mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-07 08:05:23 +13:00
Insert Crystal audio engine and music
most credit goes to Sanqui
This commit is contained in:
parent
832c28eaea
commit
87eed68710
586 changed files with 193763 additions and 6447 deletions
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@ -23,7 +23,7 @@ HallOfFamePC:
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call EnableLCD
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ld a, $ff
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call PlaySoundWaitForCurrent
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ld c, BANK(Music_Credits)
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ld c, 0 ; BANK(Music_Credits)
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ld a, MUSIC_CREDITS
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call PlayMusic
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ld c, 128
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@ -200,7 +200,7 @@ PlayAnimation:
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push hl
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push de
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call GetMoveSound
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call PlaySound
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call nc, AnimPlaySFX
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pop de
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pop hl
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.skipPlayingSound
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@ -256,6 +256,15 @@ PlayAnimation:
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.AnimationOver
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ret
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AnimPlaySFX:
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push de
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ld e, a
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xor a
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ld d, a
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call PlaySFX
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pop de
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ret
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LoadSubanimation:
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ld a,[wSubAnimAddrPtr + 1]
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ld h,a
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@ -551,7 +560,7 @@ PlaySubanimation:
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cp a,$FF
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jr z,.skipPlayingSound
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call GetMoveSound
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call PlaySound
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call nc, AnimPlaySFX
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.skipPlayingSound
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ld hl,wOAMBuffer ; base address of OAM buffer
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ld a,l
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@ -2328,18 +2337,28 @@ GetMoveSound:
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.next
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ld a,[wEnemyMonSpecies]
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.Continue
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push hl
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call GetCryData
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ld b,a
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pop hl
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ld a,[wFrequencyModifier]
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add [hl]
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ld [wFrequencyModifier],a
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inc hl
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ld a,[wTempoModifier]
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add [hl]
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ld [wTempoModifier],a
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jr .done
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push af
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ld a, 1
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ld [wSFXDontWait], a
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pop af
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call PlayCry
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xor a
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ld [wSFXDontWait], a
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ld a, b
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scf
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ret
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;push hl
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;call GetCryData
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;ld b,a
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;pop hl
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;ld a,[wFrequencyModifier]
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;add [hl]
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;ld [wFrequencyModifier],a
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;inc hl
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;ld a,[wTempoModifier]
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;add [hl]
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;ld [wTempoModifier],a
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;jr .done
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.NotCryMove
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ld a,[hli]
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ld [wFrequencyModifier],a
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@ -3011,24 +3030,27 @@ PlayApplyingAttackSound:
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; play a different sound depending if move is not very effective, neutral, or super-effective
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; don't play any sound at all if move is ineffective
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call WaitForSoundToFinish
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ld a, [wDamageMultipliers]
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ld a, [wDamageMultipliers] ; effectiveness
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and $7f
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ret z
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cp 10
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ld a, $20
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ld b, $30
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ld c, SFX_DAMAGE
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ld c, GSSFX_DAMAGE ; SFX_DAMAGE
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jr z, .playSound
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ld a, $e0
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ld b, $ff
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ld c, SFX_SUPER_EFFECTIVE
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ld c, GSSFX_SUPER_EFFECTIVE ; SFX_SUPER_EFFECTIVE
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jr nc, .playSound
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ld a, $50
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ld b, $1
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ld c, SFX_NOT_VERY_EFFECTIVE
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ld c, GSSFX_NOT_VERY_EFFECTIVE ; SFX_NOT_VERY_EFFECTIVE
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.playSound
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ld [wFrequencyModifier], a
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ld a, b
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ld [wTempoModifier], a
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ld a, c
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jp PlaySound
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jp PlaySound
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@ -955,7 +955,7 @@ EndLowHealthAlarm:
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; This function is called when the player has the won the battle. It turns off
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; the low health alarm and prevents it from reactivating until the next battle.
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xor a
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ld [wLowHealthAlarm], a ; turn off low health alarm
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ld [wDanger], a ; turn off low health alarm
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ld [wChannelSoundIDs + Ch4], a
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inc a
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ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating
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@ -1051,7 +1051,7 @@ PlayBattleVictoryMusic:
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ld a, $ff
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ld [wNewSoundID], a
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call PlaySoundWaitForCurrent
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ld c, BANK(Music_DefeatedTrainer)
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ld c, 0 ; BANK(Music_DefeatedTrainer)
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pop af
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call PlayMusic
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jp Delay3
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@ -1098,11 +1098,11 @@ RemoveFaintedPlayerMon:
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predef FlagActionPredef ; clear gain exp flag for fainted mon
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ld hl, wEnemyBattleStatus1
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res 2, [hl] ; reset "attacking multiple times" flag
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ld a, [wLowHealthAlarm]
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ld a, [wDanger]
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bit 7, a ; skip sound flag (red bar (?))
