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	Refactorize check button pressed (#340)
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			@ -2087,7 +2087,7 @@ DisplayBattleMenu::
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	ld [hli], a ; wMaxMenuItem
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	ld [hl], D_RIGHT | A_BUTTON ; wMenuWatchedKeys
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	call HandleMenuInput
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	bit 4, a ; check if right was pressed
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	bit BIT_D_RIGHT, a
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	jr nz, .rightColumn
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	jr .AButtonPressed ; the A button was pressed
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.rightColumn ; put cursor in right column of menu
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			@ -2350,7 +2350,7 @@ PartyMenuOrRockOrRun:
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	xor a
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	ld [hl], a ; wLastMenuItem
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	call HandleMenuInput
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	bit 1, a ; was A pressed?
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	bit BIT_B_BUTTON, a
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	jr nz, .partyMonDeselected ; if B was pressed, jump
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; A was pressed
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	call PlaceUnfilledArrowMenuCursor
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			@ -6745,7 +6745,7 @@ DetermineWildOpponent:
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	bit 1, a
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	jr z, .asm_3ef2f
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	ldh a, [hJoyHeld]
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	bit 1, a ; B button pressed?
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	bit BIT_B_BUTTON, a
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	ret nz
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.asm_3ef2f
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	ld a, [wNumberOfNoRandomBattleStepsLeft]
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			@ -27,7 +27,7 @@ GiveFossilToCinnabarLab::
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	ld hl, wd730
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	res 6, [hl]
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	call HandleMenuInput
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	bit 1, a ; pressed B?
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	bit BIT_B_BUTTON, a
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	jr nz, .cancelledGivingFossil
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	ld hl, wFilteredBagItems
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	ld a, [wCurrentMenuItem]
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			@ -95,7 +95,7 @@ BillsHousePokemonList::
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	call PrintText
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	call SaveScreenTilesToBuffer2
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	call HandleMenuInput
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	bit 1, a ; pressed b
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	bit BIT_B_BUTTON, a
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	jr nz, .cancel
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	ld a, [wCurrentMenuItem]
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	add EEVEE
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			@ -36,7 +36,7 @@ LinkCableHelp::
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	ld hl, LinkCableHelpText2
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	call PrintText
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	call HandleMenuInput
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	bit 1, a ; pressed b
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	bit BIT_B_BUTTON, a
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	jr nz, .exit
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	ld a, [wCurrentMenuItem]
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	cp 3 ; pressed a on "STOP READING"
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			@ -122,9 +122,9 @@ ViridianSchoolBlackboard::
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	ld hl, ViridianSchoolBlackboardText2
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	call PrintText
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	call HandleMenuInput ; pressing up and down is handled in here
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	bit 1, a ; pressed b
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	bit BIT_B_BUTTON, a ; pressed b
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	jr nz, .exitBlackboard
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	bit 4, a ; pressed right
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	bit BIT_D_RIGHT, a
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	jr z, .didNotPressRight
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	; move cursor to right column
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	ld a, 2
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			@ -137,7 +137,7 @@ ViridianSchoolBlackboard::
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	ld [wMenuItemOffset], a
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	jr .blackboardLoop
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.didNotPressRight
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	bit 5, a ; pressed left
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	bit BIT_D_LEFT, a
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	jr z, .didNotPressLeftOrRight
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	; move cursor to left column
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	ld a, 2
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			@ -31,7 +31,7 @@ CeladonPrizeMenu::
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	ld hl, WhichPrizeTextPtr
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	call PrintText
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	call HandleMenuInput ; menu choice handler
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	bit 1, a ; keypress = B (Cancel)
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	bit BIT_B_BUTTON, a
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	jr nz, .noChoice
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	ld a, [wCurrentMenuItem]
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	cp 3 ; "NO,THANKS" choice
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			@ -31,7 +31,7 @@ VendingMachineMenu::
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	ld hl, wd730
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	res 6, [hl]
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	call HandleMenuInput
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	bit 1, a ; pressed B?
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	bit BIT_B_BUTTON, a
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	jr nz, .notThirsty
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	ld a, [wCurrentMenuItem]
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	cp 3 ; chose Cancel?
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			@ -345,7 +345,7 @@ TradeCenter_SelectMon:
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	res 1, [hl]
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	and a
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	jp z, .getNewInput
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	bit 0, a ; A button pressed?
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	bit BIT_A_BUTTON, a
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	jr z, .enemyMonMenu_ANotPressed
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; if A button pressed
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	ld a, [wMaxMenuItem]
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			@ -364,7 +364,7 @@ TradeCenter_SelectMon:
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	call TradeCenter_DisplayStats
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	jp .getNewInput
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.enemyMonMenu_ANotPressed
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	bit 5, a ; Left pressed?
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	bit BIT_D_LEFT, a
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	jr z, .enemyMonMenu_LeftNotPressed
