mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 23:55:24 +13:00
Insert Crystal audio engine and music
most credit goes to Sanqui
This commit is contained in:
parent
832c28eaea
commit
87eed68710
586 changed files with 193763 additions and 6447 deletions
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@ -39,231 +39,178 @@ BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
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; Song ids are calculated by address to save space.
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music_const: MACRO
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\1 EQUS "((\2 - SFX_Headers_1) / 3)"
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ENDM
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;music_const: MACRO
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;\1 EQUS "RB(\2)"
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;ENDM
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const_value = 1
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; AUDIO_1
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music_const MUSIC_PALLET_TOWN, Music_PalletTown
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music_const MUSIC_POKECENTER, Music_Pokecenter
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music_const MUSIC_GYM, Music_Gym
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music_const MUSIC_CITIES1, Music_Cities1
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music_const MUSIC_CITIES2, Music_Cities2
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music_const MUSIC_CELADON, Music_Celadon
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music_const MUSIC_CINNABAR, Music_Cinnabar
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music_const MUSIC_VERMILION, Music_Vermilion
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music_const MUSIC_LAVENDER, Music_Lavender
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music_const MUSIC_SS_ANNE, Music_SSAnne
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music_const MUSIC_MEET_PROF_OAK, Music_MeetProfOak
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music_const MUSIC_MEET_RIVAL, Music_MeetRival
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music_const MUSIC_MUSEUM_GUY, Music_MuseumGuy
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music_const MUSIC_SAFARI_ZONE, Music_SafariZone
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music_const MUSIC_PKMN_HEALED, Music_PkmnHealed
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music_const MUSIC_ROUTES1, Music_Routes1
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music_const MUSIC_ROUTES2, Music_Routes2
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music_const MUSIC_ROUTES3, Music_Routes3
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music_const MUSIC_ROUTES4, Music_Routes4
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music_const MUSIC_INDIGO_PLATEAU, Music_IndigoPlateau
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const MUSIC_PALLET_TOWN
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const MUSIC_POKECENTER
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const MUSIC_GYM
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const MUSIC_CITIES1
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const MUSIC_CITIES2
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const MUSIC_CELADON
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const MUSIC_CINNABAR
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const MUSIC_VERMILION
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const MUSIC_LAVENDER
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const MUSIC_SS_ANNE
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const MUSIC_MEET_PROF_OAK
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const MUSIC_MEET_RIVAL
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const MUSIC_MUSEUM_GUY
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const MUSIC_SAFARI_ZONE
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const MUSIC_PKMN_HEALED
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const MUSIC_ROUTES1
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const MUSIC_ROUTES2
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const MUSIC_ROUTES3
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const MUSIC_ROUTES4
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const MUSIC_INDIGO_PLATEAU
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const MUSIC_GYM_LEADER_BATTLE
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const MUSIC_TRAINER_BATTLE
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const MUSIC_WILD_BATTLE
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const MUSIC_FINAL_BATTLE
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const MUSIC_DEFEATED_TRAINER
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const MUSIC_DEFEATED_WILD_MON
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const MUSIC_DEFEATED_GYM_LEADER
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const MUSIC_TITLE_SCREEN
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const MUSIC_CREDITS
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const MUSIC_HALL_OF_FAME
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const MUSIC_OAKS_LAB
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const MUSIC_JIGGLYPUFF_SONG
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const MUSIC_BIKE_RIDING
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const MUSIC_SURFING
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const MUSIC_GAME_CORNER
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const MUSIC_INTRO_BATTLE
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const MUSIC_DUNGEON1
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const MUSIC_DUNGEON2
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const MUSIC_DUNGEON3
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const MUSIC_CINNABAR_MANSION
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const MUSIC_POKEMON_TOWER
