New Citrine map architecture, Kinchou01

This adds all the required architecture for the new maps to work, as well as Kinchou01 to play when in Celeste Hill itself.

This doesn't add the events, though.
This commit is contained in:
Llinos Evans 2023-06-14 22:49:03 +01:00
parent 8045451b78
commit 86230c64f1
25 changed files with 277 additions and 6 deletions

View file

@ -272,6 +272,9 @@ DEF FIRST_INDOOR_MAP EQU const_value
map_const BATTLE_TENT, 5, 10 ; $FA
map_const MT_MOON_SQUARE, 13, 7 ; $FB
map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FC
map_const CELESTE_HILL_CAVE, 20, 19 ; $FD
map_const CELESTE_HILL_OUTSIDE, 20, 18 ; $FE
map_const BRUNSWICK_GROTTO, 20, 9 ; $FF ; ooo
DEF NUM_MAPS EQU const_value
; Indoor maps, such as houses, use this as the Map ID in their exit warps

View file

@ -60,6 +60,7 @@
const MUSIC_MEET_JESSIE_JAMES
const MUSIC_SAKAKI
const MUSIC_VICTORY4
const MUSIC_KINCHOU01
const NUM_SONGS