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Update sprites.asm
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@ -79,5 +79,5 @@ SpriteSheetPointerTable:
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overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_UNUSED_GAMBLER_ASLEEP_1
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overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_UNUSED_GAMBLER_ASLEEP_2
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overworld_sprite GamblerAsleepSprite, 4 ; SPRITE_GAMBLER_ASLEEP
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overworld_sprite CatSprite, 12
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overworld_sprite CatSprite, 4
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assert_table_length NUM_SPRITES
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