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Scripted losses
Now the last issue is making this not crash when restoring the player's team. Very odd...
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@ -1167,7 +1167,27 @@ HandlePlayerBlackOut:
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ld [wIsTrainerBattle], a
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ld a, [wLinkState]
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cp LINK_STATE_BATTLING
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jr z, .notRival1Battle
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jp z, .notRival1Battle
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; This is a scripted loss mechanic from a pret tutorial, adapted to the Battle Tent.
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; This is necessary so you don't get booted out of the tent and have your Pokemon de-levelled.
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ld a, [wCurMap]
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cp BATTLE_TENT
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jr nz, .notThatTrainer
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hlcoord 0, 0
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lb bc, 8, 21
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call ClearScreenArea
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call ScrollTrainerPicAfterBattle
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ld c, 40
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call DelayFrames
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ld hl, StupidBattleTentFix
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call PrintText
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ld a, [wCurMap]
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cp BATTLE_TENT ; MAP ID can be found in constants\map_constants.asm
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ret
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.notThatTrainer
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ld a, [wCurOpponent]
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cp OPP_RIVAL1
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jr nz, .notRival1Battle
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@ -7124,3 +7144,10 @@ LoadMonBackPic:
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ldh a, [hLoadedROMBank]
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ld b, a
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jp CopyVideoData
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; I struggled a lot in making this generate the text.
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; This is the best compromise I can come up with right now.
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StupidBattleTentFix:
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text "Oops! Better"
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line "luck next time!"
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prompt
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@ -1,4 +1,5 @@
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;btlibs
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; afters are farcallable for core.asm
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BTLib1:
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db "ready@@@@"
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db "prepared@"
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@ -11,13 +12,13 @@ BTLib2:
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db "battle@"
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db "rock@@@"
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BTLib3:
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BTLib3::
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db "Oh no@@@@@"
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db "Argh no@@@"
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db "Oh well@@@"
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db "My streak@"
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BTLib4:
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BTLib4::
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db "game@@@"
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db "battle@"
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db "play@@@"
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@ -33,7 +34,7 @@ BTBeforeBattlePtrTable:
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dw BTBeforeBattleTemplate7
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dw BTBeforeBattleTemplate8
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BTAfterBattlePtrTable:
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BTAfterBattlePtrTable::
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dw BTAfterBattleTemplate1
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dw BTAfterBattleTemplate2
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dw BTAfterBattleTemplate3
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@ -107,7 +108,7 @@ BTBeforeBattleTemplate8:
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text "."
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done
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BTAfterBattleTemplate1:
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BTAfterBattleTemplate1::
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text "@"
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text_ram wStringBuffer1
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text "!"
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@ -115,13 +116,13 @@ BTAfterBattleTemplate1:
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para "Oh man.."
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prompt
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BTAfterBattleTemplate2:
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BTAfterBattleTemplate2::
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text "@"
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text_ram wStringBuffer1
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text "!"
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prompt
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BTAfterBattleTemplate3:
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BTAfterBattleTemplate3::
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text "@"
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text_ram wStringBuffer1
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text "!"
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@ -131,14 +132,14 @@ BTAfterBattleTemplate3:
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text "!"
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prompt
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BTAfterBattleTemplate4:
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BTAfterBattleTemplate4::
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text "That was a nice"
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line "@"
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text_ram wStringBuffer2
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text "!"
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prompt
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BTAfterBattleTemplate5:
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BTAfterBattleTemplate5::
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text "I did the best"
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line "I could."
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@ -146,7 +147,7 @@ BTAfterBattleTemplate5:
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line "regrets!"
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prompt
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BTAfterBattleTemplate6:
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BTAfterBattleTemplate6::
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text "@"
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text_ram wStringBuffer1
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text "!"
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@ -156,7 +157,7 @@ BTAfterBattleTemplate6:
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text "!"
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prompt
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BTAfterBattleTemplate7:
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BTAfterBattleTemplate7::
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text "That was a nice"
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line "@"
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text_ram wStringBuffer2
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@ -164,7 +165,7 @@ BTAfterBattleTemplate7:
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cont "don't you think?"
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prompt
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BTAfterBattleTemplate8:
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BTAfterBattleTemplate8::
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text "Awesome"
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line "@"
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text_ram wStringBuffer2
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@ -366,6 +366,8 @@ OverworldLoopLessDelay::
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ld a, [wCurMap]
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cp OAKS_LAB
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jp z, .noFaintCheck ; no blacking out if the player lost to the rival in Oak's lab
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cp BATTLE_TENT
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jp z, .noFaintCheck
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callfar AnyPartyAlive
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ld a, d
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and a
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@ -647,7 +647,6 @@ BattleTentTrainer:
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ld hl, wd72d
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set 6, [hl]
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set 7, [hl]
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ld [wBTClass], a
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ld a, 1
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ld [wIsTrainerBattle], a
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