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https://github.com/thornAvery/kep-hack.git
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Insert Crystal audio engine and music
most credit goes to Sanqui
This commit is contained in:
parent
832c28eaea
commit
87eed68710
586 changed files with 193763 additions and 6447 deletions
447
crysaudio/music/pinball/fieldselect.asm
Normal file
447
crysaudio/music/pinball/fieldselect.asm
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@ -0,0 +1,447 @@
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Music_Pinballfieldselect: ; 494bb
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dbw $c0, Music_Pinballfieldselect_Ch1
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dbw $01, Music_Pinballfieldselect_Ch2
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dbw $02, Music_Pinballfieldselect_Ch3
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dbw $03, Music_Pinballfieldselect_Ch4
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; 494c7
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Music_Pinballfieldselect_Ch1: ; 494c7
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tempo 152
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volume $77
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tone $0001
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dutycycle $2
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notetype $8, $71
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note __, 12
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note __, 2
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octave 6
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note F_, 2
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note __, 2
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dutycycle $3
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notetype $6, $58
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octave 5
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note C_, 1
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note C#, 1
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intensity $68
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note C_, 1
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note C#, 1
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intensity $78
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note C_, 1
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intensity $98
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note C#, 1
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intensity $b8
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note C_, 1
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note C#, 1
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Music_Pinballfieldselect_branch_494ef: ; 494ef
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dutycycle $2
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intensity $a8
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octave 3
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note A#, 1
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note __, 16
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note __, 5
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callchannel Music_Pinballfieldselect_branch_49514
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note __, 14
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callchannel Music_Pinballfieldselect_branch_49514
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note __, 14
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callchannel Music_Pinballfieldselect_branch_49514
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panning $ff
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note __, 14
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intensity $a4
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octave 3
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note A#, 1
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intensity $24
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note A#, 1
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intensity $a4
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note A#, 4
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note B_, 4
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loopchannel 0, Music_Pinballfieldselect_branch_494ef
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; 49514
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Music_Pinballfieldselect_branch_49514: ; 49514
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intensity $81
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octave 4
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note F#, 2
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panning $f
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note A#, 2
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intensity $74
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note F#, 2
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panning $f0
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intensity $64
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note A#, 2
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intensity $54
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note F#, 2
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panning $f
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intensity $44
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note A#, 2
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intensity $34
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note F#, 2
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panning $f0
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intensity $24
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note A#, 2
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intensity $14
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note F#, 2
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endchannel
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; 49537
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Music_Pinballfieldselect_Ch2: ; 49537
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dutycycle $2
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notetype $c, $b4
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octave 4
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note C#, 1
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octave 3
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note C#, 1
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intensity $24
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note C#, 1
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intensity $b4
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note C#, 1
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note C#, 1
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octave 4
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note C#, 1
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octave 3
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note C#, 1
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intensity $24
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note C#, 1
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notetype $8, $b4
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note C#, 2
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octave 5
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note C#, 2
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octave 3
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note C#, 2
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notetype $c, $b4
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octave 4
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note C#, 1
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octave 3
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note C#, 1
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notetype $6, $b4
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note B_, 1
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octave 4
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note C_, 3
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Music_Pinballfieldselect_branch_49563: ; 49563
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intensity $b4
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note C#, 1
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intensity $24
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note C#, 1
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intensity $91
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octave 3
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note F#, 2
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note C#, 2
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intensity $b4
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note A#, 1
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intensity $24
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note A#, 1
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intensity $b4
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note F#, 1
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intensity $24
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note F#, 1
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intensity $b4
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note C#, 1
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intensity $24
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note C#, 1
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intensity $91
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octave 4
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note F#, 2
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intensity $b4
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note C#, 1
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intensity $24
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note C#, 1
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note __, 2
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intensity $b4
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note C#, 1
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intensity $24
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note C#, 1
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intensity $91
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note A#, 2
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intensity $b4
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octave 3
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note A#, 1
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intensity $24
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note A#, 1
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intensity $b4
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note F#, 1
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intensity $24
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note F#, 1
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intensity $b4
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note C#, 2
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intensity $94
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octave 4
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note C_, 1
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intensity $b4
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note C#, 3
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callchannel Music_Pinballfieldselect_branch_49630
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note __, 2
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intensity $b4
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note D_, 1
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intensity $24
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note D_, 1
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intensity $91
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note A#, 2
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intensity $b4
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octave 3
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note A#, 1
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intensity $24
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note A#, 1
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intensity $b4
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note F#, 1
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intensity $24
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note F#, 1
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intensity $b4
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note D_, 2
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intensity $94
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octave 4
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note C#, 1
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intensity $b4
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note D_, 3
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note D#, 1
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intensity $24
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note D#, 1
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intensity $91
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octave 3
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note F#, 2
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note D#, 2
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intensity $b4
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note A#, 1
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intensity $24
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note A#, 1
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intensity $b4
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note F#, 1
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intensity $24
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note F#, 1
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intensity $b4
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note D#, 1
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intensity $24
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note D#, 1
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intensity $91
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octave 4
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note F#, 2
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intensity $b4
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note D#, 1
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intensity $24
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note D#, 1
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note __, 2
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intensity $b4
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note D#, 1
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intensity $24
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note D#, 1
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intensity $91
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note A#, 2
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intensity $b4
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octave 3
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note A#, 1
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intensity $24
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note A#, 1
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intensity $b4
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note F#, 1
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intensity $24
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note F#, 1
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intensity $b4
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note D#, 2
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intensity $94
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octave 4
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note D_, 1
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intensity $b4
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note D#, 3
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callchannel Music_Pinballfieldselect_branch_49630
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note __, 2
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intensity $b4
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note D_, 1
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intensity $24
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note D_, 1
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intensity $91
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note A#, 2
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intensity $b4
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note F#, 1
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intensity $24
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note F#, 1
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intensity $b4
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note F#, 4
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note G#, 4
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loopchannel 0, Music_Pinballfieldselect_branch_49563
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; 49630
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Music_Pinballfieldselect_branch_49630: ; 49630
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intensity $b4
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note D_, 1
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intensity $24
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note D_, 1
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intensity $91
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octave 3
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note F#, 2
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note D_, 2
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intensity $b4
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note A#, 1
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intensity $24
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note A#, 1
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intensity $b4
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note F#, 1
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intensity $24
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note F#, 1
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intensity $b4
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note D_, 1
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intensity $24
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note D_, 1
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intensity $91
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octave 4
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note F#, 2
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intensity $b4
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note D_, 1
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intensity $24
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note D_, 1
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endchannel
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; 49658
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Music_Pinballfieldselect_Ch3: ; 49658
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notetype $6, $22
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octave 1
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note B_, 3
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note __, 1
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octave 2
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note C_, 3
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note __, 1
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note C#, 3
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note __, 1
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note D_, 3
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note __, 1
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notetype $8, $22
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note D#, 2
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note E_, 1
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note __, 1
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note E_, 1
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note __, 1
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notetype $c, $22
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note F_, 1
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octave 3
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note F_, 1
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notetype $6, $22
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note G#, 1
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note A_, 3
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Music_Pinballfieldselect_branch_49678: ; 49678
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octave 1
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note F#, 4
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note __, 2
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octave 2
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note C#, 1
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note __, 1
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note C#, 6
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octave 1
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note F#, 1
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note __, 3
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octave 2
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note C#, 1
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note __, 3
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note F_, 1
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note __, 1
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note F#, 4
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octave 1
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note F#, 2
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note __, 2
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note F#, 4
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note __, 2
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octave 2
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note D_, 1
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note __, 1
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note D_, 6
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octave 1
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note F#, 1
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note __, 3
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octave 2
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note D_, 1
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note __, 3
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note F_, 1
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note __, 1
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note F#, 4
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octave 1
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note F#, 2
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note __, 2
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note F#, 4
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note __, 2
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octave 2
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note D#, 1
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note __, 1
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note D#, 6
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octave 1
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note F#, 1
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note __, 3
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octave 2
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note D#, 1
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note __, 3
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note F_, 1
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note __, 1
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note F#, 4
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octave 1
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note F#, 2
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note __, 2
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note F#, 4
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note __, 2
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octave 2
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note D_, 1
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note __, 1
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note D_, 6
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octave 1
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note F#, 1
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note __, 3
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octave 2
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note D_, 1
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note __, 3
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octave 3
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note C#, 1
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note __, 1
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note C#, 4
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octave 2
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note F_, 4
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loopchannel 0, Music_Pinballfieldselect_branch_49678
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; 496c5
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Music_Pinballfieldselect_Ch4: ; 496c5
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togglenoise $0
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notetype $6
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note G#, 1
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note G#, 1
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note G#, 4
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note F#, 2
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note G#, 2
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note F#, 2
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note G#, 2
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note F#, 2
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notetype $8
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note D_, 2
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note D_, 2
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note D_, 2
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notetype $c
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note D#, 1
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note D_, 1
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note D_, 2
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Music_Pinballfieldselect_branch_496db: ; 496db
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note D#, 4
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note D_, 1
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note D#, 2
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note D#, 2
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note D#, 5
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note D_, 2
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note D#, 3
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note C#, 1
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note D_, 1
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note D#, 2
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note D#, 2
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note D#, 3
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note D#, 1
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note D#, 1
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note D_, 2
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note D#, 3
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note D#, 1
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note D_, 3
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note D#, 4
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note D#, 2
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note D#, 1
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note D_, 2
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note D#, 3
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note D#, 1
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note D_, 2
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note D#, 2
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note D#, 3
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note D_, 1
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note D_, 2
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note D_, 1
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note D_, 1
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loopchannel 0, Music_Pinballfieldselect_branch_496db
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; 496fe
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