Merge pull request #193 from luckytyphlosion/master

Fix spritestatedata macros and clean up pre-linkerscript remnants.
This commit is contained in:
Daniel Harding 2018-11-19 13:50:07 -06:00 committed by GitHub
commit 90430e6dee
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 302 additions and 210 deletions

View file

@ -1,34 +1,30 @@
AUDIO_1 EQU $2
AUDIO_2 EQU $8
AUDIO_3 EQU $1f
INCLUDE "constants.asm"
SECTION "Sound Effect Headers 1", ROMX, BANK[AUDIO_1]
SECTION "Sound Effect Headers 1", ROMX ; BANK $02
INCLUDE "audio/headers/sfxheaders1.asm"
SECTION "Sound Effect Headers 2", ROMX, BANK[AUDIO_2]
SECTION "Sound Effect Headers 2", ROMX ; BANK $08
INCLUDE "audio/headers/sfxheaders2.asm"
SECTION "Sound Effect Headers 3", ROMX, BANK[AUDIO_3]
SECTION "Sound Effect Headers 3", ROMX ; BANK $1f
INCLUDE "audio/headers/sfxheaders3.asm"
SECTION "Music Headers 1", ROMX, BANK[AUDIO_1]
SECTION "Music Headers 1", ROMX ; BANK $02
INCLUDE "audio/headers/musicheaders1.asm"
SECTION "Music Headers 2", ROMX, BANK[AUDIO_2]
SECTION "Music Headers 2", ROMX ; BANK $08
INCLUDE "audio/headers/musicheaders2.asm"
SECTION "Music Headers 3", ROMX, BANK[AUDIO_3]
SECTION "Music Headers 3", ROMX ; BANK $1f
INCLUDE "audio/headers/musicheaders3.asm"
SECTION "Sound Effects 1", ROMX, BANK[AUDIO_1]
SECTION "Sound Effects 1", ROMX ; BANK $02
INCLUDE "audio/sfx/snare1_1.asm"
INCLUDE "audio/sfx/snare2_1.asm"
@ -127,7 +123,7 @@ INCLUDE "audio/sfx/cry21_1.asm"
INCLUDE "audio/sfx/cry22_1.asm"
SECTION "Sound Effects 2", ROMX, BANK[AUDIO_2]
SECTION "Sound Effects 2", ROMX ; BANK $08
INCLUDE "audio/sfx/snare1_2.asm"
INCLUDE "audio/sfx/snare2_2.asm"
@ -252,7 +248,7 @@ INCLUDE "audio/sfx/cry21_2.asm"
INCLUDE "audio/sfx/cry22_2.asm"
SECTION "Sound Effects 3", ROMX, BANK[AUDIO_3]
SECTION "Sound Effects 3", ROMX ; BANK $1f
INCLUDE "audio/sfx/snare1_3.asm"
INCLUDE "audio/sfx/snare2_3.asm"
@ -360,7 +356,7 @@ INCLUDE "audio/sfx/cry22_3.asm"
SECTION "Audio Engine 1", ROMX, BANK[AUDIO_1]
SECTION "Audio Engine 1", ROMX ; BANK $02
PlayBattleMusic::
xor a
@ -453,7 +449,7 @@ Music_Cities1AlternateTempo::
jp Audio1_OverwriteChannelPointer
SECTION "Audio Engine 2", ROMX, BANK[AUDIO_2]
SECTION "Audio Engine 2", ROMX ; BANK $08
Music_DoLowHealthAlarm::
ld a, [wLowHealthAlarm]
@ -557,7 +553,7 @@ Audio2_OverwriteChannelPointer:
ret
SECTION "Audio Engine 3", ROMX, BANK[AUDIO_3]
SECTION "Audio Engine 3", ROMX ; BANK $1f
PlayPokedexRatingSfx::
ld a, [$ffdc]
@ -601,7 +597,7 @@ INCLUDE "audio/engine_3.asm"
SECTION "Music 1", ROMX, BANK[AUDIO_1]
SECTION "Music 1", ROMX ; BANK $02
INCLUDE "audio/music/pkmnhealed.asm"
INCLUDE "audio/music/routes1.asm"
@ -630,7 +626,7 @@ INCLUDE "audio/music/gym.asm"
INCLUDE "audio/music/pokecenter.asm"
SECTION "Music 2", ROMX, BANK[AUDIO_2]
SECTION "Music 2", ROMX ; BANK $08
INCLUDE "audio/sfx/pokeflute_ch4_ch5.asm"
INCLUDE "audio/sfx/unused2_2.asm"
@ -646,7 +642,7 @@ INCLUDE "audio/music/defeatedwildmon.asm"
INCLUDE "audio/music/defeatedgymleader.asm"
SECTION "Music 3", ROMX, BANK[AUDIO_3]
SECTION "Music 3", ROMX ; BANK $1f
INCLUDE "audio/music/bikeriding.asm"
INCLUDE "audio/music/dungeon1.asm"

