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Insert Crystal audio engine and music
most credit goes to Sanqui
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parent
832c28eaea
commit
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586 changed files with 193763 additions and 6447 deletions
138
crysaudio/music/pokemonlullaby.asm
Normal file
138
crysaudio/music/pokemonlullaby.asm
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Music_PokemonLullaby: ; f6d79
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dbw $80, Music_PokemonLullaby_Ch1
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dbw $01, Music_PokemonLullaby_Ch2
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dbw $02, Music_PokemonLullaby_Ch3
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; f6d82
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Music_PokemonLullaby_Ch1: ; f6d82
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tempo 224
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volume $77
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dutycycle $3
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tone $0001
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Music_PokemonLullaby_branch_f6d8c: ; f6d8c
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notetype $c, $a7
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octave 3
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note G_, 16
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octave 4
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note C_, 16
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stereopanning $f0
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octave 3
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note G_, 16
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stereopanning $f
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octave 4
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note C_, 8
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stereopanning $f0
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octave 3
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note B_, 8
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stereopanning $f
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note G_, 16
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stereopanning $f0
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octave 4
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note C_, 8
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stereopanning $f
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octave 3
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note B_, 8
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stereopanning $f0
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note G_, 8
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stereopanning $ff
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note __, 2
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note G_, 2
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note G_, 2
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note B_, 2
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octave 4
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note C_, 4
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octave 3
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note B_, 4
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octave 4
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note C_, 4
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octave 3
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note B_, 4
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note G_, 16
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octave 4
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note C_, 8
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octave 3
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note B_, 8
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loopchannel 0, Music_PokemonLullaby_branch_f6d8c
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; f6dc4
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Music_PokemonLullaby_Ch2: ; f6dc4
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vibrato $10, $14
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dutycycle $0
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notetype $c, $b4
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Music_PokemonLullaby_branch_f6dcc: ; f6dcc
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note __, 16
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note __, 10
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octave 4
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note G_, 2
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note F#, 2
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note G_, 2
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intensity $b7
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note E_, 12
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note D_, 2
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note E_, 2
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note F_, 4
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note G_, 4
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note F_, 2
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note E_, 2
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note D_, 2
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note F_, 2
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note E_, 10
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intensity $b5
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note D_, 2
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note D_, 2
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intensity $c7
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note E_, 2
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note F_, 4
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note E_, 4
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note F_, 4
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intensity $b5
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note G_, 2
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note G_, 2
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note D#, 2
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intensity $b7
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note E_, 14
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intensity $87
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octave 3
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note F_, 8
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note G_, 4
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intensity $b5
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octave 4
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note G_, 2
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note G_, 2
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intensity $b7
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note D#, 2
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note E_, 16
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note __, 14
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loopchannel 0, Music_PokemonLullaby_branch_f6dcc
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; f6e03
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Music_PokemonLullaby_Ch3: ; f6e03
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notetype $c, $11
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Music_PokemonLullaby_branch_f6e06: ; f6e06
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stereopanning $f0
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octave 4
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note C_, 2
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note E_, 2
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note G_, 2
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note B_, 2
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octave 5
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note C_, 2
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octave 4
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note B_, 2
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note A_, 2
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note G_, 2
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stereopanning $f
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note D_, 2
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note F_, 2
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note A_, 2
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octave 5
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note C_, 2
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note D_, 2
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note C_, 2
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octave 4
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note B_, 2
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note A_, 2
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loopchannel 0, Music_PokemonLullaby_branch_f6e06
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; f6e23
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