Rocket hideout improvements/changes

This commit is contained in:
MementoMartha 2022-10-01 11:38:00 +01:00
parent 74c0622040
commit 91344e05e8
13 changed files with 182 additions and 44 deletions

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@ -431,8 +431,8 @@ VictoryRoad3FHS:
db VICTORY_ROAD_3F, $06, SHOW db VICTORY_ROAD_3F, $06, SHOW
db VICTORY_ROAD_3F, $0A, SHOW db VICTORY_ROAD_3F, $0A, SHOW
RocketHideoutB1FHS: RocketHideoutB1FHS:
db ROCKET_HIDEOUT_B1F, $05, SHOW
db ROCKET_HIDEOUT_B1F, $06, SHOW db ROCKET_HIDEOUT_B1F, $06, SHOW
db ROCKET_HIDEOUT_B1F, $07, SHOW
RocketHideoutB2FHS: RocketHideoutB2FHS:
db ROCKET_HIDEOUT_B2F, $02, SHOW db ROCKET_HIDEOUT_B2F, $02, SHOW
db ROCKET_HIDEOUT_B2F, $03, SHOW db ROCKET_HIDEOUT_B2F, $03, SHOW

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@ -2,7 +2,7 @@ RocketHideoutB1F_Object:
db $2e ; border block db $2e ; border block
def_warp_events def_warp_events
warp_event 5, 4, VIRIDIAN_GYM, 5 warp_event 5, 4, VIRIDIAN_GYM, 4
def_bg_events def_bg_events
@ -11,7 +11,7 @@ RocketHideoutB1F_Object:
object_event 17, 8, SPRITE_PAPER, STAY, RIGHT, 2 object_event 17, 8, SPRITE_PAPER, STAY, RIGHT, 2
object_event 17, 15, SPRITE_PAPER, STAY, DOWN, 3 object_event 17, 15, SPRITE_PAPER, STAY, DOWN, 3
object_event 8, 16, SPRITE_PAPER, STAY, RIGHT, 4 object_event 8, 16, SPRITE_PAPER, STAY, RIGHT, 4
object_event 17, 9, SPRITE_POKE_BALL, STAY, NONE, 6, TM_EARTHQUAKE ; FIXME: doesn't work for some reason object_event 17, 22, SPRITE_POKE_BALL, STAY, NONE, 5, TM_EARTHQUAKE
; object_event 5, 22, SPRITE_POKE_BALL, STAY, NONE, 7, PROTECTOR needs implementing object_event 7, 22, SPRITE_POKE_BALL, STAY, NONE, 6, PROTECTOR
def_warps_to ROCKET_HIDEOUT_B1F def_warps_to ROCKET_HIDEOUT_B1F

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@ -7,6 +7,7 @@ ViridianCity_Object:
warp_event 21, 15, VIRIDIAN_SCHOOL_HOUSE, 1 warp_event 21, 15, VIRIDIAN_SCHOOL_HOUSE, 1
warp_event 21, 9, VIRIDIAN_NICKNAME_HOUSE, 1 warp_event 21, 9, VIRIDIAN_NICKNAME_HOUSE, 1
warp_event 32, 7, VIRIDIAN_GYM, 1 warp_event 32, 7, VIRIDIAN_GYM, 1
warp_event 29, 3, VIRIDIAN_GYM, 3
def_bg_events def_bg_events
bg_event 17, 17, 8 ; ViridianCityText8 bg_event 17, 17, 8 ; ViridianCityText8

