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New Citrine map architecture, Kinchou01
This adds all the required architecture for the new maps to work, as well as Kinchou01 to play when in Celeste Hill itself. This doesn't add the events, though.
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25 changed files with 277 additions and 6 deletions
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@ -253,6 +253,9 @@ WildDataPointers:
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dw NothingWildMons ; battle tent
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dw NothingWildMons ; mt moon square
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dw NothingWildMons
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dw CelesteHillCaveWildMons
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dw CelesteHillWildMons ; using Celeste Hill's summit for Celeste Hill Outside
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dw BrunswickGrottoWildMons
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assert_table_length NUM_MAPS
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dw -1 ; end
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@ -343,3 +346,5 @@ INCLUDE "data/wild/maps/BrunswickTrail.asm"
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INCLUDE "data/wild/maps/GarnetCavern1F.asm"
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INCLUDE "data/wild/maps/GarnetCavernB1F.asm"
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INCLUDE "data/wild/maps/GarnetCavern2F.asm"
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INCLUDE "data/wild/maps/CelesteHillCave.asm"
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INCLUDE "data/wild/maps/BrunswickGrotto.asm"
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17
data/wild/maps/BrunswickGrotto.asm
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17
data/wild/maps/BrunswickGrotto.asm
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@ -0,0 +1,17 @@
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; Another way to obtain Virdian Forest bugs, which are hard to bring up to speed post-game.
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BrunswickGrottoWildMons:
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def_grass_wildmons 10 ; encounter rate
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db 51, BEEDRILL
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db 52, BUTTERFREE
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db 52, CARAPTHOR
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db 51, VENOMOTH
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db 53, PARASECT
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db 53, PARASECT
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db 53, CACTUS
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db 54, SCYTHER
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db 54, PINSIR
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db 55, PINSIR
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end_grass_wildmons
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def_water_wildmons 0 ; encounter rate
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end_water_wildmons
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18
data/wild/maps/CelesteHillCave.asm
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18
data/wild/maps/CelesteHillCave.asm
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@ -0,0 +1,18 @@
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; Pretty generic cave, only it contains the Ground-type tradables.
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; Vague reference to the iconic wild Steelix.
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CelesteHillCaveWildMons:
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def_grass_wildmons 10 ; encounter rate
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db 51, GRAVELER
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db 52, MAROWAK
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db 52, GRAVELER
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db 51, MAROWAK
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db 53, TOEDSCOOL
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db 53, RHYDON
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db 53, STEELIX
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db 54, GOLEM
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db 54, RHYPERIOR
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db 55, RHYPERIOR
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end_grass_wildmons
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def_water_wildmons 0 ; encounter rate
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end_water_wildmons
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