mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-01-05 16:49:49 +13:00
Comment some more bank 0 functions.
This commit is contained in:
parent
955b53047c
commit
8f8281fe6e
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@ -1,5 +1,7 @@
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; From http://nocash.emubase.de/pandocs.htm.
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GBC EQU $11
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; MBC3
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MBC3SRamEnable EQU $0000
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MBC3RomBank EQU $2000
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@ -28,6 +30,8 @@ TIMER EQU 2
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SERIAL EQU 3
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JOYPAD EQU 4
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LY_VBLANK EQU 145
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; OAM attribute flags
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OAM_PALETTE EQU %111
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OAM_TILE_BANK EQU 3
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@ -76,6 +80,8 @@ rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
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rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
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rNR52 EQU $ff26 ; Sound on/off
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rLCDC EQU $ff40 ; LCD Control (R/W)
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rLCDC_ENABLE EQU 7
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rLCDC_ENABLE_MASK EQU 1 << rLCDC_ENABLE
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rSTAT EQU $ff41 ; LCDC Status (R/W)
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rSCY EQU $ff42 ; Scroll Y (R/W)
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rSCX EQU $ff43 ; Scroll X (R/W)
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@ -24,7 +24,7 @@ Func_708ca: ; 708ca (1c:48ca)
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sla a
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ld [rOBP1], a ; $ff49
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jr nz, .asm_708f6
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call CleanLCD_OAM
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call ClearSprites
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call Func_7092a
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ld b, $e4
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.asm_7090d
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@ -42,7 +42,7 @@ Func_708ca: ; 708ca (1c:48ca)
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ld a, $1
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ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
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call Delay3
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jp CleanLCD_OAM
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jp ClearSprites
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Func_7092a: ; 7092a (1c:492a)
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ld de, $9000
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@ -616,7 +616,7 @@ AnimationCleanOAM: ; 78ec8 (1e:4ec8)
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push bc
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push af
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call DelayFrame
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call CleanLCD_OAM
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call ClearSprites
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pop af
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pop bc
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pop de
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@ -2616,7 +2616,7 @@ AnimationPetalsFalling: ; 79c8a (1e:5c8a)
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ld a, $14
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ld [W_SUBANIMTRANSFORM], a
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call Func_79c97
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jp CleanLCD_OAM
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jp ClearSprites
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Func_79c97: ; 79c97 (1e:5c97)
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ld c, a
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@ -2773,7 +2773,7 @@ AnimationShakeEnemyHUD: ; 79d77 (1e:5d77)
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ld de, $0208
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call Func_79de9
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call AnimationShowMonPic
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call CleanLCD_OAM
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call ClearSprites
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ld a, $90
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ld [$ffb0], a
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ld hl, $9c00
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@ -183,7 +183,7 @@ Func_3c04c: ; 3c04c (f:404c)
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call Delay3
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ld b, $1
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call GoPAL_SET
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call ResetLCD_OAM
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call HideSprites
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ld hl, PrintBeginningBattleText
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ld b, BANK(PrintBeginningBattleText)
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jp Bankswitch
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@ -1146,7 +1146,7 @@ Func_3c7d8: ; 3c7d8 (f:47d8)
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.asm_3c7fa
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xor a
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ld [$cd6a], a
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call CleanLCD_OAM
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call ClearSprites
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ld a, [wWhichPokemon] ; $cf92
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ld [wPlayerMonNumber], a ; $cc2f
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ld c, a
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@ -1449,7 +1449,7 @@ Func_3c92a: ; 3c92a (f:492a)
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call Func_3ee5b
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call LoadScreenTilesFromBuffer1
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.next4
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call CleanLCD_OAM
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call ClearSprites
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ld hl,wTileMap
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ld bc,$040B
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call ClearScreenArea
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@ -2271,7 +2271,7 @@ asm_3d05f: ; 3d05f (f:505f)
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ld [$d152], a
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call UseItem
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call Func_3ee5b
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call CleanLCD_OAM
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call ClearSprites
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xor a
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ld [wCurrentMenuItem], a ; $cc26
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ld a, [W_BATTLETYPE] ; $d05a
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@ -2335,7 +2335,7 @@ Func_3d0e0: ; 3d0e0 (f:50e0)
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asm_3d0ed: ; 3d0ed (f:50ed)
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jp nc, Func_3d119
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asm_3d0f0: ; 3d0f0 (f:50f0)
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call CleanLCD_OAM
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call ClearSprites
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call GBPalWhiteOut
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call Func_3ee5b
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call LoadScreenTilesFromBuffer2
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@ -2383,7 +2383,7 @@ Func_3d119: ; 3d119 (f:5119)
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xor a
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ld [$cc49], a
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ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
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call CleanLCD_OAM
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call ClearSprites
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ld a, $36
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call Predef ; indirect jump to StatusScreen (12953 (4:6953))
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ld a, $37
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@ -2423,7 +2423,7 @@ Func_3d119: ; 3d119 (f:5119)
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ld a, $1
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ld [$cd6a], a
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call GBPalWhiteOut
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call CleanLCD_OAM
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call ClearSprites
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call Func_3ee5b
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call LoadScreenTilesFromBuffer1
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call GoPAL_SET_CF1C
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@ -6219,7 +6219,7 @@ Func_3ec32: ; 3ec32 (f:6c32)
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ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
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ld a, $ff
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ld [$cfcb], a
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call CleanLCD_OAM
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call ClearSprites
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call ClearScreen
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
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@ -6787,7 +6787,7 @@ Func_3efeb: ; 3efeb (f:6feb)
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ld hl, Coord
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ld bc, $40a
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call ClearScreenArea
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call CleanLCD_OAM
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call ClearSprites
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ld a, [W_ISINBATTLE] ; $d057
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dec a
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call z, Func_3cdec
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@ -887,7 +887,7 @@ Func_5a5f: ; 5a5f (1:5a5f)
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ret nz
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ld a, $4d
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call Predef ; indirect jump to Func_5aaf (5aaf (1:5aaf))
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jp InitGame
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jp Init
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.asm_5a75
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call Func_5317
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ld hl, Club_GFX
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@ -15,9 +15,9 @@ Func_1c98a: ; 1c98a (7:498a)
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call DisplayTextBoxID
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ld a, [wCurrentMenuItem] ; $cc26
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and a
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jp z, InitGame
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jp z, Init
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callba Func_73b6a
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jp InitGame
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jp Init
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ClearSaveDataText: ; 1c9c1 (7:49c1)
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TX_FAR _ClearSaveDataText
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@ -123,7 +123,7 @@ Func_3ad71: ; 3ad71 (e:6d71)
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ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
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ld a, $ff
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ld [$cfcb], a
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call CleanLCD_OAM
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call ClearSprites