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jr z, .skipWaitForSound
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ld a, $ff
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ld [wLowHealthAlarm], a ;disable low health alarm
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ld [wDanger], a ;disable low health alarm
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call WaitForSoundToFinish
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.skipWaitForSound
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; a is 0, so this zeroes the enemy's accumulated damage.
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@ -1949,7 +1949,7 @@ DrawPlayerHUDAndHPBar:
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cp HP_BAR_RED
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jr z, .setLowHealthAlarm
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.fainted
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ld hl, wLowHealthAlarm
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ld hl, wDanger
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bit 7, [hl] ;low health alarm enabled?
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ld [hl], $0
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ret z
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@ -1957,7 +1957,7 @@ DrawPlayerHUDAndHPBar:
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ld [wChannelSoundIDs + Ch4], a
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ret
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.setLowHealthAlarm
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ld hl, wLowHealthAlarm
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ld hl, wDanger
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set 7, [hl] ;enable low health alarm
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ret
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@ -45,7 +45,7 @@ EndOfBattle:
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predef EvolutionAfterBattle
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.resetVariables
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xor a
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ld [wLowHealthAlarm], a ;disable low health alarm
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ld [wDanger], a ;disable low health alarm
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ld [wChannelSoundIDs + Ch4], a
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ld [wIsInBattle], a
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ld [wBattleType], a
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@ -284,7 +284,7 @@ CableClub_DoBattleOrTradeAgain:
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predef HealParty
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jp ReturnToCableClubRoom
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.trading
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ld c, BANK(Music_GameCorner)
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ld c, 0 ; BANK(Music_GameCorner)
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ld a, MUSIC_GAME_CORNER
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call PlayMusic
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jr CallCurrentTradeCenterFunction
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@ -917,7 +917,7 @@ CableClub_Run:
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ld [hJoy5], a
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ld a, 10
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ld [wAudioFadeOutControl], a
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ld a, BANK(Music_Celadon)
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ld a, 0 ; BANK(Music_Celadon)
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ld [wAudioSavedROMBank], a
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ld a, MUSIC_CELADON
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ld [wNewSoundID], a
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@ -7,7 +7,7 @@ EvolveMon:
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ld a, [wd0b5]
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push af
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xor a
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ld [wLowHealthAlarm], a
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ld [wDanger], a
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ld [wChannelSoundIDs + Ch4], a
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dec a
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ld [wNewSoundID], a
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@ -41,7 +41,7 @@ EvolveMon:
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ld a, [wEvoOldSpecies]
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call PlayCry
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call WaitForSoundToFinish
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ld c, BANK(Music_SafariZone)
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ld c, 0 ; BANK(Music_SafariZone)
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ld a, MUSIC_SAFARI_ZONE
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call PlayMusic
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ld c, 80
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@ -33,7 +33,7 @@ AnimateHallOfFame:
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.skipInc
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ld a, $90
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ld [hWY], a
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ld c, BANK(Music_HallOfFame)
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ld c, 0 ; BANK(Music_HallOfFame)
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ld a, MUSIC_HALL_OF_FAME
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call PlayMusic
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ld hl, wPartySpecies
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@ -473,3 +473,10 @@ VermilionGymTrashFailText:
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call PlaySound
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call WaitForSoundToFinish
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jp TextScriptEnd
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; Trash cans are broken and can read the 255th entry sometimes for
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; the second can.
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; rgblink was placing stuff here, so the behavior was different from
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; original Red. This is the simplest non-code fix: allocate zeroes as
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; far as the broken code could reach.
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ds 255
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@ -67,13 +67,11 @@ SafariZoneGameOver:
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ld [wAudioFadeOutControl], a
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dec a
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call PlaySound
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ld c, BANK(SFX_Safari_Zone_PA)
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ld c, 0 ; BANK(SFX_Safari_Zone_PA)
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ld a, SFX_SAFARI_ZONE_PA
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call PlayMusic
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.waitForMusicToPlay
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ld a, [wChannelSoundIDs + Ch4]
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cp SFX_SAFARI_ZONE_PA
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jr nz, .waitForMusicToPlay
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call PlaySound
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call WaitForSoundToFinish
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ld a, TEXT_SAFARI_GAME_OVER
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ld [hSpriteIndexOrTextID], a
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call DisplayTextID
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@ -328,12 +328,12 @@ PlayShootingStar:
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ld c, 40
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call DelayFrames
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.next
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ld a, BANK(Music_IntroBattle)
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ld a, 0 ; BANK(Music_IntroBattle)
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ld [wAudioROMBank], a
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ld [wAudioSavedROMBank], a
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ld a, MUSIC_INTRO_BATTLE
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ld [wNewSoundID], a
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call PlaySound
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call PlayMusic
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call IntroClearMiddleOfScreen
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call ClearSprites
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jp Delay3
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@ -989,7 +989,7 @@ ItemUseMedicine:
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jp .cureStatusAilment
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.notFullHP ; if the pokemon's current HP doesn't equal its max HP
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xor a
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ld [wLowHealthAlarm],a ;disable low health alarm
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ld [wDanger],a ;disable low health alarm
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ld [wChannelSoundIDs + Ch4],a
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push hl
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push de
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@ -1771,11 +1771,11 @@ ItemUsePokeflute:
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; if some pokemon were asleep
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ld hl,PlayedFluteHadEffectText
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call PrintText
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ld a,[wLowHealthAlarm]
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ld a,[wDanger]
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and a,$80
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jr nz,.skipMusic
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call WaitForSoundToFinish ; wait for sound to end
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callba Music_PokeFluteInBattle ; play in-battle pokeflute music
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;callba Music_PokeFluteInBattle ; play in-battle pokeflute music ; XXX
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.musicWaitLoop ; wait for music to finish playing
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ld a,[wChannelSoundIDs + Ch6]
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and a ; music off?
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@ -1847,12 +1847,9 @@ PlayedFluteHadEffectText:
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ld a,$ff
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call PlaySound ; turn off music
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ld a, SFX_POKEFLUE
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ld c, BANK(SFX_Pokeflute)
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call PlayMusic
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.musicWaitLoop ; wait for music to finish playing
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ld a,[wChannelSoundIDs + Ch2]
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cp a, SFX_POKEFLUE
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jr z,.musicWaitLoop
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ld c, 0 ; BANK(SFX_Pokeflute)
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call PlaySound
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call WaitForSoundToFinish
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call PlayDefaultMusic ; start playing normal music again
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.done
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jp TextScriptEnd ; end text
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@ -224,9 +224,11 @@ BillsPCDeposit:
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jp c, BillsPCMenu
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call DisplayDepositWithdrawMenu
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jp nc, BillsPCMenu
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call WaitForSoundToFinish
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ld a, [wcf91]
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call GetCryData
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call PlaySoundWaitForCurrent
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call PlayCry
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;call GetCryData
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;call PlaySoundWaitForCurrent
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ld a, PARTY_TO_BOX
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ld [wMoveMonType], a
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call MoveMon
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@ -276,9 +278,11 @@ BillsPCWithdraw:
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ld a, [wWhichPokemon]
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ld hl, wBoxMonNicks
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call GetPartyMonName
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call WaitForSoundToFinish
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ld a, [wcf91]
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call GetCryData
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call PlaySoundWaitForCurrent
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call PlayCry
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;call GetCryData
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;call PlaySoundWaitForCurrent
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xor a ; BOX_TO_PARTY
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ld [wMoveMonType], a
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call MoveMon
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@ -551,4 +555,3 @@ JustAMomentText::
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OpenBillsPCText::
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db $FD ; FuncTX_BillsPC
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@ -143,8 +143,10 @@ HandlePokedexSideMenu:
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; play pokemon cry
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.choseCry
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ld a,[wd11e]
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call GetCryData
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call PlaySound
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push af
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call PlayCry
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pop af
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ld [wd11e], a
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jr .handleMenuInput
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.choseArea
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@ -34,7 +34,7 @@ SetDefaultNames:
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OakSpeech:
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ld a,$FF
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call PlaySound ; stop music
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ld a, BANK(Music_Routes2)
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ld a, 0 ; BANK(Music_Routes2)
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ld c,a
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ld a, MUSIC_ROUTES2
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call PlayMusic
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@ -128,7 +128,7 @@ OakSpeech:
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call ResetPlayerSpriteData
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ld a,[H_LOADEDROMBANK]
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push af
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ld a, BANK(Music_PalletTown)
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ld a, 0 ; BANK(Music_PalletTown)
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ld [wAudioROMBank],a
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ld [wAudioSavedROMBank],a
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ld a, 10
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@ -17,9 +17,9 @@ ShakeElevator:
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add d
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ld [hSCY], a
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push bc
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ld c, BANK(SFX_Collision_1)
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ld c, 0 ; BANK(SFX_Collision_1)
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ld a, SFX_COLLISION
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call PlayMusic
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call PlaySound
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pop bc
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ld c, 2
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call DelayFrames
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@ -29,9 +29,9 @@ ShakeElevator:
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ld [hSCY], a
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ld a, $ff
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call PlaySound
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ld c, BANK(SFX_Safari_Zone_PA)
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ld c, 0 ; BANK(SFX_Safari_Zone_PA)
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ld a, SFX_SAFARI_ZONE_PA
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call PlayMusic
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call PlaySound
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.musicLoop
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ld a, [wChannelSoundIDs + Ch4]
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cp SFX_SAFARI_ZONE_PA
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@ -1,4 +1,7 @@
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AnimateHealingMachine:
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xor a
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call PlayMusic
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ld de, PokeCenterFlashingMonitorAndHealBall
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ld hl, vChars0 + $7c0
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lb bc, BANK(PokeCenterFlashingMonitorAndHealBall), $03 ; loads one too many tiles
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@ -15,15 +18,17 @@ AnimateHealingMachine:
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ld hl, wOAMBuffer + $84
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ld de, PokeCenterOAMData
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call CopyHealingMachineOAM
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ld a, 4
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ld [wAudioFadeOutControl], a
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ld a, $ff
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ld [wNewSoundID], a
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call PlaySound
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.waitLoop
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ld a, [wAudioFadeOutControl]
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and a ; is fade-out finished?
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jr nz, .waitLoop ; if not, check again
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; ld a, 4
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; ld [wAudioFadeOutControl], a
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; ld a, $ff
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; ld [wNewSoundID], a
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; call PlaySound
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;.waitLoop
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; ld a, [wAudioFadeOutControl]
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; and a ; is fade-out finished?
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; jr nz, .waitLoop ; if not, check again
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ld a, [wPartyCount]
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ld b, a
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.partyLoop
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@ -35,24 +40,25 @@ AnimateHealingMachine:
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dec b
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jr nz, .partyLoop
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ld a, [wAudioROMBank]
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cp BANK(Audio3_UpdateMusic)
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cp $1f ; 0 ; BANK(Audio3_UpdateMusic) XXXXX
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ld [wAudioSavedROMBank], a
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jr nz, .next
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ld a, $ff
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ld [wNewSoundID], a
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call PlaySound
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ld a, BANK(Music_PkmnHealed)
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ld a, 0 ; BANK(Music_PkmnHealed)
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ld [wAudioROMBank], a
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.next
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ld a, MUSIC_PKMN_HEALED
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ld [wNewSoundID], a
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call PlaySound
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call PlayMusic
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ld d, $28
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call FlashSprite8Times
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.waitLoop2
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ld a, [wChannelSoundIDs]
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cp MUSIC_PKMN_HEALED ; is the healed music still playing?
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jr z, .waitLoop2 ; if so, check gain
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ld a, [Channel1MusicID]
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and a
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jr nz, .waitLoop2
|
||||
|
||||
ld c, 32
|
||||
call DelayFrames
|
||||
pop af
|
||||
|
|
@ -60,6 +66,8 @@ AnimateHealingMachine:
|
|||
pop hl
|
||||
pop af
|
||||
ld [hl], a
|
||||
|
||||
|
||||
jp UpdateSprites
|
||||
|
||||
PokeCenterFlashingMonitorAndHealBall:
|
||||
|
|
|
|||
|
|
@ -117,6 +117,9 @@ UpdateNPCSprite:
|
|||
ld hl, wMapSpriteData
|
||||
add l
|
||||
ld l, a
|
||||
jr nc, .nc
|
||||
inc h
|
||||
.nc
|
||||
ld a, [hl] ; read movement byte 2
|
||||
ld [wCurSpriteMovement2], a
|
||||
ld h, $c1
|
||||
|
|
|
|||
|
|
@ -162,12 +162,12 @@ PewterMuseumGuyMovementScriptPointerTable:
|
|||
dw PewterMovementScript_Done
|
||||
|
||||
PewterMovementScript_WalkToMuseum:
|
||||
ld a, BANK(Music_MuseumGuy)
|
||||
ld a, 0 ; BANK(Music_MuseumGuy)
|
||||
ld [wAudioROMBank], a
|
||||