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const MUSIC_SILPH_CO
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const MUSIC_MEET_EVIL_TRAINER
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const MUSIC_MEET_FEMALE_TRAINER
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const MUSIC_MEET_MALE_TRAINER
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; AUDIO_2
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music_const MUSIC_GYM_LEADER_BATTLE, Music_GymLeaderBattle
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music_const MUSIC_TRAINER_BATTLE, Music_TrainerBattle
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music_const MUSIC_WILD_BATTLE, Music_WildBattle
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music_const MUSIC_FINAL_BATTLE, Music_FinalBattle
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music_const MUSIC_DEFEATED_TRAINER, Music_DefeatedTrainer
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music_const MUSIC_DEFEATED_WILD_MON, Music_DefeatedWildMon
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music_const MUSIC_DEFEATED_GYM_LEADER, Music_DefeatedGymLeader
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; AUDIO_3
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music_const MUSIC_TITLE_SCREEN, Music_TitleScreen
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music_const MUSIC_CREDITS, Music_Credits
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music_const MUSIC_HALL_OF_FAME, Music_HallOfFame
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music_const MUSIC_OAKS_LAB, Music_OaksLab
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music_const MUSIC_JIGGLYPUFF_SONG, Music_JigglypuffSong
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music_const MUSIC_BIKE_RIDING, Music_BikeRiding
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music_const MUSIC_SURFING, Music_Surfing
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music_const MUSIC_GAME_CORNER, Music_GameCorner
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music_const MUSIC_INTRO_BATTLE, Music_IntroBattle
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music_const MUSIC_DUNGEON1, Music_Dungeon1
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music_const MUSIC_DUNGEON2, Music_Dungeon2
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music_const MUSIC_DUNGEON3, Music_Dungeon3
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music_const MUSIC_CINNABAR_MANSION, Music_CinnabarMansion
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music_const MUSIC_POKEMON_TOWER, Music_PokemonTower
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music_const MUSIC_SILPH_CO, Music_SilphCo
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music_const MUSIC_MEET_EVIL_TRAINER, Music_MeetEvilTrainer
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music_const MUSIC_MEET_FEMALE_TRAINER, Music_MeetFemaleTrainer
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music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer
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const_value = 1
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; AUDIO_1 AUDIO_3
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const SFX_GET_ITEM_1
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; AUDIO_1 AUDIO_2 AUDIO_3
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music_const SFX_SNARE_1, SFX_Snare1_1
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music_const SFX_SNARE_2, SFX_Snare2_1
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music_const SFX_SNARE_3, SFX_Snare3_1
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music_const SFX_SNARE_4, SFX_Snare4_1
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music_const SFX_SNARE_5, SFX_Snare5_1
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music_const SFX_TRIANGLE_1, SFX_Triangle1_1
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music_const SFX_TRIANGLE_2, SFX_Triangle2_1
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music_const SFX_SNARE_6, SFX_Snare6_1
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music_const SFX_SNARE_7, SFX_Snare7_1
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music_const SFX_SNARE_8, SFX_Snare8_1
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music_const SFX_SNARE_9, SFX_Snare9_1
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music_const SFX_CYMBAL_1, SFX_Cymbal1_1
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music_const SFX_CYMBAL_2, SFX_Cymbal2_1
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music_const SFX_CYMBAL_3, SFX_Cymbal3_1
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music_const SFX_MUTED_SNARE_1, SFX_Muted_Snare1_1
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music_const SFX_TRIANGLE_3, SFX_Triangle3_1
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music_const SFX_MUTED_SNARE_2, SFX_Muted_Snare2_1
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music_const SFX_MUTED_SNARE_3, SFX_Muted_Snare3_1
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music_const SFX_MUTED_SNARE_4, SFX_Muted_Snare4_1
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music_const SFX_CRY_00, SFX_Cry00_1
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music_const SFX_CRY_01, SFX_Cry01_1
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music_const SFX_CRY_02, SFX_Cry02_1
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music_const SFX_CRY_03, SFX_Cry03_1
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music_const SFX_CRY_04, SFX_Cry04_1
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music_const SFX_CRY_05, SFX_Cry05_1
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music_const SFX_CRY_06, SFX_Cry06_1
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music_const SFX_CRY_07, SFX_Cry07_1
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music_const SFX_CRY_08, SFX_Cry08_1
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music_const SFX_CRY_09, SFX_Cry09_1
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music_const SFX_CRY_0A, SFX_Cry0A_1
