New Citrine map architecture, Kinchou01

This adds all the required architecture for the new maps to work, as well as Kinchou01 to play when in Celeste Hill itself.

This doesn't add the events, though.
This commit is contained in:
Llinos Evans 2023-06-14 22:49:03 +01:00
parent 8045451b78
commit 86230c64f1
25 changed files with 277 additions and 6 deletions

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; Another way to obtain Virdian Forest bugs, which are hard to bring up to speed post-game.
BrunswickGrottoWildMons:
def_grass_wildmons 10 ; encounter rate
db 51, BEEDRILL
db 52, BUTTERFREE
db 52, CARAPTHOR
db 51, VENOMOTH
db 53, PARASECT
db 53, PARASECT
db 53, CACTUS
db 54, SCYTHER
db 54, PINSIR
db 55, PINSIR
end_grass_wildmons
def_water_wildmons 0 ; encounter rate
end_water_wildmons

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; Pretty generic cave, only it contains the Ground-type tradables.
; Vague reference to the iconic wild Steelix.
CelesteHillCaveWildMons:
def_grass_wildmons 10 ; encounter rate
db 51, GRAVELER
db 52, MAROWAK
db 52, GRAVELER
db 51, MAROWAK
db 53, TOEDSCOOL
db 53, RHYDON
db 53, STEELIX
db 54, GOLEM
db 54, RHYPERIOR
db 55, RHYPERIOR
end_grass_wildmons
def_water_wildmons 0 ; encounter rate
end_water_wildmons