decreasing (instead of increasing)
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const BIT_ROTATE_DUTY_CYCLE ; 6 ; if rotating duty cycle
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; wChannelFlags2 constant (only has one flag)
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DEF BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
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@ -61,6 +61,7 @@ DEF rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
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DEF rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
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DEF rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
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DEF rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
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DEF rNR20 EQU $ff15 ; Channel 2 Sweep register (R/W)
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DEF rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
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DEF rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
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DEF rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
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@ -70,6 +71,7 @@ DEF rNR31 EQU $ff1b ; Channel 3 Sound Length
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DEF rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
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DEF rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
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DEF rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
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DEF rNR40 EQU $ff1f ; Channel 4 Sweep register (R/W)
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DEF rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
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DEF rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
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DEF rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
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@ -1,244 +1,222 @@
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; Song ids are calculated by address to save space.
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; SFX_Headers_(1|2|3) indexes (see audio/headers/*.asm)
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MACRO music_const
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DEF \1 EQUS "((\2 - SFX_Headers_1) / 3)"
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ENDM
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;MACRO music_const
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; DEF \1 EQUS "((\2 - SFX_Headers_1) / 3)"
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;ENDM
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; AUDIO_1
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music_const MUSIC_PALLET_TOWN, Music_PalletTown
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music_const MUSIC_POKECENTER, Music_Pokecenter
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music_const MUSIC_GYM, Music_Gym
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music_const MUSIC_CITIES1, Music_Cities1
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music_const MUSIC_CITIES2, Music_Cities2
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music_const MUSIC_CELADON, Music_Celadon
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music_const MUSIC_CINNABAR, Music_Cinnabar
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music_const MUSIC_VERMILION, Music_Vermilion
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music_const MUSIC_LAVENDER, Music_Lavender
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music_const MUSIC_SS_ANNE, Music_SSAnne
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music_const MUSIC_MEET_PROF_OAK, Music_MeetProfOak
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music_const MUSIC_MEET_RIVAL, Music_MeetRival
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music_const MUSIC_MUSEUM_GUY, Music_MuseumGuy
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music_const MUSIC_SAFARI_ZONE, Music_SafariZone
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music_const MUSIC_PKMN_HEALED, Music_PkmnHealed
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music_const MUSIC_ROUTES1, Music_Routes1
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music_const MUSIC_ROUTES2, Music_Routes2
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music_const MUSIC_ROUTES3, Music_Routes3
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music_const MUSIC_ROUTES4, Music_Routes4