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music_const SFX_CRY_0B, SFX_Cry0B_1
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music_const SFX_CRY_0C, SFX_Cry0C_1
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music_const SFX_CRY_0D, SFX_Cry0D_1
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music_const SFX_CRY_0E, SFX_Cry0E_1
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music_const SFX_CRY_0F, SFX_Cry0F_1
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music_const SFX_CRY_10, SFX_Cry10_1
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music_const SFX_CRY_11, SFX_Cry11_1
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music_const SFX_CRY_12, SFX_Cry12_1
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music_const SFX_CRY_13, SFX_Cry13_1
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music_const SFX_CRY_14, SFX_Cry14_1
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music_const SFX_CRY_15, SFX_Cry15_1
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music_const SFX_CRY_16, SFX_Cry16_1
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music_const SFX_CRY_17, SFX_Cry17_1
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music_const SFX_CRY_18, SFX_Cry18_1
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music_const SFX_CRY_19, SFX_Cry19_1
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music_const SFX_CRY_1A, SFX_Cry1A_1
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music_const SFX_CRY_1B, SFX_Cry1B_1
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music_const SFX_CRY_1C, SFX_Cry1C_1
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music_const SFX_CRY_1D, SFX_Cry1D_1
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music_const SFX_CRY_1E, SFX_Cry1E_1
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music_const SFX_CRY_1F, SFX_Cry1F_1
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music_const SFX_CRY_20, SFX_Cry20_1
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music_const SFX_CRY_21, SFX_Cry21_1
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music_const SFX_CRY_22, SFX_Cry22_1
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music_const SFX_CRY_23, SFX_Cry23_1
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music_const SFX_CRY_24, SFX_Cry24_1
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music_const SFX_CRY_25, SFX_Cry25_1
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music_const SFX_GET_ITEM_2, SFX_Get_Item2_1
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music_const SFX_TINK, SFX_Tink_1
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music_const SFX_HEAL_HP, SFX_Heal_HP_1
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music_const SFX_HEAL_AILMENT, SFX_Heal_Ailment_1
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music_const SFX_START_MENU, SFX_Start_Menu_1
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music_const SFX_PRESS_AB, SFX_Press_AB_1
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const SFX_GET_ITEM_2
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const SFX_TINK
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const SFX_HEAL_HP
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const SFX_HEAL_AILMENT
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const SFX_START_MENU
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const SFX_PRESS_AB
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; AUDIO_1 AUDIO_3
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music_const SFX_GET_ITEM_1, SFX_Get_Item1_1
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music_const SFX_POKEDEX_RATING, SFX_Pokedex_Rating_1
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music_const SFX_GET_KEY_ITEM, SFX_Get_Key_Item_1
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music_const SFX_POISONED, SFX_Poisoned_1
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music_const SFX_TRADE_MACHINE, SFX_Trade_Machine_1
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music_const SFX_TURN_ON_PC, SFX_Turn_On_PC_1
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music_const SFX_TURN_OFF_PC, SFX_Turn_Off_PC_1
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music_const SFX_ENTER_PC, SFX_Enter_PC_1
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music_const SFX_SHRINK, SFX_Shrink_1
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music_const SFX_SWITCH, SFX_Switch_1
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music_const SFX_HEALING_MACHINE, SFX_Healing_Machine_1
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music_const SFX_TELEPORT_EXIT_1, SFX_Teleport_Exit1_1
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music_const SFX_TELEPORT_ENTER_1, SFX_Teleport_Enter1_1
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music_const SFX_TELEPORT_EXIT_2, SFX_Teleport_Exit2_1
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music_const SFX_LEDGE, SFX_Ledge_1
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music_const SFX_TELEPORT_ENTER_2, SFX_Teleport_Enter2_1
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music_const SFX_FLY, SFX_Fly_1
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music_const SFX_DENIED, SFX_Denied_1
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music_const SFX_ARROW_TILES, SFX_Arrow_Tiles_1
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music_const SFX_PUSH_BOULDER, SFX_Push_Boulder_1
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music_const SFX_SS_ANNE_HORN, SFX_SS_Anne_Horn_1
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music_const SFX_WITHDRAW_DEPOSIT, SFX_Withdraw_Deposit_1
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music_const SFX_CUT, SFX_Cut_1
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music_const SFX_GO_INSIDE, SFX_Go_Inside_1
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music_const SFX_SWAP, SFX_Swap_1
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music_const SFX_59, SFX_59_1 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL
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music_const SFX_PURCHASE, SFX_Purchase_1
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music_const SFX_COLLISION, SFX_Collision_1
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music_const SFX_GO_OUTSIDE, SFX_Go_Outside_1
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music_const SFX_SAVE, SFX_Save_1
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const SFX_POKEDEX_RATING
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const SFX_GET_KEY_ITEM
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const SFX_POISONED
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const SFX_TRADE_MACHINE
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const SFX_TURN_ON_PC
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const SFX_TURN_OFF_PC
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const SFX_ENTER_PC
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const SFX_SHRINK
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const SFX_SWITCH
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const SFX_HEALING_MACHINE
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const SFX_TELEPORT_EXIT_1
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const SFX_TELEPORT_ENTER_1
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const SFX_TELEPORT_EXIT_2
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const SFX_LEDGE
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const SFX_TELEPORT_ENTER_2
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const SFX_FLY
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const SFX_DENIED
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const SFX_ARROW_TILES
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const SFX_PUSH_BOULDER
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const SFX_SS_ANNE_HORN
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const SFX_WITHDRAW_DEPOSIT
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const SFX_CUT
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const SFX_GO_INSIDE
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const SFX_SWAP
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const SFX_59
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const SFX_PURCHASE
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const SFX_COLLISION
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const SFX_GO_OUTSIDE
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const SFX_SAVE
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; AUDIO_1
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music_const SFX_POKEFLUE, SFX_Pokeflute
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music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA
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const SFX_POKEFLUE
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const SFX_SAFARI_ZONE_PA
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; AUDIO_2
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music_const SFX_LEVEL_UP, SFX_Level_Up
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const SFX_LEVEL_UP
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music_const SFX_BALL_TOSS, SFX_Ball_Toss
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music_const SFX_BALL_POOF, SFX_Ball_Poof
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music_const SFX_FAINT_THUD, SFX_Faint_Thud
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music_const SFX_RUN, SFX_Run
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music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added
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music_const SFX_CAUGHT_MON, SFX_Caught_Mon
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music_const SFX_PECK, SFX_Peck
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music_const SFX_FAINT_FALL, SFX_Faint_Fall
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music_const SFX_BATTLE_09, SFX_Battle_09
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music_const SFX_POUND, SFX_Pound
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music_const SFX_BATTLE_0B, SFX_Battle_0B
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music_const SFX_BATTLE_0C, SFX_Battle_0C
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music_const SFX_BATTLE_0D, SFX_Battle_0D
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music_const SFX_BATTLE_0E, SFX_Battle_0E
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music_const SFX_BATTLE_0F, SFX_Battle_0F
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music_const SFX_DAMAGE, SFX_Damage
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music_const SFX_NOT_VERY_EFFECTIVE, SFX_Not_Very_Effective
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music_const SFX_BATTLE_12, SFX_Battle_12
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music_const SFX_BATTLE_13, SFX_Battle_13
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music_const SFX_BATTLE_14, SFX_Battle_14
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music_const SFX_VINE_WHIP, SFX_Vine_Whip
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music_const SFX_BATTLE_16, SFX_Battle_16 ; unused?
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music_const SFX_BATTLE_17, SFX_Battle_17
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music_const SFX_BATTLE_18, SFX_Battle_18
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music_const SFX_BATTLE_19, SFX_Battle_19
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music_const SFX_SUPER_EFFECTIVE, SFX_Super_Effective
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music_const SFX_BATTLE_1B, SFX_Battle_1B
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music_const SFX_BATTLE_1C, SFX_Battle_1C
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music_const SFX_DOUBLESLAP, SFX_Doubleslap
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music_const SFX_BATTLE_1E, SFX_Battle_1E
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music_const SFX_HORN_DRILL, SFX_Horn_Drill
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music_const SFX_BATTLE_20, SFX_Battle_20
