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Revamp Pokemon Mansion B2F
This was hell to do. There is still one bug in there, and that's the item pickups don't work for some reason. I don't know how these work honestly so if anyone wants to sort that go ahead. Anyway, some stuff on the map; - Currently, a warp from B1F leads there, which is intentionally non-returnable. The player walks through the whole map to get to the warp panel. A walk of humanity's shame, if you will. A warp for where the player is meant to go will be necessary later. - Lore from Japanese media, particularly the first movie's interpretation of Mewtwo, is included. This is based on context clues on its canonicity from LGPE and other bits. - A clue on how to get the Old Sea Chart is not-so-subtly included. The MissingNo. event is unfinished, I intend for Martha to deal with that. The text intentionally lacks a "done" bit to force an unpredictable error; I believe this is inconsequential gameplay-wise and should make for a good opening quote when fighting it. Oh, and Faraway Island has Mankey, Butterfree, and Primeape as find-able Pokemon now. This should be expanded upon later.
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@ -238,7 +238,9 @@ DEF SHOW EQU $15
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const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; E2
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const HS_ARTICUNO ; E3 X
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const HS_CROCKY ; E4 X
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const HS_MEW ; E5 X
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const HS_MEW ; E5 X ; I am 90% sure there may be a bug involving getting the Old Sea Chart from Vermillion Dock here. Does that need to be here? Is Moltres positioned poorly?
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const HS_MOLTRES ; E6 X
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; const HS_CACTUS ; E7 X
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const HS_POKEMON_MANSION_B2F_ITEM_1 ; E8?
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const HS_POKEMON_MANSION_B2F_ITEM_2 ; E9?
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DEF NUM_HS_OBJECTS EQU const_value
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@ -135,7 +135,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
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mapconst LANCES_ROOM, 13, 13 ; $71
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mapconst FARAWAY_ISLAND_OUTSIDE, 18, 15 ; $72 ; Unused UNUSED_MAP_72
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mapconst FARAWAY_ISLAND_INSIDE, 11, 15 ; $73 ; Unused UNUSED_MAP_73
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mapconst POKEMON_MANSION_B2F, 8, 8 ; $74 ; Unused UNUSED_MAP_74
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mapconst POKEMON_MANSION_B2F, 12, 15 ; $74 ; Unused UNUSED_MAP_74
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mapconst UNUSED_MAP_75, 0, 0 ; $75 ; Unused
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mapconst HALL_OF_FAME, 4, 5 ; $76
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mapconst UNDERGROUND_PATH_NORTH_SOUTH, 24, 4 ; $77
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@ -51,7 +51,7 @@
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const SPRITE_FISHER ; $2f
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const SPRITE_KOGA ; $30
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const SPRITE_GUARD ; $31
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const SPRITE_FAKE_TREE ; $32 - fake tree
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const SPRITE_FAKE_TREE ; $32 - fake tree, was guard
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const SPRITE_MOM ; $33
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const SPRITE_BALDING_GUY ; $34
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const SPRITE_LITTLE_BOY ; $35
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@ -119,7 +119,7 @@ MapHSPointers:
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dw NoHS
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dw NoHS
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dw FarawayIslandInsideHS
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dw NoHS
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dw PokemonMansionB2FHS
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dw NoHS
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dw NoHS
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dw NoHS
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@ -571,8 +571,11 @@ SeafoamIslandsB4FHS:
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db SEAFOAM_ISLANDS_B4F, $03, SHOW
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VermilionDockHS: ; unsure if necessary
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db VERMILION_DOCK, $01, SHOW
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;db $FF, $01, SHOW ; end
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;db $FF, $01, SHOW
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FarawayIslandInsideHS:
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db FARAWAY_ISLAND_INSIDE, $01, HIDE ; if mew is fucking up this is why
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PokemonMansionB2FHS:
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db POKEMON_MANSION_B2F, $03, SHOW
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db POKEMON_MANSION_B2F, $04, SHOW ; end
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assert_table_length NUM_HS_OBJECTS + 1
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@ -1,8 +1,9 @@
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PokemonMansionB1F_Object:
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db $1 ; border block
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db $01 ; border block
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def_warp_events
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warp_event 23, 22, POKEMON_MANSION_1F, 6
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warp_event 2, 1, POKEMON_MANSION_B2F, 1 ; temp for debugging purposes...unless?
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def_bg_events
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@ -1,10 +1,34 @@
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PokemonMansionB2F_Object:
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db $01 ; border block
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db $0D ; border block
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def_warp_events
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warp_event 26, 22, CINNABAR_ISLAND, 1 ; this should not be accessible, only something the player arrives at.
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warp_event 27, 2, CINNABAR_ISLAND, 6
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def_bg_events
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bg_event 23, 0, 14 ; photo
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bg_event 18, 2, 15 ; starter pod
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bg_event 14, 2, 16 ; starter pod
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bg_event 10, 2, 17 ; starter pod
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bg_event 6, 2, 18 ; amber's pod
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bg_event 1, 2, 19 ; mewtwo's pod
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bg_event 12, 6, 20 ; computer 1
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bg_event 14, 6, 21 ; computer 2
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bg_event 16, 6, 22 ; computer 3, missingno
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def_object_events
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object_event 7, 8, SPRITE_POKEDEX, STAY, NONE, 1 ; Book 1
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object_event 26, 6, SPRITE_POKEDEX, STAY, NONE, 2 ; Book 2
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object_event 8, 8, SPRITE_POKE_BALL, STAY, NONE, 3, TM_PSYCHIC_M
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object_event 25, 6, SPRITE_POKE_BALL, STAY, NONE, 4, RARE_CANDY
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object_event 6, 17, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 5 ; person
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object_event 9, 18, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 6 ; person
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object_event 5, 22, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 7 ; person
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object_event 17, 22, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 8 ; person
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object_event 11, 21, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 9 ; person
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object_event 8, 19, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 10 ; person
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object_event 5, 17, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 11 ; person
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object_event 7, 18, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 12 ; person
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object_event 12, 22, SPRITE_BOULDER, STAY, BOULDER_MOVEMENT_BYTE_2, 13 ; person
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def_warps_to POKEMON_MANSION_B2F
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@ -116,7 +116,7 @@ MapSongBanks::
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db MUSIC_INDIGO_PLATEAU, BANK(Music_IndigoPlateau) ; LANCES_ROOM
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db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ; UNUSED_MAP_72 / FARAWAY ISLAND INSIDE
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db MUSIC_DUNGEON2, BANK(Music_Dungeon2) ; UNUSED_MAP_73 / FARAWAY ISLAND OUTSIDE
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db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; UNUSED_MAP_74
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db MUSIC_CINNABAR_MANSION, BANK(Music_CinnabarMansion) ; UNUSED_MAP_74 / POKEMON MANSION B2F
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db MUSIC_SS_ANNE, BANK(Music_SSAnne) ; UNUSED_MAP_75
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db MUSIC_PALLET_TOWN, BANK(Music_PalletTown) ; HALL_OF_FAME
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db MUSIC_ROUTES1, BANK(Music_Routes1) ; UNDERGROUND_PATH_NORTH_SOUTH
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@ -1,10 +1,10 @@
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FarawayIslandInsideMons:
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def_grass_wildmons 10 ; encounter rate
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db 30, EEVEE
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db 30, EEVEE
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db 30, EEVEE
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db 30, EEVEE
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db 30, EEVEE
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db 30, MANKEY
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db 30, MANKEY
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db 30, PRIMEAPE
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db 30, BUTTERFREE
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db 30, EEVEE
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db 30, EEVEE
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db 30, EEVEE
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@ -1 +1 @@
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`aaaBaaaabAAAABdFfwCCCFDGVXWIJIXWQDF@cgBAAAAAAABFDFFFDFFFDFFFPIIIJZaaYVQDFDFDVGDFDDnFDZwDFHIIIIIJIIIHIIIJ
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`saaBaaaabAAAABdFfwCCCFDGVXWIJIXWQDF@cgBAAAAAAABFDFFFDFFFDFFFPIIIJZaaYVQDFDFDVGDFDDnFDZwDFHIIIIIJIIIHIIIJ
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@ -1,4 +1,5 @@
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35
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88, /$*$9*
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$9*$*888$*-+,.,+6,+
$#
$(
$(
$""""""""""
7+
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@ -53,7 +53,7 @@ Mansion3Script0:
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CoordsData_52254:
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dbmapcoord 16, 14
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dbmapcoord 17, 14
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dbmapcoord 19, 14
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dbmapcoord 19, 14 ; this one kicks you out i think
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db -1 ; end
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Mansion3Script_5225b:
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@ -2,5 +2,63 @@ PokemonMansionB2F_Script:
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jp EnableAutoTextBoxDrawing
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PokemonMansionB2F_TextPointers:
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dw B2FBook1
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dw B2FBook2
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dw PickUpItemText
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dw PickUpItemText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw B2FPicture
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dw B2FTrioPods
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dw B2FTrioPods
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dw B2FTrioPods
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dw B2FAmberPod
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dw B2FMewtwoPod
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dw B2FComputer1
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dw B2FComputer2
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dw B2FMissingNo
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B2FBook1:
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text_far _B2FBook1
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text_end
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B2FBook2:
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text_far _B2FBook2
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text_end
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B2FPicture:
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text_far _B2FPicture
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text_end
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B2FComputer1:
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text_far _B2FComputer1
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text_end
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B2FComputer2:
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text_far _B2FComputer2
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text_end
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B2FMissingNo:
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text_far _B2FMissingNo
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text_end ; i'll figure this out another time
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B2FTrioPods:
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text_far _TrioPods
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text_end
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B2FAmberPod:
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text_far _AmberPod
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text_end
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B2FMewtwoPod:
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text_far _MewtwoPod
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text_end
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text_end ; unused
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1
text.asm
1
text.asm
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@ -276,6 +276,7 @@ INCLUDE "text/CeladonUniversityInside.asm"
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INCLUDE "text/CeladonUniversityPokecenter.asm"
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INCLUDE "text/CinnabarVolcano.asm"
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INCLUDE "text/FarawayIslandOutside.asm"
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INCLUDE "text/PokemonMansionB2F.asm"
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SECTION "Pokédex Text", ROMX
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@ -33,7 +33,9 @@ _Mansion4Text7::
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line "MEWTWO is far too"
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cont "powerful."
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para "We have failed to"
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line "curb its vicious"
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cont "tendencies..."
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text "It's no use..."
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text "I cannot control"
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line "it!"
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done
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@ -0,0 +1,90 @@
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_B2FBook1::
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text "Diary: Feb 20"
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line "The clone project"
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cont "was a success."
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para "We are getting"
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line "high energy"
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cont "readings from"
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cont "MEWTWO's PSYCHIC"
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cont "power!"
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para "But..."
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para "What are they"
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line "talking about?"
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done
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_B2FBook2::
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text "Diary: Apr 24"
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line "All clones have"
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cont "perished."
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para "MEWTWO remains."
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line "However..."
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para "Its seemed to"
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line "react to the"
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cont "situation."
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para "Tranquilizers"
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line "were administered."
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para "We should never"
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line "have gone to"
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cont "Guyana. I must"
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cont "hide that map..."
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para "Somewhere no one"
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line "will ever look."
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done
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_B2FPicture::
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text "It's charred"
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line "picture of a"
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cont "happy family."
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done
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_B2FComputer1::
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text "The screen is"
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line "cracked, but"
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cont "five graphs"
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cont "are visible."
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done
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_B2FComputer2::
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text "The screen is"
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line "broken beyond"
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cont "repair..."
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done
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_B2FMissingNo::
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text "" ; no "done" will cause a (hopefully) inconsequential error to appear.
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_TrioPods::
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text "Stagnant fluid"
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line "floats inside"
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cont "the pod..."
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done
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_AmberPod::
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text "This pod is"
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line "empty."
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done
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_MewtwoPod::
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text "Smashed glass"
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line "litters the"
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cont "pod..."
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para "What could have"
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line "done this?"
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done
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