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music_const MUSIC_INDIGO_PLATEAU, Music_IndigoPlateau
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const_def 1
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; AUDIO_2
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music_const MUSIC_GYM_LEADER_BATTLE, Music_GymLeaderBattle
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music_const MUSIC_TRAINER_BATTLE, Music_TrainerBattle
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music_const MUSIC_WILD_BATTLE, Music_WildBattle
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music_const MUSIC_FINAL_BATTLE, Music_FinalBattle
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music_const MUSIC_DEFEATED_TRAINER, Music_DefeatedTrainer
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music_const MUSIC_DEFEATED_WILD_MON, Music_DefeatedWildMon
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music_const MUSIC_DEFEATED_GYM_LEADER, Music_DefeatedGymLeader
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const MUSIC_PALLET_TOWN
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const MUSIC_POKECENTER
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const MUSIC_GYM
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const MUSIC_CITIES1
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const MUSIC_CITIES2
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const MUSIC_CELADON
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const MUSIC_CINNABAR
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const MUSIC_VERMILION
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const MUSIC_LAVENDER
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const MUSIC_SS_ANNE
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const MUSIC_MEET_PROF_OAK
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const MUSIC_MEET_RIVAL
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const MUSIC_MUSEUM_GUY
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const MUSIC_SAFARI_ZONE
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const MUSIC_PKMN_HEALED
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const MUSIC_ROUTES1
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const MUSIC_ROUTES2
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const MUSIC_ROUTES3
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const MUSIC_ROUTES4
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const MUSIC_INDIGO_PLATEAU
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const MUSIC_GYM_LEADER_BATTLE
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const MUSIC_TRAINER_BATTLE
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const MUSIC_WILD_BATTLE
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const MUSIC_FINAL_BATTLE
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const MUSIC_DEFEATED_TRAINER
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const MUSIC_DEFEATED_WILD_MON
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const MUSIC_DEFEATED_GYM_LEADER
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const MUSIC_TITLE_SCREEN
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const MUSIC_CREDITS
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const MUSIC_HALL_OF_FAME
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const MUSIC_OAKS_LAB
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const MUSIC_JIGGLYPUFF_SONG
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const MUSIC_BIKE_RIDING
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const MUSIC_SURFING
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const MUSIC_GAME_CORNER
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const MUSIC_INTRO_BATTLE
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const MUSIC_DUNGEON1
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const MUSIC_DUNGEON2
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const MUSIC_DUNGEON3
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const MUSIC_CINNABAR_MANSION
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const MUSIC_POKEMON_TOWER
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const MUSIC_SILPH_CO
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const MUSIC_MEET_EVIL_TRAINER
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const MUSIC_MEET_FEMALE_TRAINER
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const MUSIC_MEET_MALE_TRAINER
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; AUDIO_3
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music_const MUSIC_TITLE_SCREEN, Music_TitleScreen
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music_const MUSIC_CREDITS, Music_Credits
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music_const MUSIC_HALL_OF_FAME, Music_HallOfFame