View file

@ -440,7 +440,9 @@ IntroNidorinoAnimation7:
GameFreakIntro:
INCBIN "gfx/gamefreak_intro.2bpp"
INCBIN "gfx/gamefreak_logo.2bpp"
ds $10 ; blank tile
rept 16
db $00 ; blank tile
endr
GameFreakIntroEnd:
FightIntroBackMon:

View file

@ -1,32 +1,32 @@
; The rst vectors are unused.
SECTION "rst 00", ROM0 [$00]
SECTION "rst 00", ROM0
rst $38
SECTION "rst 08", ROM0 [$08]
SECTION "rst 08", ROM0
rst $38
SECTION "rst 10", ROM0 [$10]
SECTION "rst 10", ROM0
rst $38
SECTION "rst 18", ROM0 [$18]
SECTION "rst 18", ROM0
rst $38
SECTION "rst 20", ROM0 [$20]
SECTION "rst 20", ROM0
rst $38
SECTION "rst 28", ROM0 [$28]
SECTION "rst 28", ROM0
rst $38
SECTION "rst 30", ROM0 [$30]
SECTION "rst 30", ROM0
rst $38
SECTION "rst 38", ROM0 [$38]
SECTION "rst 38", ROM0
rst $38
; Hardware interrupts
SECTION "vblank", ROM0 [$40]
SECTION "vblank", ROM0
jp VBlank
SECTION "hblank", ROM0 [$48]
SECTION "hblank", ROM0
rst $38
SECTION "timer", ROM0 [$50]
SECTION "timer", ROM0
jp Timer
SECTION "serial", ROM0 [$58]
SECTION "serial", ROM0
jp Serial
SECTION "joypad", ROM0 [$60]
SECTION "joypad", ROM0
reti
@ -84,13 +84,13 @@ INCLUDE "home/copy.asm"
SECTION "Entry", ROM0 [$100]
SECTION "Entry", ROM0
nop
jp Start
SECTION "Header", ROM0 [$104]
SECTION "Header", ROM0
; The header is generated by rgbfix.
; The space here is allocated to prevent code from being overwritten.

