Clean up text commands

This commit is contained in:
dannye 2016-07-18 01:17:03 -05:00
parent a51037eeee
commit 80bae03975
79 changed files with 293 additions and 221 deletions

View file

@ -2127,7 +2127,7 @@ DisplayBattleMenu:
ld [hl], "▶"
ld c, 50
call DelayFrames
ld [hl], $ec
ld [hl], "▷"
ld a, $2 ; select the "ITEM" menu
jp .upperLeftMenuItemWasNotSelected
.oldManName
@ -2680,7 +2680,7 @@ SelectMenuItem:
dec a
ld bc, SCREEN_WIDTH
call AddNTimes
ld [hl], $ec
ld [hl], "▷"
.select
ld hl, hFlags_0xFFF6
set 1, [hl]
@ -7726,7 +7726,7 @@ MonsStatsRoseText:
ret
GreatlyRoseText:
db $0a
TX_DELAY
TX_FAR _GreatlyRoseText
RoseText:
@ -7930,7 +7930,7 @@ MonsStatsFellText:
ret
GreatlyFellText:
db $0a
TX_DELAY
TX_FAR _GreatlyFellText
FellText:

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@ -368,5 +368,5 @@ ExpPointsText:
GrewLevelText:
TX_FAR _GrewLevelText
db $0b
TX_SFX_LEVEL_UP
db "@"

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@ -17,6 +17,6 @@ FocusEnergyEffect_:
jpab PrintButItFailedText_
GettingPumpedText:
db $0a
TX_DELAY
TX_FAR _GettingPumpedText
db "@"

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@ -547,7 +547,7 @@ TradeCenter_SelectMon:
ld a, " "
ld [hl], a
.cancelMenuItem_Loop
ld a, $ed ; filled arrow cursor
ld a, "▶" ; filled arrow cursor
Coorda 1, 16
.cancelMenuItem_JoypadLoop
call JoypadLowSensitivity
@ -566,7 +566,7 @@ TradeCenter_SelectMon:
ld [wCurrentMenuItem], a
jp .playerMonMenu
.cancelMenuItem_APressed
ld a, $ec ; unfilled arrow cursor
ld a, "▷" ; unfilled arrow cursor
Coorda 1, 16
ld a, $f
ld [wSerialExchangeNybbleSendData], a
@ -616,7 +616,7 @@ TradeCenter_PlaceSelectedEnemyMonMenuCursor:
coord hl, 1, 9
ld bc, SCREEN_WIDTH
call AddNTimes
ld [hl], $ec ; cursor
ld [hl], "▷" ; cursor
ret
TradeCenter_DisplayStats:

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@ -70,7 +70,7 @@ SetPokedexOwnedFlag:
GotMonText:
TX_FAR _GotMonText
db $0b
TX_SFX_ITEM_1
db "@"
SetToBoxText:

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@ -7,7 +7,7 @@ PrintNotebookText:
TMNotebook:
TX_FAR TMNotebookText
db $0d
TX_WAIT
db "@"
ViridianSchoolNotebook:
@ -45,7 +45,7 @@ TurnPageText:
ViridianSchoolNotebookText5:
TX_FAR _ViridianSchoolNotebookText5
db $0d
TX_WAIT
db "@"
ViridianSchoolNotebookText1:

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@ -127,7 +127,7 @@ ElevatorText:
TownMapText:
TX_FAR _TownMapText
db $06
TX_BLINK
TX_ASM
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a

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@ -235,9 +235,9 @@ CinnabarGymQuiz_1ea92:
ret
CinnabarGymQuizCorrectText:
db $0b
TX_SFX_ITEM_1
TX_FAR _CinnabarGymQuizCorrectText
db $06
TX_BLINK
TX_ASM
ld a, [$ffe0]
@ -372,7 +372,7 @@ BillsHouseMonitorText:
BillsHouseInitiatedText:
TX_FAR _BillsHouseInitiatedText
db $06
TX_BLINK
TX_ASM
ld a, $ff
ld [wNewSoundID], a

View file

@ -265,7 +265,9 @@ ConnectCableText:
TradedForText:
TX_FAR _TradedForText
db $11, $a, "@"
TX_SFX_KEY_ITEM
TX_DELAY
db "@"
WannaTrade1Text:
TX_FAR _WannaTrade1Text

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@ -608,7 +608,8 @@ ItemUseBallText05:
;"All right! {MonName} was caught!"
;play sound
TX_FAR _ItemUseBallText05
db $12,$06
TX_SFX_CAUGHT_MON
TX_BLINK
db "@"
ItemUseBallText07:
;"X was transferred to Bill's PC"
@ -623,7 +624,8 @@ ItemUseBallText06:
;"New DEX data will be added..."
;play sound
TX_FAR _ItemUseBallText06
db $13,$06
TX_SFX_DEX_PAGE_ADDED
TX_BLINK
db "@"
ItemUseTownMap:
@ -1836,7 +1838,7 @@ FluteWokeUpText:
PlayedFluteHadEffectText:
TX_FAR _PlayedFluteHadEffectText
db $06
TX_BLINK
TX_ASM
ld a,[wIsInBattle]
and a
@ -2395,19 +2397,19 @@ BoxFullCannotThrowBallText:
ItemUseText00:
TX_FAR _ItemUseText001
db $05
TX_LINE
TX_FAR _ItemUseText002
db "@"
GotOnBicycleText:
TX_FAR _GotOnBicycleText1
db $05
TX_LINE
TX_FAR _GotOnBicycleText2
db "@"
GotOffBicycleText:
TX_FAR _GotOffBicycleText1
db $05
TX_LINE
TX_FAR _GotOffBicycleText2
db "@"

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@ -185,7 +185,9 @@ TryingToLearn:
LearnedMove1Text:
TX_FAR _LearnedMove1Text
db $b,6,"@"
TX_SFX_ITEM_1 ; plays SFX_GET_ITEM_1 in the pary menu (rare candy) and plays SFX_LEVEL_UP in battle
TX_BLINK
db "@"
WhichMoveToForgetText:
TX_FAR _WhichMoveToForgetText
@ -205,7 +207,7 @@ TryingToLearnText:
OneTwoAndText:
TX_FAR _OneTwoAndText
db $a
TX_DELAY
TX_ASM
ld a, SFX_SWAP
call PlaySoundWaitForCurrent
@ -214,7 +216,7 @@ OneTwoAndText:
PoofText:
TX_FAR _PoofText
db $a
TX_DELAY
ForgotAndText:
TX_FAR _ForgotAndText
db "@"

View file

@ -332,13 +332,13 @@ ContinueText:
db "CONTINUE", $4e
NewGameText:
db "NEW GAME", $4e
db "OPTION@"
db "NEW GAME"
next "OPTION@"
CableClubOptionsText:
db "TRADE CENTER", $4e
db "COLOSSEUM", $4e
db "CANCEL@"
db "TRADE CENTER"
next "COLOSSEUM"
next "CANCEL@"
DisplayContinueGameInfo:
xor a

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@ -20,7 +20,8 @@ GetDexRatedText:
ClosedOaksPCText:
TX_FAR _ClosedOaksPCText
db $0d,"@"
TX_WAIT
db "@"
AccessedOaksPCText:
TX_FAR _AccessedOaksPCText

View file

@ -70,7 +70,7 @@ RedrawPartyMenu_:
dec hl
dec hl
dec hl
ld a,$EC ; unfilled right arrow menu cursor
ld a,"▷" ; unfilled right arrow menu cursor
ld [hli],a ; place the cursor
inc hl
inc hl
@ -87,7 +87,7 @@ RedrawPartyMenu_:
call PrintStatusCondition
pop hl
push hl
ld bc,20 + 1 ; down 1 row and right 1 column
ld bc,SCREEN_WIDTH + 1 ; down 1 row and right 1 column
ld a,[hFlags_0xFFF6]
set 0,a
ld [hFlags_0xFFF6],a
@ -307,8 +307,8 @@ ReviveText:
RareCandyText:
TX_FAR _RareCandyText
db $0B
db $06
TX_SFX_ITEM_1 ; probably supposed to play SFX_LEVEL_UP but the wrong music bank is loaded
TX_BLINK
db "@"
SetPartyMenuHPBarColor:

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@ -155,7 +155,7 @@ HandlePokedexListMenu:
ld [H_AUTOBGTRANSFERENABLED],a
; draw the horizontal line separating the seen and owned amounts from the menu
coord hl, 15, 8
ld a,$7a ; horizontal line tile
ld a,"─"
ld [hli],a
ld [hli],a
ld [hli],a
@ -267,7 +267,7 @@ HandlePokedexListMenu:
inc hl
call PlaceString
pop hl
ld bc,2 * 20
ld bc,2 * SCREEN_WIDTH
add hl,bc
pop de
pop af
@ -344,7 +344,7 @@ HandlePokedexListMenu:
DrawPokedexVerticalLine:
ld c,9 ; height of line
ld de,20 ; width of screen
ld de,SCREEN_WIDTH
ld a,$71 ; vertical line tile
.loop
ld [hl],a
@ -568,7 +568,8 @@ ShowPokedexDataInternal:
ret
HeightWeightText:
db "HT ?",$60,"??",$61,$4E,"WT ???lb@"
db "HT ?",$60,"??",$61
next "WT ???lb@"
; XXX does anything point to this?
PokeText:
@ -580,7 +581,7 @@ PokedexDataDividerLine:
db $69,$6B,$69,$6B,$6B
db $6B,$6B,$69,$6B,$69
db $6B,$69,$6B,$69,$6A
db $50
db "@"
; draws a line of tiles
; INPUT:

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@ -44,7 +44,7 @@ CeladonPrizeMenu:
RequireCoinCaseTextPtr:
TX_FAR _RequireCoinCaseText
db $0D
TX_WAIT
db "@"
ExchangeCoinsForPrizesTextPtr:
@ -266,7 +266,7 @@ UnknownData52951:
HereYouGoTextPtr:
TX_FAR _HereYouGoText
db $0D
TX_WAIT
db "@"
SoYouWantPrizeTextPtr:
@ -275,17 +275,17 @@ SoYouWantPrizeTextPtr:
SorryNeedMoreCoinsText:
TX_FAR _SorryNeedMoreCoinsText
db $0D
TX_WAIT
db "@"
PrizeRoomBagIsFullTextPtr:
TX_FAR _OopsYouDontHaveEnoughRoomText
db $0D
TX_WAIT
db "@"
OhFineThenTextPtr:
TX_FAR _OhFineThenText
db $0D ; wait keypress (A/B) without blink
TX_WAIT
db "@"
GetPrizeMonLevel:

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@ -675,7 +675,7 @@ TrainerInfo_NextTextBoxRow:
; hl = address of top tile in the line
; a = tile ID
TrainerInfo_DrawVerticalLine:
ld de,20
ld de,SCREEN_WIDTH
ld c,8
.loop
ld [hl],a

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@ -211,10 +211,11 @@ Type2Text:
db "TYPE2/", $4e
IDNoText:
db $73, "№", "/", $4e
db $73, "№/", $4e
OTText:
db "OT/", $4e, "@"
db "OT/"
next "@"
StatusText:
db "STATUS/@"

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@ -93,7 +93,8 @@ DrinkText:
DrinkPriceText:
db "¥200"
next "¥300"
next "¥350",$4E,"@"
next "¥350"
next "@"
VendingMachineText4:
TX_FAR _VendingMachineText4

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@ -157,7 +157,7 @@ OakSpeechText1:
db "@"
OakSpeechText2:
TX_FAR _OakSpeechText2A
db $14 ; play NIDORINA cry from TextCommandSounds
TX_CRY_NIDORINA
TX_FAR _OakSpeechText2B
db "@"
IntroducePlayerText:

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@ -123,7 +123,8 @@ CableClubNPCPleaseApplyHereHaveToSaveText:
CableClubNPCPleaseWaitText:
TX_FAR _CableClubNPCPleaseWaitText
db $a, "@"
TX_DELAY
db "@"
CableClubNPCLinkClosedBecauseOfInactivityText:
TX_FAR _CableClubNPCLinkClosedBecauseOfInactivityText

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@ -73,7 +73,7 @@ SilphCoMapList:
CardKeySuccessText:
TX_FAR _CardKeySuccessText1
db $0b
TX_SFX_ITEM_1
TX_FAR _CardKeySuccessText2
db "@"

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@ -122,11 +122,12 @@ INCLUDE "data/hidden_coins.asm"
FoundHiddenCoinsText:
TX_FAR _FoundHiddenCoinsText
db $10,"@"
TX_SFX_ITEM_2
db "@"
DroppedHiddenCoinsText:
TX_FAR _FoundHiddenCoins2Text
db $10
TX_SFX_ITEM_2
TX_FAR _DroppedHiddenCoinsText
db "@"

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@ -46,7 +46,7 @@ PickUpItem:
FoundItemText:
TX_FAR _FoundItemText
db $0B
TX_SFX_ITEM_1
db "@"
NoMoreRoomForItemText:

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@ -63,7 +63,7 @@ OaksAideHereYouGoText:
OaksAideGotItemText:
TX_FAR _OaksAideGotItemText
db $0b
TX_SFX_ITEM_1
db "@"
OaksAideNoRoomText:

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@ -50,7 +50,7 @@ PokemonCenterWelcomeText:
db "@"
ShallWeHealYourPokemonText:
db $a
TX_DELAY
TX_FAR _ShallWeHealYourPokemonText
db "@"
@ -63,6 +63,6 @@ PokemonFightingFitText:
db "@"
PokemonCenterFarewellText:
db $a
TX_DELAY
TX_FAR _PokemonCenterFarewellText
db "@"

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@ -610,7 +610,8 @@ SlotReward300Func:
YeahText:
TX_FAR _YeahText
db $0a, "@"
TX_DELAY
db "@"
SlotMachine_PrintWinningSymbol:
; prints winning symbol and down arrow in text box
@ -627,7 +628,7 @@ SlotMachine_PrintWinningSymbol:
inc a
ld [hl], a
coord hl, 18, 16
ld [hl], $ee ; down arrow
ld [hl], "▼"
ret
SlotMachine_SubtractBetFromPlayerCoins:

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@ -179,9 +179,9 @@ LoadTownMap_Fly:
ld c, 15
call DelayFrames
coord hl, 18, 0
ld [hl], $ed
ld [hl], "▲"
coord hl, 19, 0
ld [hl], $ee
ld [hl], "▼"
pop hl
.inputLoop
push hl

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@ -43,7 +43,6 @@ Trade_PrintEnemyMonInfoText:
jp PrintNumber
Trade_MonInfoText:
db "──",$74,$F2,$4E
db $4E
db "OT/",$4E
db $73,"№",$F2,"@"
db "──№⠄",$4E
next "OT/"
next $73,"№⠄","@"