mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Clean up text commands
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parent
a51037eeee
commit
80bae03975
79 changed files with 293 additions and 221 deletions
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@ -11,7 +11,7 @@ TextBoxBorder::
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ld [hl], a
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pop hl
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ld de, 20
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ld de, SCREEN_WIDTH
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add hl, de
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; middle rows
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@ -24,7 +24,7 @@ TextBoxBorder::
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ld [hl], "│"
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pop hl
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ld de, 20
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ld de, SCREEN_WIDTH
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add hl, de
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dec b
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jr nz, .next
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@ -268,7 +268,7 @@ Char58::
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ld a,[wLinkState]
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cp LINK_STATE_BATTLING
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jp z,Next1AA2
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ld a,$EE
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ld a,"▼"
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Coorda 18, 16
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Next1AA2::
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call ProtectedDelay3
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@ -286,7 +286,7 @@ Char58Text::
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Char51::
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push de
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ld a,$EE
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ld a,"▼"
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Coorda 18, 16
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call ProtectedDelay3
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call ManualTextScroll
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@ -301,7 +301,7 @@ Char51::
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Char49::
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push de
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ld a,$EE
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ld a,"▼"
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Coorda 18, 16
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call ProtectedDelay3
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call ManualTextScroll
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@ -317,7 +317,7 @@ Char49::
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jp PlaceNextChar_inc
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Char4B::
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ld a,$EE
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ld a,"▼"
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Coorda 18, 16
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call ProtectedDelay3
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push de
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@ -328,29 +328,33 @@ Char4B::
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;fall through
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Char4C::
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push de
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call Next1B18
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call Next1B18
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call ScrollTextUp
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call ScrollTextUp
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coord hl, 1, 16
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pop de
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jp PlaceNextChar_inc
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Next1B18::
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coord hl, 0, 14
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coord de, 0, 13
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ld b,60
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.next
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; move both rows of text in the normal text box up one row
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; always called twice in a row
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; first time, copy the two rows of text to the "in between" rows that are usually emtpy
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; second time, copy the bottom row of text into the top row of text
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ScrollTextUp::
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coord hl, 0, 14 ; top row of text
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coord de, 0, 13 ; empty line above text
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ld b, SCREEN_WIDTH * 3
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.copyText
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ld a,[hli]
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ld [de],a
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inc de
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dec b
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jr nz,.next
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jr nz,.copyText
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coord hl, 1, 16
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ld a, " "
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ld b,SCREEN_WIDTH - 2
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.next2
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.clearText
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ld [hli],a
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dec b
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jr nz,.next2
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jr nz,.clearText
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; wait five frames
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ld b,5
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@ -509,7 +513,7 @@ TextCommand06::
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ld a,[wLinkState]
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cp a,LINK_STATE_BATTLING
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jp z,TextCommand0D
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ld a,$ee ; down arrow
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ld a,"▼"
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Coorda 18, 16 ; place down arrow in lower right corner of dialogue text box
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push bc
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call ManualTextScroll ; blink arrow and wait for A or B to be pressed
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@ -525,8 +529,8 @@ TextCommand06::
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TextCommand07::
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ld a," "
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Coorda 18, 16 ; place blank space in lower right corner of dialogue text box
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call Next1B18 ; scroll up text
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call Next1B18
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call ScrollTextUp
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call ScrollTextUp
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pop hl
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coord bc, 1, 16 ; address of second line of dialogue text box
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jp NextTextCommand
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@ -626,10 +630,10 @@ TextCommand0B::
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; format: text command ID, sound ID or cry ID
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TextCommandSounds::
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db $0B,SFX_GET_ITEM_1
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db $0B,SFX_GET_ITEM_1 ; actually plays SFX_LEVEL_UP when the battle music engine is loaded
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db $12,SFX_CAUGHT_MON
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db $0E,SFX_POKEDEX_RATING
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db $0F,SFX_GET_ITEM_1
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db $0E,SFX_POKEDEX_RATING ; unused?
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db $0F,SFX_GET_ITEM_1 ; unused?
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db $10,SFX_GET_ITEM_2
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db $11,SFX_GET_KEY_ITEM
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db $13,SFX_DEX_PAGE_ADDED
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@ -648,7 +652,7 @@ TextCommand0C::
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ld h,b
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ld l,c
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.loop
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ld a,$75 ; ellipsis
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ld a,"…"
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ld [hli],a
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push de
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call Joypad
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