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; if Left pressed, switch back to the player mon menu
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	xor a ; player mon menu
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			@ -384,7 +384,7 @@ TradeCenter_SelectMon:
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	ld [wCurrentMenuItem], a
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	jr .playerMonMenu
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.enemyMonMenu_LeftNotPressed
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	bit 7, a ; Down pressed?
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	bit BIT_D_DOWN, a
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	jp z, .getNewInput
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	jp .selectedCancelMenuItem ; jump if Down pressed
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.playerMonMenu
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			@ -412,7 +412,7 @@ TradeCenter_SelectMon:
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	jr nz, .playerMonMenu_SomethingPressed
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	jp .getNewInput
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.playerMonMenu_SomethingPressed
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	bit 0, a ; A button pressed?
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	bit BIT_A_BUTTON, a
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	jr z, .playerMonMenu_ANotPressed
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	jp .chosePlayerMon ; jump if A button pressed
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; unreachable code
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			@ -422,7 +422,7 @@ TradeCenter_SelectMon:
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	call TradeCenter_DisplayStats
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	jp .getNewInput
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.playerMonMenu_ANotPressed
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	bit 4, a ; Right pressed?
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	bit BIT_D_RIGHT, a
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	jr z, .playerMonMenu_RightNotPressed
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; if Right pressed, switch to the enemy mon menu
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	ld a, $1 ; enemy mon menu
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			@ -444,7 +444,7 @@ TradeCenter_SelectMon:
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.notPastLastEnemyMon
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	jp .enemyMonMenu
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.playerMonMenu_RightNotPressed
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	bit 7, a ; Down pressed?
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	bit BIT_D_DOWN, a
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	jr z, .getNewInput
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	jp .selectedCancelMenuItem ; jump if Down pressed
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.getNewInput
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			@ -488,7 +488,7 @@ TradeCenter_SelectMon:
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	call HandleMenuInput
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	bit 4, a ; Right pressed?
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	jr nz, .selectTradeMenuItem
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	bit 1, a ; B button pressed?
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	bit BIT_B_BUTTON, a
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	jr z, .displayPlayerMonStats
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.cancelPlayerMonChoice
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	pop af
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			@ -503,9 +503,9 @@ TradeCenter_SelectMon:
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	ld a, 11
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	ld [wTopMenuItemX], a
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	call HandleMenuInput
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	bit 5, a ; Left pressed?
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	bit BIT_D_LEFT, a
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	jr nz, .selectStatsMenuItem
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	bit 1, a ; B button pressed?
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	bit BIT_B_BUTTON, a
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	jr nz, .cancelPlayerMonChoice
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	jr .choseTrade
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.displayPlayerMonStats
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			@ -554,9 +554,9 @@ TradeCenter_SelectMon:
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	ldh a, [hJoy5]
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	and a ; pressed anything?
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	jr z, .cancelMenuItem_JoypadLoop
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	bit 0, a ; A button pressed?
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	bit BIT_A_BUTTON, a
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	jr nz, .cancelMenuItem_APressed
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	bit 6, a ; Up pressed?
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	bit BIT_D_UP, a
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	jr z, .cancelMenuItem_JoypadLoop
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; if Up pressed
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	ld a, " "
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			@ -66,7 +66,7 @@ MainMenu:
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	ld a, [wSaveFileStatus]
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	ld [wMaxMenuItem], a
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	call HandleMenuInput
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	bit 1, a ; pressed B?
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	bit BIT_B_BUTTON, a
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	jp nz, DisplayTitleScreen ; if so, go back to the title screen
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	ld c, 20
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	call DelayFrames
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			@ -477,11 +477,11 @@ DisplayOptionMenu:
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	ld b, a
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	and A_BUTTON | B_BUTTON | START | D_RIGHT | D_LEFT | D_UP | D_DOWN ; any key besides select pressed?
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	jr z, .getJoypadStateLoop
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	bit 1, b ; B button pressed?
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	bit BIT_B_BUTTON, b
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	jr nz, .exitMenu
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	bit 3, b ; Start button pressed?
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	bit BIT_START, b
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	jr nz, .exitMenu
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	bit 0, b ; A button pressed?
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	bit BIT_A_BUTTON, b
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	jr z, .checkDirectionKeys
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	ld a, [wTopMenuItemY]
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	cp 16 ; is the cursor on Cancel?
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			@ -496,9 +496,9 @@ DisplayOptionMenu:
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	jp .loop
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.checkDirectionKeys
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	ld a, [wTopMenuItemY]
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	bit 7, b ; Down pressed?
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	bit BIT_D_DOWN, b
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	jr nz, .downPressed
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	bit 6, b ; Up pressed?
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	bit BIT_D_UP, b
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	jr nz, .upPressed
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	cp 8 ; cursor in Battle Animation section?
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	jr z, .cursorInBattleAnimation
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			@ -507,7 +507,7 @@ DisplayOptionMenu:
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	cp 16 ; cursor on Cancel?
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	jr z, .loop
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.cursorInTextSpeed
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	bit 5, b ; Left pressed?
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	bit BIT_D_LEFT, b
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	jp nz, .pressedLeftInTextSpeed
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	jp .pressedRightInTextSpeed
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.downPressed
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			@ -14,7 +14,7 @@ PCMainMenu:
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	ld hl, wFlags_0xcd60
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	set 5, [hl]
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	call HandleMenuInput
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	bit 1, a              ;if player pressed B
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	bit BIT_B_BUTTON, a
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	jp nz, LogOff
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	ld a, [wMaxMenuItem]
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	cp 2
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			@ -95,7 +95,7 @@ HandlePokedexSideMenu:
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	ld [wMenuWatchMovingOutOfBounds], a
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.handleMenuInput
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	call HandleMenuInput
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	bit 1, a ; was the B button pressed?
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	bit BIT_B_BUTTON, a
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	ld b, 2
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	jr nz, .buttonBPressed
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	ld a, [wCurrentMenuItem]
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			@ -284,10 +284,10 @@ HandlePokedexListMenu:
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	call Delay3
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	call GBPalNormal
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	call HandleMenuInput
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	bit 1, a ; was the B button pressed?
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	bit BIT_B_BUTTON, a
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	jp nz, .buttonBPressed
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.checkIfUpPressed
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	bit 6, a ; was Up pressed?
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	bit BIT_D_UP, a
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	jr z, .checkIfDownPressed
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.upPressed ; scroll up one row
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	ld a, [wListScrollOffset]
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			@ -297,7 +297,7 @@ HandlePokedexListMenu:
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	ld [wListScrollOffset], a
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	jp .loop
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.checkIfDownPressed
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	bit 7, a ; was Down pressed?
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	bit BIT_D_DOWN, a
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	jr z, .checkIfRightPressed
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.downPressed ; scroll down one row
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	ld a, [wDexMaxSeenMon]
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			@ -312,7 +312,7 @@ HandlePokedexListMenu:
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	ld [wListScrollOffset], a
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	jp .loop
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.checkIfRightPressed
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	bit 4, a ; was Right pressed?
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	bit BIT_D_RIGHT, a
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	jr z, .checkIfLeftPressed
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.rightPressed ; scroll down 7 rows
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	ld a, [wDexMaxSeenMon]
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			@ -330,7 +330,7 @@ HandlePokedexListMenu:
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	ld [wListScrollOffset], a
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	jp .loop
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.checkIfLeftPressed ; scroll up 7 rows
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	bit 5, a ; was Left pressed?
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	bit BIT_D_LEFT, a
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	jr z, .buttonAPressed
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.leftPressed
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	ld a, [wListScrollOffset]
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			@ -356,7 +356,7 @@ ChangeBox::
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	call HandleMenuInput
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	ld hl, hUILayoutFlags
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	res 1, [hl]
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	bit 1, a ; pressed b
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	bit BIT_B_BUTTON, a
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	ret nz
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	call GetBoxSRAMLocation
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	ld e, l
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			@ -65,7 +65,7 @@ StartMenu_Pokemon::
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	push af
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	call LoadScreenTilesFromBuffer1 ; restore saved screen
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	pop af
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	bit 1, a ; was the B button pressed?
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	bit BIT_B_BUTTON, a
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	jp nz, .loop
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; if the B button wasn't pressed
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	ld a, [wMaxMenuItem]
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			@ -360,7 +360,7 @@ StartMenu_Item::
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	ld [hl], a ; old menu item id
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	call HandleMenuInput
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	call PlaceUnfilledArrowMenuCursor
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	bit 1, a ; was the B button pressed?
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	bit BIT_B_BUTTON, a
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	jr z, .useOrTossItem
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	jp ItemMenuLoop
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.useOrTossItem ; if the player made the choice to use or toss the item
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			@ -174,9 +174,9 @@ DoBuySellQuitMenu:
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	ld [wd730], a
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	call HandleMenuInput
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	call PlaceUnfilledArrowMenuCursor
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	bit 0, a ; was A pressed?
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	bit BIT_A_BUTTON, a
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	jr nz, .pressedA
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	bit 1, a ; was B pressed? (always true since only A/B are watched)
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	bit BIT_B_BUTTON, a ; always true since only A/B are watched
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	jr z, .pressedA
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	ld a, CANCELLED_MENU
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	ld [wMenuExitMethod], a
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			@ -296,8 +296,8 @@ DisplayTwoOptionMenu:
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	pop hl
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.noYesMenuInputLoop
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	call HandleMenuInput
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	bit 1, a ; A button pressed?
 | 
			