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music_const SFX_BATTLE_21, SFX_Battle_21
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music_const SFX_BATTLE_22, SFX_Battle_22
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music_const SFX_BATTLE_23, SFX_Battle_23
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music_const SFX_BATTLE_24, SFX_Battle_24
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music_const SFX_BATTLE_25, SFX_Battle_25
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music_const SFX_BATTLE_26, SFX_Battle_26
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music_const SFX_BATTLE_27, SFX_Battle_27
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music_const SFX_BATTLE_28, SFX_Battle_28
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music_const SFX_BATTLE_29, SFX_Battle_29
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music_const SFX_BATTLE_2A, SFX_Battle_2A
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music_const SFX_BATTLE_2B, SFX_Battle_2B
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music_const SFX_BATTLE_2C, SFX_Battle_2C
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music_const SFX_PSYBEAM, SFX_Psybeam
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music_const SFX_BATTLE_2E, SFX_Battle_2E
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music_const SFX_BATTLE_2F, SFX_Battle_2F
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music_const SFX_PSYCHIC_M, SFX_Psychic_M
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music_const SFX_BATTLE_31, SFX_Battle_31
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music_const SFX_BATTLE_32, SFX_Battle_32
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music_const SFX_BATTLE_33, SFX_Battle_33
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music_const SFX_BATTLE_34, SFX_Battle_34
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music_const SFX_BATTLE_35, SFX_Battle_35
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music_const SFX_BATTLE_36, SFX_Battle_36
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music_const SFX_SILPH_SCOPE, SFX_Silph_Scope
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const SFX_BALL_TOSS
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const SFX_BALL_POOF
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const SFX_FAINT_THUD
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const SFX_RUN
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const SFX_DEX_PAGE_ADDED
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const SFX_CAUGHT_MON
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const SFX_PECK
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const SFX_FAINT_FALL
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const SFX_BATTLE_09
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const SFX_POUND
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const SFX_BATTLE_0B
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const SFX_BATTLE_0C
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const SFX_BATTLE_0D
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const SFX_BATTLE_0E
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const SFX_BATTLE_0F
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const SFX_DAMAGE
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const SFX_NOT_VERY_EFFECTIVE
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const SFX_BATTLE_12
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const SFX_BATTLE_13
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const SFX_BATTLE_14
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const SFX_VINE_WHIP
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const SFX_BATTLE_16
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const SFX_BATTLE_17
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const SFX_BATTLE_18
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const SFX_BATTLE_19
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const SFX_SUPER_EFFECTIVE
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const SFX_BATTLE_1B
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const SFX_BATTLE_1C
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const SFX_DOUBLESLAP
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||||
const SFX_BATTLE_1E
|
||||
const SFX_HORN_DRILL
|
||||
const SFX_BATTLE_20
|
||||
const SFX_BATTLE_21
|
||||
const SFX_BATTLE_22
|
||||
const SFX_BATTLE_23
|
||||
const SFX_BATTLE_24
|
||||
const SFX_BATTLE_25
|
||||
const SFX_BATTLE_26
|
||||
const SFX_BATTLE_27
|
||||
const SFX_BATTLE_28
|
||||
const SFX_BATTLE_29
|
||||
const SFX_BATTLE_2A
|
||||
const SFX_BATTLE_2B
|
||||
const SFX_BATTLE_2C
|
||||
const SFX_PSYBEAM
|
||||
const SFX_BATTLE_2E
|
||||
const SFX_BATTLE_2F
|
||||
const SFX_PSYCHIC_M
|
||||
const SFX_BATTLE_31
|
||||
const SFX_BATTLE_32
|
||||
const SFX_BATTLE_33
|
||||
const SFX_BATTLE_34
|
||||
const SFX_BATTLE_35
|
||||
const SFX_BATTLE_36
|
||||
const SFX_SILPH_SCOPE
|
||||
|
||||
; AUDIO_3
|
||||
music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge
|
||||
music_const SFX_INTRO_HIP, SFX_Intro_Hip
|
||||
music_const SFX_INTRO_HOP, SFX_Intro_Hop
|
||||
music_const SFX_INTRO_RAISE, SFX_Intro_Raise
|
||||
music_const SFX_INTRO_CRASH, SFX_Intro_Crash
|
||||
music_const SFX_INTRO_WHOOSH, SFX_Intro_Whoosh
|
||||
music_const SFX_SLOTS_STOP_WHEEL, SFX_Slots_Stop_Wheel
|
||||
music_const SFX_SLOTS_REWARD, SFX_Slots_Reward
|
||||
music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin
|
||||
music_const SFX_SHOOTING_STAR, SFX_Shooting_Star
|
||||
const SFX_INTRO_LUNGE
|
||||
const SFX_INTRO_HIP
|
||||
const SFX_INTRO_HOP
|
||||
const SFX_INTRO_RAISE
|
||||
const SFX_INTRO_CRASH
|
||||
const SFX_INTRO_WHOOSH
|
||||
const SFX_SLOTS_STOP_WHEEL
|
||||
const SFX_SLOTS_REWARD
|
||||
const SFX_SLOTS_NEW_SPIN
|
||||
const SFX_SHOOTING_STAR
|
||||
|
||||
const GSSFX_NOT_VERY_EFFECTIVE
|
||||
const GSSFX_DAMAGE
|
||||
const GSSFX_SUPER_EFFECTIVE
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue