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Fix some sfx ids
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@ -133,7 +133,7 @@ _LeaveMapAnim: ; 705ba (1c:45ba)
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayDelta
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xor a
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xor a
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue
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ld [hli], a ; wPlayerSpinInPlaceAnimFrameDelayEndValue
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ld [hl], $a1 ; wPlayerSpinInPlaceAnimSoundID
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ld [hl], (SFX_02_4d - SFX_Headers_02) / 3 ; wPlayerSpinInPlaceAnimSoundID
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ld hl, wcd48
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ld hl, wcd48
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call PlayerSpinInPlace
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call PlayerSpinInPlace
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jr .spinWhileMovingUp
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jr .spinWhileMovingUp
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@ -627,12 +627,12 @@ TextCommand0B:: ; 1c31 (0:1c31)
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; format: text command ID, sound ID or cry ID
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; format: text command ID, sound ID or cry ID
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TextCommandSounds:: ; 1c64 (0:1c64)
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TextCommandSounds:: ; 1c64 (0:1c64)
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db $0B,(SFX_02_3a - SFX_Headers_02) / 3
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db $0B,(SFX_02_3a - SFX_Headers_02) / 3
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db $12,(SFX_02_46 - SFX_Headers_02) / 3
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db $12,(SFX_08_46 - SFX_Headers_08) / 3
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db $0E,(SFX_02_41 - SFX_Headers_02) / 3
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db $0E,(SFX_02_41 - SFX_Headers_02) / 3
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db $0F,(SFX_02_3a - SFX_Headers_02) / 3
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db $0F,(SFX_02_3a - SFX_Headers_02) / 3
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db $10,(SFX_02_3b - SFX_Headers_02) / 3
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db $10,(SFX_02_3b - SFX_Headers_02) / 3
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db $11,(SFX_02_42 - SFX_Headers_02) / 3
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db $11,(SFX_02_42 - SFX_Headers_02) / 3
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db $13,(SFX_02_44 - SFX_Headers_02) / 3
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db $13,(SFX_08_45 - SFX_Headers_08) / 3
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db $14,NIDORINA ; used in OakSpeech
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db $14,NIDORINA ; used in OakSpeech
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db $15,PIDGEOT ; used in SaffronCityText12
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db $15,PIDGEOT ; used in SaffronCityText12
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db $16,DEWGONG ; unused?
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db $16,DEWGONG ; unused?
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