		||||
	jr nz, .noYesMenuInputLoop ; try again if A was not pressed
 | 
			
		||||
	bit BIT_B_BUTTON, a
 | 
			
		||||
	jr nz, .noYesMenuInputLoop ; try again if B was not pressed
 | 
			
		||||
	pop af
 | 
			
		||||
	pop hl
 | 
			
		||||
	ld [wFlags_0xcd60], a
 | 
			
		||||
| 
						 | 
				
			
			@ -309,7 +309,7 @@ DisplayTwoOptionMenu:
 | 
			
		|||
	ld [wTwoOptionMenuID], a
 | 
			
		||||
	call HandleMenuInput
 | 
			
		||||
	pop hl
 | 
			
		||||
	bit 1, a ; A button pressed?
 | 
			
		||||
	bit BIT_B_BUTTON, a
 | 
			
		||||
	jr nz, .choseSecondMenuItem ; automatically choose the second option if B is pressed
 | 
			
		||||
.pressedAButton
 | 
			
		||||
	ld a, [wCurrentMenuItem]
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -171,8 +171,8 @@ BillsPCMenu:
 | 
			
		|||
	ldh [hAutoBGTransferEnabled], a
 | 
			
		||||
	call Delay3
 | 
			
		||||
	call HandleMenuInput
 | 
			
		||||
	bit 1, a
 | 
			
		||||
	jp nz, ExitBillsPC ; b button
 | 
			
		||||
	bit BIT_B_BUTTON, a
 | 
			
		||||
	jp nz, ExitBillsPC
 | 
			
		||||
	call PlaceUnfilledArrowMenuCursor
 | 
			
		||||
	ld a, [wCurrentMenuItem]
 | 
			
		||||
	ld [wParentMenuItem], a
 | 
			
		||||
| 
						 | 
				
			
			@ -416,7 +416,7 @@ DisplayDepositWithdrawMenu:
 | 
			
		|||
	ld [wPartyAndBillsPCSavedMenuItem], a
 | 
			
		||||
.loop
 | 
			
		||||
	call HandleMenuInput
 | 
			
		||||
	bit 1, a ; pressed B?
 | 
			
		||||
	bit BIT_B_BUTTON, a
 | 
			
		||||
	jr nz, .exit
 | 
			
		||||
	ld a, [wCurrentMenuItem]
 | 
			
		||||
	and a
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -155,7 +155,7 @@ TryingToLearn:
 | 
			
		|||
	call LoadScreenTilesFromBuffer1
 | 
			
		||||
	pop af
 | 
			
		||||
	pop hl
 | 
			
		||||
	bit 1, a ; pressed b
 | 
			
		||||
	bit BIT_B_BUTTON, a
 | 
			
		||||
	jr nz, .cancel
 | 
			
		||||
	push hl
 | 
			
		||||
	ld a, [wCurrentMenuItem]
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -5,7 +5,7 @@ CheckForHiddenObjectOrBookshelfOrCardKeyDoor::
 | 
			
		|||
	ldh a, [hLoadedROMBank]
 | 
			
		||||
	push af
 | 
			
		||||
	ldh a, [hJoyHeld]
 | 
			
		||||
	bit 0, a ; A button
 | 
			
		||||
	bit BIT_A_BUTTON, a
 | 
			
		||||
	jr z, .nothingFound
 | 
			
		||||
; A button is pressed
 | 
			
		||||
	ld a, BANK(CheckForHiddenObject)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -84,7 +84,7 @@ DisplayListMenuIDLoop::
 | 
			
		|||
	push af
 | 
			
		||||
	call PlaceMenuCursor
 | 
			
		||||
	pop af
 | 
			
		||||
	bit 0, a ; was the A button pressed?
 | 
			
		||||
	bit BIT_A_BUTTON, a
 | 
			
		||||
	jp z, .checkOtherKeys
 | 
			
		||||
.buttonAPressed
 | 
			
		||||
	ld a, [wCurrentMenuItem]
 | 
			
		||||
| 
						 | 
				
			
			@ -168,12 +168,12 @@ DisplayListMenuIDLoop::
 | 
			
		|||
	res 6, [hl] ; turn on letter printing delay
 | 
			
		||||
	jp BankswitchBack
 | 
			
		||||
.checkOtherKeys ; check B, SELECT, Up, and Down keys
 | 
			
		||||
	bit 1, a ; was the B button pressed?
 | 
			
		||||
	bit BIT_B_BUTTON, a
 | 
			
		||||
	jp nz, ExitListMenu ; if so, exit the menu
 | 
			
		||||
	bit 2, a ; was the select button pressed?
 | 
			
		||||
	bit BIT_SELECT, a
 | 
			
		||||
	jp nz, HandleItemListSwapping ; if so, allow the player to swap menu entries
 | 
			
		||||
	ld b, a
 | 
			
		||||
	bit 7, b ; was Down pressed?
 | 
			
		||||
	bit BIT_D_DOWN, b
 | 
			
		||||
	ld hl, wListScrollOffset
 | 
			
		||||
	jr z, .upPressed
 | 
			
		||||
.downPressed
 | 
			
		||||
| 
						 | 
				
			
			@ -220,13 +220,13 @@ DisplayChooseQuantityMenu::
 | 
			
		|||
.waitForKeyPressLoop
 | 
			
		||||
	call JoypadLowSensitivity
 | 
			
		||||
	ldh a, [hJoyPressed] ; newly pressed buttons
 | 
			
		||||
	bit 0, a ; was the A button pressed?
 | 
			
		||||
	bit BIT_A_BUTTON, a
 | 
			
		||||
	jp nz, .buttonAPressed
 | 
			
		||||
	bit 1, a ; was the B button pressed?
 | 
			
		||||
	bit BIT_B_BUTTON, a
 | 
			
		||||
	jp nz, .buttonBPressed
 | 
			
		||||
	bit 6, a ; was Up pressed?
 | 
			
		||||
	bit BIT_D_UP, a
 | 
			
		||||
	jr nz, .incrementQuantity
 | 
			
		||||
	bit 7, a ; was Down pressed?
 | 
			
		||||
	bit BIT_D_DOWN, a
 | 
			
		||||
	jr nz, .decrementQuantity
 | 
			
		||||
	jr .waitForKeyPressLoop
 | 
			
		||||
.incrementQuantity
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -72,14 +72,14 @@ OverworldLoopLessDelay::
 | 
			
