Insert Crystal audio engine and music

most credit goes to Sanqui
This commit is contained in:
dannye 2017-05-07 15:30:08 -05:00
parent 832c28eaea
commit 87eed68710
586 changed files with 193763 additions and 6447 deletions

View file

@ -1,177 +1,3 @@
SFX_Headers_1::
db $ff, $ff, $ff ; padding
SFX_Snare1_1::
audio SFX_Snare1_1, Ch7
SFX_Snare2_1::
audio SFX_Snare2_1, Ch7
SFX_Snare3_1::
audio SFX_Snare3_1, Ch7
SFX_Snare4_1::
audio SFX_Snare4_1, Ch7
SFX_Snare5_1::
audio SFX_Snare5_1, Ch7
SFX_Triangle1_1::
audio SFX_Triangle1_1, Ch7
SFX_Triangle2_1::
audio SFX_Triangle2_1, Ch7
SFX_Snare6_1::
audio SFX_Snare6_1, Ch7
SFX_Snare7_1::
audio SFX_Snare7_1, Ch7
SFX_Snare8_1::
audio SFX_Snare8_1, Ch7
SFX_Snare9_1::
audio SFX_Snare9_1, Ch7
SFX_Cymbal1_1::
audio SFX_Cymbal1_1, Ch7
SFX_Cymbal2_1::
audio SFX_Cymbal2_1, Ch7
SFX_Cymbal3_1::
audio SFX_Cymbal3_1, Ch7
SFX_Muted_Snare1_1::
audio SFX_Muted_Snare1_1, Ch7
SFX_Triangle3_1::
audio SFX_Triangle3_1, Ch7
SFX_Muted_Snare2_1::
audio SFX_Muted_Snare2_1, Ch7
SFX_Muted_Snare3_1::
audio SFX_Muted_Snare3_1, Ch7
SFX_Muted_Snare4_1::
audio SFX_Muted_Snare4_1, Ch7
SFX_Cry00_1::
audio SFX_Cry00_1, Ch4, Ch5, Ch7
SFX_Cry01_1::
audio SFX_Cry01_1, Ch4, Ch5, Ch7
SFX_Cry02_1::
audio SFX_Cry02_1, Ch4, Ch5, Ch7
SFX_Cry03_1::
audio SFX_Cry03_1, Ch4, Ch5, Ch7
SFX_Cry04_1::
audio SFX_Cry04_1, Ch4, Ch5, Ch7
SFX_Cry05_1::
audio SFX_Cry05_1, Ch4, Ch5, Ch7
SFX_Cry06_1::
audio SFX_Cry06_1, Ch4, Ch5, Ch7
SFX_Cry07_1::
audio SFX_Cry07_1, Ch4, Ch5, Ch7
SFX_Cry08_1::
audio SFX_Cry08_1, Ch4, Ch5, Ch7
SFX_Cry09_1::
audio SFX_Cry09_1, Ch4, Ch5, Ch7
SFX_Cry0A_1::
audio SFX_Cry0A_1, Ch4, Ch5, Ch7
SFX_Cry0B_1::
audio SFX_Cry0B_1, Ch4, Ch5, Ch7
SFX_Cry0C_1::
audio SFX_Cry0C_1, Ch4, Ch5, Ch7
SFX_Cry0D_1::
audio SFX_Cry0D_1, Ch4, Ch5, Ch7
SFX_Cry0E_1::
audio SFX_Cry0E_1, Ch4, Ch5, Ch7
SFX_Cry0F_1::
audio SFX_Cry0F_1, Ch4, Ch5, Ch7
SFX_Cry10_1::
audio SFX_Cry10_1, Ch4, Ch5, Ch7
SFX_Cry11_1::
audio SFX_Cry11_1, Ch4, Ch5, Ch7
SFX_Cry12_1::
audio SFX_Cry12_1, Ch4, Ch5, Ch7
SFX_Cry13_1::
audio SFX_Cry13_1, Ch4, Ch5, Ch7
SFX_Cry14_1::
audio SFX_Cry14_1, Ch4, Ch5, Ch7
SFX_Cry15_1::
audio SFX_Cry15_1, Ch4, Ch5, Ch7
SFX_Cry16_1::