View file

@ -14,7 +14,7 @@ PICS_5 EQU $D
INCLUDE "home.asm"
SECTION "bank1",ROMX,BANK[$1]
SECTION "bank1", ROMX
INCLUDE "data/facing.asm"
@ -86,7 +86,7 @@ INCLUDE "engine/remove_pokemon.asm"
INCLUDE "engine/display_pokedex.asm"
SECTION "bank3",ROMX,BANK[$3]
SECTION "bank3", ROMX
INCLUDE "engine/joypad.asm"
@ -127,7 +127,7 @@ INCLUDE "engine/pathfinding.asm"
INCLUDE "engine/hp_bar.asm"
INCLUDE "engine/hidden_object_functions3.asm"
SECTION "NPC Sprites 1", ROMX, BANK[NPC_SPRITES_1]
SECTION "NPC Sprites 1", ROMX ; BANK $04
OakAideSprite: INCBIN "gfx/sprites/oak_aide.2bpp"
RockerSprite: INCBIN "gfx/sprites/rocker.2bpp"
@ -158,7 +158,7 @@ OldAmberSprite: INCBIN "gfx/sprites/old_amber.2bpp"
LyingOldManSprite: INCBIN "gfx/sprites/lying_old_man.2bpp"
SECTION "Graphics", ROMX, BANK[GFX]
SECTION "Graphics (BANK 4)", ROMX
PokemonLogoGraphics: INCBIN "gfx/pokemon_logo.2bpp"
FontGraphics: INCBIN "gfx/font.1bpp"
@ -184,7 +184,7 @@ PlayerCharacterTitleGraphics: INCBIN "gfx/player_title.2bpp"
PlayerCharacterTitleGraphicsEnd:
SECTION "Battle (bank 4)", ROMX, BANK[$4]
SECTION "Battle (BANK 4)", ROMX
INCLUDE "engine/overworld/is_player_just_outside_map.asm"
INCLUDE "engine/menu/status_screen.asm"
@ -206,7 +206,7 @@ INCLUDE "engine/battle/get_trainer_name.asm"
INCLUDE "engine/random.asm"
SECTION "NPC Sprites 2", ROMX, BANK[NPC_SPRITES_2]
SECTION "NPC Sprites 2", ROMX ; BANK $05
RedCyclingSprite: INCBIN "gfx/sprites/cycling.2bpp"
RedSprite: INCBIN "gfx/sprites/red.2bpp"
@ -250,7 +250,7 @@ LoreleiSprite: INCBIN "gfx/sprites/lorelei.2bpp"
SeelSprite: INCBIN "gfx/sprites/seel.2bpp"
SECTION "Battle (bank 5)", ROMX, BANK[$5]
SECTION "Battle (BANK 5)", ROMX
INCLUDE "engine/load_pokedex_tiles.asm"
INCLUDE "engine/overworld/map_sprites.asm"
@ -260,7 +260,7 @@ INCLUDE "engine/battle/moveEffects/substitute_effect.asm"
INCLUDE "engine/menu/pc.asm"
SECTION "bank6",ROMX,BANK[$6]
SECTION "bank6", ROMX
INCLUDE "data/mapHeaders/celadoncity.asm"
INCLUDE "data/mapObjects/celadoncity.asm"
@ -336,7 +336,7 @@ INCLUDE "engine/overworld/doors.asm"
INCLUDE "engine/overworld/ledges.asm"
SECTION "bank7",ROMX,BANK[$7]
SECTION "bank7", ROMX
INCLUDE "data/mapHeaders/cinnabarisland.asm"
INCLUDE "data/mapObjects/cinnabarisland.asm"
@ -518,7 +518,7 @@ INCLUDE "engine/menu/oaks_pc.asm"
INCLUDE "engine/hidden_object_functions7.asm"
SECTION "Pics 1", ROMX, BANK[PICS_1]
SECTION "Pics 1", ROMX ; BANK $09
RhydonPicFront:: INCBIN "pic/bmon/rhydon.pic"
RhydonPicBack:: INCBIN "pic/monback/rhydonb.pic"
@ -580,13 +580,13 @@ TangelaPicFront:: INCBIN "pic/bmon/tangela.pic"
TangelaPicBack:: INCBIN "pic/monback/tangelab.pic"
SECTION "Battle (bank 9)", ROMX, BANK[$9]
SECTION "Battle (BANK 9)", ROMX
INCLUDE "engine/battle/print_type.asm"
INCLUDE "engine/battle/save_trainer_name.asm"
INCLUDE "engine/battle/moveEffects/focus_energy_effect.asm"
SECTION "Pics 2", ROMX, BANK[PICS_2]
SECTION "Pics 2", ROMX ; BANK $0A
GrowlithePicFront:: INCBIN "pic/bmon/growlithe.pic"
GrowlithePicBack:: INCBIN "pic/monback/growlitheb.pic"
@ -654,11 +654,11 @@ MoltresPicFront:: INCBIN "pic/bmon/moltres.pic"
MoltresPicBack:: INCBIN "pic/monback/moltresb.pic"
SECTION "Battle (bank A)", ROMX, BANK[$A]
SECTION "Battle (BANK A)", ROMX
INCLUDE "engine/battle/moveEffects/leech_seed_effect.asm"
SECTION "Pics 3", ROMX, BANK[PICS_3]
SECTION "Pics 3", ROMX ; BANK $0B
ArticunoPicFront:: INCBIN "pic/bmon/articuno.pic"
ArticunoPicBack:: INCBIN "pic/monback/articunob.pic"
@ -732,7 +732,7 @@ BeedrillPicBack:: INCBIN "pic/monback/beedrillb.pic"
FossilKabutopsPic:: INCBIN "pic/bmon/fossilkabutops.pic"
SECTION "Battle (bank B)", ROMX, BANK[$B]
SECTION "Battle (BANK B)", ROMX
INCLUDE "engine/battle/display_effectiveness.asm"
@ -748,7 +748,7 @@ INCLUDE "engine/battle/moveEffects/pay_day_effect.asm"
INCLUDE "engine/game_corner_slots2.asm"
SECTION "Pics 4", ROMX, BANK[PICS_4]
SECTION "Pics 4", ROMX ; BANK $0C
DodrioPicFront:: INCBIN "pic/bmon/dodrio.pic"
DodrioPicBack:: INCBIN "pic/monback/dodriob.pic"
@ -813,12 +813,12 @@ RedPicBack:: INCBIN "pic/trainer/redb.pic"
OldManPic:: INCBIN "pic/trainer/oldman.pic"
SECTION "Battle (bank C)", ROMX, BANK[$C]
SECTION "Battle (BANK C)", ROMX
INCLUDE "engine/battle/moveEffects/mist_effect.asm"
INCLUDE "engine/battle/moveEffects/one_hit_ko_effect.asm"
SECTION "Pics 5", ROMX, BANK[PICS_5]
