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more trade comments/fixes
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@ -13,7 +13,7 @@ ExternalClockTradeAnim: ; 410f3 (10:50f3)
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; Externally clocked link cable trades use this.
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; Externally clocked link cable trades use this.
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ld a, [wTradedEnemyMonSpecies]
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ld a, [wTradedEnemyMonSpecies]
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ld [wLeftGBMonSpecies], a
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ld [wLeftGBMonSpecies], a
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ld a, [wTrainerSpriteOffset]
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ld a, [wTradedPlayerMonSpecies]
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ld [wRightGBMonSpecies], a
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ld [wRightGBMonSpecies], a
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ld de, ExternalClockTradeFuncSequence
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ld de, ExternalClockTradeFuncSequence
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@ -259,7 +259,7 @@ Trade_ShowPlayerMon: ; 41245 (10:5245)
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ld a, TRADE_BALL_POOF_ANIM
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ld a, TRADE_BALL_POOF_ANIM
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call Trade_ShowAnimation
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call Trade_ShowAnimation
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ld a, TRADE_BALL_DROP_ANIM
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ld a, TRADE_BALL_DROP_ANIM
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call Trade_ShowAnimation
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call Trade_ShowAnimation ; clears mon pic
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ld a, [wTradedPlayerMonSpecies]
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ld a, [wTradedPlayerMonSpecies]
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call PlayCry
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call PlayCry
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xor a
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xor a
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@ -272,8 +272,12 @@ Trade_DrawOpenEndOfLinkCable: ; 41298 (10:5298)
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call CopyScreenTileBufferToVRAM
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call CopyScreenTileBufferToVRAM
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ld b, $8
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ld b, $8
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call GoPAL_SET
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call GoPAL_SET
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; This function call is pointless. It just copies blank tiles to VRAM that was
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; already filled with blank tiles.
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ld hl, vBGMap1 + $8c
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ld hl, vBGMap1 + $8c
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call Trade_CopyCableTilesOffScreen
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call Trade_CopyCableTilesOffScreen
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ld a, $a0
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ld a, $a0
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ld [hSCX], a
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ld [hSCX], a
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call DelayFrame
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call DelayFrame
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@ -754,7 +758,10 @@ Trade_ShowClearedWindow: ; 415c8 (10:55c8)
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ret
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ret
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Trade_SlideTextBoxOffScreen: ; 415df (10:55df)
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Trade_SlideTextBoxOffScreen: ; 415df (10:55df)
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; Slides the window right until it's off screen.
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; Slides the window right until it's off screen. The window usually just has
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; a text box at the bottom when this is called. However, when this is called
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; after Trade_ShowEnemyMon in the external clock sequence, there is a mon pic
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; above the text box and it is also scrolled off the screen.
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ld c, 50
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ld c, 50
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call DelayFrames
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call DelayFrames
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.loop
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.loop
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