Insert Crystal audio engine and music

most credit goes to Sanqui
This commit is contained in:
dannye 2017-05-07 15:30:08 -05:00
parent 832c28eaea
commit 87eed68710
586 changed files with 193763 additions and 6447 deletions

View file

@ -50,27 +50,28 @@ VBlank::
ld [H_FRAMECOUNTER], a
.skipDec
call FadeOutAudio
; call FadeOutAudio
ld a, [wAudioROMBank] ; music ROM bank
ld [H_LOADEDROMBANK], a
ld [MBC1RomBank], a
call UpdateSound
; ld a, [wAudioROMBank] ; music ROM bank
; ld [H_LOADEDROMBANK], a
; ld [MBC1RomBank], a
cp BANK(Audio1_UpdateMusic)
jr nz, .checkForAudio2
.audio1
call Audio1_UpdateMusic
jr .afterMusic
.checkForAudio2
cp BANK(Audio2_UpdateMusic)
jr nz, .audio3
.audio2
call Music_DoLowHealthAlarm
call Audio2_UpdateMusic
jr .afterMusic
.audio3
call Audio3_UpdateMusic
.afterMusic
; cp BANK(Audio1_UpdateMusic)
; jr nz, .checkForAudio2
;.audio1
; call Audio1_UpdateMusic
; jr .afterMusic
;.checkForAudio2
; cp BANK(Audio2_UpdateMusic)
; jr nz, .audio3
;.audio2
; call Music_DoLowHealthAlarm
; call Audio2_UpdateMusic
; jr .afterMusic
;.audio3
; call Audio3_UpdateMusic
;.afterMusic
callba TrackPlayTime ; keep track of time played