Identify some .asm_* labels

This commit is contained in:
Rangi 2022-07-10 21:11:03 -04:00
parent cc98f28227
commit 8f81e71f19
20 changed files with 93 additions and 92 deletions

View file

@ -2646,7 +2646,7 @@ SendNewMonToBox:
ld a, [wcf91]
ld [wd0b5], a
ld c, a
.asm_e7b1
.loop
inc de
ld a, [de]
ld b, a
@ -2654,13 +2654,13 @@ SendNewMonToBox:
ld c, b
ld [de], a
cp $ff
jr nz, .asm_e7b1
jr nz, .loop
call GetMonHeader
ld hl, wBoxMonOT
ld bc, NAME_LENGTH
ld a, [wBoxCount]
dec a
jr z, .asm_e7ee
jr z, .skip
dec a
call AddNTimes
push hl
@ -2672,7 +2672,7 @@ SendNewMonToBox:
ld a, [wBoxCount]
dec a
ld b, a
.asm_e7db
.loop2
push bc
push hl
ld bc, NAME_LENGTH
@ -2684,15 +2684,15 @@ SendNewMonToBox:
add hl, bc
pop bc
dec b
jr nz, .asm_e7db
.asm_e7ee
jr nz, .loop2
.skip
ld hl, wPlayerName
ld de, wBoxMonOT
ld bc, NAME_LENGTH
call CopyData
ld a, [wBoxCount]
dec a
jr z, .asm_e82a
jr z, .skip2
ld hl, wBoxMonNicks
ld bc, NAME_LENGTH
dec a
@ -2706,7 +2706,7 @@ SendNewMonToBox:
ld a, [wBoxCount]
dec a
ld b, a
.asm_e817
.loop3
push bc
push hl
ld bc, NAME_LENGTH
@ -2718,15 +2718,15 @@ SendNewMonToBox:
add hl, bc
pop bc
dec b
jr nz, .asm_e817
.asm_e82a
jr nz, .loop3
.skip2
ld hl, wBoxMonNicks
ld a, NAME_MON_SCREEN
ld [wNamingScreenType], a
predef AskName
ld a, [wBoxCount]
dec a
jr z, .asm_e867
jr z, .skip3
ld hl, wBoxMons
ld bc, wBoxMon2 - wBoxMon1
dec a
@ -2740,7 +2740,7 @@ SendNewMonToBox:
ld a, [wBoxCount]
dec a
ld b, a
.asm_e854
.loop4
push bc
push hl
ld bc, wBoxMon2 - wBoxMon1
@ -2752,8 +2752,8 @@ SendNewMonToBox:
add hl, bc
pop bc
dec b
jr nz, .asm_e854
.asm_e867
jr nz, .loop4
.skip3
ld a, [wEnemyMonLevel]
ld [wEnemyMonBoxLevel], a
ld hl, wEnemyMon
@ -2783,11 +2783,11 @@ SendNewMonToBox:
inc de
xor a
ld b, NUM_STATS * 2
.asm_e89f
.loop5
ld [de], a
inc de
dec b
jr nz, .asm_e89f
jr nz, .loop5
ld hl, wEnemyMonDVs
ld a, [hli]
ld [de], a
@ -2796,12 +2796,12 @@ SendNewMonToBox:
ld [de], a
ld hl, wEnemyMonPP
ld b, NUM_MOVES
.asm_e8b1
.loop6
ld a, [hli]
inc de
ld [de], a
dec b
jr nz, .asm_e8b1
jr nz, .loop6
ret
; checks if the tile in front of the player is a shore or water tile