Fix sound effect channel numbering

mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
This commit is contained in:
dannye 2016-07-27 19:30:57 -05:00
parent 70dde9d96b
commit 84c7985e67
327 changed files with 1274 additions and 1274 deletions

13
audio/sfx/pokeflute_ch6.asm Executable file
View file

@ -0,0 +1,13 @@
SFX_08_PokeFlute_Ch6:
executemusic
vibrato 16, 1, 4
notetype 8, 1, 0
octave 5
E_ 3
F_ 3
G_ 7
A_ 3
G_ 3
octave 6
C_ 13
endchannel