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https://github.com/thornAvery/kep-hack.git
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Insert Crystal audio engine and music
most credit goes to Sanqui
This commit is contained in:
parent
832c28eaea
commit
87eed68710
586 changed files with 193763 additions and 6447 deletions
362
crysaudio/music/lookrival.asm
Normal file
362
crysaudio/music/lookrival.asm
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@ -0,0 +1,362 @@
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Music_LookRival: ; f4f79
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dbw $c0, Music_LookRival_Ch1
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dbw $01, Music_LookRival_Ch2
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dbw $02, Music_LookRival_Ch3
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dbw $03, Music_LookRival_Ch4
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; f4f85
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Music_LookRival_Ch1: ; f4f85
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tempo 112
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volume $77
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dutycycle $1
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tone $0001
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vibrato $12, $15
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stereopanning $f
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notetype $c, $b2
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octave 4
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note C_, 1
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octave 3
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note A#, 1
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note G#, 2
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note A#, 1
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note G#, 1
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note F#, 2
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note F_, 6
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intensity $b7
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note G#, 6
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intensity $b2
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note A#, 4
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note F_, 2
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note G#, 4
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intensity $a0
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note G#, 10
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intensity $a5
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note G#, 8
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intensity $a6
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note F#, 8
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Music_AfterTheRivalFight_branch_f4fb1: ; f4fb1
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Music_LookRival_branch_f4fb1: ; f4fb1
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intensity $b5
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note F_, 4
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note D#, 2
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note F_, 6
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note F_, 2
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note G_, 2
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note G#, 4
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note A#, 4
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note G#, 2
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note G_, 4
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intensity $a0
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note F_, 2
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intensity $a7
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note F_, 16
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intensity $66
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note __, 2
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note F_, 2
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note G_, 4
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intensity $b6
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note G#, 4
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octave 4
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note C_, 4
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octave 3
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note A#, 4
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note G#, 2
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note A#, 6
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intensity $b4
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note A#, 2
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octave 4
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note C_, 2
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note C#, 2
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note C#, 2
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note D#, 2
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note D#, 2
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note C#, 2
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note C_, 6
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intensity $b7
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octave 3
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note A#, 12
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note G#, 2
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note G_, 2
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note G#, 2
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note A#, 10
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note B_, 4
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octave 4
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note C_, 6
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octave 3
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note A#, 6
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octave 4
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note D_, 2
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note C_, 2
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octave 3
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note A#, 6
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note G_, 10
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note A#, 6
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note G#, 6
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octave 4
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note C_, 2
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octave 3
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note A#, 2
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note G#, 8
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note F_, 6
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note C_, 2
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Music_LookRival_branch_f4ff7: ; f4ff7
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intensity $b2
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note F_, 6
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intensity $b7
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note G#, 4
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note F#, 2
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note F_, 2
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note D#, 2
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loopchannel 3, Music_LookRival_branch_f4ff7
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intensity $b2
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note F_, 2
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note G#, 4
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intensity $b7
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note G#, 6
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note F#, 4
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loopchannel 0, Music_LookRival_branch_f4fb1
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; f5010
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Music_LookRival_Ch2: ; f5010
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dutycycle $3
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vibrato $8, $36
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stereopanning $f0
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notetype $c, $c2
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octave 4
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note F#, 2
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note F_, 2
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note D#, 2
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note C#, 2
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note C_, 6
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intensity $c7
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note D#, 6
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intensity $c2
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note F_, 4
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note C_, 2
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note D#, 4
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intensity $b0
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note D#, 10
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intensity $b7
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note D#, 16
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Music_AfterTheRivalFight_branch_f502e: ; f502e
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Music_LookRival_branch_f502e: ; f502e
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intensity $c7
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note C_, 12
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intensity $c4
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note C_, 2
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note D_, 2
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note D#, 4
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note D_, 4
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note C_, 2
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note D_, 4
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intensity $b0
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note C_, 6
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intensity $b7
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note C_, 8
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intensity $b4
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octave 3
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note A_, 2
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note G_, 2
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note A_, 2
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intensity $c6
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octave 4
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note C_, 6
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intensity $c7
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note D#, 8
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note F_, 12
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intensity $c4
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note F_, 2
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note G_, 2
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note G#, 2
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note G#, 2
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note G_, 2
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note G_, 2
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note F_, 2
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intensity $c4
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note G_, 6
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intensity $b0
