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Polishing Celeste Hill a bit
Also added a small house on Route 1 which we can use for testing maps
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17 changed files with 75 additions and 41 deletions
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@ -2,7 +2,8 @@ CelesteHill_Object:
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db $0 ; border block
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def_warp_events
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warp_event 4, 11, 0, REDS_HOUSE_2F
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warp_event 13, 23, ROUTE_1, 1
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warp_event 12, 23, ROUTE_1, 1
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def_bg_events
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@ -2,6 +2,7 @@ Route1_Object:
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db $b ; border block
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def_warp_events
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warp_event 5, 3, CELESTE_HILL, 1
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def_bg_events
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bg_event 9, 27, 3 ; Route1Text3
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