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Fix sound effect channel numbering
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
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327 changed files with 1274 additions and 1274 deletions
13
audio/sfx/pokeflute_ch6.asm
Executable file
13
audio/sfx/pokeflute_ch6.asm
Executable file
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@ -0,0 +1,13 @@
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SFX_08_PokeFlute_Ch6:
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executemusic
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vibrato 16, 1, 4
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notetype 8, 1, 0
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octave 5
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E_ 3
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F_ 3
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G_ 7
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A_ 3
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G_ 3
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octave 6
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C_ 13
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endchannel
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