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note F_, 16
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intensity $b7
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note F_, 16
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intensity $b0
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note G_, 12
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note F_, 4
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note E_, 16
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note F_, 12
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note D#, 4
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intensity $c7
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note D_, 8
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intensity $c4
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note C_, 2
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note D_, 2
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note D#, 1
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note D_, 1
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note D#, 2
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Music_LookRival_branch_f5070: ; f5070
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intensity $c2
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note C_, 6
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intensity $c7
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note D#, 6
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intensity $c2
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note F_, 4
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loopchannel 3, Music_LookRival_branch_f5070
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note C_, 2
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note D#, 4
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intensity $c7
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note D#, 10
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loopchannel 0, Music_LookRival_branch_f502e
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; f5086
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Music_LookRival_Ch3: ; f5086
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notetype $c, $28
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note __, 2
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octave 4
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note C_, 2
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octave 3
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note G#, 2
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note F#, 2
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note F_, 4
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note G#, 2
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note D#, 4
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note C_, 2
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note D_, 2
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note D#, 2
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note G#, 2
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note F#, 2
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note F_, 2
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note D#, 10
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note D#, 10
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note C_, 2
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note D#, 2
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note F#, 2
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Music_AfterTheRivalFight_branch_f509d: ; f509d
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Music_LookRival_branch_f509d: ; f509d
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callchannel Music_LookRival_branch_f50ef
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loopchannel 3, Music_LookRival_branch_f509d
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note F_, 4
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note C_, 2
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note D#, 4
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note G#, 2
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note G_, 2
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note F#, 2
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callchannel Music_LookRival_branch_f50f7
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note A#, 2
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note F_, 2
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note G_, 2
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note G#, 4
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note F_, 2
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note G_, 2
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note G#, 1
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note A_, 1
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callchannel Music_LookRival_branch_f50ff
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note A#, 2
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note F_, 2
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note G_, 2
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note G#, 4
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note F_, 2
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note A#, 2
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note B_, 2
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octave 4
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note C_, 4
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octave 3
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note G_, 2
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note A#, 4
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note G_, 2
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note A_, 2
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note A#, 2
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octave 4
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note C_, 4
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octave 3
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note G_, 2
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note A#, 4
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note G_, 2
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note A_, 2
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note A#, 1
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note A_, 1
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callchannel Music_LookRival_branch_f50f7
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callchannel Music_LookRival_branch_f50ff
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callchannel Music_LookRival_branch_f50ef
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callchannel Music_LookRival_branch_f50ef
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note F_, 2
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note C_, 2
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note D_, 2
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note D#, 4
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note C_, 2
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note D_, 2
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note D#, 1
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note E_, 1
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note F_, 2
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note C_, 2
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note D_, 2
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note D#, 4
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note C_, 2
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note F#, 2
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note E_, 2
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loopchannel 0, Music_LookRival_branch_f509d
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; f50ef
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Music_LookRival_branch_f50ef: ; f50ef
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note F_, 2
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note C_, 2
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note D_, 2
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note D#, 4
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note C_, 2
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note D_, 2
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note D#, 2
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endchannel
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; f50f7
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Music_LookRival_branch_f50f7: ; f50f7
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note A#, 2
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note F_, 2
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note G_, 2
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note G#, 4
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note F_, 2
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note G_, 2
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note G#, 2
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endchannel
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; f50ff
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Music_LookRival_branch_f50ff: ; f50ff
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note A#, 4
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note F_, 2
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note G#, 4
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note F_, 2
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note G_, 2
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note G#, 2
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endchannel
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; f5106
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Music_LookRival_Ch4: ; f5106
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stereopanning $f0
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togglenoise $3
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notetype $c
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note __, 8
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note __, 16
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note D#, 2
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note D_, 4
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note D_, 6
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note D_, 4
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note D#, 4
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note D#, 4
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note D_, 2
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note D_, 2
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note D_, 2
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note D_, 2
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Music_AfterTheRivalFight_branch_f5118: ; f5118
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Music_LookRival_branch_f5118: ; f5118
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note D#, 4
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note D_, 2
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note D#, 4
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note D#, 2
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note D_, 4
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note D#, 4
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note D_, 2
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note D#, 4
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note D#, 2
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note D_, 2
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note D_, 2
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loopchannel 0, Music_LookRival_branch_f5118
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; f5127
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