Comment DrawBadges

This commit is contained in:
yenatch 2013-06-17 20:21:48 -04:00
parent b433cbd4b0
commit 8c13e1cad6

117
main.asm
View file

@ -26678,99 +26678,128 @@ Func_e9f0: ; e9f0 (3:69f0)
dec hl
ret
; known jump sources: 13474 (4:7474)
Func_ea03: ; ea03 (3:6a03)
DrawBadges: ; ea03 (3:6a03)
; Draw 4x2 gym leader faces, with the faces replaced by
; badges if they are owned. Used in the player status screen.
; In Japanese versions, names are displayed above faces.
; Instead of removing relevant code, the name graphics were erased.
; Tile ids for face/badge graphics.
ld de, $cd3f
ld hl, Unknown_ea96 ; $6a96
ld bc, $8
ld hl, .FaceBadgeTiles
ld bc, 8
call CopyData
; Booleans for each badge.
ld hl, $cd49
ld bc, $8
ld bc, 8
xor a
call FillMemory
; Alter these based on owned badges.
ld de, $cd49
ld hl, $cd3f
ld a, [W_OBTAINEDBADGES] ; $d356
ld a, [W_OBTAINEDBADGES]
ld b, a
ld c, $8
.asm_ea25
ld c, 8
.CheckBadge
srl b
jr nc, .asm_ea30
jr nc, .NextBadge
ld a, [hl]
add $4
add 4 ; Badge graphics are after each face
ld [hl], a
ld a, $1
ld a, 1
ld [de], a
.asm_ea30
.NextBadge
inc hl
inc de
dec c
jr nz, .asm_ea25
ld hl, W_WHICHTRADE ; $cd3d
ld a, $d8
jr nz, .CheckBadge
; Draw two rows of badges.
ld hl, $cd3d
ld a, $d8 ; [1]
ld [hli], a
ld [hl], $60
FuncCoord 2, 11 ; $c47e
ld [hl], $60 ; First name
FuncCoord 2, 11
ld hl, Coord
ld de, $cd49
call Func_ea4c
FuncCoord 2, 14 ; $c4ba
ld hl, Coord
ld de, $cd4d
call .DrawBadgeRow
; known jump sources: ea43 (3:6a43)
Func_ea4c: ; ea4c (3:6a4c)
ld c, $4
.asm_ea4e
FuncCoord 2, 14
ld hl, Coord
ld de, $cd49 + 4
; call .DrawBadgeRow
; ret
; ea4c
.DrawBadgeRow ; ea4c (3:6a4c)
; Draw 4 badges.
ld c, 4
.DrawBadge
push de
push hl
ld a, [W_WHICHTRADE] ; $cd3d
; Badge no.
ld a, [$cd3d]
ld [hli], a
inc a
ld [W_WHICHTRADE], a ; $cd3d
ld [$cd3d], a
; Names aren't printed if the badge is owned.
ld a, [de]
and a
ld a, [$cd3e]
jr nz, .asm_ea64
call Func_ea91
jr .asm_ea67
.asm_ea64
jr nz, .SkipName
call .PlaceTiles
jr .PlaceBadge
.SkipName
inc a
inc a
inc hl
.asm_ea67
.PlaceBadge
ld [$cd3e], a
ld de, $13
ld de, 20 - 1
add hl, de
ld a, [$cd3f]
call Func_ea91
call .PlaceTiles
add hl, de
call Func_ea91
call .PlaceTiles
; Shift badge array back one byte.
push bc
ld hl, $cd40
ld hl, $cd3f + 1
ld de, $cd3f
ld bc, $8
ld bc, 8
call CopyData
pop bc
pop hl
ld de, $4
ld de, 4
add hl, de
pop de
inc de
dec c
jr nz, .asm_ea4e
jr nz, .DrawBadge
ret
; known jump sources: ea5f (3:6a5f), ea71 (3:6a71), ea75 (3:6a75)
Func_ea91: ; ea91 (3:6a91)
.PlaceTiles
ld [hli], a
inc a
ld [hl], a
inc a
ret
Unknown_ea96: ; ea96 (3:6a96)
INCBIN "baserom.gbc",$ea96,$ea9e - $ea96
.FaceBadgeTiles
db $20, $28, $30, $38, $40, $48, $50, $58
; ea9e
GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e)
INCBIN "baserom.gbc",$ea9e,$ee9e - $ea9e
@ -77522,7 +77551,7 @@ MoveAnimationPredef: ; 4fe91 (13:7e91)
dbw $1C,$778C
dbw $0F,$6F18
dbw $01,$5A5F
dbw $03,$6A03
dbw BANK(DrawBadges), DrawBadges
dbw $10,$50F3
dbw $1C,$496D
dbw $1E,$5DDA