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Post-release bugfixes: Batch 1
This commit fixes the following bugs: - A guy in Celadon University was stuck in a tree due to being placed on the wrong tile. - It was possible to walk out of bounds in Mt. Moon Crater due to buggy collision near the bottom of the map - Hi Jump Kick had a slightly glitched animation - It was possible to walk into a specific rock in both Cerulean Cave and Garnet Cavern. This was a vanilla bug too, but I'm fixing it proper now. - There was no signpost outside Bill's Lighthouse where there should've been. - Fixed two errors in the README - The Fissure TM was not purchasable at the Citrine Rocket house - Even if you had picked one of the original starters, you could still get the Charmander and Squirtle gifts as the NPCs would show up regardless. - Trying to get the Squirtle gift with a full party and box would lock you out from getting it - Fixed a text issue in Celadon Uni where the professor states the wrong TM - Fixed two text issues in Silph Co
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17 changed files with 64 additions and 54 deletions
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@ -12,7 +12,7 @@ CeladonUniversityOutside_Object:
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object_event 25, 27, SPRITE_SUPER_NERD, WALK, LEFT, 2 ; trainer
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object_event 9, 6, SPRITE_GAMBLER, WALK, DOWN, 3 ; trainer
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object_event 25, 20, SPRITE_SUPER_NERD, WALK, DOWN, 4 ; trainer
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object_event 4, 27, SPRITE_FISHER, WALK, LEFT, 5 ; Original SPRITE_ROCKER replaced. Reason: maximum of 10 sprites per set
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object_event 10, 28, SPRITE_FISHER, WALK, LEFT, 5 ; Original SPRITE_ROCKER replaced. Reason: maximum of 10 sprites per set
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object_event 33, 16, SPRITE_GIRL, WALK, DOWN, 6 ; Original SPRITE_BEAUTY replaced. Reason: same as above
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object_event 7, 22, SPRITE_MAGIKARP, WALK, RIGHT, 7 ; Static sprite. Reason: same as above and used the slot 11
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object_event 34, 25, SPRITE_MAGIKARP, WALK, LEFT, 7 ; Static sprite. Reason: same as above
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@ -2,7 +2,7 @@ MtMoonCrater_Object:
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db $41 ; border block
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def_warp_events
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warp_event 46, 47, MT_MOON_B1F, 14
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warp_event 46, 46, MT_MOON_B1F, 14
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def_bg_events
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@ -1137,7 +1137,7 @@ HiJumpKickAnim:
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battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
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battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
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battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
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battle_anim TAKE_DOWN, SUBANIM_0_STAR_ASCENDING, 1, 6
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battle_anim TAKE_DOWN, SUBANIM_0_STAR_ASCENDING, 0, 8
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battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
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battle_anim NO_MOVE, SE_SLIDE_MON_DOWN
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battle_anim NO_MOVE, SE_SHOW_MON_PIC
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