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@ -4,23 +4,22 @@ ViridianGym_Object:
def_warp_events def_warp_events
warp_event 16, 17, LAST_MAP, 5 ; front door warp_event 16, 17, LAST_MAP, 5 ; front door
warp_event 17, 17, LAST_MAP, 5 ; front door warp_event 17, 17, LAST_MAP, 5 ; front door
warp_event 0, 0, LAST_MAP, 5 ; back door warp_event 1, 0, LAST_MAP, 6 ; back door
warp_event 1, 0, LAST_MAP, 5 ; back door warp_event 4, 2, ROCKET_HIDEOUT_B1F, 1 ; stairs
warp_event 2, 0, ROCKET_HIDEOUT_B1F, 1 ; stairs
def_bg_events def_bg_events
def_object_events def_object_events
object_event 2, 1, SPRITE_GIOVANNI, STAY, DOWN, 1, OPP_GIOVANNI, 3 object_event 4, 3, SPRITE_GIOVANNI, STAY, DOWN, 1, OPP_GIOVANNI, 3
object_event 12, 7, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9 object_event 12, 7, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_COOLTRAINER_M, 9
object_event 11, 11, SPRITE_HIKER, STAY, UP, 3, OPP_BLACKBELT, 6 object_event 11, 11, SPRITE_HIKER, STAY, UP, 3, OPP_BLACKBELT, 6
object_event 10, 7, SPRITE_ROCKER, STAY, DOWN, 4, OPP_TAMER, 3 object_event 10, 7, SPRITE_ROCKER, STAY, DOWN, 4, OPP_TAMER, 3
object_event 3, 7, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 7 object_event 7, 10, SPRITE_HIKER, STAY, LEFT, 5, OPP_BLACKBELT, 7
object_event 13, 5, SPRITE_COOLTRAINER_M, STAY, RIGHT, 6, OPP_COOLTRAINER_M, 10 object_event 13, 5, SPRITE_COOLTRAINER_M, STAY, RIGHT, 6, OPP_COOLTRAINER_M, 10
object_event 10, 1, SPRITE_HIKER, STAY, DOWN, 7, OPP_BLACKBELT, 8 object_event 9, 1, SPRITE_HIKER, STAY, DOWN, 7, OPP_BLACKBELT, 8
object_event 2, 16, SPRITE_ROCKER, STAY, RIGHT, 8, OPP_TAMER, 4 object_event 2, 16, SPRITE_ROCKER, STAY, RIGHT, 8, OPP_TAMER, 4
object_event 6, 5, SPRITE_COOLTRAINER_M, STAY, DOWN, 9, OPP_COOLTRAINER_M, 1 object_event 4, 8, SPRITE_COOLTRAINER_M, STAY, DOWN, 9, OPP_COOLTRAINER_M, 1
object_event 16, 15, SPRITE_GYM_GUIDE, STAY, DOWN, 10 ; person object_event 16, 15, SPRITE_GYM_GUIDE, STAY, DOWN, 10 ; person
object_event 16, 9, SPRITE_POKE_BALL, STAY, NONE, 11, REVIVE object_event 16, 9, SPRITE_POKE_BALL, STAY, NONE, 11, REVIVE

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@ -1 +1 @@
............@AAAAAAAB..DoF..@*+B ..D F &MGF..D F 'F..D F 9..D F'..HwEJ55..DF5F..D,^F*+AKB..DGGqF..CS F..HIIJIIIIJ. ............@AAAAAAAB..DoF..@*+B ..D F GF..D F ''F..D F 59..D F'..HwEJ55..DF555..D,^F*+AAB..DGGqF..CS F..HIIJIIIIJ.

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@ -1 +1 @@
Vp_]KoVcFF^\RFNSTULa`LUHH[L@DLLML,ULQ`G,XHHHZbCEWFFFY21@AB KII_]KMp[qWFF^\KUUKqLRFFFPHH[L@KMLaDKQ`G,XHHHZbCEWFFFY21@AB

