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Revamp Pokemon Mansion B2F
This was hell to do. There is still one bug in there, and that's the item pickups don't work for some reason. I don't know how these work honestly so if anyone wants to sort that go ahead. Anyway, some stuff on the map; - Currently, a warp from B1F leads there, which is intentionally non-returnable. The player walks through the whole map to get to the warp panel. A walk of humanity's shame, if you will. A warp for where the player is meant to go will be necessary later. - Lore from Japanese media, particularly the first movie's interpretation of Mewtwo, is included. This is based on context clues on its canonicity from LGPE and other bits. - A clue on how to get the Old Sea Chart is not-so-subtly included. The MissingNo. event is unfinished, I intend for Martha to deal with that. The text intentionally lacks a "done" bit to force an unpredictable error; I believe this is inconsequential gameplay-wise and should make for a good opening quote when fighting it. Oh, and Faraway Island has Mankey, Butterfree, and Primeape as find-able Pokemon now. This should be expanded upon later.
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15 changed files with 201 additions and 19 deletions
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@ -238,7 +238,9 @@ DEF SHOW EQU $15
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const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; E2
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const HS_ARTICUNO ; E3 X
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const HS_CROCKY ; E4 X
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const HS_MEW ; E5 X
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const HS_MEW ; E5 X ; I am 90% sure there may be a bug involving getting the Old Sea Chart from Vermillion Dock here. Does that need to be here? Is Moltres positioned poorly?
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const HS_MOLTRES ; E6 X
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; const HS_CACTUS ; E7 X
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const HS_POKEMON_MANSION_B2F_ITEM_1 ; E8?
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const HS_POKEMON_MANSION_B2F_ITEM_2 ; E9?
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DEF NUM_HS_OBJECTS EQU const_value
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@ -135,7 +135,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
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mapconst LANCES_ROOM, 13, 13 ; $71
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mapconst FARAWAY_ISLAND_OUTSIDE, 18, 15 ; $72 ; Unused UNUSED_MAP_72
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mapconst FARAWAY_ISLAND_INSIDE, 11, 15 ; $73 ; Unused UNUSED_MAP_73
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mapconst POKEMON_MANSION_B2F, 8, 8 ; $74 ; Unused UNUSED_MAP_74
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mapconst POKEMON_MANSION_B2F, 12, 15 ; $74 ; Unused UNUSED_MAP_74
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mapconst UNUSED_MAP_75, 0, 0 ; $75 ; Unused
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mapconst HALL_OF_FAME, 4, 5 ; $76
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mapconst UNDERGROUND_PATH_NORTH_SOUTH, 24, 4 ; $77
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@ -51,7 +51,7 @@
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const SPRITE_FISHER ; $2f
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const SPRITE_KOGA ; $30
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const SPRITE_GUARD ; $31
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const SPRITE_FAKE_TREE ; $32 - fake tree
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const SPRITE_FAKE_TREE ; $32 - fake tree, was guard
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const SPRITE_MOM ; $33
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const SPRITE_BALDING_GUY ; $34
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const SPRITE_LITTLE_BOY ; $35
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