Refactorize check button pressed (#340)

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Yoann Fievez 2021-11-05 20:40:15 +01:00 committed by GitHub
parent b44a10a43a
commit 8349bfd8e6
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23 changed files with 71 additions and 71 deletions

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@ -65,7 +65,7 @@ StartMenu_Pokemon::
push af
call LoadScreenTilesFromBuffer1 ; restore saved screen
pop af
bit 1, a ; was the B button pressed?
bit BIT_B_BUTTON, a
jp nz, .loop
; if the B button wasn't pressed
ld a, [wMaxMenuItem]
@ -360,7 +360,7 @@ StartMenu_Item::
ld [hl], a ; old menu item id
call HandleMenuInput
call PlaceUnfilledArrowMenuCursor
bit 1, a ; was the B button pressed?
bit BIT_B_BUTTON, a
jr z, .useOrTossItem
jp ItemMenuLoop
.useOrTossItem ; if the player made the choice to use or toss the item