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https://github.com/thornAvery/kep-hack.git
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Merge branch 'master' of https://github.com/dannye/pokered-crysaudio
This commit is contained in:
commit
8021cbdf04
530 changed files with 153841 additions and 14088 deletions
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@ -787,15 +787,24 @@ FaintEnemyPokemon:
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ld a, [wIsInBattle]
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dec a
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jr z, .wild_win
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xor a
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ld [wFrequencyModifier], a
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ld [wTempoModifier], a
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call WaitForSoundToFinish
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ld bc, $00
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ld de, $80
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ld a, SFX_FAINT_FALL
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call PlaySoundWaitForCurrent
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.sfxwait
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ld a, [wChannelSoundIDs + CHAN5]
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cp SFX_FAINT_FALL
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jr z, .sfxwait
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call PlayBattleSound
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; xor a
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; ld [wFrequencyModifier], a
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; ld [wTempoModifier], a
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; ld a, SFX_FAINT_FALL
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; call PlaySoundWaitForCurrent
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call WaitForSoundToFinish
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;.sfxwait
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; ld a, [wChannelSoundIDs + CHAN5]
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; cp SFX_FAINT_FALL
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; jr z, .sfxwait
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ld a, SFX_FAINT_THUD
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call PlaySound
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call WaitForSoundToFinish
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@ -878,7 +887,7 @@ EndLowHealthAlarm:
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; the low health alarm and prevents it from reactivating until the next battle.
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xor a
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ld [wLowHealthAlarm], a ; turn off low health alarm
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ld [wChannelSoundIDs + CHAN5], a
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; ld [wChannelSoundIDs + CHAN5], a
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inc a
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ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating
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ret
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@ -977,9 +986,9 @@ TrainerDefeatedText:
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PlayBattleVictoryMusic:
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push af
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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; ld [wNewSoundID], a
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call PlaySoundWaitForCurrent
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ld c, BANK(Music_DefeatedTrainer)
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ld c, 0 ; BANK(Music_DefeatedTrainer)
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pop af
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call PlayMusic
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jp Delay3
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@ -1884,7 +1893,7 @@ DrawPlayerHUDAndHPBar:
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ld [hl], $0
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ret z
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xor a
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ld [wChannelSoundIDs + CHAN5], a
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; ld [wChannelSoundIDs + CHAN5], a
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ret
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.setLowHealthAlarm
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ld hl, wLowHealthAlarm
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@ -6973,8 +6982,8 @@ _LoadTrainerPic:
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; unreferenced
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ResetCryModifiers:
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xor a
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ld [wFrequencyModifier], a
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ld [wTempoModifier], a
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; ld [wFrequencyModifier], a
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; ld [wTempoModifier], a
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jp PlaySound
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; animates the mon "growing" out of the pokeball
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