Add engine/movie/oak_speech/ subdirectory

This commit is contained in:
Rangi 2020-07-03 01:11:23 -04:00
parent 881e005970
commit 87ef75c173
5 changed files with 4 additions and 4 deletions

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DoClearSaveDialogue:
call ClearScreen
call RunDefaultPaletteCommand
call LoadFontTilePatterns
call LoadTextBoxTilePatterns
ld hl, ClearSaveDataText
call PrintText
coord hl, 14, 7
lb bc, 8, 15
ld a, NO_YES_MENU
ld [wTwoOptionMenuID], a
ld a, TWO_OPTION_MENU
ld [wTextBoxID], a
call DisplayTextBoxID
ld a, [wCurrentMenuItem]
and a
jp z, Init
callba ClearSAV
jp Init
ClearSaveDataText:
TX_FAR _ClearSaveDataText
db "@"

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InitPlayerData:
InitPlayerData2:
call Random
ld a, [hRandomSub]
ld [wPlayerID], a
call Random
ld a, [hRandomAdd]
ld [wPlayerID + 1], a
ld a, $ff
ld [wUnusedD71B], a
ld hl, wPartyCount
call InitializeEmptyList
ld hl, wNumInBox
call InitializeEmptyList
ld hl, wNumBagItems
call InitializeEmptyList
ld hl, wNumBoxItems
call InitializeEmptyList
START_MONEY EQU $3000
ld hl, wPlayerMoney + 1
ld a, START_MONEY / $100
ld [hld], a
xor a
ld [hli], a
inc hl
ld [hl], a
ld [wMonDataLocation], a
ld hl, wObtainedBadges
ld [hli], a
ld [hl], a
ld hl, wPlayerCoins
ld [hli], a
ld [hl], a
ld hl, wGameProgressFlags
ld bc, wGameProgressFlagsEnd - wGameProgressFlags
call FillMemory ; clear all game progress flags
jp InitializeMissableObjectsFlags
InitializeEmptyList:
xor a ; count
ld [hli], a
dec a ; terminator
ld [hl], a
ret

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SetDefaultNames:
ld a, [wLetterPrintingDelayFlags]
push af
ld a, [wOptions]
push af
ld a, [wd732]
push af
ld hl, wPlayerName
ld bc, wBoxDataEnd - wPlayerName
xor a
call FillMemory
ld hl, wSpriteStateData1
ld bc, $200
xor a
call FillMemory
pop af
ld [wd732], a
pop af
ld [wOptions], a
pop af
ld [wLetterPrintingDelayFlags], a
ld a, [wOptionsInitialized]
and a
call z, InitOptions
ld hl, NintenText
ld de, wPlayerName
ld bc, NAME_LENGTH
call CopyData
ld hl, SonyText
ld de, wRivalName
ld bc, NAME_LENGTH
jp CopyData
OakSpeech:
ld a, $FF
call PlaySound ; stop music
ld a, BANK(Music_Routes2)
ld c, a
ld a, MUSIC_ROUTES2
call PlayMusic
call ClearScreen
call LoadTextBoxTilePatterns
call SetDefaultNames
predef InitPlayerData2
ld hl, wNumBoxItems
ld a, POTION
ld [wcf91], a
ld a, 1
ld [wItemQuantity], a
call AddItemToInventory ; give one potion
ld a, [wDefaultMap]
ld [wDestinationMap], a
call SpecialWarpIn
xor a
ld [hTilesetType], a
ld a, [wd732]
bit 1, a ; possibly a debug mode bit
jp nz, .skipChoosingNames
ld de, ProfOakPic
lb bc, Bank(ProfOakPic), $00
call IntroDisplayPicCenteredOrUpperRight
call FadeInIntroPic
ld hl, OakSpeechText1
call PrintText
call GBFadeOutToWhite
call ClearScreen
ld a, NIDORINO
ld [wd0b5], a
ld [wcf91], a
call GetMonHeader
coord hl, 6, 4
call LoadFlippedFrontSpriteByMonIndex
call MovePicLeft
ld hl, OakSpeechText2
call PrintText
call GBFadeOutToWhite
call ClearScreen
ld de, RedPicFront
lb bc, Bank(RedPicFront), $00
call IntroDisplayPicCenteredOrUpperRight
call MovePicLeft
ld hl, IntroducePlayerText
call PrintText
call ChoosePlayerName
call GBFadeOutToWhite
call ClearScreen
ld de, Rival1Pic
lb bc, Bank(Rival1Pic), $00
call IntroDisplayPicCenteredOrUpperRight
call FadeInIntroPic
ld hl, IntroduceRivalText
call PrintText
call ChooseRivalName
.skipChoosingNames
call GBFadeOutToWhite
call ClearScreen
ld de, RedPicFront
lb bc, Bank(RedPicFront), $00
call IntroDisplayPicCenteredOrUpperRight
call GBFadeInFromWhite
ld a, [wd72d]
and a
jr nz, .next
ld hl, OakSpeechText3
call PrintText
.next
ld a, [H_LOADEDROMBANK]
push af
ld a, SFX_SHRINK
call PlaySound
pop af
ld [H_LOADEDROMBANK], a
ld [MBC1RomBank], a
ld c, 4
call DelayFrames
ld de, RedSprite
ld hl, vSprites
lb bc, BANK(RedSprite), $0C
call CopyVideoData
ld de, ShrinkPic1
lb bc, BANK(ShrinkPic1), $00
call IntroDisplayPicCenteredOrUpperRight
ld c, 4
call DelayFrames
ld de, ShrinkPic2
lb bc, BANK(ShrinkPic2), $00
call IntroDisplayPicCenteredOrUpperRight
call ResetPlayerSpriteData
ld a, [H_LOADEDROMBANK]
push af
ld a, BANK(Music_PalletTown)
ld [wAudioROMBank], a
ld [wAudioSavedROMBank], a
ld a, 10
ld [wAudioFadeOutControl], a
ld a, $FF
ld [wNewSoundID], a
call PlaySound ; stop music
pop af
ld [H_LOADEDROMBANK], a
ld [MBC1RomBank], a
ld c, 20
call DelayFrames
coord hl, 6, 5
ld b, 7
ld c, 7
call ClearScreenArea
call LoadTextBoxTilePatterns
ld a, 1
ld [wUpdateSpritesEnabled], a
ld c, 50
call DelayFrames
call GBFadeOutToWhite
jp ClearScreen
OakSpeechText1:
TX_FAR _OakSpeechText1
db "@"
OakSpeechText2:
TX_FAR _OakSpeechText2A
TX_CRY_NIDORINA
TX_FAR _OakSpeechText2B
db "@"
IntroducePlayerText:
TX_FAR _IntroducePlayerText
db "@"
IntroduceRivalText:
TX_FAR _IntroduceRivalText
db "@"
OakSpeechText3:
TX_FAR _OakSpeechText3
db "@"
FadeInIntroPic:
ld hl, IntroFadePalettes
ld b, 6
.next
ld a, [hli]
ld [rBGP], a
ld c, 10
call DelayFrames
dec b
jr nz, .next
ret
IntroFadePalettes:
db %01010100
db %10101000
db %11111100
db %11111000
db %11110100
db %11100100
MovePicLeft:
ld a, 119
ld [rWX], a
call DelayFrame
ld a, %11100100
ld [rBGP], a
.next
call DelayFrame
ld a, [rWX]
sub 8
cp $FF
ret z
ld [rWX], a
jr .next
DisplayPicCenteredOrUpperRight:
call GetPredefRegisters
IntroDisplayPicCenteredOrUpperRight:
; b = bank
; de = address of compressed pic
; c: 0 = centred, non-zero = upper-right
push bc
ld a, b
call UncompressSpriteFromDE
ld hl, sSpriteBuffer1
ld de, sSpriteBuffer0
ld bc, $310
call CopyData
ld de, vFrontPic
call InterlaceMergeSpriteBuffers
pop bc
ld a, c
and a
coord hl, 15, 1
jr nz, .next
coord hl, 6, 4
.next
xor a
ld [hStartTileID], a
predef_jump CopyUncompressedPicToTilemap

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ChoosePlayerName:
call OakSpeechSlidePicRight
ld de, DefaultNamesPlayer
call DisplayIntroNameTextBox
ld a, [wCurrentMenuItem]
and a
jr z, .customName
ld hl, DefaultNamesPlayerList
call GetDefaultName
ld de, wPlayerName
call OakSpeechSlidePicLeft
jr .done
.customName
ld hl, wPlayerName
xor a ; NAME_PLAYER_SCREEN
ld [wNamingScreenType], a
call DisplayNamingScreen
ld a, [wcf4b]
cp "@"
jr z, .customName
call ClearScreen
call Delay3
ld de, RedPicFront
ld b, BANK(RedPicFront)
call IntroDisplayPicCenteredOrUpperRight
.done
ld hl, YourNameIsText
jp PrintText
YourNameIsText:
TX_FAR _YourNameIsText
db "@"
ChooseRivalName:
call OakSpeechSlidePicRight
ld de, DefaultNamesRival
call DisplayIntroNameTextBox
ld a, [wCurrentMenuItem]
and a
jr z, .customName
ld hl, DefaultNamesRivalList
call GetDefaultName
ld de, wRivalName
call OakSpeechSlidePicLeft
jr .done
.customName
ld hl, wRivalName
ld a, NAME_RIVAL_SCREEN
ld [wNamingScreenType], a
call DisplayNamingScreen
ld a, [wcf4b]
cp "@"
jr z, .customName
call ClearScreen
call Delay3
ld de, Rival1Pic
ld b, $13
call IntroDisplayPicCenteredOrUpperRight
.done
ld hl, HisNameIsText
jp PrintText
HisNameIsText:
TX_FAR _HisNameIsText
db "@"
OakSpeechSlidePicLeft:
push de
coord hl, 0, 0
lb bc, 12, 11
call ClearScreenArea ; clear the name list text box
ld c, 10
call DelayFrames
pop de
ld hl, wcd6d
ld bc, NAME_LENGTH
call CopyData
call Delay3
coord hl, 12, 4
lb de, 6, 6 * SCREEN_WIDTH + 5
ld a, $ff
jr OakSpeechSlidePicCommon
OakSpeechSlidePicRight:
coord hl, 5, 4
lb de, 6, 6 * SCREEN_WIDTH + 5
xor a
OakSpeechSlidePicCommon:
push hl
push de
push bc
ld [hSlideDirection], a
ld a, d
ld [hSlideAmount], a
ld a, e
ld [hSlidingRegionSize], a
ld c, a
ld a, [hSlideDirection]
and a
jr nz, .next
; If sliding right, point hl to the end of the pic's tiles.
ld d, 0
add hl, de
.next
ld d, h
ld e, l
.loop
xor a
ld [H_AUTOBGTRANSFERENABLED], a
ld a, [hSlideDirection]
and a
jr nz, .slideLeft
; sliding right
ld a, [hli]
ld [hld], a
dec hl
jr .next2
.slideLeft
ld a, [hld]
ld [hli], a
inc hl
.next2
dec c
jr nz, .loop
ld a, [hSlideDirection]
and a
jr z, .next3
; If sliding left, we need to zero the last tile in the pic (there is no need
; to take a corresponding action when sliding right because hl initially points
; to a 0 tile in that case).
xor a
dec hl
ld [hl], a
.next3
ld a, 1
ld [H_AUTOBGTRANSFERENABLED], a
call Delay3
ld a, [hSlidingRegionSize]
ld c, a
ld h, d
ld l, e
ld a, [hSlideDirection]
and a
jr nz, .slideLeft2
inc hl
jr .next4
.slideLeft2
dec hl
.next4
ld d, h
ld e, l
ld a, [hSlideAmount]
dec a
ld [hSlideAmount], a
jr nz, .loop
pop bc
pop de
pop hl
ret
DisplayIntroNameTextBox:
push de
coord hl, 0, 0
ld b, $a
ld c, $9
call TextBoxBorder
coord hl, 3, 0
ld de, .namestring
call PlaceString
pop de
coord hl, 2, 2
call PlaceString
call UpdateSprites
xor a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
inc a
ld [wTopMenuItemX], a
ld [wMenuWatchedKeys], a ; A_BUTTON
inc a
ld [wTopMenuItemY], a
inc a
ld [wMaxMenuItem], a
jp HandleMenuInput
.namestring
db "NAME@"
INCLUDE "text/player_names.asm"
GetDefaultName:
; a = name index
; hl = name list
ld b, a
ld c, 0
.loop
ld d, h
ld e, l
.innerLoop
ld a, [hli]
cp "@"
jr nz, .innerLoop
ld a, b
cp c
jr z, .foundName
inc c
jr .loop
.foundName
ld h, d
ld l, e
ld de, wcd6d
ld bc, $14
jp CopyData
INCLUDE "text/player_names_list.asm"
TextTerminator_6b20:
db "@"