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callab Func_7bde9
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jp c, Func_3af2e
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ld hl, EvolvedText
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@ -9,7 +9,7 @@ PlayIntro: ; 41682 (10:5682)
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xor a
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ld [$ffae], a
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ld [H_AUTOBGTRANSFERENABLED], a
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call CleanLCD_OAM
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call ClearSprites
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call DelayFrame
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ret
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@ -329,7 +329,7 @@ PlayShootingStar: ; 4188a (10:588a)
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ld [$c0ee], a
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call PlaySound
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call Func_417f8
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call CleanLCD_OAM
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call ClearSprites
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jp Delay3
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Func_418e9: ; 418e9 (10:58e9)
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@ -419,7 +419,7 @@ ItemUseBall: ; d687 (3:5687)
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jr nz,.checkParty
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ld hl,ItemUseBallText06
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call PrintText
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call CleanLCD_OAM
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call ClearSprites
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ld a,[$cfe5] ;caught mon_ID
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ld [$d11e],a
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ld a,$3d
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@ -430,11 +430,11 @@ ItemUseBall: ; d687 (3:5687)
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jr z,.sendToBox
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xor a
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ld [$cc49],a
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call CleanLCD_OAM
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call ClearSprites
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call AddPokemonToParty ;add mon to Party
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jr .End
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.sendToBox ;$5907
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call CleanLCD_OAM
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call ClearSprites
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call Func_e7a4
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ld hl,ItemUseBallText07
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ld a,[$d7f1]
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@ -448,7 +448,7 @@ ItemUseBall: ; d687 (3:5687)
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ld hl,ItemUseBallText05
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.printText0 ;$5922
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call PrintText
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call CleanLCD_OAM
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call ClearSprites
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.End ;$5928
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ld a,[W_BATTLETYPE]
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and a
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@ -2148,7 +2148,7 @@ ItemUseTMHM: ; e479 (3:6479)
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pop af
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pop af
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call GBPalWhiteOutWithDelay3
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call CleanLCD_OAM
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call ClearSprites
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call GoPAL_SET_CF1C
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jp LoadScreenTilesFromBuffer1 ; restore saved screen
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.checkIfAbleToLearnMove
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@ -163,7 +163,7 @@ DisplayNamingScreen: ; 6596 (1:6596)
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call CopyData
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call GBPalWhiteOutWithDelay3
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call ClearScreen
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call CleanLCD_OAM
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call ClearSprites
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call GoPAL_SET_CF1C
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call GBPalNormal
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xor a
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@ -95,7 +95,7 @@ StartMenu_Pokemon: ; 130a9 (4:70a9)
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call GoBackToPartyMenu
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jp .checkIfPokemonChosen
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.choseStats
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call CleanLCD_OAM
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call ClearSprites
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xor a
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ld [$cc49],a
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ld a,$36
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@ -710,7 +710,7 @@ TrainerInfo_DrawVerticalLine: ; 135d8 (4:75d8)
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StartMenu_SaveReset: ; 135e3 (4:75e3)
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ld a,[$d72e]
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bit 6,a ; is the player using the link feature?
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jp nz,InitGame
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jp nz,Init
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ld a,$3f
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call Predef ; save the game
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call LoadScreenTilesFromBuffer2 ; restore saved screen
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@ -35,7 +35,7 @@ asm_ef82: ; ef82 (3:6f82)
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ld hl, $d730
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set 6, [hl]
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call GBPalWhiteOutWithDelay3
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call CleanLCD_OAM
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call ClearSprites
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call Func_3dbe
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ld a, $90
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ld [$ffb0], a
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@ -409,7 +409,7 @@ LoadSGBBorderAndPalettes: ; 7202b (1c:602b)
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ld de, PalPacket_724d8
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ld hl, SuperPalettes
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call Func_7210b
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call ZeroVram
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call ClearVram
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ld hl, PalPacket_72538
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jp SendSGBPacket
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@ -226,7 +226,7 @@ ENDC
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call PlayCry
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call WaitForSoundToFinish
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call GBPalWhiteOutWithDelay3
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call CleanLCD_OAM
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call ClearSprites
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xor a
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ld [$ffb0], a
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inc a
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@ -306,7 +306,7 @@ Func_44dd: ; 44dd (1:44dd)
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ld bc, $230
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ld a, BANK(PlayerCharacterTitleGraphics)
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call FarCopyData2
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call CleanLCD_OAM
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call ClearSprites
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xor a
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ld [wWhichTrade], a ; $cd3d
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ld hl, wOAMBuffer
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@ -138,7 +138,7 @@ MonsNestText: ; 70f89 (1c:4f89)
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db "'s NEST@"
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LoadTownMap_Fly: ; 70f90 (1c:4f90)
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call CleanLCD_OAM
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call ClearSprites
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call LoadTownMap
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call LoadPlayerSpriteGraphics
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call LoadFontTilePatterns
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@ -343,7 +343,7 @@ Func_711ab: ; 711ab (1c:51ab)
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ld [$d09b], a
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call GBPalWhiteOut
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call ClearScreen
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call CleanLCD_OAM
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call ClearSprites
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call LoadPlayerSpriteGraphics
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call LoadFontTilePatterns
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call UpdateSprites
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@ -117,7 +117,7 @@ LoadTradingGFXAndMonNames: ; 411a1 (10:51a1)
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ld bc, $800
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ld a, $7f
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call FillMemory
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call CleanLCD_OAM
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call ClearSprites
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ld a, $ff
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ld [$cfcb], a
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ld hl, $d730
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@ -281,7 +281,7 @@ Func_412d2: ; 412d2 (10:52d2)
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call PlaySound
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jr .asm_412e7
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.asm_41318
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call CleanLCD_OAM
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call ClearSprites
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ld a, $1
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ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
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call ClearScreen
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@ -355,7 +355,7 @@ Func_41376: ; 41376 (10:5376)
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
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call Func_41525
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jp CleanLCD_OAM
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jp ClearSprites
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Func_413c6: ; 413c6 (10:53c6)
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call Func_41411
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@ -386,7 +386,7 @@ Func_413c6: ; 413c6 (10:53c6)
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call Func_414c5
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
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jp CleanLCD_OAM
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jp ClearSprites
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Func_41411: ; 41411 (10:5411)
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ld a, $1
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12
macros.asm
12
macros.asm
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@ -11,6 +11,18 @@ page EQUS "db $49," ; Start a new Pokedex page.
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dex EQUS "db $5f, $50" ; End a Pokedex entry.