ld [wAudioSavedROMBank], a
|
||||
ld a, MUSIC_MUSEUM_GUY
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
call PlayMusic
|
||||
ld a, [wSpriteIndex]
|
||||
swap a
|
||||
ld [wNPCMovementScriptSpriteOffset], a
|
||||
|
|
@ -218,12 +218,12 @@ PewterGymGuyMovementScriptPointerTable:
|
|||
dw PewterMovementScript_Done
|
||||
|
||||
PewterMovementScript_WalkToGym:
|
||||
ld a, BANK(Music_MuseumGuy)
|
||||
ld a, 0 ; BANK(Music_MuseumGuy)
|
||||
ld [wAudioROMBank], a
|
||||
ld [wAudioSavedROMBank], a
|
||||
ld a, MUSIC_MUSEUM_GUY
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
call PlayMusic
|
||||
ld a, [wSpriteIndex]
|
||||
swap a
|
||||
ld [wNPCMovementScriptSpriteOffset], a
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ DisplayPokemonCenterDialogue_:
|
|||
ld a, [wMapMusicSoundID]
|
||||
ld [wLastMusicSoundID], a
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
call PlayMusic
|
||||
ld hl, PokemonFightingFitText
|
||||
call PrintText
|
||||
ld a, $14
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ PredefPointers::
|
|||
add_predef ScaleSpriteByTwo
|
||||
add_predef LoadMonBackPic
|
||||
add_predef CopyDownscaledMonTiles
|
||||
dbw $03,JumpMoveEffect ; wrong bank
|
||||
add_predef LoadMissableObjects ; dbw $03,JumpMoveEffect ; wrong bank XXXXX
|
||||
add_predef HealParty
|
||||
add_predef MoveAnimation
|
||||
add_predef DivideBCDPredef
|
||||
|
|
|
|||
|
|
@ -4,6 +4,10 @@ LoadSAV:
|
|||
call ClearScreen
|
||||
call LoadFontTilePatterns
|
||||
call LoadTextBoxTilePatterns
|
||||
|
||||
ld a, 1
|
||||
ld [wHaltAudio], a
|
||||
|
||||
call LoadSAV0
|
||||
jr c, .badsum
|
||||
call LoadSAV1
|
||||
|
|
@ -25,6 +29,9 @@ LoadSAV:
|
|||
ld a, $1 ; bad checksum
|
||||
.goodsum
|
||||
ld [wSaveFileStatus], a
|
||||
|
||||
ld a, 0
|
||||
ld [wHaltAudio], a
|
||||
ret
|
||||
|
||||
FileDataDestroyedText:
|
||||
|
|
@ -274,9 +281,18 @@ SaveSAVtoSRAM2:
|
|||
SaveSAVtoSRAM:
|
||||
ld a, $2
|
||||
ld [wSaveFileStatus], a
|
||||
|
||||
ld a, 1
|
||||
ld [wHaltAudio], a
|
||||
|
||||
call SaveSAVtoSRAM0
|
||||
call SaveSAVtoSRAM1
|
||||
jp SaveSAVtoSRAM2
|
||||
call SaveSAVtoSRAM2
|
||||
|
||||
ld a, 0
|
||||
ld [wHaltAudio], a
|
||||
|
||||
ret
|
||||
|
||||
SAVCheckSum:
|
||||
;Check Sum (result[1 byte] is complemented)
|
||||
|
|
@ -391,6 +407,9 @@ WhenYouChangeBoxText:
|
|||
|
||||
CopyBoxToOrFromSRAM:
|
||||
; copy an entire box from hl to de with b as the SRAM bank
|
||||
ld a, 1
|
||||
ld [wHaltAudio], a
|
||||
|
||||
push hl
|
||||
ld a, SRAM_ENABLE
|
||||
ld [MBC1SRamEnable], a
|
||||
|
|
@ -416,6 +435,9 @@ CopyBoxToOrFromSRAM:
|
|||
xor a
|
||||
ld [MBC1SRamBankingMode], a
|
||||
ld [MBC1SRamEnable], a
|
||||
|
||||
xor a
|
||||
ld [wHaltAudio], a
|
||||
ret
|
||||
|
||||
DisplayChangeBoxMenu:
|
||||
|
|
@ -513,6 +535,9 @@ BoxNoText:
|
|||
EmptyAllSRAMBoxes:
|
||||
; marks all boxes in SRAM as empty (initialisation for the first time the
|
||||
; player changes the box)
|
||||
ld a, 1
|
||||
ld [wHaltAudio], a
|
||||
|
||||
ld a, SRAM_ENABLE
|
||||
ld [MBC1SRamEnable], a
|
||||
ld a, $1
|
||||
|
|
@ -526,6 +551,9 @@ EmptyAllSRAMBoxes:
|
|||
xor a
|
||||
ld [MBC1SRamBankingMode], a
|
||||
ld [MBC1SRamEnable], a
|
||||
|
||||
xor a
|
||||
ld [wHaltAudio], a
|
||||
ret
|
||||
|
||||
EmptySRAMBoxesInBank:
|
||||
|
|
@ -557,6 +585,9 @@ EmptySRAMBox:
|
|||
ret
|
||||
|
||||
GetMonCountsForAllBoxes:
|
||||
ld a, 1
|
||||
ld [wHaltAudio], a
|
||||
|
||||
ld hl, wBoxMonCounts
|
||||
push hl
|
||||
ld a, SRAM_ENABLE
|
||||
|
|
@ -583,6 +614,8 @@ GetMonCountsForAllBoxes:
|
|||
ld a, [wNumInBox]
|
||||
ld [hl], a
|
||||
|
||||
xor a
|
||||
ld [wHaltAudio], a
|
||||
ret
|
||||
|
||||
GetMonCountsForBoxesInBank:
|
||||
|
|
@ -604,6 +637,9 @@ SAVCheckRandomID:
|
|||
;checks if Sav file is the same by checking player's name 1st letter ($a598)
|
||||
; and the two random numbers generated at game beginning
|
||||
;(which are stored at wPlayerID)s
|
||||
ld a, 1
|
||||
ld [wHaltAudio], a
|
||||
|
||||
ld a,$0a
|
||||
ld [MBC1SRamEnable],a
|
||||
ld a,$01
|
||||
|
|
@ -632,6 +668,9 @@ SAVCheckRandomID:
|
|||
ld a,$00
|
||||
ld [MBC1SRamBankingMode],a
|
||||
ld [MBC1SRamEnable],a
|
||||
|
||||
xor a
|
||||
ld [wHaltAudio], a
|
||||
ret
|
||||
|
||||
SaveHallOfFameTeams:
|
||||
|
|
@ -670,6 +709,9 @@ LoadHallOfFameTeams:
|
|||
; fallthrough
|
||||
|
||||
HallOfFame_Copy:
|
||||
ld a, 1
|
||||
ld [wHaltAudio], a
|
||||
|
||||
ld a, SRAM_ENABLE
|
||||
ld [MBC1SRamEnable], a
|
||||
ld a, $1
|
||||
|
|
@ -680,9 +722,15 @@ HallOfFame_Copy:
|
|||
xor a
|
||||
ld [MBC1SRamBankingMode], a
|
||||
ld [MBC1SRamEnable], a
|
||||
|
||||
xor a
|
||||
ld [wHaltAudio], a
|
||||
ret
|
||||
|
||||
ClearSAV:
|
||||
ld a, 1
|
||||
ld [wHaltAudio], a
|
||||
|
||||
ld a, SRAM_ENABLE
|
||||
ld [MBC1SRamEnable], a
|
||||
ld a, $1
|
||||
|
|
@ -698,6 +746,9 @@ ClearSAV:
|
|||
xor a
|
||||
ld [MBC1SRamBankingMode], a
|
||||
ld [MBC1SRamEnable], a
|
||||
|
||||
xor a
|
||||
ld [wHaltAudio], a
|
||||
ret
|
||||
|
||||
PadSRAM_FF:
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ SetDefaultNamesBeforeTitlescreen:
|
|||
ld [hli], a
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
ld a, BANK(Music_TitleScreen)
|
||||
ld a, 0 ; BANK(Music_TitleScreen)
|
||||
ld [wAudioROMBank], a
|
||||
ld [wAudioSavedROMBank], a
|
||||
|
||||
|
|
@ -181,6 +181,9 @@ ENDC
|
|||
ret
|
||||
|
||||
.finishedBouncingPokemonLogo
|
||||
xor a
|
||||
ld [hSCY], a
|
||||
|
||||
call LoadScreenTilesFromBuffer1
|
||||
ld c, 36
|
||||
call DelayFrames
|
||||
|
|
@ -213,7 +216,7 @@ ENDC
|
|||
call WaitForSoundToFinish
|
||||
ld a, MUSIC_TITLE_SCREEN
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
call PlayMusic
|
||||
xor a
|
||||
ld [wUnusedCC5B], a
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue