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Insert Crystal audio engine and music
most credit goes to Sanqui
This commit is contained in:
parent
832c28eaea
commit
87eed68710
586 changed files with 193763 additions and 6447 deletions
191
crysaudio/music/wildpokemonvictory.asm
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191
crysaudio/music/wildpokemonvictory.asm
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Music_WildPokemonVictory: ; f4518
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dbw $80, Music_WildPokemonVictory_Ch1
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dbw $01, Music_WildPokemonVictory_Ch2
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dbw $02, Music_WildPokemonVictory_Ch3
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; f4521
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Music_WildPokemonVictory_Ch1: ; f4521
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ftempo 126
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volume $77
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dutycycle $3
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tone $0001
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notetype $c, $b1
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octave 3
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note B_, 1
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note A_, 1
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note G#, 1
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note F#, 1
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intensity $b6
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note E_, 12
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Music_SuccessfulCapture_branch_f4536: ; f4536
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stereopanning $f
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Music_WildPokemonVictory_branch_f4538: ; f4538
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callchannel Music_WildPokemonVictory_branch_f455c
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note F#, 2
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note F#, 2
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note F#, 4
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callchannel Music_WildPokemonVictory_branch_f455c
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note G#, 4
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intensity $78
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octave 3
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note G_, 4
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forceoctave $1
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callchannel Music_WildPokemonVictory_branch_f455c
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note F#, 2
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note F#, 2
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note F#, 4
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callchannel Music_WildPokemonVictory_branch_f455c
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note G#, 4
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forceoctave $0
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intensity $78
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octave 3
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note F#, 4
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loopchannel 0, Music_WildPokemonVictory_branch_f4538
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; f455c
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Music_WildPokemonVictory_branch_f455c: ; f455c
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intensity $71
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octave 3
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note G#, 1
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note B_, 1
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octave 4
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note E_, 2
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octave 3
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note B_, 2
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octave 4
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note E_, 2
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octave 3
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note G#, 1
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note F#, 1
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note E_, 1
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note F#, 1
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note G#, 2
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note E_, 2
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note A_, 1
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octave 4
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note C#, 1
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note E_, 2
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note E_, 2
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note A_, 2
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endchannel
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; f4575
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Music_WildPokemonVictory_Ch2: ; f4575
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vibrato $12, $24
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dutycycle $2
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notetype $c, $d1
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octave 4
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note E_, 1
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note F#, 1
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note G#, 1
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note A_, 1
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intensity $d6
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note B_, 12
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Music_SuccessfulCapture_branch_f4585: ; f4585
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stereopanning $f0
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Music_WildPokemonVictory_branch_f4587: ; f4587
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callchannel Music_WildPokemonVictory_branch_f45b5
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octave 4
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note B_, 2
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note B_, 2
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note B_, 4
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callchannel Music_WildPokemonVictory_branch_f45b5
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octave 4
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note B_, 4
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intensity $81
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note C_, 1
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note E_, 1
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note G_, 1
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note A#, 1
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forceoctave $1
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callchannel Music_WildPokemonVictory_branch_f45b5
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octave 4
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note B_, 2
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note B_, 2
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note B_, 4
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callchannel Music_WildPokemonVictory_branch_f45b5
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octave 4
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note B_, 4
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forceoctave $0
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intensity $81
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octave 3
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note B_, 1
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octave 4
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note D#, 1
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note F#, 1
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note A_, 1
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loopchannel 0, Music_WildPokemonVictory_branch_f4587
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; f45b5
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Music_WildPokemonVictory_branch_f45b5: ; f45b5
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intensity $81
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octave 4
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note B_, 2
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note A_, 2
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note G#, 2
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note A_, 2
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note B_, 2
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note B_, 2
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note B_, 4
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octave 5
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note C#, 2
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note C#, 2
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note C#, 4
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endchannel
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; f45c4
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Music_WildPokemonVictory_Ch3: ; f45c4
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notetype $c, $20
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note __, 6
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octave 6
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note D#, 1
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note __, 1
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note E_, 1
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note __, 3
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note E_, 1
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note __, 3
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Music_SuccessfulCapture_branch_f45cf: ; f45cf
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Music_WildPokemonVictory_branch_f45cf: ; f45cf
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callchannel Music_WildPokemonVictory_branch_f45f4
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note D#, 2
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note C#, 2
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octave 2
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note B_, 2
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note __, 2
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callchannel Music_WildPokemonVictory_branch_f45f4
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note E_, 2
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note __, 2
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note C_, 4
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forceoctave $1
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callchannel Music_WildPokemonVictory_branch_f45f4
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note D#, 2
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note C#, 2
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octave 2
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note B_, 2
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note __, 2
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callchannel Music_WildPokemonVictory_branch_f45f4
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note E_, 2
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note __, 2
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forceoctave $0
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octave 2
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note B_, 4
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loopchannel 0, Music_WildPokemonVictory_branch_f45cf
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; f45f4
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Music_WildPokemonVictory_branch_f45f4: ; f45f4
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intensity $25
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octave 3
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note E_, 2
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note __, 4
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note E_, 2
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note __, 2
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note D_, 2
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note __, 2
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note D_, 2
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note C#, 2
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note __, 4
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note C#, 2
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endchannel
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; f4602
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