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homecall: MACRO
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ld a, [H_LOADEDROMBANK]
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push af
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ld a, BANK(\1)
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ld [H_LOADEDROMBANK], a
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ld [MBC3RomBank], a
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call \1
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pop af
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ld [H_LOADEDROMBANK], a
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ld [MBC3RomBank], a
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ENDM
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callba: MACRO
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ld b, BANK(\1)
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ld hl, \1
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583
main.asm
583
main.asm
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@ -22,7 +22,7 @@ SECTION "rst38",ROM0[$38]
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SECTION "vblank", ROM0[$40]
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jp VBlank
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SECTION "lcdc", ROM0[$48]
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db $FF
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rst $38
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SECTION "timer", ROM0[$50]
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jp Timer
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SECTION "serial", ROM0[$58]
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@ -30,47 +30,50 @@ SECTION "serial",ROM0[$58]
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SECTION "joypad", ROM0[$60]
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reti
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SECTION "bank0",ROM0[$61]
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DisableLCD:: ; 0061 (0:0061)
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DisableLCD::
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xor a
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ld [$ff0f],a
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ld a,[$ffff]
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ld [rIF], a
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ld a, [rIE]
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ld b, a
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res 0, a
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ld [$ffff],a
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.waitVBlank
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ld a,[$ff44]
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cp a,$91
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jr nz,.waitVBlank
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ld a,[$ff40]
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and a,$7f ; res 7,a
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ld [$ff40],a
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ld [rIE], a
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.wait
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ld a, [rLY]
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cp LY_VBLANK
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jr nz, .wait
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ld a, [rLCDC]
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and $ff ^ rLCDC_ENABLE_MASK
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ld [rLCDC], a
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ld a, b
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ld [$ffff],a
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ld [rIE], a
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ret
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EnableLCD:: ; 007b (0:007b)
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ld a,[$ff40]
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set 7,a
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ld [$ff40],a
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EnableLCD::
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ld a, [rLCDC]
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set rLCDC_ENABLE, a
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ld [rLCDC], a
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||||
ret
|
||||
|
||||
CleanLCD_OAM:: ; 0082 (0:0082)
|
||||
ClearSprites::
|
||||
xor a
|
||||
ld hl, wOAMBuffer
|
||||
ld b,$a0
|
||||
ld b, 40 * 4
|
||||
.loop
|
||||
ld [hli], a
|
||||
dec b
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
ResetLCD_OAM:: ; 008d (0:008d)
|
||||
ld a,$a0
|
||||
HideSprites::
|
||||
ld a, 160
|
||||
ld hl, wOAMBuffer
|
||||
ld de,$0004
|
||||
ld b,$28
|
||||
ld de, 4
|
||||
ld b, 40
|
||||
.loop
|
||||
ld [hl], a
|
||||
add hl, de
|
||||
|
|
@ -78,21 +81,22 @@ ResetLCD_OAM:: ; 008d (0:008d)
|
|||
jr nz, .loop
|
||||
ret
|
||||
|
||||
FarCopyData:: ; 009d (0:009d)
|
||||
; copy bc bytes of data from a:hl to de
|
||||
ld [$CEE9],a ; save future bank # for later
|
||||
ld a,[H_LOADEDROMBANK] ; get current bank #
|
||||
FarCopyData::
|
||||
; Copy bc bytes from a:hl to de.
|
||||
ld [wBuffer], a
|
||||
ld a, [H_LOADEDROMBANK]
|
||||
push af
|
||||
ld a,[$CEE9] ; get future bank #, switch
|
||||
ld a, [wBuffer]
|
||||
ld [H_LOADEDROMBANK], a
|
||||
ld [$2000],a
|
||||
ld [MBC3RomBank], a
|
||||
call CopyData
|
||||
pop af ; okay, done, time to switch back
|
||||
pop af
|
||||
ld [H_LOADEDROMBANK], a
|
||||
ld [$2000],a
|
||||
ld [MBC3RomBank], a
|
||||
ret
|
||||
CopyData:: ; 00b5 (0:00b5)
|
||||
; copy bc bytes of data from hl to de
|
||||
|
||||
CopyData::
|
||||
; Copy bc bytes from hl to de.
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc de
|
||||
|
|
@ -102,106 +106,86 @@ CopyData:: ; 00b5 (0:00b5)
|
|||
jr nz, CopyData
|
||||
ret
|
||||
|
||||
SECTION "romheader",ROM0[$100]
|
||||
|
||||
SECTION "Entry", ROM0[$100]
|
||||
nop
|
||||
jp Start
|
||||
|
||||
SECTION "start",ROM0[$150]
|
||||
Start:: ; 0150 (0:0150)
|
||||
cp $11 ; value that indicates Gameboy Color
|
||||
jr z,.gbcDetected
|
||||
|
||||
SECTION "Start", ROM0[$150]
|
||||
|
||||
Start::
|
||||
cp GBC
|
||||
jr z, .gbc
|
||||
xor a
|
||||
jr .storeValue
|
||||
.gbcDetected
|
||||
ld a,$00
|
||||
.storeValue
|
||||
ld [$cf1a],a ; same value ($00) either way
|
||||
jp InitGame
|
||||
jr .ok
|
||||
.gbc
|
||||
ld a, 0
|
||||
.ok
|
||||
ld [wGBC], a
|
||||
jp Init
|
||||
|
||||
|
||||
ReadJoypad::
|
||||
; Poll joypad input.
|
||||
; Unlike the hardware register, button
|
||||
; presses are indicated by a set bit.
|
||||
|
||||
ld a, 1 << 5 ; select direction keys
|
||||
ld c, 0
|
||||
|
||||
; this function directly reads the joypad I/O register
|
||||
; it reads many times in order to give the joypad a chance to stabilize
|
||||
; it saves a result in [$fff8] in the following format
|
||||
; (set bit indicates pressed button)
|
||||
; bit 0 - A button
|
||||
; bit 1 - B button
|
||||
; bit 2 - Select button
|
||||
; bit 3 - Start button
|
||||
; bit 4 - Right
|
||||
; bit 5 - Left
|
||||
; bit 6 - Up
|
||||
; bit 7 - Down
|
||||
ReadJoypadRegister:: ; 015f (0:015f)
|
||||
ld a,%00100000 ; select direction keys
|
||||
ld c,$00
|
||||
ld [rJOYP], a
|
||||
rept 6
|
||||
ld a, [rJOYP]
|
||||
ld a,[rJOYP]
|
||||
ld a,[rJOYP]
|
||||
ld a,[rJOYP]
|
||||
ld a,[rJOYP]
|
||||
ld a,[rJOYP]
|
||||
cpl ; complement the result so that a set bit indicates a pressed key
|
||||
and a,%00001111
|
||||
swap a ; put direction keys in upper nibble
|
||||
endr
|
||||
cpl
|
||||
and %1111
|
||||
swap a
|
||||
ld b, a
|
||||
ld a,%00010000 ; select button keys
|
||||
|
||||
ld a, 1 << 4 ; select button keys
|
||||
ld [rJOYP], a
|
||||
rept 10
|
||||
ld a, [rJOYP]
|
||||
ld a,[rJOYP]
|
||||
ld a,[rJOYP]
|
||||
ld a,[rJOYP]
|
||||
ld a,[rJOYP]
|
||||
ld a,[rJOYP]
|
||||
ld a,[rJOYP]
|
||||
ld a,[rJOYP]
|
||||
ld a,[rJOYP]
|
||||
ld a,[rJOYP]
|
||||
cpl ; complement the result so that a set bit indicates a pressed key
|
||||
and a,%00001111
|
||||
or b ; put button keys in lower nibble
|
||||
ld [H_JOYPADSTATE],a ; save joypad state
|
||||
ld a,%00110000 ; unselect all keys
|
||||
endr
|
||||
cpl
|
||||
and %1111
|
||||
or b
|
||||
|
||||
ld [H_JOYPADSTATE], a
|
||||
|
||||
ld a, 1 << 4 + 1 << 5 ; deselect keys
|
||||
ld [rJOYP], a
|
||||
ret
|
||||
|
||||
; function to update the joypad state variables
|
||||
; output:
|
||||
; [H_NEWLYRELEASEDBUTTONS] = keys released since last time
|
||||
; [H_NEWLYPRESSEDBUTTONS] = keys pressed since last time
|
||||
; [H_CURRENTPRESSEDBUTTONS] = currently pressed keys
|
||||
GetJoypadState:: ; 019a (0:019a)
|
||||
ld a, [H_LOADEDROMBANK]
|
||||
push af
|
||||
ld a,Bank(_GetJoypadState)
|
||||
ld [H_LOADEDROMBANK],a
|
||||
ld [$2000],a
|
||||
call _GetJoypadState
|
||||
pop af
|
||||
ld [H_LOADEDROMBANK],a
|
||||
ld [$2000],a
|
||||
GetJoypadState::
|
||||
; Update the joypad state variables:
|
||||
; [H_NEWLYRELEASEDBUTTONS] keys released since last time
|
||||
; [H_NEWLYPRESSEDBUTTONS] keys pressed since last time
|
||||
; [H_CURRENTPRESSEDBUTTONS] currently pressed keys
|
||||
homecall _GetJoypadState
|
||||
ret
|
||||
|
||||
|
||||
INCLUDE "data/map_header_pointers.asm"
|
||||
|
||||
; this function calls a function that takes necessary actions
|
||||
; at the beginning of each overworld loop iteration as the player jumps
|
||||
; down a ledge
|
||||
; it also ends the jump when it's completed
|
||||
HandleMidJump:: ; 039e (0:039e)
|
||||
HandleMidJump::
|
||||
; Handle the player jumping down
|
||||
; a ledge in the overworld.
|
||||
ld b, BANK(_HandleMidJump)
|
||||
ld hl, _HandleMidJump
|
||||
jp Bankswitch
|
||||
|
||||
; this is jumped to immediately after loading a save / starting a new game / loading a new map
|
||||
EnterMap:: ; 03a6 (0:03a6)
|
||||
EnterMap::
|
||||
; Load a new map.
|
||||
ld a, $ff
|
||||
ld [wJoypadForbiddenButtonsMask], a
|
||||
call LoadMapData ; load map data
|
||||
callba Func_c335 ; initialize some variables
|
||||
call LoadMapData
|
||||
callba Func_c335 ; initialize map variables
|
||||
ld hl, $d72c
|
||||
bit 0, [hl]
|
||||
jr z, .doNotCountSteps
|
||||
ld a,$03
|
||||
ld a, 3
|
||||
ld [$d13c], a ; some kind of step counter (counts up to 3 steps?)
|
||||
.doNotCountSteps
|
||||
ld hl, $d72e
|
||||
|
|
@ -211,25 +195,25 @@ EnterMap:: ; 03a6 (0:03a6)
|
|||
call nz, MapEntryAfterBattle
|
||||
ld hl, $d732
|
||||
ld a, [hl]
|
||||
and a,$18
|
||||
and 1 << 4 | 1 << 3
|
||||
jr z, .didNotFlyOrTeleportIn
|
||||
res 3, [hl]
|
||||
callba Func_70510 ; display fly/teleport in graphical effect
|
||||
call UpdateSprites ; move sprites
|
||||
call UpdateSprites
|
||||
.didNotFlyOrTeleportIn
|
||||
callba CheckForceBikeOrSurf ; handle currents in SF islands and forced bike riding in cycling road
|
||||
ld hl, $d72d
|
||||
res 5, [hl]
|
||||
call UpdateSprites ; move sprites
|
||||
call UpdateSprites
|
||||
ld hl, $d126
|
||||
set 5, [hl]
|
||||
set 6, [hl]
|
||||
xor a
|
||||
ld [wJoypadForbiddenButtonsMask], a
|
||||
|
||||
OverworldLoop:: ; 03ff (0:03ff)
|
||||
OverworldLoop::
|
||||
call DelayFrame
|
||||
OverworldLoopLessDelay:: ; 0402 (0:0402)
|
||||
OverworldLoopLessDelay::
|
||||
call DelayFrame
|
||||
call LoadGBPal
|
||||
ld a,[$d736]
|
||||
|
|
@ -2826,7 +2810,7 @@ DisplayPartyMenu:: ; 13fc (0:13fc)
|
|||
xor a
|
||||
ld [$ffd7],a
|
||||
call GBPalWhiteOutWithDelay3
|
||||
call CleanLCD_OAM
|
||||
call ClearSprites
|
||||
call PartyMenuInit
|
||||
call DrawPartyMenu
|
||||
jp HandlePartyMenuInput
|
||||
|
|
@ -4646,34 +4630,43 @@ VBlankCopyBgMap:: ; 1de1 (0:1de1)
|
|||
ld [H_VBCOPYBGSRC],a ; disable transfer so it doesn't continue next V-blank
|
||||
jr TransferBgRows
|
||||
|
||||
; This function copies ([H_VBCOPYDOUBLESIZE] * 8) source bytes
|
||||
|
||||
VBlankCopyDouble::
|
||||
; Copy [H_VBCOPYDOUBLESIZE] 1bpp tiles
|
||||
; from H_VBCOPYDOUBLESRC to H_VBCOPYDOUBLEDEST.
