INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm

This commit is contained in:
Rangi 2020-07-03 01:09:58 -04:00
parent f275790aec
commit 881e005970
3 changed files with 12 additions and 2 deletions

View file

@ -359,10 +359,13 @@ INCLUDE "audio/engine_1.asm"
INCLUDE "audio/alternate_tempo.asm" INCLUDE "audio/alternate_tempo.asm"
SECTION "Audio Engine 2", ROMX SECTION "Low Health Alarm (Audio Engine 2)", ROMX
INCLUDE "audio/low_health_alarm.asm" INCLUDE "audio/low_health_alarm.asm"
INCLUDE "engine/pokemon/bills_pc.asm"
SECTION "Audio Engine 2", ROMX
INCLUDE "audio/engine_2.asm" INCLUDE "audio/engine_2.asm"
INCLUDE "audio/poke_flute.asm" INCLUDE "audio/poke_flute.asm"

View file

@ -94,6 +94,8 @@ ROMX $8
"Sound Effect Headers 2" "Sound Effect Headers 2"
"Music Headers 2" "Music Headers 2"
"Sound Effects 2" "Sound Effects 2"
"Low Health Alarm (Audio Engine 2)"
"Bill's PC"
"Audio Engine 2" "Audio Engine 2"
"Music 2" "Music 2"

View file

@ -160,6 +160,11 @@ INCLUDE "engine/menus/oaks_pc.asm"
INCLUDE "engine/events/hidden_object_functions7.asm" INCLUDE "engine/events/hidden_object_functions7.asm"
SECTION "Bill's PC", ROMX
INCLUDE "engine/pokemon/bills_pc.asm"
SECTION "Battle (BANK 9)", ROMX SECTION "Battle (BANK 9)", ROMX
INCLUDE "engine/battle/print_type.asm" INCLUDE "engine/battle/print_type.asm"