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music_const MUSIC_OAKS_LAB, Music_OaksLab
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music_const MUSIC_JIGGLYPUFF_SONG, Music_JigglypuffSong
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music_const MUSIC_BIKE_RIDING, Music_BikeRiding
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music_const MUSIC_SURFING, Music_Surfing
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music_const MUSIC_GAME_CORNER, Music_GameCorner
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music_const MUSIC_INTRO_BATTLE, Music_IntroBattle
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music_const MUSIC_DUNGEON1, Music_Dungeon1
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music_const MUSIC_DUNGEON2, Music_Dungeon2
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music_const MUSIC_DUNGEON3, Music_Dungeon3
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music_const MUSIC_CINNABAR_MANSION, Music_CinnabarMansion
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music_const MUSIC_POKEMON_TOWER, Music_PokemonTower
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music_const MUSIC_SILPH_CO, Music_SilphCo
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music_const MUSIC_MEET_EVIL_TRAINER, Music_MeetEvilTrainer
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music_const MUSIC_MEET_FEMALE_TRAINER, Music_MeetFemaleTrainer
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music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer
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const NUM_SONGS
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; AUDIO_1 AUDIO_2 AUDIO_3
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DEF NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
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music_const SFX_NOISE_INSTRUMENT01, SFX_Noise_Instrument01_1
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music_const SFX_NOISE_INSTRUMENT02, SFX_Noise_Instrument02_1
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music_const SFX_NOISE_INSTRUMENT03, SFX_Noise_Instrument03_1
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music_const SFX_NOISE_INSTRUMENT04, SFX_Noise_Instrument04_1
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music_const SFX_NOISE_INSTRUMENT05, SFX_Noise_Instrument05_1
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music_const SFX_NOISE_INSTRUMENT06, SFX_Noise_Instrument06_1
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music_const SFX_NOISE_INSTRUMENT07, SFX_Noise_Instrument07_1
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music_const SFX_NOISE_INSTRUMENT08, SFX_Noise_Instrument08_1
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music_const SFX_NOISE_INSTRUMENT09, SFX_Noise_Instrument09_1
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music_const SFX_NOISE_INSTRUMENT10, SFX_Noise_Instrument10_1
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music_const SFX_NOISE_INSTRUMENT11, SFX_Noise_Instrument11_1
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music_const SFX_NOISE_INSTRUMENT12, SFX_Noise_Instrument12_1
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music_const SFX_NOISE_INSTRUMENT13, SFX_Noise_Instrument13_1
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music_const SFX_NOISE_INSTRUMENT14, SFX_Noise_Instrument14_1
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music_const SFX_NOISE_INSTRUMENT15, SFX_Noise_Instrument15_1
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music_const SFX_NOISE_INSTRUMENT16, SFX_Noise_Instrument16_1
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music_const SFX_NOISE_INSTRUMENT17, SFX_Noise_Instrument17_1
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music_const SFX_NOISE_INSTRUMENT18, SFX_Noise_Instrument18_1
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music_const SFX_NOISE_INSTRUMENT19, SFX_Noise_Instrument19_1
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DEF NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
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const_def
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DEF CRY_SFX_START EQUS "SFX_CRY_00"
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music_const SFX_CRY_00, SFX_Cry00_1
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music_const SFX_CRY_01, SFX_Cry01_1
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music_const SFX_CRY_02, SFX_Cry02_1
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music_const SFX_CRY_03, SFX_Cry03_1
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music_const SFX_CRY_04, SFX_Cry04_1
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music_const SFX_CRY_05, SFX_Cry05_1
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music_const SFX_CRY_06, SFX_Cry06_1
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music_const SFX_CRY_07, SFX_Cry07_1
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music_const SFX_CRY_08, SFX_Cry08_1
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music_const SFX_CRY_09, SFX_Cry09_1
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music_const SFX_CRY_0A, SFX_Cry0A_1
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music_const SFX_CRY_0B, SFX_Cry0B_1
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music_const SFX_CRY_0C, SFX_Cry0C_1
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music_const SFX_CRY_0D, SFX_Cry0D_1
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music_const SFX_CRY_0E, SFX_Cry0E_1
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music_const SFX_CRY_0F, SFX_Cry0F_1
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music_const SFX_CRY_10, SFX_Cry10_1
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music_const SFX_CRY_11, SFX_Cry11_1
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music_const SFX_CRY_12, SFX_Cry12_1
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music_const SFX_CRY_13, SFX_Cry13_1
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music_const SFX_CRY_14, SFX_Cry14_1
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music_const SFX_CRY_15, SFX_Cry15_1
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music_const SFX_CRY_16, SFX_Cry16_1
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music_const SFX_CRY_17, SFX_Cry17_1
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music_const SFX_CRY_18, SFX_Cry18_1
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music_const SFX_CRY_19, SFX_Cry19_1
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music_const SFX_CRY_1A, SFX_Cry1A_1
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music_const SFX_CRY_1B, SFX_Cry1B_1
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music_const SFX_CRY_1C, SFX_Cry1C_1
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music_const SFX_CRY_1D, SFX_Cry1D_1
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music_const SFX_CRY_1E, SFX_Cry1E_1
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music_const SFX_CRY_1F, SFX_Cry1F_1
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music_const SFX_CRY_20, SFX_Cry20_1
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music_const SFX_CRY_21, SFX_Cry21_1
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music_const SFX_CRY_22, SFX_Cry22_1
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music_const SFX_CRY_23, SFX_Cry23_1
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music_const SFX_CRY_24, SFX_Cry24_1
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music_const SFX_CRY_25, SFX_Cry25_1
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DEF CRY_SFX_END EQUS "SFX_CRY_25 + 3"
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const SFX_CRY_00
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const SFX_CRY_01
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const SFX_CRY_02
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||||
const SFX_CRY_03
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||||
const SFX_CRY_04
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||||
const SFX_CRY_05
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const SFX_CRY_06
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const SFX_CRY_07
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const SFX_CRY_08
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const SFX_CRY_09
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const SFX_CRY_0A
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const SFX_CRY_0B
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const SFX_CRY_0C
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const SFX_CRY_0D
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||||
const SFX_CRY_0E
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||||
const SFX_CRY_0F
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||||
const SFX_CRY_10
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const SFX_CRY_11
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const SFX_CRY_12
|
||||
const SFX_CRY_13
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const SFX_CRY_14
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||||
const SFX_CRY_15
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||||
const SFX_CRY_16
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||||
const SFX_CRY_17
|
||||
const SFX_CRY_18
|
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const SFX_CRY_19
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||||
const SFX_CRY_1A
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const SFX_CRY_1B
|
||||
const SFX_CRY_1C
|
||||
const SFX_CRY_1D
|
||||
const SFX_CRY_1E
|
||||
const SFX_CRY_1F
|
||||
const SFX_CRY_20
|
||||
const SFX_CRY_21
|
||||
const SFX_CRY_22
|
||||
const SFX_CRY_23
|
||||
const SFX_CRY_24
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||||
const SFX_CRY_25
|
||||
|
||||
music_const SFX_GET_ITEM_2, SFX_Get_Item2_1
|
||||
music_const SFX_TINK, SFX_Tink_1
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||||
music_const SFX_HEAL_HP, SFX_Heal_HP_1
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||||
music_const SFX_HEAL_AILMENT, SFX_Heal_Ailment_1
|
||||
music_const SFX_START_MENU, SFX_Start_Menu_1
|
||||
music_const SFX_PRESS_AB, SFX_Press_AB_1
|
||||
const_def 1
|
||||
|
||||
; AUDIO_1 AUDIO_3
|
||||
music_const SFX_GET_ITEM_1, SFX_Get_Item1_1
|
||||
const SFX_GET_ITEM_1
|
||||
|
||||
music_const SFX_POKEDEX_RATING, SFX_Pokedex_Rating_1
|
||||
music_const SFX_GET_KEY_ITEM, SFX_Get_Key_Item_1
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||||
music_const SFX_POISONED, SFX_Poisoned_1
|
||||
music_const SFX_TRADE_MACHINE, SFX_Trade_Machine_1
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||||
music_const SFX_TURN_ON_PC, SFX_Turn_On_PC_1
|
||||
music_const SFX_TURN_OFF_PC, SFX_Turn_Off_PC_1
|
||||
music_const SFX_ENTER_PC, SFX_Enter_PC_1
|
||||
music_const SFX_SHRINK, SFX_Shrink_1
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||||
music_const SFX_SWITCH, SFX_Switch_1
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||||
music_const SFX_HEALING_MACHINE, SFX_Healing_Machine_1
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||||
music_const SFX_TELEPORT_EXIT_1, SFX_Teleport_Exit1_1
|
||||
music_const SFX_TELEPORT_ENTER_1, SFX_Teleport_Enter1_1
|
||||
music_const SFX_TELEPORT_EXIT_2, SFX_Teleport_Exit2_1
|
||||
music_const SFX_LEDGE, SFX_Ledge_1
|
||||
music_const SFX_TELEPORT_ENTER_2, SFX_Teleport_Enter2_1
|
||||
music_const SFX_FLY, SFX_Fly_1
|
||||
music_const SFX_DENIED, SFX_Denied_1
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||||
music_const SFX_ARROW_TILES, SFX_Arrow_Tiles_1
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||||
music_const SFX_PUSH_BOULDER, SFX_Push_Boulder_1
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||||
music_const SFX_SS_ANNE_HORN, SFX_SS_Anne_Horn_1
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||||
music_const SFX_WITHDRAW_DEPOSIT, SFX_Withdraw_Deposit_1
|
||||
music_const SFX_CUT, SFX_Cut_1
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||||
music_const SFX_GO_INSIDE, SFX_Go_Inside_1
|
||||
music_const SFX_SWAP, SFX_Swap_1
|
||||
music_const SFX_59, SFX_59_1 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL
|
||||
music_const SFX_PURCHASE, SFX_Purchase_1
|
||||
music_const SFX_COLLISION, SFX_Collision_1
|
||||
music_const SFX_GO_OUTSIDE, SFX_Go_Outside_1
|
||||
music_const SFX_SAVE, SFX_Save_1
|
||||
; AUDIO_1 AUDIO_2 AUDIO_3
|
||||
const SFX_GET_ITEM_2
|
||||
const SFX_TINK
|
||||
const SFX_HEAL_HP
|
||||
const SFX_HEAL_AILMENT
|
||||
const SFX_START_MENU
|
||||
const SFX_PRESS_AB
|
||||
|
||||
; AUDIO_1 AUDIO_3
|
||||
const SFX_POKEDEX_RATING
|
||||
const SFX_GET_KEY_ITEM
|
||||
const SFX_POISONED
|
||||
const SFX_TRADE_MACHINE
|
||||
const SFX_TURN_ON_PC
|
||||
const SFX_TURN_OFF_PC
|
||||
const SFX_ENTER_PC
|
||||
const SFX_SHRINK
|
||||
const SFX_SWITCH
|
||||
const SFX_HEALING_MACHINE
|
||||
const SFX_TELEPORT_EXIT_1
|
||||
const SFX_TELEPORT_ENTER_1
|
||||
const SFX_TELEPORT_EXIT_2
|
||||
const SFX_LEDGE
|
||||
const SFX_TELEPORT_ENTER_2
|
||||
const SFX_FLY
|
||||
const SFX_DENIED
|
||||
const SFX_ARROW_TILES
|
||||
const SFX_PUSH_BOULDER
|
||||
const SFX_SS_ANNE_HORN
|
||||
const SFX_WITHDRAW_DEPOSIT
|
||||
const SFX_CUT
|
||||
const SFX_GO_INSIDE
|
||||
const SFX_SWAP
|
||||
const SFX_59
|
||||
const SFX_PURCHASE
|
||||
const SFX_COLLISION
|
||||
const SFX_GO_OUTSIDE
|
||||
const SFX_SAVE
|
||||
|
||||
; AUDIO_1
|
||||
music_const SFX_POKEFLUTE, SFX_Pokeflute
|
||||
music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA
|
||||
DEF MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
|
||||
const SFX_POKEFLUTE
|
||||
const SFX_SAFARI_ZONE_PA
|
||||
|
||||
; AUDIO_2
|
||||
music_const SFX_LEVEL_UP, SFX_Level_Up
|
||||
const SFX_LEVEL_UP
|
||||
|
||||
music_const SFX_BALL_TOSS, SFX_Ball_Toss
|
||||
music_const SFX_BALL_POOF, SFX_Ball_Poof
|
||||
music_const SFX_FAINT_THUD, SFX_Faint_Thud
|
||||
music_const SFX_RUN, SFX_Run
|
||||
music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added
|
||||
music_const SFX_CAUGHT_MON, SFX_Caught_Mon
|
||||
|
||||
DEF BATTLE_SFX_START EQUS "SFX_PECK"
|
||||
music_const SFX_PECK, SFX_Peck
|
||||
music_const SFX_FAINT_FALL, SFX_Faint_Fall
|
||||
music_const SFX_BATTLE_09, SFX_Battle_09
|
||||
music_const SFX_POUND, SFX_Pound
|
||||
music_const SFX_BATTLE_0B, SFX_Battle_0B
|
||||
music_const SFX_BATTLE_0C, SFX_Battle_0C
