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Polishing Celeste Hill a bit
Also added a small house on Route 1 which we can use for testing maps
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parent
91d47bef0e
commit
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17 changed files with 75 additions and 41 deletions
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@ -76,7 +76,7 @@ WildDataPointers:
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dw NothingWildMons
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dw NothingWildMons
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dw NothingWildMons
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dw NothingWildMons
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dw CelesteHillWildMons
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dw NothingWildMons
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dw NothingWildMons
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dw NothingWildMons
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@ -332,4 +332,5 @@ INCLUDE "data/wild/maps/SilphGauntlet6F.asm"
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INCLUDE "data/wild/maps/FarawayIslandInside.asm"
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INCLUDE "data/wild/maps/MtMoonCrater.asm"
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INCLUDE "data/wild/maps/UnderwaterTunnel.asm"
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INCLUDE "data/wild/maps/BillsGarden.asm"
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INCLUDE "data/wild/maps/BillsGarden.asm"
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INCLUDE "data/wild/maps/CelesteHill.asm"
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16
data/wild/maps/CelesteHill.asm
Normal file
16
data/wild/maps/CelesteHill.asm
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@ -0,0 +1,16 @@
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CelesteHillWildMons:
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def_grass_wildmons 10 ; encounter rate
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db 55, FEAROW
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db 55, PIDGEOT
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db 56, MADAAMU
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db 56, FEAROW
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db 57, SCYTHER
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db 57, MADAAMU
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db 70, ARTICUNO_G ; currently placeholders before static encounters are added
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db 70, ZAPDOS_G
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db 70, MOLTRES_G
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db 70, MOLTRES_G
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end_grass_wildmons
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def_water_wildmons 0 ; encounter rate
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end_water_wildmons
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