SECTION "Pics 5", ROMX ; BANK $0D
BulbasaurPicFront:: INCBIN "pic/bmon/bulbasaur.pic"
BulbasaurPicBack:: INCBIN "pic/monback/bulbasaurb.pic"
@ -876,7 +876,7 @@ VictreebelPicFront:: INCBIN "pic/bmon/victreebel.pic"
VictreebelPicBack:: INCBIN "pic/monback/victreebelb.pic"
SECTION "Battle (bank D)", ROMX, BANK[$D]
SECTION "Battle (BANK D)", ROMX
INCLUDE "engine/titlescreen2.asm"
INCLUDE "engine/battle/link_battle_versus_text.asm"
@ -886,7 +886,7 @@ INCLUDE "engine/multiply_divide.asm"
INCLUDE "engine/game_corner_slots.asm"
SECTION "bankE",ROMX,BANK[$E]
SECTION "bankE", ROMX
INCLUDE "data/moves.asm"
BaseStats: INCLUDE "data/base_stats.asm"
@ -911,12 +911,12 @@ INCLUDE "engine/battle/moveEffects/transform_effect.asm"
INCLUDE "engine/battle/moveEffects/reflect_light_screen_effect.asm"
SECTION "bankF",ROMX,BANK[$F]
SECTION "bankF", ROMX
INCLUDE "engine/battle/core.asm"
SECTION "bank10",ROMX,BANK[$10]
SECTION "bank10", ROMX
INCLUDE "engine/menu/pokedex.asm"
INCLUDE "engine/trade.asm"
@ -924,7 +924,7 @@ INCLUDE "engine/intro.asm"
INCLUDE "engine/trade2.asm"
SECTION "bank11",ROMX,BANK[$11]
SECTION "bank11", ROMX
INCLUDE "data/mapHeaders/lavendertown.asm"
INCLUDE "data/mapObjects/lavendertown.asm"
@ -1069,7 +1069,7 @@ SeafoamIslands5Blocks: INCBIN "maps/seafoamislands5.blk"
INCLUDE "engine/overworld/hidden_objects.asm"
SECTION "bank12",ROMX,BANK[$12]
SECTION "bank12", ROMX
INCLUDE "data/mapHeaders/route7.asm"
INCLUDE "data/mapObjects/route7.asm"
@ -1248,7 +1248,7 @@ INCLUDE "data/mapObjects/safarizonesecrethouse.asm"
SafariZoneSecretHouseBlocks: INCBIN "maps/safarizonesecrethouse.blk"
SECTION "bank13",ROMX,BANK[$13]
SECTION "bank13", ROMX
TrainerPics::
YoungsterPic:: INCBIN "pic/trainer/youngster.pic"
@ -1313,7 +1313,7 @@ INCLUDE "engine/give_pokemon.asm"
INCLUDE "engine/predefs.asm"
SECTION "bank14",ROMX,BANK[$14]
SECTION "bank14", ROMX
INCLUDE "data/mapHeaders/route22.asm"
INCLUDE "data/mapObjects/route22.asm"
@ -1391,7 +1391,7 @@ INCLUDE "engine/menu/prize_menu.asm"
INCLUDE "engine/hidden_object_functions14.asm"
SECTION "bank15",ROMX,BANK[$15]
SECTION "bank15", ROMX
INCLUDE "data/mapHeaders/route2.asm"
INCLUDE "data/mapObjects/route2.asm"
@ -1483,7 +1483,7 @@ INCLUDE "engine/menu/diploma.asm"
INCLUDE "engine/overworld/trainers.asm"
SECTION "bank16",ROMX,BANK[$16]
SECTION "bank16", ROMX
INCLUDE "data/mapHeaders/route6.asm"
INCLUDE "data/mapObjects/route6.asm"
@ -1567,7 +1567,7 @@ HallofFameRoomBlocks: INCBIN "maps/halloffameroom.blk"
INCLUDE "engine/overworld/saffron_guards.asm"
SECTION "bank17",ROMX,BANK[$17]
SECTION "bank17", ROMX
SaffronMartBlocks:
LavenderMartBlocks:
@ -1723,7 +1723,7 @@ INCLUDE "engine/predefs17_2.asm"
INCLUDE "engine/hidden_object_functions17.asm"
SECTION "bank18",ROMX,BANK[$18]
SECTION "bank18", ROMX
ViridianForestBlocks: INCBIN "maps/viridianforest.blk"
UndergroundPathNSBlocks: INCBIN "maps/undergroundpathns.blk"
@ -1846,7 +1846,7 @@ SilphCo11Blocks: INCBIN "maps/silphco11.blk"
INCLUDE "engine/hidden_object_functions18.asm"
SECTION "bank19",ROMX,BANK[$19]
SECTION "bank19", ROMX
Overworld_GFX: INCBIN "gfx/tilesets/overworld.2bpp"
Overworld_Block: INCBIN "gfx/blocksets/overworld.bst"
@ -1869,7 +1869,7 @@ Plateau_GFX: INCBIN "gfx/tilesets/plateau.2bpp"
Plateau_Block: INCBIN "gfx/blocksets/plateau.bst"
SECTION "bank1A",ROMX,BANK[$1A]
SECTION "bank1A", ROMX
INCLUDE "engine/battle/decrement_pp.asm"
@ -1905,7 +1905,7 @@ Facility_GFX: INCBIN "gfx/tilesets/facility.2bpp"
Facility_Block: INCBIN "gfx/blocksets/facility.bst"
SECTION "bank1B",ROMX,BANK[$1B]
SECTION "bank1B", ROMX
Cemetery_GFX: INCBIN "gfx/tilesets/cemetery.2bpp"
Cemetery_Block: INCBIN "gfx/blocksets/cemetery.bst"
@ -1923,7 +1923,7 @@ Underground_GFX: INCBIN "gfx/tilesets/underground.2bpp"
Underground_Block: INCBIN "gfx/blocksets/underground.bst"
SECTION "bank1C",ROMX,BANK[$1C]
SECTION "bank1C", ROMX
INCLUDE "engine/gamefreak.asm"
INCLUDE "engine/hall_of_fame.asm"
@ -1938,7 +1938,7 @@ INCLUDE "engine/palettes.asm"
INCLUDE "engine/save.asm"
SECTION "bank1D",ROMX,BANK[$1D]
SECTION "bank1D", ROMX
CopycatsHouse1FBlocks: INCBIN "maps/copycatshouse1f.blk"
@ -2070,7 +2070,7 @@ INCLUDE "engine/menu/league_pc.asm"
INCLUDE "engine/overworld/hidden_items.asm"
SECTION "bank1E",ROMX,BANK[$1E]
SECTION "bank1E", ROMX
INCLUDE "engine/battle/animations.asm"

