From 8d946a0b84958f36618265d0055d05ea666bb459 Mon Sep 17 00:00:00 2001 From: stag019 Date: Thu, 22 Mar 2012 03:33:46 -0400 Subject: [PATCH] JumpMoveEffect from smkdan's docs. hg-commit-id: 8b65a3389391 --- main.asm | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/main.asm b/main.asm index 83658f7d..4cf949dc 100644 --- a/main.asm +++ b/main.asm @@ -40947,7 +40947,27 @@ PlayMoveAnimation: ; 6F07 call Delay3 PREDEF_JUMP MoveAnimationPredef ; predef 8 -INCBIN "baserom.gbc",$3ef12,$3f245 - $3ef12 +INCBIN "baserom.gbc",$3ef12,$3f138 - $3ef12 + +JumpMoveEffect: ;$3f138 + ld a, [$ff00+$f3] ;whose turn? + and a + ld a, [W_PLAYERMOVEEFFECT] + jr z, .next1\@ + ld a, [W_ENEMYMOVEEFFECT] +.next1\@ + dec a ;subtract 1, there is no special effect for 00 + add a ;x2, 16bit pointers + ld hl, $7150 ;pointer table at 7150 + ld b, 0 + ld c, a + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + jp [hl] ;jump to special effect handler + +INCBIN "baserom.gbc",$3f150,$3f245 - $3f150 UnnamedText_3f245: ; 0x3f245 TX_FAR _UnnamedText_3f245