|
||||
music_const SFX_BATTLE_0D, SFX_Battle_0D
|
||||
music_const SFX_BATTLE_0E, SFX_Battle_0E
|
||||
music_const SFX_BATTLE_0F, SFX_Battle_0F
|
||||
music_const SFX_DAMAGE, SFX_Damage
|
||||
music_const SFX_NOT_VERY_EFFECTIVE, SFX_Not_Very_Effective
|
||||
music_const SFX_BATTLE_12, SFX_Battle_12
|
||||
music_const SFX_BATTLE_13, SFX_Battle_13
|
||||
music_const SFX_BATTLE_14, SFX_Battle_14
|
||||
music_const SFX_VINE_WHIP, SFX_Vine_Whip
|
||||
music_const SFX_BATTLE_16, SFX_Battle_16 ; unused?
|
||||
music_const SFX_BATTLE_17, SFX_Battle_17
|
||||
music_const SFX_BATTLE_18, SFX_Battle_18
|
||||
music_const SFX_BATTLE_19, SFX_Battle_19
|
||||
music_const SFX_SUPER_EFFECTIVE, SFX_Super_Effective
|
||||
music_const SFX_BATTLE_1B, SFX_Battle_1B
|
||||
music_const SFX_BATTLE_1C, SFX_Battle_1C
|
||||
music_const SFX_DOUBLESLAP, SFX_Doubleslap
|
||||
music_const SFX_BATTLE_1E, SFX_Battle_1E
|
||||
music_const SFX_HORN_DRILL, SFX_Horn_Drill
|
||||
music_const SFX_BATTLE_20, SFX_Battle_20
|
||||
music_const SFX_BATTLE_21, SFX_Battle_21
|
||||
music_const SFX_BATTLE_22, SFX_Battle_22
|
||||
music_const SFX_BATTLE_23, SFX_Battle_23
|
||||
music_const SFX_BATTLE_24, SFX_Battle_24
|
||||
music_const SFX_BATTLE_25, SFX_Battle_25
|
||||
music_const SFX_BATTLE_26, SFX_Battle_26
|
||||
music_const SFX_BATTLE_27, SFX_Battle_27
|
||||
music_const SFX_BATTLE_28, SFX_Battle_28
|
||||
music_const SFX_BATTLE_29, SFX_Battle_29
|
||||
music_const SFX_BATTLE_2A, SFX_Battle_2A
|
||||
music_const SFX_BATTLE_2B, SFX_Battle_2B
|
||||
music_const SFX_BATTLE_2C, SFX_Battle_2C
|
||||
music_const SFX_PSYBEAM, SFX_Psybeam
|
||||
music_const SFX_BATTLE_2E, SFX_Battle_2E
|
||||
music_const SFX_BATTLE_2F, SFX_Battle_2F
|
||||
music_const SFX_PSYCHIC_M, SFX_Psychic_M
|
||||
music_const SFX_BATTLE_31, SFX_Battle_31
|
||||
music_const SFX_BATTLE_32, SFX_Battle_32
|
||||
music_const SFX_BATTLE_33, SFX_Battle_33
|
||||
music_const SFX_BATTLE_34, SFX_Battle_34
|
||||
music_const SFX_BATTLE_35, SFX_Battle_35
|
||||
music_const SFX_BATTLE_36, SFX_Battle_36
|
||||
music_const SFX_SILPH_SCOPE, SFX_Silph_Scope
|
||||
DEF BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
|
||||
DEF MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
|
||||
const SFX_BALL_TOSS
|
||||
const SFX_BALL_POOF
|
||||
const SFX_FAINT_THUD
|
||||
const SFX_RUN
|
||||
const SFX_DEX_PAGE_ADDED
|
||||
const SFX_CAUGHT_MON
|
||||
const SFX_PECK
|
||||
const SFX_FAINT_FALL
|
||||
const SFX_BATTLE_09
|
||||
const SFX_POUND
|
||||
const SFX_BATTLE_0B
|
||||
const SFX_BATTLE_0C
|
||||
const SFX_BATTLE_0D
|
||||
const SFX_BATTLE_0E
|
||||
const SFX_BATTLE_0F
|
||||
const SFX_DAMAGE
|
||||
const SFX_NOT_VERY_EFFECTIVE
|
||||
const SFX_BATTLE_12
|
||||
const SFX_BATTLE_13
|
||||
const SFX_BATTLE_14
|
||||
const SFX_VINE_WHIP
|
||||
const SFX_BATTLE_16
|
||||
const SFX_BATTLE_17
|
||||
const SFX_BATTLE_18
|
||||
const SFX_BATTLE_19
|
||||
const SFX_SUPER_EFFECTIVE
|
||||
const SFX_BATTLE_1B
|
||||
const SFX_BATTLE_1C
|
||||
const SFX_DOUBLESLAP
|
||||
const SFX_BATTLE_1E
|
||||
const SFX_HORN_DRILL
|
||||
const SFX_BATTLE_20
|
||||
const SFX_BATTLE_21
|
||||
const SFX_BATTLE_22
|
||||
const SFX_BATTLE_23
|
||||
const SFX_BATTLE_24
|
||||
const SFX_BATTLE_25
|
||||
const SFX_BATTLE_26
|
||||
const SFX_BATTLE_27
|
||||
const SFX_BATTLE_28
|
||||
const SFX_BATTLE_29
|
||||
const SFX_BATTLE_2A
|
||||
const SFX_BATTLE_2B
|
||||
const SFX_BATTLE_2C
|
||||
const SFX_PSYBEAM
|
||||
const SFX_BATTLE_2E
|
||||
const SFX_BATTLE_2F
|
||||
const SFX_PSYCHIC_M
|
||||
const SFX_BATTLE_31
|
||||
const SFX_BATTLE_32
|
||||
const SFX_BATTLE_33
|
||||
const SFX_BATTLE_34
|
||||
const SFX_BATTLE_35
|
||||
const SFX_BATTLE_36
|
||||
const SFX_SILPH_SCOPE
|
||||
|
||||
; AUDIO_3
|
||||
music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge
|
||||
music_const SFX_INTRO_HIP, SFX_Intro_Hip
|
||||
music_const SFX_INTRO_HOP, SFX_Intro_Hop
|
||||
music_const SFX_INTRO_RAISE, SFX_Intro_Raise
|
||||
music_const SFX_INTRO_CRASH, SFX_Intro_Crash
|
||||
music_const SFX_INTRO_WHOOSH, SFX_Intro_Whoosh
|
||||
music_const SFX_SLOTS_STOP_WHEEL, SFX_Slots_Stop_Wheel
|
||||
music_const SFX_SLOTS_REWARD, SFX_Slots_Reward
|
||||
music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin
|
||||
music_const SFX_SHOOTING_STAR, SFX_Shooting_Star
|
||||
DEF MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
|
||||
const SFX_INTRO_LUNGE
|
||||
const SFX_INTRO_HIP
|
||||
const SFX_INTRO_HOP
|
||||
const SFX_INTRO_RAISE
|
||||
const SFX_INTRO_CRASH
|
||||
const SFX_INTRO_WHOOSH
|
||||
const SFX_SLOTS_STOP_WHEEL
|
||||
const SFX_SLOTS_REWARD
|
||||
const SFX_SLOTS_NEW_SPIN
|
||||
const SFX_SHOOTING_STAR
|
||||
|
||||
const SFX_POKEFLUTE_IN_BATTLE
|
||||
|
||||
DEF SFX_STOP_ALL_MUSIC EQU $ff
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue