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Revamp Pokemon Mansion B2F
This was hell to do. There is still one bug in there, and that's the item pickups don't work for some reason. I don't know how these work honestly so if anyone wants to sort that go ahead. Anyway, some stuff on the map; - Currently, a warp from B1F leads there, which is intentionally non-returnable. The player walks through the whole map to get to the warp panel. A walk of humanity's shame, if you will. A warp for where the player is meant to go will be necessary later. - Lore from Japanese media, particularly the first movie's interpretation of Mewtwo, is included. This is based on context clues on its canonicity from LGPE and other bits. - A clue on how to get the Old Sea Chart is not-so-subtly included. The MissingNo. event is unfinished, I intend for Martha to deal with that. The text intentionally lacks a "done" bit to force an unpredictable error; I believe this is inconsequential gameplay-wise and should make for a good opening quote when fighting it. Oh, and Faraway Island has Mankey, Butterfree, and Primeape as find-able Pokemon now. This should be expanded upon later.
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15 changed files with 201 additions and 19 deletions
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@ -53,7 +53,7 @@ Mansion3Script0:
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CoordsData_52254:
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dbmapcoord 16, 14
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dbmapcoord 17, 14
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dbmapcoord 19, 14
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dbmapcoord 19, 14 ; this one kicks you out i think
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db -1 ; end
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Mansion3Script_5225b:
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@ -2,5 +2,63 @@ PokemonMansionB2F_Script:
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jp EnableAutoTextBoxDrawing
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PokemonMansionB2F_TextPointers:
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dw B2FBook1
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dw B2FBook2
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dw PickUpItemText
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dw PickUpItemText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw BoulderText
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dw B2FPicture
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dw B2FTrioPods
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dw B2FTrioPods
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dw B2FTrioPods
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dw B2FAmberPod
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dw B2FMewtwoPod
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dw B2FComputer1
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dw B2FComputer2
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dw B2FMissingNo
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B2FBook1:
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text_far _B2FBook1
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text_end
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B2FBook2:
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text_far _B2FBook2
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text_end
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B2FPicture:
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text_far _B2FPicture
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text_end
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B2FComputer1:
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text_far _B2FComputer1
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text_end
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B2FComputer2:
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text_far _B2FComputer2
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text_end
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B2FMissingNo:
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text_far _B2FMissingNo
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text_end ; i'll figure this out another time
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B2FTrioPods:
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text_far _TrioPods
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text_end
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B2FAmberPod:
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text_far _AmberPod
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text_end
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B2FMewtwoPod:
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text_far _MewtwoPod
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text_end
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text_end ; unused
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