		|||
.notSimulating
 | 
			
		||||
	ldh a, [hJoyPressed]
 | 
			
		||||
.checkIfStartIsPressed
 | 
			
		||||
	bit 3, a ; start button
 | 
			
		||||
	bit BIT_START, a
 | 
			
		||||
	jr z, .startButtonNotPressed
 | 
			
		||||
; if START is pressed
 | 
			
		||||
	xor a ; TEXT_START_MENU
 | 
			
		||||
	ldh [hSpriteIndexOrTextID], a
 | 
			
		||||
	jp .displayDialogue
 | 
			
		||||
.startButtonNotPressed
 | 
			
		||||
	bit 0, a ; A button
 | 
			
		||||
	bit BIT_A_BUTTON, a
 | 
			
		||||
	jp z, .checkIfDownButtonIsPressed
 | 
			
		||||
; if A is pressed
 | 
			
		||||
	ld a, [wd730]
 | 
			
		||||
| 
						 | 
				
			
			@ -146,7 +146,7 @@ OverworldLoopLessDelay::
 | 
			
		|||
 | 
			
		||||
.checkIfDownButtonIsPressed
 | 
			
		||||
	ldh a, [hJoyHeld] ; current joypad state
 | 
			
		||||
	bit 7, a ; down button
 | 
			
		||||
	bit BIT_D_DOWN, a
 | 
			
		||||
	jr z, .checkIfUpButtonIsPressed
 | 
			
		||||
	ld a, 1
 | 
			
		||||
	ld [wSpritePlayerStateData1YStepVector], a
 | 
			
		||||
| 
						 | 
				
			
			@ -154,7 +154,7 @@ OverworldLoopLessDelay::
 | 
			
		|||
	jr .handleDirectionButtonPress
 | 
			
		||||
 | 
			
		||||
.checkIfUpButtonIsPressed
 | 
			
		||||
	bit 6, a ; up button
 | 
			
		||||
	bit BIT_D_UP, a
 | 
			
		||||
	jr z, .checkIfLeftButtonIsPressed
 | 
			
		||||
	ld a, -1
 | 
			
		||||
	ld [wSpritePlayerStateData1YStepVector], a
 | 
			
		||||
| 
						 | 
				
			
			@ -162,7 +162,7 @@ OverworldLoopLessDelay::
 | 
			
		|||
	jr .handleDirectionButtonPress
 | 
			
		||||
 | 
			
		||||
.checkIfLeftButtonIsPressed
 | 
			
		||||
	bit 5, a ; left button
 | 
			
		||||
	bit BIT_D_LEFT, a
 | 
			
		||||
	jr z, .checkIfRightButtonIsPressed
 | 
			
		||||
	ld a, -1
 | 
			
		||||
	ld [wSpritePlayerStateData1XStepVector], a
 | 
			
		||||
| 
						 | 
				
			
			@ -170,7 +170,7 @@ OverworldLoopLessDelay::
 | 
			
		|||
	jr .handleDirectionButtonPress
 | 
			
		||||
 | 
			
		||||
.checkIfRightButtonIsPressed
 | 
			
		||||
	bit 4, a ; right button
 | 
			
		||||
	bit BIT_D_RIGHT, a
 | 
			
		||||
	jr z, .noDirectionButtonsPressed
 | 
			
		||||
	ld a, 1
 | 
			
		||||
	ld [wSpritePlayerStateData1XStepVector], a
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -274,7 +274,7 @@ HandlePartyMenuInput::
 | 
			
