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Refactorize check button pressed (#340)
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23 changed files with 71 additions and 71 deletions
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@ -66,7 +66,7 @@ MainMenu:
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ld a, [wSaveFileStatus]
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ld [wMaxMenuItem], a
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call HandleMenuInput
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bit 1, a ; pressed B?
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bit BIT_B_BUTTON, a
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jp nz, DisplayTitleScreen ; if so, go back to the title screen
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ld c, 20
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call DelayFrames
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@ -477,11 +477,11 @@ DisplayOptionMenu:
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ld b, a
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and A_BUTTON | B_BUTTON | START | D_RIGHT | D_LEFT | D_UP | D_DOWN ; any key besides select pressed?
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jr z, .getJoypadStateLoop
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bit 1, b ; B button pressed?
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bit BIT_B_BUTTON, b
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jr nz, .exitMenu
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bit 3, b ; Start button pressed?
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bit BIT_START, b
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jr nz, .exitMenu
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bit 0, b ; A button pressed?
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bit BIT_A_BUTTON, b
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jr z, .checkDirectionKeys
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ld a, [wTopMenuItemY]
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cp 16 ; is the cursor on Cancel?
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@ -496,9 +496,9 @@ DisplayOptionMenu:
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jp .loop
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.checkDirectionKeys
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ld a, [wTopMenuItemY]
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bit 7, b ; Down pressed?
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bit BIT_D_DOWN, b
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jr nz, .downPressed
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bit 6, b ; Up pressed?
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bit BIT_D_UP, b
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jr nz, .upPressed
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cp 8 ; cursor in Battle Animation section?
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jr z, .cursorInBattleAnimation
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@ -507,7 +507,7 @@ DisplayOptionMenu:
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cp 16 ; cursor on Cancel?
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jr z, .loop
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.cursorInTextSpeed
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bit 5, b ; Left pressed?
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bit BIT_D_LEFT, b
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jp nz, .pressedLeftInTextSpeed
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jp .pressedRightInTextSpeed
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.downPressed
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