|
||||
; It copies each source byte to the destination twice (next to each other).
|
||||
; The function updates the source and destination addresses, so the transfer
|
||||
; can be continued easily by repeatingly calling this function.
|
||||
VBlankCopyDouble:: ; 1e02 (0:1e02)
|
||||
|
||||
; While we're here, convert to 2bpp.
|
||||
; The process is straightforward:
|
||||
; copy each byte twice.
|
||||
|
||||
ld a, [H_VBCOPYDOUBLESIZE]
|
||||
and a ; are there any bytes to copy?
|
||||
and a
|
||||
ret z
|
||||
|
||||
ld hl, [sp + 0]
|
||||
ld a, h
|
||||
ld [H_SPTEMP], a
|
||||
ld a, l
|
||||
ld [H_SPTEMP + 1],a ; save stack pointer
|
||||
ld [H_SPTEMP + 1], a
|
||||
|
||||
ld a, [H_VBCOPYDOUBLESRC]
|
||||
ld l, a
|
||||
ld a, [H_VBCOPYDOUBLESRC + 1]
|
||||
ld h, a
|
||||
ld sp, hl
|
||||
|
||||
ld a, [H_VBCOPYDOUBLEDEST]
|
||||
ld l, a
|
||||
ld a, [H_VBCOPYDOUBLEDEST + 1]
|
||||
ld h, a
|
||||
|
||||
ld a, [H_VBCOPYDOUBLESIZE]
|
||||
ld b, a
|
||||
xor a
|
||||
ld [H_VBCOPYDOUBLESIZE],a ; disable transfer so it doesn't continue next V-blank
|
||||
xor a ; transferred
|
||||
ld [H_VBCOPYDOUBLESIZE], a
|
||||
|
||||
.loop
|
||||
rept 3
|
||||
pop de
|
||||
ld [hl], e
|
||||
inc l
|
||||
|
|
@ -4683,24 +4676,8 @@ VBlankCopyDouble:: ; 1e02 (0:1e02)
|
|||
inc l
|
||||
ld [hl], d
|
||||
inc l
|
||||
pop de
|
||||
ld [hl],e
|
||||
inc l
|
||||
ld [hl],e
|
||||
inc l
|
||||
ld [hl],d
|
||||
inc l
|
||||
ld [hl],d
|
||||
inc l
|
||||
pop de
|
||||
ld [hl],e
|
||||
inc l
|
||||
ld [hl],e
|
||||
inc l
|
||||
ld [hl],d
|
||||
inc l
|
||||
ld [hl],d
|
||||
inc l
|
||||
endr
|
||||
|
||||
pop de
|
||||
ld [hl], e
|
||||
inc l
|
||||
|
|
@ -4712,83 +4689,70 @@ VBlankCopyDouble:: ; 1e02 (0:1e02)
|
|||
inc hl
|
||||
dec b
|
||||
jr nz, .loop
|
||||
|
||||
ld a, l
|
||||
ld [H_VBCOPYDOUBLEDEST], a
|
||||
ld a, h
|
||||
ld [H_VBCOPYDOUBLEDEST + 1],a ; update destination address
|
||||
ld [H_VBCOPYDOUBLEDEST + 1], a
|
||||
|
||||
ld hl, [sp + 0]
|
||||
ld a, l
|
||||
ld [H_VBCOPYDOUBLESRC], a
|
||||
ld a, h
|
||||
ld [H_VBCOPYDOUBLESRC + 1],a ; update source address
|
||||
ld [H_VBCOPYDOUBLESRC + 1], a
|
||||
|
||||
ld a, [H_SPTEMP]
|
||||
ld h, a
|
||||
ld a, [H_SPTEMP + 1]
|
||||
ld l, a
|
||||
ld sp,hl ; restore stack pointer
|
||||
ld sp, hl
|
||||
|
||||
ret
|
||||
|
||||
; Copies ([H_VBCOPYSIZE] * 16) bytes from H_VBCOPYSRC to H_VBCOPYDEST.
|
||||
; The function updates the source and destination addresses, so the transfer
|
||||
; can be continued easily by repeatingly calling this function.
|
||||
VBlankCopy:: ; 1e5e (0:1e5e)
|
||||
|
||||
VBlankCopy::
|
||||
; Copy [H_VBCOPYSIZE] 2bpp tiles
|
||||
; from H_VBCOPYSRC to H_VBCOPYDEST.
|
||||
|
||||
; Source and destination addresses
|
||||
; are updated, so transfer can
|
||||
; continue in subsequent calls.
|
||||
|
||||
ld a, [H_VBCOPYSIZE]
|
||||
and a ; are there any bytes to copy?
|
||||
and a
|
||||
ret z
|
||||
|
||||
ld hl, [sp + 0]
|
||||
ld a, h
|
||||
ld [H_SPTEMP], a
|
||||
ld a, l
|
||||
ld [H_SPTEMP + 1],a ; save stack pointer
|
||||
ld [H_SPTEMP + 1], a
|
||||
|
||||
ld a, [H_VBCOPYSRC]
|
||||
ld l, a
|
||||
ld a, [H_VBCOPYSRC + 1]
|
||||
ld h, a
|
||||
ld sp, hl
|
||||
|
||||
ld a, [H_VBCOPYDEST]
|
||||
ld l, a
|
||||
ld a, [H_VBCOPYDEST + 1]
|
||||
ld h, a
|
||||
|
||||
ld a, [H_VBCOPYSIZE]
|
||||
ld b, a
|
||||
xor a
|
||||
ld [H_VBCOPYSIZE],a ; disable transfer so it doesn't continue next V-blank
|
||||
xor a ; transferred
|
||||
ld [H_VBCOPYSIZE], a
|
||||
|
||||
.loop
|
||||
rept 7
|
||||
pop de
|
||||
ld [hl], e
|
||||
inc l
|
||||
ld [hl], d
|
||||
inc l
|
||||
pop de
|
||||
ld [hl],e
|
||||
inc l
|
||||
ld [hl],d
|
||||
inc l
|
||||
pop de
|
||||
ld [hl],e
|
||||
inc l
|
||||
ld [hl],d
|
||||
inc l
|
||||
pop de
|
||||
ld [hl],e
|
||||
inc l
|
||||
ld [hl],d
|
||||
inc l
|
||||
pop de
|
||||
ld [hl],e
|
||||
inc l
|
||||
ld [hl],d
|
||||
inc l
|
||||
pop de
|
||||
ld [hl],e
|
||||
inc l
|
||||
ld [hl],d
|
||||
inc l
|
||||
pop de
|
||||
ld [hl],e
|
||||
inc l
|
||||
ld [hl],d
|
||||
inc l
|
||||
endr
|
||||
|
||||
pop de
|
||||
ld [hl], e
|
||||
inc l
|
||||
|
|
@ -4796,55 +4760,66 @@ VBlankCopy:: ; 1e5e (0:1e5e)
|
|||
inc hl
|
||||
dec b
|
||||
jr nz, .loop
|
||||
|
||||
ld a, l
|
||||
ld [H_VBCOPYDEST], a
|
||||
ld a, h
|
||||
ld [H_VBCOPYDEST + 1], a
|
||||
|
||||
ld hl, [sp + 0]
|
||||
ld a, l
|
||||
ld [H_VBCOPYSRC], a
|
||||
ld a, h
|
||||
ld [H_VBCOPYSRC + 1], a
|
||||
|
||||
ld a, [H_SPTEMP]
|
||||
ld h, a
|
||||
ld a, [H_SPTEMP + 1]
|
||||
ld l, a
|
||||
ld sp,hl ; restore stack pointer
|
||||
ld sp, hl
|
||||
|
||||
ret
|
||||
|
||||
; This function updates the moving water and flower background tiles.
