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Scripted losses
Now the last issue is making this not crash when restoring the player's team. Very odd...
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4 changed files with 42 additions and 13 deletions
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@ -366,6 +366,8 @@ OverworldLoopLessDelay::
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ld a, [wCurMap]
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cp OAKS_LAB
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jp z, .noFaintCheck ; no blacking out if the player lost to the rival in Oak's lab
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cp BATTLE_TENT
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jp z, .noFaintCheck
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callfar AnyPartyAlive
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ld a, d
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and a
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