audio SFX_Cry16_1, Ch4, Ch5, Ch7
SFX_Cry17_1::
audio SFX_Cry17_1, Ch4, Ch5, Ch7
SFX_Cry18_1::
audio SFX_Cry18_1, Ch4, Ch5, Ch7
SFX_Cry19_1::
audio SFX_Cry19_1, Ch4, Ch5, Ch7
SFX_Cry1A_1::
audio SFX_Cry1A_1, Ch4, Ch5, Ch7
SFX_Cry1B_1::
audio SFX_Cry1B_1, Ch4, Ch5, Ch7
SFX_Cry1C_1::
audio SFX_Cry1C_1, Ch4, Ch5, Ch7
SFX_Cry1D_1::
audio SFX_Cry1D_1, Ch4, Ch5, Ch7
SFX_Cry1E_1::
audio SFX_Cry1E_1, Ch4, Ch5, Ch7
SFX_Cry1F_1::
audio SFX_Cry1F_1, Ch4, Ch5, Ch7
SFX_Cry20_1::
audio SFX_Cry20_1, Ch4, Ch5, Ch7
SFX_Cry21_1::
audio SFX_Cry21_1, Ch4, Ch5, Ch7
SFX_Cry22_1::
audio SFX_Cry22_1, Ch4, Ch5, Ch7
SFX_Cry23_1::
audio SFX_Cry23_1, Ch4, Ch5, Ch7
SFX_Cry24_1::
audio SFX_Cry24_1, Ch4, Ch5, Ch7
SFX_Cry25_1::
audio SFX_Cry25_1, Ch4, Ch5, Ch7
SFX_Get_Item1_1::
audio SFX_Get_Item1_1, Ch4, Ch5, Ch6
@ -280,9 +106,9 @@ SFX_Go_Outside_1::
SFX_Save_1::
audio SFX_Save_1, Ch4, Ch5
; the Pokeflute sound effect directly hijacks channel 2
; the Pokeflute sound effect directly hijacks channel 2 (not anymore)
SFX_Pokeflute::
audio SFX_Pokeflute, Ch2
audio SFX_Pokeflute, Ch6
SFX_Safari_Zone_PA::
audio SFX_Safari_Zone_PA, Ch4

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@ -1,198 +1,6 @@
SFX_Headers_2::
db $ff, $ff, $ff ; padding
SFX_Snare1_2::
audio SFX_Snare1_2, Ch7
SFX_Snare2_2::
audio SFX_Snare2_2, Ch7
SFX_Snare3_2::
audio SFX_Snare3_2, Ch7
SFX_Snare4_2::
audio SFX_Snare4_2, Ch7
SFX_Snare5_2::
audio SFX_Snare5_2, Ch7
SFX_Triangle1_2::
audio SFX_Triangle1_2, Ch7
SFX_Triangle2_2::
audio SFX_Triangle2_2, Ch7
SFX_Snare6_2::
audio SFX_Snare6_2, Ch7
SFX_Snare7_2::
audio SFX_Snare7_2, Ch7
SFX_Snare8_2::
audio SFX_Snare8_2, Ch7
SFX_Snare9_2::
audio SFX_Snare9_2, Ch7
SFX_Cymbal1_2::
audio SFX_Cymbal1_2, Ch7
SFX_Cymbal2_2::
audio SFX_Cymbal2_2, Ch7
SFX_Cymbal3_2::
audio SFX_Cymbal3_2, Ch7
SFX_Muted_Snare1_2::
audio SFX_Muted_Snare1_2, Ch7
SFX_Triangle3_2::
audio SFX_Triangle3_2, Ch7
SFX_Muted_Snare2_2::
audio SFX_Muted_Snare2_2, Ch7
SFX_Muted_Snare3_2::
audio SFX_Muted_Snare3_2, Ch7
SFX_Muted_Snare4_2::
audio SFX_Muted_Snare4_2, Ch7
SFX_Cry00_2::
audio SFX_Cry00_2, Ch4, Ch5, Ch7
SFX_Cry01_2::
audio SFX_Cry01_2, Ch4, Ch5, Ch7
SFX_Cry02_2::
audio SFX_Cry02_2, Ch4, Ch5, Ch7