|
||||
UpdateMovingBgTiles:: ; 1ebe (0:1ebe)
|
||||
|
||||
UpdateMovingBgTiles::
|
||||
; Animate water and flower
|
||||
; tiles in the overworld.
|
||||
|
||||
ld a, [$ffd7]
|
||||
and a
|
||||
ret z
|
||||
|
||||
ld a, [$ffd8]
|
||||
inc a
|
||||
ld [$ffd8], a
|
||||
cp a,20
|
||||
cp 20
|
||||
ret c
|
||||
cp a,21
|
||||
jr z,.updateFlowerTile
|
||||
ld hl,$9140 ; water tile pattern VRAM location
|
||||
ld c,16 ; number of bytes in a tile pattern
|
||||
cp 21
|
||||
jr z, .flower
|
||||
|
||||
ld hl, $9140
|
||||
ld c, $10
|
||||
|
||||
ld a, [$d085]
|
||||
inc a
|
||||
and a,$07
|
||||
and 7
|
||||
ld [$d085], a
|
||||
and a,$04
|
||||
jr nz,.rotateWaterLeftLoop
|
||||
.rotateWaterRightloop
|
||||
|
||||
and 4
|
||||
jr nz, .left
|
||||
.right
|
||||
ld a, [hl]
|
||||
rrca
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz,.rotateWaterRightloop
|
||||
jr nz, .right
|
||||
jr .done
|
||||
.rotateWaterLeftLoop
|
||||
.left
|
||||
ld a, [hl]
|
||||
rlca
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz,.rotateWaterLeftLoop
|
||||
jr nz, .left
|
||||
.done
|
||||
ld a, [$ffd7]
|
||||
rrca
|
||||
|
|
@ -4852,46 +4827,46 @@ UpdateMovingBgTiles:: ; 1ebe (0:1ebe)
|
|||
xor a
|
||||
ld [$ffd8], a
|
||||
ret
|
||||
.updateFlowerTile
|
||||
|
||||
.flower
|
||||
xor a
|
||||
ld [$ffd8], a
|
||||
|
||||
ld a, [$d085]
|
||||
and a,$03
|
||||
cp a,2
|
||||
ld hl,FlowerTilePattern1
|
||||
jr c,.writeTilePatternToVram
|
||||
ld hl,FlowerTilePattern2
|
||||
jr z,.writeTilePatternToVram
|
||||
ld hl,FlowerTilePattern3
|
||||
.writeTilePatternToVram
|
||||
ld de,$9030 ; flower tile pattern VRAM location
|
||||
ld c,16 ; number of bytes in a tile pattern
|
||||
.flowerTileLoop
|
||||
and 3
|
||||
cp 2
|
||||
ld hl, FlowerTile1
|
||||
jr c, .copy
|
||||
ld hl, FlowerTile2
|
||||
jr z, .copy
|
||||
ld hl, FlowerTile3
|
||||
.copy
|
||||
ld de, $9030
|
||||
ld c, $10
|
||||
.loop
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc de
|
||||
dec c
|
||||
jr nz,.flowerTileLoop
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
FlowerTilePattern1:: ; 1f19 (0:1f19)
|
||||
INCBIN "gfx/tilesets/flower/flower1.2bpp"
|
||||
FlowerTile1: INCBIN "gfx/tilesets/flower/flower1.2bpp"
|
||||
FlowerTile2: INCBIN "gfx/tilesets/flower/flower2.2bpp"
|
||||
FlowerTile3: INCBIN "gfx/tilesets/flower/flower3.2bpp"
|
||||
|
||||
FlowerTilePattern2:: ; 1f29 (0:1f29)
|
||||
INCBIN "gfx/tilesets/flower/flower2.2bpp"
|
||||
|
||||
FlowerTilePattern3:: ; 1f39 (0:1f39)
|
||||
INCBIN "gfx/tilesets/flower/flower3.2bpp"
|
||||
|
||||
SoftReset:: ; 1f49 (0:1f49)
|
||||
SoftReset::
|
||||
call StopAllSounds
|
||||
call GBPalWhiteOut
|
||||
ld c, $20
|
||||
call DelayFrames
|
||||
; fallthrough
|
||||
|
||||
; initialization code
|
||||
; explanation for %11100011 (value stored in rLCDC)
|
||||
Init::
|
||||
; Program init.
|
||||
|
||||
rLCDC_DEFAULT EQU %11100011
|
||||
; * LCD enabled
|
||||
; * Window tile map at $9C00
|
||||
; * Window display enabled
|
||||
|
|
@ -4900,12 +4875,12 @@ SoftReset:: ; 1f49 (0:1f49)
|
|||
; * 8x8 OBJ size
|
||||
; * OBJ display enabled
|
||||
; * BG display enabled
|
||||
InitGame:: ; 1f54 (0:1f54)
|
||||
|
||||
di
|
||||
; zero I/O registers
|
||||
|
||||
xor a
|
||||
ld [$ff0f],a
|
||||
ld [$ffff],a
|
||||
ld [rIF], a
|
||||
ld [rIE], a
|
||||
ld [$ff43], a
|
||||
ld [$ff42], a
|
||||
ld [$ff01], a
|
||||
|
|
@ -4917,55 +4892,70 @@ InitGame:: ; 1f54 (0:1f54)
|
|||
ld [$ff47], a
|
||||
ld [$ff48], a
|
||||
ld [$ff49], a
|
||||
ld a,%10000000 ; enable LCD
|
||||
|
||||
ld a, rLCDC_ENABLE_MASK
|
||||
ld [rLCDC], a
|
||||
call DisableLCD ; why enable then disable?
