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Revamp Pokemon Mansion B2F
This was hell to do. There is still one bug in there, and that's the item pickups don't work for some reason. I don't know how these work honestly so if anyone wants to sort that go ahead. Anyway, some stuff on the map; - Currently, a warp from B1F leads there, which is intentionally non-returnable. The player walks through the whole map to get to the warp panel. A walk of humanity's shame, if you will. A warp for where the player is meant to go will be necessary later. - Lore from Japanese media, particularly the first movie's interpretation of Mewtwo, is included. This is based on context clues on its canonicity from LGPE and other bits. - A clue on how to get the Old Sea Chart is not-so-subtly included. The MissingNo. event is unfinished, I intend for Martha to deal with that. The text intentionally lacks a "done" bit to force an unpredictable error; I believe this is inconsequential gameplay-wise and should make for a good opening quote when fighting it. Oh, and Faraway Island has Mankey, Butterfree, and Primeape as find-able Pokemon now. This should be expanded upon later.
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@ -33,7 +33,9 @@ _Mansion4Text7::
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line "MEWTWO is far too"
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cont "powerful."
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para "We have failed to"
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line "curb its vicious"
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cont "tendencies..."
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text "It's no use..."
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text "I cannot control"
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line "it!"
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done
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@ -0,0 +1,90 @@
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_B2FBook1::
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text "Diary: Feb 20"
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line "The clone project"
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cont "was a success."
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para "We are getting"
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line "high energy"
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cont "readings from"
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cont "MEWTWO's PSYCHIC"
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cont "power!"
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para "But..."
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para "What are they"
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line "talking about?"
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done
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_B2FBook2::
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text "Diary: Apr 24"
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line "All clones have"
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cont "perished."
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para "MEWTWO remains."
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line "However..."
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para "Its seemed to"
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line "react to the"
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cont "situation."
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para "Tranquilizers"
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line "were administered."
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para "We should never"
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line "have gone to"
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cont "Guyana. I must"
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cont "hide that map..."
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para "Somewhere no one"
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line "will ever look."
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done
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_B2FPicture::
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text "It's charred"
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line "picture of a"
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cont "happy family."
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done
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_B2FComputer1::
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text "The screen is"
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line "cracked, but"
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cont "five graphs"
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cont "are visible."
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done
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_B2FComputer2::
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text "The screen is"
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line "broken beyond"
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cont "repair..."
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done
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_B2FMissingNo::
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text "" ; no "done" will cause a (hopefully) inconsequential error to appear.
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_TrioPods::
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text "Stagnant fluid"
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line "floats inside"
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cont "the pod..."
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done
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_AmberPod::
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text "This pod is"
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line "empty."
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done
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_MewtwoPod::
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text "Smashed glass"
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line "litters the"
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cont "pod..."
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para "What could have"
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line "done this?"
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done
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