SFX_Cry03_2::
audio SFX_Cry03_2, Ch4, Ch5, Ch7
SFX_Cry04_2::
audio SFX_Cry04_2, Ch4, Ch5, Ch7
SFX_Cry05_2::
audio SFX_Cry05_2, Ch4, Ch5, Ch7
SFX_Cry06_2::
audio SFX_Cry06_2, Ch4, Ch5, Ch7
SFX_Cry07_2::
audio SFX_Cry07_2, Ch4, Ch5, Ch7
SFX_Cry08_2::
audio SFX_Cry08_2, Ch4, Ch5, Ch7
SFX_Cry09_2::
audio SFX_Cry09_2, Ch4, Ch5, Ch7
SFX_Cry0A_2::
audio SFX_Cry0A_2, Ch4, Ch5, Ch7
SFX_Cry0B_2::
audio SFX_Cry0B_2, Ch4, Ch5, Ch7
SFX_Cry0C_2::
audio SFX_Cry0C_2, Ch4, Ch5, Ch7
SFX_Cry0D_2::
audio SFX_Cry0D_2, Ch4, Ch5, Ch7
SFX_Cry0E_2::
audio SFX_Cry0E_2, Ch4, Ch5, Ch7
SFX_Cry0F_2::
audio SFX_Cry0F_2, Ch4, Ch5, Ch7
SFX_Cry10_2::
audio SFX_Cry10_2, Ch4, Ch5, Ch7
SFX_Cry11_2::
audio SFX_Cry11_2, Ch4, Ch5, Ch7
SFX_Cry12_2::
audio SFX_Cry12_2, Ch4, Ch5, Ch7
SFX_Cry13_2::
audio SFX_Cry13_2, Ch4, Ch5, Ch7
SFX_Cry14_2::
audio SFX_Cry14_2, Ch4, Ch5, Ch7
SFX_Cry15_2::
audio SFX_Cry15_2, Ch4, Ch5, Ch7
SFX_Cry16_2::
audio SFX_Cry16_2, Ch4, Ch5, Ch7
SFX_Cry17_2::
audio SFX_Cry17_2, Ch4, Ch5, Ch7
SFX_Cry18_2::
audio SFX_Cry18_2, Ch4, Ch5, Ch7
SFX_Cry19_2::
audio SFX_Cry19_2, Ch4, Ch5, Ch7
SFX_Cry1A_2::
audio SFX_Cry1A_2, Ch4, Ch5, Ch7
SFX_Cry1B_2::
audio SFX_Cry1B_2, Ch4, Ch5, Ch7
SFX_Cry1C_2::
audio SFX_Cry1C_2, Ch4, Ch5, Ch7
SFX_Cry1D_2::
audio SFX_Cry1D_2, Ch4, Ch5, Ch7
SFX_Cry1E_2::
audio SFX_Cry1E_2, Ch4, Ch5, Ch7
SFX_Cry1F_2::
audio SFX_Cry1F_2, Ch4, Ch5, Ch7
SFX_Cry20_2::
audio SFX_Cry20_2, Ch4, Ch5, Ch7
SFX_Cry21_2::
audio SFX_Cry21_2, Ch4, Ch5, Ch7
SFX_Cry22_2::
audio SFX_Cry22_2, Ch4, Ch5, Ch7
SFX_Cry23_2::
audio SFX_Cry23_2, Ch4, Ch5, Ch7
SFX_Cry24_2::
audio SFX_Cry24_2, Ch4, Ch5, Ch7
SFX_Cry25_2::
audio SFX_Cry25_2, Ch4, Ch5, Ch7
SFX_Level_Up::
audio SFX_Level_Up, Ch4, Ch5, Ch6
SFX_Get_Item2_2::
audio SFX_Get_Item2_2, Ch4, Ch5, Ch6
SFX_Tink_2::
audio SFX_Tink_2, Ch4
SFX_Heal_HP_2::
audio SFX_Heal_HP_2, Ch4
SFX_Heal_Ailment_2::
audio SFX_Heal_Ailment_2, Ch4
SFX_Start_Menu_2::
audio SFX_Start_Menu_2, Ch7
SFX_Press_AB_2::
audio SFX_Press_AB_2, Ch4
SFX_Ball_Toss::
audio SFX_Ball_Toss, Ch4, Ch5

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@ -1,285 +1,3 @@
SFX_Headers_3::
db $ff, $ff, $ff ; padding
SFX_Snare1_3::