View file

@ -1,13 +1,59 @@
ROM0
ORG $61
org $0000
"rst 00"
org $0008
"rst 08"
org $0010
"rst 10"
org $0018
"rst 18"
org $0020
"rst 20"
org $0028
"rst 28"
org $0030
"rst 30"
org $0038
"rst 38"
org $0040
"vblank"
org $0048
"hblank"
org $0050
"timer"
org $0058
"serial"
org $0060
"joypad"
; $0061
"Home"
ORG $150
org $100
"Entry"
; $0104
"Header"
org $150
"Main"
ROMX $1
org $4000
"bank1"
ROMX $2
org $4000
"Sound Effect Headers 1" ; AUDIO_1
"Music Headers 1"
"Sound Effects 1"
@ -15,24 +61,30 @@ ROMX $2
"Music 1"
ROMX $3
org $4000
"bank3"
ROMX $4
org $4000
"NPC Sprites 1" ; NPC_SPRITES_1
"Graphics" ; GFX
"Battle (bank 4)"
"Graphics (BANK 4)" ; GFX
"Battle (BANK 4)"
ROMX $5
org $4000
"NPC Sprites 2" ; NPC_SPRITES_2
"Battle (bank 5)"
"Battle (BANK 5)"
ROMX $6
org $4000
"bank6"
ROMX $7
org $4000
"bank7"
ROMX $8
org $4000
"Sound Effect Headers 2" ; AUDIO_2
"Music Headers 2"
"Sound Effects 2"
@ -40,77 +92,100 @@ ROMX $8
"Music 2"
ROMX $9
org $4000
"Pics 1" ; PICS_1
"Battle (bank 9)"
"Battle (BANK 9)"
ROMX $A
org $4000
"Pics 2" ; PICS_2
"Battle (bank A)"
"Battle (BANK A)"
ROMX $B
org $4000
"Pics 3" ; PICS_3
"Battle (bank B)"
"Battle (BANK B)"
ROMX $C
org $4000
"Pics 4" ; PICS_4
"Battle (bank C)"
"Battle (BANK C)"
ROMX $D
org $4000
"Pics 5" ; PICS_5
"Battle (bank D)"
"Battle (BANK D)"
ROMX $E
org $4000
"bankE"
ROMX $F
org $4000
"bankF"
ROMX $10
org $4000
"bank10"
ROMX $11
org $4000
"bank11"
ROMX $12
org $4000
"bank12"
ROMX $13
org $4000
"bank13"
ROMX $14
org $4000
"bank14"
ROMX $15
org $4000
"bank15"
ROMX $16
org $4000
"bank16"
ROMX $17
org $4000
"bank17"
ROMX $18
org $4000
"bank18"
ROMX $19
org $4000
"bank19"
ROMX $1A
org $4000
"bank1A"
ROMX $1B
org $4000
"bank1B"
ROMX $1C
org $4000
"bank1C"
ROMX $1D
org $4000
"bank1D"
ROMX $1E
org $4000
"bank1E"
ROMX $1F
org $4000
"Sound Effect Headers 3" ; AUDIO_3
"Music Headers 3"
"Sound Effects 3"
@ -118,56 +193,81 @@ ROMX $1F
"Music 3"
ROMX $20
org $4000
"Text 1" ; TEXT_1
ROMX $21
org $4000
"Text 2" ; TEXT_2
ROMX $22
org $4000
"Text 3" ; TEXT_3
ROMX $23
org $4000
"Text 4" ; TEXT_4
ROMX $24
org $4000
"Text 5" ; TEXT_5
ROMX $25
org $4000
"Text 6" ; TEXT_6
ROMX $26
org $4000
"Text 7" ; TEXT_7
ROMX $27
org $4000
"Text 8" ; TEXT_8
ROMX $28
org $4000
"Text 9" ; TEXT_9
ROMX $29
org $4000
"Text 10" ; TEXT_10
ROMX $2A
org $4000
"Text 11" ; TEXT_11
ROMX $2B
org $4000
"Pokedex Text" ; POKEDEX_TEXT
ROMX $2C
org $4000
"Move Names" ; MOVE_NAMES
WRAM0
org $c000
"WRAM Bank 0"
org $c100
"Sprite State Data"
"OAM Buffer"
org $dfff
"Stack"
SRAM 0
org $a000
"Sprite Buffers"
SRAM 1
org $a000
"Save Data"
SRAM 2
org $a000
"Saved Boxes 1"
SRAM 3
org $a000
"Saved Boxes 2"