		|||
	scf
 | 
			
		||||
	ret
 | 
			
		||||
.swappingPokemon
 | 
			
		||||
	bit 1, b ; was the B button pressed?
 | 
			
		||||
	bit BIT_B_BUTTON, b
 | 
			
		||||
	jr z, .handleSwap ; if not, handle swapping the pokemon
 | 
			
		||||
.cancelSwap ; if the B button was pressed
 | 
			
		||||
	farcall ErasePartyMenuCursors
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -25,11 +25,11 @@ PrintLetterDelay::
 | 
			
		|||
	call Joypad
 | 
			
		||||
	ldh a, [hJoyHeld]
 | 
			
		||||
.checkAButton
 | 
			
		||||
	bit 0, a ; is the A button pressed?
 | 
			
		||||
	bit BIT_A_BUTTON, a
 | 
			
		||||
	jr z, .checkBButton
 | 
			
		||||
	jr .endWait
 | 
			
		||||
.checkBButton
 | 
			
		||||
	bit 1, a ; is the B button pressed?
 | 
			
		||||
	bit BIT_B_BUTTON, a
 | 
			
		||||
	jr z, .buttonsNotPressed
 | 
			
		||||
.endWait
 | 
			
		||||
	call DelayFrame
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -15,7 +15,7 @@ RedisplayStartMenu::
 | 
			
		|||
	call HandleMenuInput
 | 
			
		||||
	ld b, a
 | 
			
		||||
.checkIfUpPressed
 | 
			
		||||
	bit 6, a ; was Up pressed?
 | 
			
		||||
	bit BIT_D_UP, a
 | 
			
		||||
	jr z, .checkIfDownPressed
 | 
			
		||||
	ld a, [wCurrentMenuItem] ; menu selection
 | 
			
		||||
	and a
 | 
			
		||||
| 
						 | 
				
			
			@ -54,7 +54,7 @@ RedisplayStartMenu::
 | 
			
		|||
	ld a, [wCurrentMenuItem]
 | 
			
		||||
	ld [wBattleAndStartSavedMenuItem], a ; save current menu selection
 | 
			
		||||
	ld a, b
 | 
			
		||||
	and %00001010 ; was the Start button or B button pressed?
 | 
			
		||||
	and B_BUTTON | START ; was the Start button or B button pressed?
 | 
			
		||||
	jp nz, CloseStartMenu
 | 
			
		||||
	call SaveScreenTilesToBuffer2 ; copy background from wTileMap to wTileMapBackup2
 | 
			
		||||
	CheckEvent EVENT_GOT_POKEDEX
 | 
			
		||||
| 
						 | 
				
			
			@ -79,7 +79,7 @@ RedisplayStartMenu::
 | 
			
		|||
CloseStartMenu::
 | 
			
		||||
	call Joypad
 | 
			
		||||
	ldh a, [hJoyPressed]
 | 
			
		||||
	bit 0, a ; was A button newly pressed?
 | 
			
		||||
	bit BIT_A_BUTTON, a
 | 
			
		||||
	jr nz, CloseStartMenu
 | 
			
		||||
	call LoadTextBoxTilePatterns
 | 
			
		||||
	jp CloseTextDisplay
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -98,7 +98,7 @@ AfterDisplayingTextID::
 | 
			
		|||
HoldTextDisplayOpen::
 | 
			
		||||
	call Joypad
 | 
			
		||||
	ldh a, [hJoyHeld]
 | 
			
		||||
	bit 0, a ; is the A button being pressed?
 | 
			
		||||
	bit BIT_A_BUTTON, a
 | 
			
		||||
	jr nz, HoldTextDisplayOpen
 | 
			
		||||
 | 
			
		||||
CloseTextDisplay::
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -50,7 +50,7 @@ HandleMenuInput_::
 | 
			
		|||
	ld [wCheckFor180DegreeTurn], a
 | 
			
		||||
	ldh a, [hJoy5]
 | 
			
		||||
	ld b, a
 | 
			
		||||
	bit 6, a ; pressed Up key?
 | 
			
		||||
	bit BIT_D_UP, a
 | 
			
		||||
	jr z, .checkIfDownPressed
 | 
			
		||||
.upPressed
 | 
			
		||||
	ld a, [wCurrentMenuItem] ; selected menu item
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue