Clean up text commands

This commit is contained in:
dannye 2016-07-18 01:17:03 -05:00
parent a51037eeee
commit 80bae03975
79 changed files with 293 additions and 221 deletions

View file

@ -11,7 +11,7 @@ TextBoxBorder::
ld [hl], a
pop hl
ld de, 20
ld de, SCREEN_WIDTH
add hl, de
; middle rows
@ -24,7 +24,7 @@ TextBoxBorder::
ld [hl], "│"
pop hl
ld de, 20
ld de, SCREEN_WIDTH
add hl, de
dec b
jr nz, .next
@ -268,7 +268,7 @@ Char58::
ld a,[wLinkState]
cp LINK_STATE_BATTLING
jp z,Next1AA2
ld a,$EE
ld a,"▼"
Coorda 18, 16
Next1AA2::
call ProtectedDelay3
@ -286,7 +286,7 @@ Char58Text::
Char51::
push de
ld a,$EE
ld a,"▼"
Coorda 18, 16
call ProtectedDelay3
call ManualTextScroll
@ -301,7 +301,7 @@ Char51::
Char49::
push de
ld a,$EE
ld a,"▼"
Coorda 18, 16
call ProtectedDelay3
call ManualTextScroll
@ -317,7 +317,7 @@ Char49::
jp PlaceNextChar_inc
Char4B::
ld a,$EE
ld a,"▼"
Coorda 18, 16
call ProtectedDelay3
push de
@ -328,29 +328,33 @@ Char4B::
;fall through
Char4C::
push de
call Next1B18
call Next1B18
call ScrollTextUp
call ScrollTextUp
coord hl, 1, 16
pop de
jp PlaceNextChar_inc
Next1B18::
coord hl, 0, 14
coord de, 0, 13
ld b,60
.next
; move both rows of text in the normal text box up one row
; always called twice in a row
; first time, copy the two rows of text to the "in between" rows that are usually emtpy
; second time, copy the bottom row of text into the top row of text
ScrollTextUp::
coord hl, 0, 14 ; top row of text
coord de, 0, 13 ; empty line above text
ld b, SCREEN_WIDTH * 3
.copyText
ld a,[hli]
ld [de],a
inc de
dec b
jr nz,.next
jr nz,.copyText
coord hl, 1, 16
ld a, " "
ld b,SCREEN_WIDTH - 2
.next2
.clearText
ld [hli],a
dec b
jr nz,.next2
jr nz,.clearText
; wait five frames
ld b,5
@ -509,7 +513,7 @@ TextCommand06::
ld a,[wLinkState]
cp a,LINK_STATE_BATTLING
jp z,TextCommand0D
ld a,$ee ; down arrow
ld a,"▼"
Coorda 18, 16 ; place down arrow in lower right corner of dialogue text box
push bc
call ManualTextScroll ; blink arrow and wait for A or B to be pressed
@ -525,8 +529,8 @@ TextCommand06::
TextCommand07::
ld a," "
Coorda 18, 16 ; place blank space in lower right corner of dialogue text box
call Next1B18 ; scroll up text
call Next1B18
call ScrollTextUp
call ScrollTextUp
pop hl
coord bc, 1, 16 ; address of second line of dialogue text box
jp NextTextCommand
@ -626,10 +630,10 @@ TextCommand0B::
; format: text command ID, sound ID or cry ID
TextCommandSounds::
db $0B,SFX_GET_ITEM_1
db $0B,SFX_GET_ITEM_1 ; actually plays SFX_LEVEL_UP when the battle music engine is loaded
db $12,SFX_CAUGHT_MON
db $0E,SFX_POKEDEX_RATING
db $0F,SFX_GET_ITEM_1
db $0E,SFX_POKEDEX_RATING ; unused?
db $0F,SFX_GET_ITEM_1 ; unused?
db $10,SFX_GET_ITEM_2
db $11,SFX_GET_KEY_ITEM
db $13,SFX_DEX_PAGE_ADDED
@ -648,7 +652,7 @@ TextCommand0C::
ld h,b
ld l,c
.loop
ld a,$75 ; ellipsis
ld a,"…"
ld [hli],a
push de
call Joypad