|
||||
ld sp,$dfff ; initialize stack pointer
|
||||
call DisableLCD
|
||||
|
||||
ld sp, wStack
|
||||
|
||||
ld hl, $c000 ; start of WRAM
|
||||
ld bc, $2000 ; size of WRAM
|
||||
.zeroWramLoop
|
||||
.loop
|
||||
ld [hl], 0
|
||||
inc hl
|
||||
dec bc
|
||||
ld a, b
|
||||
or c
|
||||
jr nz,.zeroWramLoop
|
||||
call ZeroVram
|
||||
jr nz, .loop
|
||||
|
||||
call ClearVram
|
||||
|
||||
ld hl, $ff80
|
||||
ld bc,$007f
|
||||
call FillMemory ; zero HRAM
|
||||
call CleanLCD_OAM ; this is unnecessary since it was already cleared above
|
||||
ld bc, $ffff - $ff80
|
||||
call FillMemory
|
||||
|
||||
call ClearSprites
|
||||
|
||||
ld a, Bank(WriteDMACodeToHRAM)
|
||||
ld [H_LOADEDROMBANK], a
|
||||
ld [$2000],a
|
||||
call WriteDMACodeToHRAM ; copy DMA code to HRAM
|
||||
ld [MBC3RomBank], a
|
||||
call WriteDMACodeToHRAM
|
||||
|
||||
xor a
|
||||
ld [$ffd7], a
|
||||
ld [$ff41], a
|
||||
ld [$ffae], a
|
||||
ld [$ffaf], a
|
||||
ld [$ff0f], a
|
||||
ld a,%00001101 ; enable V-blank, timer, and serial interrupts
|
||||
ld a, 1 << VBLANK + 1 << TIMER + 1 << SERIAL
|
||||
ld [rIE], a
|
||||
ld a,$90 ; put the window off the screen
|
||||
|
||||
ld a, 144 ; move the window off-screen
|
||||
ld [$ffb0], a
|
||||
ld [rWY], a
|
||||
ld a,$07
|
||||
ld a, 7
|
||||
ld [rWX], a
|
||||
|
||||
ld a, $ff
|
||||
ld [$ffaa], a
|
||||
ld h,$98
|
||||
call ClearBgMap ; fill $9800-$9BFF (BG tile map) with $7F tiles
|
||||
ld h,$9c
|
||||
call ClearBgMap ; fill $9C00-$9FFF (Window tile map) with $7F tiles
|
||||
ld a,%11100011
|
||||
ld [rLCDC],a ; enabled LCD
|
||||
|
||||
ld h, $9800 / $100 ; bg map 0
|
||||
call ClearBgMap
|
||||
ld h, $9c00 / $100 ; bg map 1
|
||||
call ClearBgMap
|
||||
|
||||
ld a, rLCDC_DEFAULT
|
||||
ld [rLCDC], a
|
||||
ld a, $10
|
||||
ld [H_SOFTRESETCOUNTER], a
|
||||
call StopAllSounds
|
||||
|
||||
ei
|
||||
ld a,$40
|
||||
call Predef ; SGB border
|
||||
|
||||
ld a, $40 ; PREDEF_SGB_BORDER
|
||||
call Predef
|
||||
|
||||
ld a, $1f
|
||||
ld [$c0ef], a
|
||||
ld [$c0f0], a
|
||||
|
|
@ -4975,25 +4965,27 @@ InitGame:: ; 1f54 (0:1f54)
|
|||
ld [$ffbc], a
|
||||
dec a
|
||||
ld [$cfcb], a
|
||||
ld a,$32
|
||||
call Predef ; display the copyrights, GameFreak logo, and battle animation
|
||||
|
||||
ld a, $32 ; PREDEF_INTRO
|
||||
call Predef
|
||||
|
||||
call DisableLCD
|
||||
call ZeroVram
|
||||
call ClearVram
|
||||
call GBPalNormal
|
||||
call CleanLCD_OAM
|
||||
ld a,%11100011
|
||||
ld [rLCDC],a ; enable LCD
|
||||
call ClearSprites
|
||||
ld a, rLCDC_DEFAULT
|
||||
ld [rLCDC], a
|
||||
|
||||
jp SetDefaultNamesBeforeTitlescreen
|
||||
|
||||
; zeroes all VRAM
|
||||
ZeroVram:: ; 2004 (0:2004)
|
||||
ClearVram:
|
||||
ld hl, $8000
|
||||
ld bc, $2000
|
||||
xor a
|
||||
jp FillMemory
|
||||
|
||||
; immediately stops all sounds
|
||||
StopAllSounds:: ; 200e (0:200e)
|
||||
|
||||
StopAllSounds::
|
||||
ld a, Bank(Func_9876)
|
||||
ld [$c0ef], a
|
||||
ld [$c0f0], a
|
||||
|
|
@ -5004,92 +4996,117 @@ StopAllSounds:: ; 200e (0:200e)
|
|||
dec a
|
||||
jp PlaySound
|
||||
|
||||
VBlank:: ; 2024 (0:2024)
|
||||
|
||||
VBlank::
|
||||
|
||||
push af
|
||||
push bc
|
||||
push de
|
||||
push hl
|
||||
ld a,[H_LOADEDROMBANK] ; current ROM bank
|
||||
|
||||
ld a, [H_LOADEDROMBANK]
|
||||
ld [$d122], a
|
||||
|
||||
ld a, [$ffae]
|
||||
ld [rSCX], a
|
||||
ld a, [$ffaf]
|
||||
ld [rSCY], a
|
||||
|
||||
ld a, [$d0a0]
|
||||
and a
|
||||
jr nz,.doVramTransfers
|
||||
jr nz, .ok
|
||||
ld a, [$ffb0]
|
||||
ld [rWY], a
|
||||
.doVramTransfers
|
||||
.ok
|
||||
|
||||
call AutoBgMapTransfer
|
||||
call VBlankCopyBgMap
|
||||
call RedrawExposedScreenEdge
|
||||
call VBlankCopy
|
||||
call VBlankCopyDouble
|
||||
call UpdateMovingBgTiles
|
||||
call $ff80 ; OAM DMA
|
||||
call $ff80 ; hOAMDMA
|
||||
ld a, Bank(PrepareOAMData)
|
||||
ld [H_LOADEDROMBANK], a
|
||||
ld [$2000],a
|
||||
call PrepareOAMData ; update OAM buffer with current sprite data
|
||||
ld [MBC3RomBank], a
|
||||
call PrepareOAMData
|
||||
|
||||
; VBlank-sensitive operations end.
|
||||
|
||||
call GenRandom
|
||||
|
||||
ld a, [H_VBLANKOCCURRED]
|
||||
and a
|
||||
jr z,.next
|
||||
jr z, .vblanked
|
||||
xor a
|
||||
ld [H_VBLANKOCCURRED], a
|
||||
.next
|
||||
.vblanked
|
||||
|
||||
ld a, [H_FRAMECOUNTER]
|
||||
and a
|
||||
jr z,.handleMusic
|
||||
jr z, .decced
|
||||
dec a
|
||||
ld [H_FRAMECOUNTER], a
|
||||
.handleMusic
|
||||
.decced
|
||||
|
||||
call Func_28cb
|
||||
|
||||
ld a, [$c0ef] ; music ROM bank
|
||||
ld [H_LOADEDROMBANK], a
|
||||
ld [$2000],a
|
||||
cp a,$02
|
||||
jr nz,.checkIfBank08
|
||||
.bank02
|
||||
ld [MBC3RomBank], a
|
||||
|
||||
cp BANK(Func_9103)
|
||||
jr nz, .notbank2
|
||||
.bank2
|
||||
call Func_9103
|
||||
jr .afterMusic
|
||||
.checkIfBank08
|
||||
cp a,$08
|
||||
.notbank2
|
||||
cp 8
|
||||
jr nz, .bank1F
|
||||
.bank08
|
||||
.bank8
|
||||
call Func_2136e
|
||||
call Func_21879
|
||||
jr .afterMusic
|
||||
.bank1F
|
||||
call Func_7d177
|
||||
.afterMusic
|
||||
|
||||
callba Func_18dee ; keep track of time played
|
||||
|
||||
ld a, [$fff9]
|
||||
and a
|
||||
call z,ReadJoypadRegister
|
||||
call z, ReadJoypad
|
||||
|
||||
ld a, [$d122]
|
||||
ld [H_LOADEDROMBANK], a
|
||||
ld [$2000],a
|
||||
ld [MBC3RomBank], a
|
||||
|
||||
pop hl
|
||||
pop de
|
||||
pop bc
|
||||
pop af
|
||||
reti
|
||||
|
||||
DelayFrame:: ; 20af (0:20af)
|
||||
; delay for one frame
|
||||
ld a,1
|
||||
ld [H_VBLANKOCCURRED],a
|
||||
|
||||
; wait for the next Vblank, halting to conserve battery
|
||||
DelayFrame::
|
||||
; Wait for the next vblank interrupt.
|
||||
; As a bonus, this saves battery.
|
||||
|
||||
NOT_VBLANKED EQU 1
|
||||
|
||||
ld a, NOT_VBLANKED
|
||||
ld [H_VBLANKOCCURRED], a
|
||||
.halt
|
||||
db $76 ; XXX this is a hack--rgbasm adds a nop after this instr even when ints are enabled
|
||||
; XXX this is a hack--rgbasm adds
|
||||
; a nop after halts by default.
|
||||
db $76 ; halt
|
||||
|
||||
ld a, [H_VBLANKOCCURRED]
|
||||
and a
|
||||
jr nz, .halt
|
||||
ret
|
||||
|
||||
|
||||
; These routines manage gradual fading
|
||||
; (e.g., entering a doorway)
|
||||
LoadGBPal:: ; 20ba (0:20ba)
|
||||
|
|
@ -9845,7 +9862,7 @@ IsInRestOfArray::
|
|||
|
||||
|
||||
Func_3dbe:: ; 3dbe (0:3dbe)
|
||||
call CleanLCD_OAM
|
||||
call ClearSprites
|
||||
ld a, $1
|
||||
ld [$cfcb], a
|
||||
call Func_3e08
|
||||
|
|
@ -10352,7 +10369,7 @@ PrepareOAMData: ; 4b0f (1:4b0f)
|
|||
cp $ff
|
||||
ret nz
|
||||
ld [$cfcb], a
|
||||
jp ResetLCD_OAM
|
||||
jp HideSprites
|
||||
.asm_4b1e
|
||||
xor a
|
||||
ld [$ff90], a
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ HallofFameRoomScript2: ; 5a4bb (16:64bb)
|
|||
dec b
|
||||
jr nz, .asm_5a4ff ; 0x5a505 $f8
|
||||
call WaitForTextScrollButtonPress
|
||||
jp InitGame
|
||||
jp Init
|
||||
|
||||
HallofFameRoomScript0: ; 5a50d (16:650d)
|
||||
ld a, $ff
|
||||
|
|
|
|||
17
wram.asm
17
wram.asm
|
|
@ -271,8 +271,7 @@ wTileMapBackup2:: ; cd81
|
|||
ds 20 * 18
|
||||
|
||||
wBuffer:: ; cee9
|
||||
; used for temporary things
|
||||
|
||||
; Temporary storage area of 30 bytes.
|
||||
wHPBarMaxHP:: ; cee9
|
||||
ds 2
|
||||
wHPBarOldHP:: ; ceeb
|
||||
|
|
@ -281,12 +280,9 @@ wHPBarNewHP:: ; ceed
|
|||
ds 2
|
||||
wHPBarDelta:: ; ceef
|
||||
ds 1
|
||||
|
||||
ds 13
|
||||
|
||||
wHPBarHPDifference:: ; cefd
|
||||
ds 1
|
||||
|
||||
ds 9
|
||||
|
||||
wAnimSoundID:: ; cf07
|
||||
|
|
@ -304,7 +300,12 @@ wCurSpriteMovement2:: ; cf14
|
|||
; movement byte 2 of current sprite
|
||||
ds 1
|
||||
|
||||
ds 74
|
||||
ds 5
|
||||
|
||||
wGBC:: ; cf1a
|
||||
ds 1
|
||||
|
||||
ds 68
|
||||
|
||||
wGymCityName:: ; cf5f
|
||||
wStringBuffer1:: ; cf5f
|
||||
|
|
@ -1473,3 +1474,7 @@ W_BOXMON2NAME:: ; de11
|
|||
ds 11 * 19
|
||||
|
||||
; dee2
|
||||
|
||||
SECTION "Stack", WRAMX[$dfff]
|
||||
wStack:: ; dfff
|
||||
ds -$100
|
||||
|
|
|
|||
Loading…
Reference in a new issue