View file

@ -29,7 +29,7 @@ PewterJigglypuffText:
ld bc, JigglypuffFacingDirectionsEnd - JigglypuffFacingDirections
call CopyData
ld a, [Sprite03SpriteImageIdx]
ld a, [wSprite03StateData1ImageIndex]
ld hl, wJigglypuffFacingDirections
.findMatchingFacingDirectionLoop
cp [hl]
@ -43,7 +43,7 @@ PewterJigglypuffText:
pop hl
.loop
ld a, [hl]
ld [Sprite03SpriteImageIdx], a
ld [wSprite03StateData1ImageIndex], a
; rotate the array
push hl

View file

@ -1,4 +1,4 @@
SECTION "Sprite Buffers", SRAM, BANK[0]
SECTION "Sprite Buffers", SRAM ; BANK 0
sSpriteBuffer0:: ds SPRITEBUFFERSIZE ; a000
sSpriteBuffer1:: ds SPRITEBUFFERSIZE ; a188
@ -9,7 +9,7 @@ sSpriteBuffer2:: ds SPRITEBUFFERSIZE ; a310
sHallOfFame:: ds HOF_TEAM * HOF_TEAM_CAPACITY ; a598
SECTION "Save Data", SRAM, BANK[1]
SECTION "Save Data", SRAM ; BANK 1
ds $598
sPlayerName:: ds NAME_LENGTH ; a598
@ -21,7 +21,7 @@ sTilesetType:: ds 1 ; b522
sMainDataCheckSum:: ds 1 ; b523
SECTION "Saved Boxes 1", SRAM, BANK[2]
SECTION "Saved Boxes 1", SRAM ; BANK 2
sBox1:: ds wBoxDataEnd - wBoxDataStart ; a000
sBox2:: ds wBoxDataEnd - wBoxDataStart ; a462
@ -33,7 +33,7 @@ sBank2AllBoxesChecksum:: ds 1 ; ba4c
sBank2IndividualBoxChecksums:: ds 6 ; ba4d
SECTION "Saved Boxes 2", SRAM, BANK[3]
SECTION "Saved Boxes 2", SRAM ; BANK 3
sBox7:: ds wBoxDataEnd - wBoxDataStart ; a000
sBox8:: ds wBoxDataEnd - wBoxDataStart ; a462

