Insert Crystal audio engine and music

most credit goes to Sanqui
This commit is contained in:
dannye 2017-05-07 15:30:08 -05:00
parent 832c28eaea
commit 87eed68710
586 changed files with 193763 additions and 6447 deletions

View file

@ -17,9 +17,9 @@ ShakeElevator:
add d
ld [hSCY], a
push bc
ld c, BANK(SFX_Collision_1)
ld c, 0 ; BANK(SFX_Collision_1)
ld a, SFX_COLLISION
call PlayMusic
call PlaySound
pop bc
ld c, 2
call DelayFrames
@ -29,9 +29,9 @@ ShakeElevator:
ld [hSCY], a
ld a, $ff
call PlaySound
ld c, BANK(SFX_Safari_Zone_PA)
ld c, 0 ; BANK(SFX_Safari_Zone_PA)
ld a, SFX_SAFARI_ZONE_PA
call PlayMusic
call PlaySound
.musicLoop
ld a, [wChannelSoundIDs + Ch4]
cp SFX_SAFARI_ZONE_PA