audio SFX_Snare1_3, Ch7
SFX_Snare2_3::
audio SFX_Snare2_3, Ch7
SFX_Snare3_3::
audio SFX_Snare3_3, Ch7
SFX_Snare4_3::
audio SFX_Snare4_3, Ch7
SFX_Snare5_3::
audio SFX_Snare5_3, Ch7
SFX_Triangle1_3::
audio SFX_Triangle1_3, Ch7
SFX_Triangle2_3::
audio SFX_Triangle2_3, Ch7
SFX_Snare6_3::
audio SFX_Snare6_3, Ch7
SFX_Snare7_3::
audio SFX_Snare7_3, Ch7
SFX_Snare8_3::
audio SFX_Snare8_3, Ch7
SFX_Snare9_3::
audio SFX_Snare9_3, Ch7
SFX_Cymbal1_3::
audio SFX_Cymbal1_3, Ch7
SFX_Cymbal2_3::
audio SFX_Cymbal2_3, Ch7
SFX_Cymbal3_3::
audio SFX_Cymbal3_3, Ch7
SFX_Muted_Snare1_3::
audio SFX_Muted_Snare1_3, Ch7
SFX_Triangle3_3::
audio SFX_Triangle3_3, Ch7
SFX_Muted_Snare2_3::
audio SFX_Muted_Snare2_3, Ch7
SFX_Muted_Snare3_3::
audio SFX_Muted_Snare3_3, Ch7
SFX_Muted_Snare4_3::
audio SFX_Muted_Snare4_3, Ch7
SFX_Cry00_3::
audio SFX_Cry00_3, Ch4, Ch5, Ch7
SFX_Cry01_3::
audio SFX_Cry01_3, Ch4, Ch5, Ch7
SFX_Cry02_3::
audio SFX_Cry02_3, Ch4, Ch5, Ch7
SFX_Cry03_3::
audio SFX_Cry03_3, Ch4, Ch5, Ch7
SFX_Cry04_3::
audio SFX_Cry04_3, Ch4, Ch5, Ch7
SFX_Cry05_3::
audio SFX_Cry05_3, Ch4, Ch5, Ch7
SFX_Cry06_3::
audio SFX_Cry06_3, Ch4, Ch5, Ch7
SFX_Cry07_3::
audio SFX_Cry07_3, Ch4, Ch5, Ch7
SFX_Cry08_3::
audio SFX_Cry08_3, Ch4, Ch5, Ch7
SFX_Cry09_3::
audio SFX_Cry09_3, Ch4, Ch5, Ch7
SFX_Cry0A_3::
audio SFX_Cry0A_3, Ch4, Ch5, Ch7
SFX_Cry0B_3::
audio SFX_Cry0B_3, Ch4, Ch5, Ch7
SFX_Cry0C_3::
audio SFX_Cry0C_3, Ch4, Ch5, Ch7
SFX_Cry0D_3::
audio SFX_Cry0D_3, Ch4, Ch5, Ch7
SFX_Cry0E_3::
audio SFX_Cry0E_3, Ch4, Ch5, Ch7
SFX_Cry0F_3::
audio SFX_Cry0F_3, Ch4, Ch5, Ch7
SFX_Cry10_3::
audio SFX_Cry10_3, Ch4, Ch5, Ch7
SFX_Cry11_3::
audio SFX_Cry11_3, Ch4, Ch5, Ch7
SFX_Cry12_3::
audio SFX_Cry12_3, Ch4, Ch5, Ch7
SFX_Cry13_3::
audio SFX_Cry13_3, Ch4, Ch5, Ch7
SFX_Cry14_3::
audio SFX_Cry14_3, Ch4, Ch5, Ch7
SFX_Cry15_3::
audio SFX_Cry15_3, Ch4, Ch5, Ch7
SFX_Cry16_3::
audio SFX_Cry16_3, Ch4, Ch5, Ch7
SFX_Cry17_3::
audio SFX_Cry17_3, Ch4, Ch5, Ch7
SFX_Cry18_3::
audio SFX_Cry18_3, Ch4, Ch5, Ch7
SFX_Cry19_3::
audio SFX_Cry19_3, Ch4, Ch5, Ch7
SFX_Cry1A_3::
audio SFX_Cry1A_3, Ch4, Ch5, Ch7
SFX_Cry1B_3::
audio SFX_Cry1B_3, Ch4, Ch5, Ch7
SFX_Cry1C_3::
audio SFX_Cry1C_3, Ch4, Ch5, Ch7
SFX_Cry1D_3::
audio SFX_Cry1D_3, Ch4, Ch5, Ch7
SFX_Cry1E_3::
audio SFX_Cry1E_3, Ch4, Ch5, Ch7
SFX_Cry1F_3::
audio SFX_Cry1F_3, Ch4, Ch5, Ch7
SFX_Cry20_3::
audio SFX_Cry20_3, Ch4, Ch5, Ch7
SFX_Cry21_3::
audio SFX_Cry21_3, Ch4, Ch5, Ch7
SFX_Cry22_3::
audio SFX_Cry22_3, Ch4, Ch5, Ch7
SFX_Cry23_3::
audio SFX_Cry23_3, Ch4, Ch5, Ch7
SFX_Cry24_3::
audio SFX_Cry24_3, Ch4, Ch5, Ch7
SFX_Cry25_3::
audio SFX_Cry25_3, Ch4, Ch5, Ch7
SFX_Get_Item1_3::
audio SFX_Get_Item1_3, Ch4, Ch5, Ch6
SFX_Get_Item2_3::
audio SFX_Get_Item2_3, Ch4, Ch5, Ch6
SFX_Tink_3::
audio SFX_Tink_3, Ch4
SFX_Heal_HP_3::
audio SFX_Heal_HP_3, Ch4
SFX_Heal_Ailment_3::
audio SFX_Heal_Ailment_3, Ch4
SFX_Start_Menu_3::
audio SFX_Start_Menu_3, Ch7
SFX_Press_AB_3::
audio SFX_Press_AB_3, Ch4
SFX_Pokedex_Rating_3::
audio SFX_Pokedex_Rating_3, Ch4, Ch5, Ch6
SFX_Get_Key_Item_3::
audio SFX_Get_Key_Item_3, Ch4, Ch5, Ch6
SFX_Poisoned_3::
audio SFX_Poisoned_3, Ch4
SFX_Trade_Machine_3::
audio SFX_Trade_Machine_3, Ch4
SFX_Turn_On_PC_3::
audio SFX_Turn_On_PC_3, Ch4
SFX_Turn_Off_PC_3::
audio SFX_Turn_Off_PC_3, Ch4
SFX_Enter_PC_3::
audio SFX_Enter_PC_3, Ch4
SFX_Shrink_3::
audio SFX_Shrink_3, Ch4
SFX_Switch_3::
audio SFX_Switch_3, Ch4
SFX_Healing_Machine_3::
audio SFX_Healing_Machine_3, Ch4
SFX_Teleport_Exit1_3::
audio SFX_Teleport_Exit1_3, Ch4
SFX_Teleport_Enter1_3::
audio SFX_Teleport_Enter1_3, Ch4
SFX_Teleport_Exit2_3::
audio SFX_Teleport_Exit2_3, Ch4
SFX_Ledge_3::
audio SFX_Ledge_3, Ch4
SFX_Teleport_Enter2_3::
audio SFX_Teleport_Enter2_3, Ch7
SFX_Fly_3::
audio SFX_Fly_3, Ch7
SFX_Denied_3::
audio SFX_Denied_3, Ch4, Ch5
SFX_Arrow_Tiles_3::
audio SFX_Arrow_Tiles_3, Ch4
SFX_Push_Boulder_3::
audio SFX_Push_Boulder_3, Ch7
SFX_SS_Anne_Horn_3::
audio SFX_SS_Anne_Horn_3, Ch4, Ch5
SFX_Withdraw_Deposit_3::
audio SFX_Withdraw_Deposit_3, Ch4
SFX_Cut_3::
audio SFX_Cut_3, Ch7
SFX_Go_Inside_3::
audio SFX_Go_Inside_3, Ch7
SFX_Swap_3::
audio SFX_Swap_3, Ch4, Ch5
SFX_59_3::
audio SFX_59_3, Ch4, Ch5
SFX_Purchase_3::
audio SFX_Purchase_3, Ch4, Ch5
SFX_Collision_3::
audio SFX_Collision_3, Ch4
SFX_Go_Outside_3::
audio SFX_Go_Outside_3, Ch7
SFX_Save_3::
audio SFX_Save_3, Ch4, Ch5
SFX_Intro_Lunge::
audio SFX_Intro_Lunge, Ch7