View file

@ -19,7 +19,7 @@ INCLUDE "macros.asm"
INCLUDE "hram.asm"
SECTION "Text 1", ROMX, BANK[TEXT_1]
SECTION "Text 1", ROMX ; BANK $20
_CardKeySuccessText1::
text "Bingo!@@"
@ -192,7 +192,7 @@ INCLUDE "text/maps/silph_co_4f.asm"
INCLUDE "text/maps/silph_co_5f_1.asm"
SECTION "Text 2", ROMX, BANK[TEXT_2]
SECTION "Text 2", ROMX ; BANK $21
INCLUDE "text/maps/silph_co_5f_2.asm"
INCLUDE "text/maps/silph_co_6f.asm"
@ -224,7 +224,7 @@ INCLUDE "text/maps/agatha.asm"
INCLUDE "text/maps/rock_tunnel_b2f_1.asm"
SECTION "Text 3", ROMX, BANK[TEXT_3]
SECTION "Text 3", ROMX ; BANK $22
INCLUDE "text/maps/rock_tunnel_b2f_2.asm"
INCLUDE "text/maps/seafoam_islands_b4f.asm"
@ -1939,7 +1939,7 @@ INCLUDE "text/maps/saffron_gates.asm"
INCLUDE "text/maps/daycare_1.asm"
SECTION "Text 4", ROMX, BANK[TEXT_4]
SECTION "Text 4", ROMX ; BANK $23
INCLUDE "text/maps/daycare_2.asm"
INCLUDE "text/maps/underground_path_route_6_entrance.asm"
@ -1978,7 +1978,7 @@ INCLUDE "text/maps/route_10.asm"
INCLUDE "text/maps/route_11_1.asm"
SECTION "Text 5", ROMX, BANK[TEXT_5]
SECTION "Text 5", ROMX ; BANK $24
INCLUDE "text/maps/route_11_2.asm"
INCLUDE "text/maps/route_12.asm"
@ -1996,7 +1996,7 @@ INCLUDE "text/maps/route_23.asm"
INCLUDE "text/maps/route_24_1.asm"
SECTION "Text 6", ROMX, BANK[TEXT_6]
SECTION "Text 6", ROMX ; BANK $25
INCLUDE "text/maps/route_24_2.asm"
INCLUDE "text/maps/route_25.asm"
@ -2339,7 +2339,7 @@ INCLUDE "text/maps/museum_2f.asm"
INCLUDE "text/maps/pewter_gym_1.asm"
SECTION "Text 7", ROMX, BANK[TEXT_7]
SECTION "Text 7", ROMX ; BANK $26
INCLUDE "text/maps/pewter_gym_2.asm"
INCLUDE "text/maps/pewter_house_1.asm"
@ -2371,7 +2371,7 @@ INCLUDE "text/maps/vermilion_mart.asm"
INCLUDE "text/maps/vermilion_gym_1.asm"
SECTION "Text 8", ROMX, BANK[TEXT_8]
SECTION "Text 8", ROMX ; BANK $27
INCLUDE "text/maps/vermilion_gym_2.asm"
INCLUDE "text/maps/vermilion_house.asm"
@ -2403,7 +2403,7 @@ INCLUDE "text/maps/safari_zone_entrance.asm"
INCLUDE "text/maps/fuchsia_gym_1.asm"
SECTION "Text 9", ROMX, BANK[TEXT_9]
SECTION "Text 9", ROMX ; BANK $28
INCLUDE "text/maps/fuchsia_gym_2.asm"
INCLUDE "text/maps/fuchsia_meeting_room.asm"
@ -2646,7 +2646,7 @@ _CableClubNPCLinkClosedBecauseOfInactivityText::
done
SECTION "Text 10", ROMX, BANK[TEXT_10]
SECTION "Text 10", ROMX ; BANK $29
_CableClubNPCPleaseComeAgainText::
text "Please come again!"
@ -2992,7 +2992,7 @@ _BoxFullCannotThrowBallText::
prompt
SECTION "Text 11", ROMX, BANK[TEXT_11]
SECTION "Text 11", ROMX ; BANK $2a
_ItemUseText001::
text "<PLAYER> used@@"
@ -3192,11 +3192,11 @@ _UsedCutText::
prompt
SECTION "Pokedex Text", ROMX, BANK[POKEDEX_TEXT]
SECTION "Pokedex Text", ROMX ; BANK $2b
INCLUDE "text/pokedex.asm"
SECTION "Move Names", ROMX, BANK[MOVE_NAMES]
SECTION "Move Names", ROMX ; BANK $2c
INCLUDE "text/move_names.asm"

View file

@ -205,7 +205,7 @@ wTempoModifier:: ; c0f2
ds 13
SECTION "Sprite State Data", WRAM0[$c100]
SECTION "Sprite State Data", WRAM0
wSpriteDataStart::
@ -230,10 +230,9 @@ wSpriteStateData1:: ; c100
; C1xE
; C1xF
spritestatedata1: MACRO
\1SpriteStateData1::
\1PictureID:: db
\1MovementStatus:: db
\1SpriteImageIdx:: db
\1ImageIndex:: db
\1YStepVector:: db
\1YPixels:: db
\1XStepVector:: db
@ -242,29 +241,25 @@ spritestatedata1: MACRO
\1AnimFrameCounter:: db
\1FacingDirection:: db
ds 6
\1SpriteStateData1End::
\1End::
endm
spritestatedata1 Player
spritestatedata1 Sprite01
spritestatedata1 Sprite02
spritestatedata1 Sprite03
spritestatedata1 Sprite04
spritestatedata1 Sprite05
spritestatedata1 Sprite06
spritestatedata1 Sprite07
spritestatedata1 Sprite08
spritestatedata1 Sprite09
spritestatedata1 Sprite10
spritestatedata1 Sprite11
spritestatedata1 Sprite12
spritestatedata1 Sprite13
spritestatedata1 Sprite14
spritestatedata1 Sprite15
; ds $10 * $10
;SECTION "Sprite State Data 2", WRAM0[$c200]
wSpritePlayerStateData1:: spritestatedata1 wSpritePlayerStateData1
wSprite01StateData1:: spritestatedata1 wSprite01StateData1
wSprite02StateData1:: spritestatedata1 wSprite02StateData1
wSprite03StateData1:: spritestatedata1 wSprite03StateData1
wSprite04StateData1:: spritestatedata1 wSprite04StateData1
wSprite05StateData1:: spritestatedata1 wSprite05StateData1
wSprite06StateData1:: spritestatedata1 wSprite06StateData1
wSprite07StateData1:: spritestatedata1 wSprite07StateData1
wSprite08StateData1:: spritestatedata1 wSprite08StateData1
wSprite09StateData1:: spritestatedata1 wSprite09StateData1
wSprite10StateData1:: spritestatedata1 wSprite10StateData1
wSprite11StateData1:: spritestatedata1 wSprite11StateData1
wSprite12StateData1:: spritestatedata1 wSprite12StateData1
wSprite13StateData1:: spritestatedata1 wSprite13StateData1
wSprite14StateData1:: spritestatedata1 wSprite14StateData1
wSprite15StateData1:: spritestatedata1 wSprite15StateData1
wSpriteStateData2:: ; c200
; more data for all sprites on the current map
@ -287,7 +282,6 @@ wSpriteStateData2:: ; c200
; C2xE: sprite image base offset (in video ram, player always has value 1, used to compute c1x2)
; C2xF
spritestatedata2: MACRO
\1SpriteStateData2::
\1WalkAnimationCounter:: db
ds 1
\1YDisplacement:: db
@ -298,33 +292,33 @@ spritestatedata2: MACRO
\1GrassPriority:: db
\1MovementDelay:: db
ds 5
\1SpriteImageBaseOffset:: db
\1ImageBaseOffset:: db
ds 1
\1SpriteStateData2End::
\1End::
endm
spritestatedata2 Player
spritestatedata2 Sprite01
spritestatedata2 Sprite02
spritestatedata2 Sprite03
spritestatedata2 Sprite04
spritestatedata2 Sprite05
spritestatedata2 Sprite06
spritestatedata2 Sprite07
spritestatedata2 Sprite08
spritestatedata2 Sprite09
spritestatedata2 Sprite10
spritestatedata2 Sprite11
spritestatedata2 Sprite12
spritestatedata2 Sprite13
spritestatedata2 Sprite14
spritestatedata2 Sprite15
; ds $10 * $10
wSpritePlayerStateData2:: spritestatedata2 wSpritePlayerStateData2
wSprite01StateData2:: spritestatedata2 wSprite01StateData2
wSprite02StateData2:: spritestatedata2 wSprite02StateData2
wSprite03StateData2:: spritestatedata2 wSprite03StateData2
wSprite04StateData2:: spritestatedata2 wSprite04StateData2
wSprite05StateData2:: spritestatedata2 wSprite05StateData2
wSprite06StateData2:: spritestatedata2 wSprite06StateData2
wSprite07StateData2:: spritestatedata2 wSprite07StateData2
wSprite08StateData2:: spritestatedata2 wSprite08StateData2
wSprite09StateData2:: spritestatedata2 wSprite09StateData2
wSprite10StateData2:: spritestatedata2 wSprite10StateData2
wSprite11StateData2:: spritestatedata2 wSprite11StateData2
wSprite12StateData2:: spritestatedata2 wSprite12StateData2
wSprite13StateData2:: spritestatedata2 wSprite13StateData2
wSprite14StateData2:: spritestatedata2 wSprite14StateData2
wSprite15StateData2:: spritestatedata2 wSprite15StateData2
wSpriteDataEnd::
SECTION "OAM Buffer", WRAM0[$c300]
SECTION "OAM Buffer", WRAM0
wOAMBuffer:: ; c300
; buffer for OAM data. Copied to OAM by DMA
@ -3203,9 +3197,9 @@ wBoxMonNicksEnd:: ; dee2
wBoxDataEnd::
; dee2
SECTION "Stack", WRAM0[$df00]
ds $ff
SECTION "Stack", WRAM0
wStack:: ; dfff