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@ -1,11 +1,11 @@
RocketHideoutB1F_Script: ;all trainer references are commented out. RocketHideoutB1F_Script: ;all trainer references are commented out.
;call RocketHideout1Script_44be0 ;call RocketHideout1Script_44be0
call EnableAutoTextBoxDrawing call EnableAutoTextBoxDrawing
;ld hl, RocketHideout1TrainerHeaders ld hl, RocketHideout1TrainerHeaders
;ld de, RocketHideoutB1F_ScriptPointers ld de, RocketHideoutB1F_ScriptPointers
;ld a, [wRocketHideoutB1FCurScript] ld a, [wRocketHideoutB1FCurScript]
;call ExecuteCurMapScriptInTable call ExecuteCurMapScriptInTable
;ld [wRocketHideoutB1FCurScript], a ld [wRocketHideoutB1FCurScript], a
ret ret
;RocketHideout1Script_44be0: ;RocketHideout1Script_44be0:
@ -30,10 +30,106 @@ RocketHideoutB1F_Script: ;all trainer references are commented out.
; lb bc, 8, 12 ; lb bc, 8, 12
; predef_jump ReplaceTileBlock ; predef_jump ReplaceTileBlock
;RocketHideoutB1F_ScriptPointers: RocketHideoutB1F_ScriptPointers:
;dw CheckFightingMapTrainers dw RocketHideout1Script0
;dw DisplayEnemyTrainerTextAndStartBattle dw RocketHideout1Script4
;dw EndTrainerBattle dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
RocketHideout1Script0:
ld a, [wYCoord]
ld b, a
ld a, [wXCoord]
ld c, a
ld hl, RocketHideout1ArrowTilePlayerMovement
call DecodeArrowMovementRLE
cp $ff
jp z, CheckFightingMapTrainers
ld hl, wd736
set 7, [hl]
call StartSimulatingJoypadStates
ld a, SFX_ARROW_TILES
call PlaySound
ld a, $ff
ld [wJoyIgnore], a
ld a, $3
ld [wCurMapScript], a
ret
RocketHideout1ArrowTilePlayerMovement:
map_coord_movement 12, 16, RocketHideout1ArrowMovement1
map_coord_movement 14, 15, RocketHideout1ArrowMovement2
map_coord_movement 10, 15, RocketHideout1ArrowMovement3
map_coord_movement 11, 14, RocketHideout1ArrowMovement4
map_coord_movement 13, 8, RocketHideout1ArrowMovement5
map_coord_movement 15, 8, RocketHideout1ArrowMovement7
map_coord_movement 12, 9, RocketHideout1ArrowMovement8
map_coord_movement 14, 9, RocketHideout1ArrowMovement9
map_coord_movement 13, 10, RocketHideout1ArrowMovement10
map_coord_movement 15, 10, RocketHideout1ArrowMovement11
map_coord_movement 12, 11, RocketHideout1ArrowMovement12
map_coord_movement 14, 11, RocketHideout1ArrowMovement13
db -1 ; end
RocketHideout1ArrowMovement1:
db D_UP, 2
db -1 ; end
RocketHideout1ArrowMovement2:
db D_LEFT, 4
db -1 ; end
RocketHideout1ArrowMovement3:
db D_UP, 9
db -1 ; end
RocketHideout1ArrowMovement4:
db D_RIGHT, 2
db -1 ; end
RocketHideout1ArrowMovement5:
db D_RIGHT, 2
db -1 ; end
RocketHideout1ArrowMovement7:
db D_DOWN, 2
db -1 ; end
RocketHideout1ArrowMovement8:
db D_RIGHT, 2
db -1 ; end
RocketHideout1ArrowMovement9:
db D_UP, 1
db -1 ; end
RocketHideout1ArrowMovement10:
db D_RIGHT, 2
db -1 ; end
RocketHideout1ArrowMovement11:
db D_RIGHT, 3
db -1 ; end
RocketHideout1ArrowMovement12:
db D_UP, 2
db -1 ; end
RocketHideout1ArrowMovement13:
db D_UP, 2
db -1 ; end
RocketHideout1Script4:
ld a, [wSimulatedJoypadStatesIndex]
and a
jp nz, LoadSpinnerArrowTiles
xor a
ld [wJoyIgnore], a
ld hl, wd736
res 7, [hl]
ld a, $0
ld [wCurMapScript], a
ret
RocketHideoutB1F_TextPointers: RocketHideoutB1F_TextPointers:
dw RocketHideout1Text1 dw RocketHideout1Text1
@ -43,8 +139,8 @@ RocketHideoutB1F_TextPointers:
dw PickUpItemText dw PickUpItemText
dw PickUpItemText dw PickUpItemText
;RocketHideout1TrainerHeaders: RocketHideout1TrainerHeaders:
; def_trainers def_trainers
;RocketHideout1TrainerHeader0: ;RocketHideout1TrainerHeader0:
; trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_0, 3, RocketHideout1BattleText2, RocketHideout1EndBattleText2, RocketHideout1AfterBattleTxt2 ; trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_0, 3, RocketHideout1BattleText2, RocketHideout1EndBattleText2, RocketHideout1AfterBattleTxt2
;RocketHideout1TrainerHeader1: ;RocketHideout1TrainerHeader1:

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@ -12,6 +12,7 @@ ViridianCity_ScriptPointers:
ViridianCityScript0: ViridianCityScript0:
call ViridianCityScript_1900b call ViridianCityScript_1900b
call ViridianCityScript_backdoor
jp ViridianCityScript_1903d jp ViridianCityScript_1903d
ViridianCityScript_1900b: ViridianCityScript_1900b:
@ -113,6 +114,31 @@ ViridianCityScript3:
ld [wViridianCityCurScript], a ld [wViridianCityCurScript], a
ret ret
ViridianCityScript_backdoor:
CheckEvent EVENT_VIRIDIAN_GYM_OPEN
ret nz
ld a, [wObtainedBadges]
cp ~(1 << BIT_EARTHBADGE)
jr nz, .gym_closed
SetEvent EVENT_VIRIDIAN_GYM_OPEN
ret
.gym_closed
ld a, [wYCoord]
cp 3
ret nz
ld a, [wXCoord]
cp 29
ret nz
ld a, $10
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
xor a
ldh [hJoyHeld], a
call ViridianCityScript_backdoor2
ld a, $3
ld [wViridianCityCurScript], a
ret
ViridianCityScript_190cf: ViridianCityScript_190cf:
call StartSimulatingJoypadStates call StartSimulatingJoypadStates
ld a, $1 ld a, $1
@ -124,6 +150,17 @@ ViridianCityScript_190cf:
ld [wJoyIgnore], a ld [wJoyIgnore], a
ret ret
ViridianCityScript_backdoor2:
call StartSimulatingJoypadStates
ld a, $1
ld [wSimulatedJoypadStatesIndex], a
ld a, D_UP
ld [wSimulatedJoypadStatesEnd], a
xor a
ld [wSpritePlayerStateData1FacingDirection], a
ld [wJoyIgnore], a
ret
ViridianCity_TextPointers: ViridianCity_TextPointers:
dw ViridianCityText1 dw ViridianCityText1
dw ViridianCityText2 dw ViridianCityText2
@ -140,6 +177,7 @@ ViridianCity_TextPointers:
dw ViridianCityText13 dw ViridianCityText13
dw ViridianCityText14 dw ViridianCityText14
dw ViridianCityText15 dw ViridianCityText15
dw ViridianCityText16
ViridianCityText1: ViridianCityText1:
text_far _ViridianCityText1 text_far _ViridianCityText1
@ -325,3 +363,7 @@ ViridianCityText13:
ViridianCityText14: ViridianCityText14:
text_far _ViridianCityText14 text_far _ViridianCityText14
text_end text_end
ViridianCityText16:
text_far _ViridianCityText16
text_end

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@ -54,9 +54,8 @@ ViridianGymArrowTilePlayerMovement:
map_coord_movement 19, 11, ViridianGymArrowMovement1 map_coord_movement 19, 11, ViridianGymArrowMovement1
map_coord_movement 19, 1, ViridianGymArrowMovement2 map_coord_movement 19, 1, ViridianGymArrowMovement2
map_coord_movement 18, 2, ViridianGymArrowMovement3 map_coord_movement 18, 2, ViridianGymArrowMovement3
map_coord_movement 11, 2, ViridianGymArrowMovement4 map_coord_movement 10, 2, ViridianGymArrowMovement4
map_coord_movement 16, 10, ViridianGymArrowMovement5 map_coord_movement 16, 10, ViridianGymArrowMovement5
map_coord_movement 4, 6, ViridianGymArrowMovement6
map_coord_movement 5, 13, ViridianGymArrowMovement7 map_coord_movement 5, 13, ViridianGymArrowMovement7
map_coord_movement 4, 14, ViridianGymArrowMovement8 map_coord_movement 4, 14, ViridianGymArrowMovement8
map_coord_movement 0, 15, ViridianGymArrowMovement9 map_coord_movement 0, 15, ViridianGymArrowMovement9
@ -78,17 +77,13 @@ ViridianGymArrowMovement3:
db -1 ; end db -1 ; end
ViridianGymArrowMovement4: ViridianGymArrowMovement4:
db D_RIGHT, 6 db D_RIGHT, 7
db -1 ; end db -1 ; end
ViridianGymArrowMovement5: ViridianGymArrowMovement5:
db D_DOWN, 2 db D_DOWN, 2
db -1 ; end db -1 ; end
ViridianGymArrowMovement6:
db D_DOWN, 7
db -1 ; end
ViridianGymArrowMovement7: ViridianGymArrowMovement7:
db D_RIGHT, 8 db D_RIGHT, 8
db -1 ; end db -1 ; end
@ -98,7 +93,7 @@ ViridianGymArrowMovement8:
db -1 ; end db -1 ; end
ViridianGymArrowMovement9: ViridianGymArrowMovement9:
db D_UP, 8 db D_UP, 4
db -1 ; end db -1 ; end
ViridianGymArrowMovement10: ViridianGymArrowMovement10:

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@ -4,11 +4,7 @@ _OakAppearsText::
text_end text_end
_OakWalksUpText:: _OakWalksUpText::
text "OAK: Phew. Unlike" text "OAK: It's unsafe!"
line "you, I can't run"
cont "by pressing B..."
text "It's unsafe!"
line "Wild #MON live" line "Wild #MON live"
cont "in tall grass!" cont "in tall grass!"

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@ -30,9 +30,11 @@ _RocketHideout1Text1::
line "any evolution" line "any evolution"
cont "currently" cont "currently"
cont "understood in" cont "understood in"
cont "KANTO. However," cont "KANTO."
cont "with force, RHYDON"
cont "can evolve" para "However, with"
cont "enough force,"
cont "RHYDON can evolve"
cont "successfully." cont "successfully."
para "It unfortunately" para "It unfortunately"
@ -72,10 +74,10 @@ _RocketHideout1Text2::
done done
_RocketHideout1Text3:: _RocketHideout1Text3::
text "Financial" text "Various financial"
line "documents are" line "documents are"
cont "scattered" cont "scattered on"
cont "around the desk." cont "the floor..."
para "PROTECTOR: ¥3,000" para "PROTECTOR: ¥3,000"
para "GUARD SPEC: ¥4,200" para "GUARD SPEC: ¥4,200"

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@ -179,3 +179,10 @@ _ViridianCityText14::
text "The GYM's doors" text "The GYM's doors"
line "are locked..." line "are locked..."
done done
_ViridianCityText16::
text "The GYM has a"
line "back door?!"
para "It's locked..."
done

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@ -3,7 +3,7 @@ _GiovanniPreBattleText::
line "my hideout!" line "my hideout!"
para "Once again, you" para "Once again, you"
line "thrwart me!" line "thwart me!"
cont "So be it! This" cont "So be it! This"
cont "time, I'm not" cont "time, I'm not"
cont "holding back!" cont "holding back!"