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added roingus girl and new cinnabar quiz questions
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@ -28,5 +28,6 @@ VermilionCity_Object:
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object_event 30, 7, SPRITE_GAMBLER, STAY, NONE, 4 ; person
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object_event 30, 7, SPRITE_GAMBLER, STAY, NONE, 4 ; person
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object_event 29, 9, SPRITE_MONSTER, WALK, UP_DOWN, 5 ; person
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object_event 29, 9, SPRITE_MONSTER, WALK, UP_DOWN, 5 ; person
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object_event 25, 27, SPRITE_SAILOR, WALK, LEFT_RIGHT, 6 ; person
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object_event 25, 27, SPRITE_SAILOR, WALK, LEFT_RIGHT, 6 ; person
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object_event 31, 27, SPRITE_COOLTRAINER_F, WALK, LEFT_RIGHT, 14 ; person
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def_warps_to VERMILION_CITY
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def_warps_to VERMILION_CITY
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@ -320,21 +320,7 @@ _GameOverText::
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_CinnabarGymQuizIntroText::
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_CinnabarGymQuizIntroText::
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text "#MON Quiz!"
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text "#MON Quiz!"
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line "Here we go!" ; Removing the unnecessarily long text that appears every single time
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para "Get it right and"
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line "the door opens to"
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cont "the next room!"
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para "Get it wrong and"
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line "face a trainer!"
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para "If you want to"
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line "conserve your"
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cont "#MON for the"
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cont "GYM LEADER..."
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para "Then get it right!"
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line "Here we go!"
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prompt
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prompt
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_CinnabarQuizQuestionsText1::
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_CinnabarQuizQuestionsText1::
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@ -349,22 +335,23 @@ _CinnabarQuizQuestionsText2::
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done
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done
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_CinnabarQuizQuestionsText3::
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_CinnabarQuizQuestionsText3::
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text "POLIWAG evolves 3"
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text "A total of 151"
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line "times?"
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line "#MON species"
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cont "have been"
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cont "discovered?"
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done
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done
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_CinnabarQuizQuestionsText4::
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_CinnabarQuizQuestionsText4::
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text "Are thunder moves"
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text "Are FIGHTING-"
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line "effective against"
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line "type moves super"
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cont "ground element-"
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cont "effective on"
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cont "type #MON?"
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cont "STEEL #MON?"
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done
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done
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_CinnabarQuizQuestionsText5::
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_CinnabarQuizQuestionsText5::
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text "#MON of the"
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text "Is PENDRAKEN a"
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line "same kind and"
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line "WATER- and FAIRY-"
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cont "level are not"
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cont "type #MON?"
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cont "identical?"
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done
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done
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_CinnabarQuizQuestionsText6::
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_CinnabarQuizQuestionsText6::
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@ -17,10 +17,10 @@ CinnabarIslandScript0:
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call IsItemInBag
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call IsItemInBag
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ret nz
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ret nz
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ld a, [wYCoord]
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ld a, [wYCoord]
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cp 4
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cp 10
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ret nz
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ret nz
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ld a, [wXCoord]
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ld a, [wXCoord]
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cp 18
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cp 20
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ret nz
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ret nz
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ld a, PLAYER_DIR_UP
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ld a, PLAYER_DIR_UP
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ld [wPlayerMovingDirection], a
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ld [wPlayerMovingDirection], a
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@ -131,6 +131,7 @@ VermilionCity_TextPointers:
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dw VermilionCityText11
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dw VermilionCityText11
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dw VermilionCityText12
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dw VermilionCityText12
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dw VermilionCityText13
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dw VermilionCityText13
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dw RoingusText
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VermilionCityText1:
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VermilionCityText1:
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text_far _VermilionCityText1
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text_far _VermilionCityText1
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@ -278,3 +279,7 @@ VermilionCityText12:
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VermilionCityText13:
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VermilionCityText13:
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text_far _VermilionCityText13
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text_far _VermilionCityText13
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text_end
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text_end
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RoingusText:
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text_far _RoingusText
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text_end
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@ -130,3 +130,20 @@ _VermilionCityText15::
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text "The S.S.ANNE"
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text "The S.S.ANNE"
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line "has returned!"
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line "has returned!"
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done
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done
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_RoingusText::
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text "Hey! You've gotta"
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line "hear this!"
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para "A #MON that"
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line "I've never seen"
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cont "before appeared"
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cont "near the dock!"
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para "If I'm the first"
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line "to discover it, I"
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cont "could name it!"
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para "I'm gonna call"
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line "it... ROINGUS!"
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done
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