Refactorize check button pressed (#340)

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Yoann Fievez 2021-11-05 20:40:15 +01:00 committed by GitHub
parent b44a10a43a
commit 8349bfd8e6
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23 changed files with 71 additions and 71 deletions

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@ -66,7 +66,7 @@ MainMenu:
ld a, [wSaveFileStatus]
ld [wMaxMenuItem], a
call HandleMenuInput
bit 1, a ; pressed B?
bit BIT_B_BUTTON, a
jp nz, DisplayTitleScreen ; if so, go back to the title screen
ld c, 20
call DelayFrames
@ -477,11 +477,11 @@ DisplayOptionMenu:
ld b, a
and A_BUTTON | B_BUTTON | START | D_RIGHT | D_LEFT | D_UP | D_DOWN ; any key besides select pressed?
jr z, .getJoypadStateLoop
bit 1, b ; B button pressed?
bit BIT_B_BUTTON, b
jr nz, .exitMenu
bit 3, b ; Start button pressed?
bit BIT_START, b
jr nz, .exitMenu
bit 0, b ; A button pressed?
bit BIT_A_BUTTON, b
jr z, .checkDirectionKeys
ld a, [wTopMenuItemY]
cp 16 ; is the cursor on Cancel?
@ -496,9 +496,9 @@ DisplayOptionMenu:
jp .loop
.checkDirectionKeys
ld a, [wTopMenuItemY]
bit 7, b ; Down pressed?
bit BIT_D_DOWN, b
jr nz, .downPressed
bit 6, b ; Up pressed?
bit BIT_D_UP, b
jr nz, .upPressed
cp 8 ; cursor in Battle Animation section?
jr z, .cursorInBattleAnimation
@ -507,7 +507,7 @@ DisplayOptionMenu:
cp 16 ; cursor on Cancel?
jr z, .loop
.cursorInTextSpeed
bit 5, b ; Left pressed?
bit BIT_D_LEFT, b
jp nz, .pressedLeftInTextSpeed
jp .pressedRightInTextSpeed
.downPressed

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@ -14,7 +14,7 @@ PCMainMenu:
ld hl, wFlags_0xcd60
set 5, [hl]
call HandleMenuInput
bit 1, a ;if player pressed B
bit BIT_B_BUTTON, a
jp nz, LogOff
ld a, [wMaxMenuItem]
cp 2

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@ -95,7 +95,7 @@ HandlePokedexSideMenu:
ld [wMenuWatchMovingOutOfBounds], a
.handleMenuInput
call HandleMenuInput
bit 1, a ; was the B button pressed?
bit BIT_B_BUTTON, a
ld b, 2
jr nz, .buttonBPressed
ld a, [wCurrentMenuItem]
@ -284,10 +284,10 @@ HandlePokedexListMenu:
call Delay3
call GBPalNormal
call HandleMenuInput
bit 1, a ; was the B button pressed?
bit BIT_B_BUTTON, a
jp nz, .buttonBPressed
.checkIfUpPressed
bit 6, a ; was Up pressed?
bit BIT_D_UP, a
jr z, .checkIfDownPressed
.upPressed ; scroll up one row
ld a, [wListScrollOffset]
@ -297,7 +297,7 @@ HandlePokedexListMenu:
ld [wListScrollOffset], a
jp .loop
.checkIfDownPressed
bit 7, a ; was Down pressed?
bit BIT_D_DOWN, a
jr z, .checkIfRightPressed
.downPressed ; scroll down one row
ld a, [wDexMaxSeenMon]
@ -312,7 +312,7 @@ HandlePokedexListMenu:
ld [wListScrollOffset], a
jp .loop
.checkIfRightPressed
bit 4, a ; was Right pressed?
bit BIT_D_RIGHT, a
jr z, .checkIfLeftPressed
.rightPressed ; scroll down 7 rows
ld a, [wDexMaxSeenMon]
@ -330,7 +330,7 @@ HandlePokedexListMenu:
ld [wListScrollOffset], a
jp .loop
.checkIfLeftPressed ; scroll up 7 rows
bit 5, a ; was Left pressed?
bit BIT_D_LEFT, a
jr z, .buttonAPressed
.leftPressed
ld a, [wListScrollOffset]

View file

@ -356,7 +356,7 @@ ChangeBox::
call HandleMenuInput
ld hl, hUILayoutFlags
res 1, [hl]
bit 1, a ; pressed b
bit BIT_B_BUTTON, a
ret nz
call GetBoxSRAMLocation
ld e, l

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@ -65,7 +65,7 @@ StartMenu_Pokemon::
push af
call LoadScreenTilesFromBuffer1 ; restore saved screen
pop af
bit 1, a ; was the B button pressed?
bit BIT_B_BUTTON, a
jp nz, .loop
; if the B button wasn't pressed
ld a, [wMaxMenuItem]
@ -360,7 +360,7 @@ StartMenu_Item::
ld [hl], a ; old menu item id
call HandleMenuInput
call PlaceUnfilledArrowMenuCursor
bit 1, a ; was the B button pressed?
bit BIT_B_BUTTON, a
jr z, .useOrTossItem
jp ItemMenuLoop
.useOrTossItem ; if the player made the choice to use or toss the item

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@ -174,9 +174,9 @@ DoBuySellQuitMenu:
ld [wd730], a
call HandleMenuInput
call PlaceUnfilledArrowMenuCursor
bit 0, a ; was A pressed?
bit BIT_A_BUTTON, a
jr nz, .pressedA
bit 1, a ; was B pressed? (always true since only A/B are watched)
bit BIT_B_BUTTON, a ; always true since only A/B are watched
jr z, .pressedA
ld a, CANCELLED_MENU
ld [wMenuExitMethod], a
@ -296,8 +296,8 @@ DisplayTwoOptionMenu:
pop hl
.noYesMenuInputLoop
call HandleMenuInput
bit 1, a ; A button pressed?
jr nz, .noYesMenuInputLoop ; try again if A was not pressed
bit BIT_B_BUTTON, a
jr nz, .noYesMenuInputLoop ; try again if B was not pressed
pop af
pop hl
ld [wFlags_0xcd60], a
@ -309,7 +309,7 @@ DisplayTwoOptionMenu:
ld [wTwoOptionMenuID], a
call HandleMenuInput
pop hl
bit 1, a ; A button pressed?
bit BIT_B_BUTTON, a
jr nz, .choseSecondMenuItem ; automatically choose the second option if B is pressed
.pressedAButton
ld a, [wCurrentMenuItem]