Refactorize check button pressed (#340)

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Yoann Fievez 2021-11-05 20:40:15 +01:00 committed by GitHub
parent b44a10a43a
commit 8349bfd8e6
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23 changed files with 71 additions and 71 deletions

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@ -84,7 +84,7 @@ DisplayListMenuIDLoop::
push af
call PlaceMenuCursor
pop af
bit 0, a ; was the A button pressed?
bit BIT_A_BUTTON, a
jp z, .checkOtherKeys
.buttonAPressed
ld a, [wCurrentMenuItem]
@ -168,12 +168,12 @@ DisplayListMenuIDLoop::
res 6, [hl] ; turn on letter printing delay
jp BankswitchBack
.checkOtherKeys ; check B, SELECT, Up, and Down keys
bit 1, a ; was the B button pressed?
bit BIT_B_BUTTON, a
jp nz, ExitListMenu ; if so, exit the menu
bit 2, a ; was the select button pressed?
bit BIT_SELECT, a
jp nz, HandleItemListSwapping ; if so, allow the player to swap menu entries
ld b, a
bit 7, b ; was Down pressed?
bit BIT_D_DOWN, b
ld hl, wListScrollOffset
jr z, .upPressed
.downPressed
@ -220,13 +220,13 @@ DisplayChooseQuantityMenu::
.waitForKeyPressLoop
call JoypadLowSensitivity
ldh a, [hJoyPressed] ; newly pressed buttons
bit 0, a ; was the A button pressed?
bit BIT_A_BUTTON, a
jp nz, .buttonAPressed
bit 1, a ; was the B button pressed?
bit BIT_B_BUTTON, a
jp nz, .buttonBPressed
bit 6, a ; was Up pressed?
bit BIT_D_UP, a
jr nz, .incrementQuantity
bit 7, a ; was Down pressed?
bit BIT_D_DOWN, a
jr nz, .decrementQuantity
jr .waitForKeyPressLoop
.incrementQuantity